The "Post Your Screenshots" Thread

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Comments

  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
    Well maybe I don't like the halflife.wad file. Does that make every map that has touched them, or HL evil? No.
  • ThaldarinThaldarin Alonzi! Join Date: 2003-07-15 Member: 18173Members, Constellation
    Been holding on to this for a while, It has a nice feeling. Although I still think there is something missing, the lighting is rather nice. Blend of colours, there is computers (and some pipes hidden behind the walls not viewable in that picture) and some grates (with pipes underneath). I need that extra something. Any ideas?
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    I think recessing the center section of the ceiling somewhere around 16-32 units with a bevel on the other two portions where they touch it would be nice. It would also continue the visual pattern you have set up with the wall-ceiling joint. Other than that you may have some grate overkill. When looking at total grating (see through and not) you have two different kinds on the floor, one kind on the ceiling, and if you count the brown/red area near the ceiling as walll you have another grating there too. I think it may be too much, especially with similar looking floor/ceiling textures. (not that such things NEVER happen, but asthetically it's better when they don't) I like the lighting, avoid messing with that as much as possible. Can't really think of anything else that seems helpful.
  • uffouffo Join Date: 2003-05-03 Member: 16026Members
    edited October 2003
    <!--QuoteBegin--Zazi+Oct 21 2003, 04:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zazi @ Oct 21 2003, 04:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well maybe I don't like the halflife.wad file.  Does that make every map that has touched them, or HL evil?  No. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Maybe you're exaggerating and twisting words?-)
    Let it be
  • DFA_HaploDFA_Haplo Join Date: 2003-01-21 Member: 12537Members
    Thursday - Nice looking room. If I might enter into the ideas realm a bit. I think the room needs one of 2 things. Either busy up the celing with some type of structure/support beams. Or remove the gate and pipes from the floor and replace them with a 3d object like a computer cluster or floor to celing supports. Something to block lines of sight. Even a few crates thrown around might not look too out of place.

    Just my thoughts. Still a nice looking room as is.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Mouse, its looking wonderful!
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    Just finished compiling this! so far i just have the MS done. Im working on a style for
    my new combat map! What do ya think??
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
  • nightdragonnightdragon Join Date: 2003-01-05 Member: 11848Members, Constellation
    Thats some really nice work moco, and a lovely use of the yellow wall tex <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    ND
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    yeah, that is really good. My only suggestion, and it's kind of me being silly about symmetry, is to take the texture you have on your lower floor (that rippled bio something or other) and turn the far one so that the sections point in opposite directions. Or you can just get me some help. Very nice pic though.
  • MordenMorden Join Date: 2003-02-26 Member: 14045Members
    Very sexy, Moconnor100.
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    <img src='http://torment.wz.cz/NS/ns_hulk0025.jpg' border='0' alt='user posted image'>
    <img src='http://torment.wz.cz/NS/ns_hulk0026.jpg' border='0' alt='user posted image'>
    <img src='http://torment.wz.cz/NS/ns_hulk0027.jpg' border='0' alt='user posted image'>


    >Moconnor100: SUPERB <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    edited October 2003
    Mmm.. i likes. first and last pic are too dark tho

    Here's some stuff i've done in the last couple days. havn't been mapping much, but ah well, here's something anyway.

    <img src='http://www.angelfire.com/anime2/belgarion115/images/hl/thingy0000.jpg' border='0' alt='user posted image'>

    <img src='http://www.angelfire.com/anime2/belgarion115/images/hl/thingy0001.jpg' border='0' alt='user posted image'>

    <img src='http://www.angelfire.com/anime2/belgarion115/images/hl/ns_noname0000.jpg' border='0' alt='user posted image'>
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    edited October 2003
    On the two firs i don't like the comp_bluestrip texture (put there trim texture or nothing). On the third i like the usage of ladder texture <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Otherwise magnificient <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    PLS resize the pictures, i don't like scrolling...

    <img src='http://torment.wz.cz/NS/ns_hulk0029.jpg' border='0' alt='user posted image'>
    <img src='http://torment.wz.cz/NS/ns_hulk0032.jpg' border='0' alt='user posted image'>
    <img src='http://torment.wz.cz/NS/ns_hulk0033.jpg' border='0' alt='user posted image'>
    <img src='http://torment.wz.cz/NS/ns_hulk0034.jpg' border='0' alt='user posted image'>
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    *WARNING* Over usage of NS2 Wad Coming around
    *WARNING* Extinction of Other Wads on Horizon
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    What is wrong with NS2.wad <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->??
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin--Thursday-+Oct 24 2003, 02:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Oct 24 2003, 02:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> *WARNING* Over usage of NS2 Wad Coming aroundYOu <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You could have quite easily said that of ns.wad before ns2.wad came out. It's not overuse, it's just frequent use.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    an old albiet unreleased ns_frigid screenie
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    edited October 2003
    It's not I don't like the WAD, just people are using that as the whole of their maps. I've used quite a bit of NS2 WAD myself. Although I mixed it in with ns.wad in areas. The only thing I see is either a whole NS2WAD area, or no NS2 WAD area. Mix 'n' Match, the only thing that makes NS2 WAD look really good (top notch) when used wholey in an area is the bevelling method.There was a texture thread on it, something along the lines of texture extrapoliation?
    [EDIT]
    Mouse: Nice use of the v_wad on the floor. Never found a place for that texture before now. Looking very nice, also if you want an overlay for those NS2 Wad monitors I can give you one.
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    Thursday, if you'd look carefully you'd notice an ns.wad texture here and there in both rend and my pics. true enough, only one or two textures, but they are there all the same. But think about it. ns.wad textures were MEANT to go together. Likewise, ns2.wad textures were MEANT to go together. So it lends that ns.wad texes and ns2.wad texes will not be used together very frequently, at least untill someone thinks up a scheme that looks good using equal parts of the two wads, and then people procede to imitate that style.

    btw, i did resize my pics. they were 1600x1200 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> but if you need them yet a bit smaller, i shall do so.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Belgarion, I notice you have used some, but on the whole no one really does try to mix 'n' match.
  • MordenMorden Join Date: 2003-02-26 Member: 14045Members
    There's always the good old xeno.wad .... *hears silence*..... *crickets*...... hey... i like it ok. Those xeno textures are intense. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • pr0j3ktilepr0j3ktile Join Date: 2003-09-14 Member: 20859Members
    <img src='http://www.angelfire.com/extreme4/clanzaitsev/thesnake0000.jpg' border='0' alt='user posted image'>

    Well, i finally had an idea, although simple, pop into my head. Now, it kinda looks akward. Ne ideas on how i could connect the walkway to the rock? V girders maybe? Also, ne ideas how to make it not awkward <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->. (ignore the lighting and the end of the walkway)
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    how about tensile cables or chains anchored to the rock and connected to a spine running along under the walkway?

    eg (ph34r ascii art)
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    |#\                      /#|
    |    \                  /    /
    |\     \              /    /
    | |      \|____|/      \
    |/        \  I I  /         \
    |           \OO/           |
    <!--c2--></td></tr></table><span class='postcolor'><!--ec2-->

    or

    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    |                       |
    |                        \
    |\                       /
    |||    |_____|      \
    |/#_    \III/   _.-#\
    |     '^^OO^'       /
    <!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    hmmm... i think ascii art number two (very nice btw. ^_^) has the most possibility. chains underneath it as the supports sounds just too interesting. though the most difficult to impliment. Go for the gold man! take option two! looking good so far, i'm sure you can pull it off.
  • pr0j3ktilepr0j3ktile Join Date: 2003-09-14 Member: 20859Members
    ah i never would of thought of that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> gj i like it ty for the help
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    Statred a new map today. Here is the Marine start.
    <img src='http://smartgroups.com/picvault/17387402.JPG/ns_gotham0000.JPG' border='0' alt='user posted image'>
    Here's one view
    <img src='http://smartgroups.com/picvault/17387418.JPG/ns_gotham0001.JPG' border='0' alt='user posted image'>
    And one facing the opposite direction.
    <img src='http://smartgroups.com/picvault/17387434.JPG/ns_gotham0002.JPG' border='0' alt='user posted image'>
    Here is where 1 entrance to MS is going to be.
    <img src='http://smartgroups.com/picvault/17387450.JPG/ns_gotham0003.JPG' border='0' alt='user posted image'>
    Here's the bottom of the elevator
    <img src='http://smartgroups.com/picvault/17387466.JPG/ns_gotham0004.JPG' border='0' alt='user posted image'>
    View from above.
    <img src='http://smartgroups.com/picvault/17387482.JPG/ns_gotham0005.JPG' border='0' alt='user posted image'>
    And the 2nd level entrance.
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    Oh ya, Belg, use overlay on those bluestrip thingeys...
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    dang man. that room was beautiful.
    i considered using an overlay, buuuuut.... i don't think i care enough. the overlay doesn't make it look that much different. meh. i started doing something yesterday, just as a little doodle i guess you might say. nothing was ever supposed to come of it, and probably nothing ever will. ah well
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    edited October 2003
    I just hate blue and yellow together (It's my school colors...) That's why I suggested that. But if it was just a doodle.
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