Probably not the best time to post a map picture since MrBen just posted his map (which is looking awesome btw), but here it is. CO_Thanatos, set onboard the spaceship USS Thanatos.
im really jealous id love to be mapping but instead im programming some **** as univ work. i hate it. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Yeah, I think it looks real nice <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Two gorges up <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
heh, maybe we should make some kind of standardized screenshot rating system. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> 4 gorges for the idea, i like it...
pic from a random room in my as of yet unnamed ns_ map. You can tell i've put a lot of thought into the design as a whole <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Reese: That first shot in particular.It seems a bit barren, but i like the color scheme very much. Well saturated, but not overpowering, and not excessive either. Just add a few things to make it more interesting.
Here is some more pics from my map co_withoutnameforthemoment (co_akaba maybe)
Near the marine-start (it's behind the left door, but actually there is nothing behind the left door <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ) <img src='http://membres.lycos.fr/kawaak/co05.jpg' border='0' alt='user posted image'>
outside area almost done, still needs a bit of work <img src='http://membres.lycos.fr/kawaak/co07.jpg' border='0' alt='user posted image'>
650-wpoly here, but from other points of view that can go up to 750.. <img src='http://membres.lycos.fr/kawaak/co08.jpg' border='0' alt='user posted image'>
Rendy_CZechLife is a KoanJoin Date: 2003-10-11Member: 21608Members
Kawak... you and Moneky, you mappers-gods <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> I want to die because I have no chance to be good like you... <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
quazilinJoin Date: 2002-11-25Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
<!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> That outdoor area is just amazing kawak... so... awesome... omgh dies...
Omg, kawak have my babies. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Very nice mapping, hopefully the outside will play nicely.
<!--QuoteBegin--PaqueMann+Dec 13 2003, 01:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PaqueMann @ Dec 13 2003, 01:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wow, love the outside there, but that map looks more to me like it should be an NS map and not a Combat map...not sure why. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> same here... for some reason, I see that exterior more "in tune" with <i>classic ns_</i> than combat...
...whatever... man, I wish HL could <i>easily</i> do moving skyboxes...
Edit: I know the drink machine, snack machine, and tv screen are from HL. I may replace them if they are too painfull to look at but right now I don't think they look TOO bad.
Disco: Wooo those vending machines totally need to be updated. They look really shite and low res which they are againist the NS textures and it just doesn't work. Also it feels abit empty, i didn't look at it and go wow, it was like... err theres nothing there.
Macros: Nice corridor though i don't like the hazard stripe texture. :X
Comments
<img src='http://mywebpage.netscape.com/GreenBaron6/manda1.gif' border='0' alt='user posted image'>
<img src='http://mywebpage.netscape.com/GreenBaron6/manda2.gif' border='0' alt='user posted image'>
<img src='http://mywebpage.netscape.com/GreenBaron6/manda3.gif' border='0' alt='user posted image'>
textures and outside are not final but it's basically done
I've been waiting for a map with a daytime setting... at least one that feels "daytime"r than ns_origin...
could <i>this</i> be the one? O_o
<img src='http://dudetor.monsoon-studios.com/img/co_thanatos.JPG' border='0' alt='user posted image'>
Two gorges up <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
heh, maybe we should make some kind of standardized screenshot rating system.
heh, maybe we should make some kind of standardized screenshot rating system. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
4 gorges for the idea, i like it...
i saw that back in page 55, or so, unless u r style using from screens on the boards
also the second one the lights in the roof, 2 reccessed, maybe add a grate or something over them
amckern
Near the marine-start (it's behind the left door, but actually there is nothing behind the left door <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )
<img src='http://membres.lycos.fr/kawaak/co05.jpg' border='0' alt='user posted image'>
<img src='http://membres.lycos.fr/kawaak/co06.jpg' border='0' alt='user posted image'>
outside area almost done, still needs a bit of work
<img src='http://membres.lycos.fr/kawaak/co07.jpg' border='0' alt='user posted image'>
650-wpoly here, but from other points of view that can go up to 750..
<img src='http://membres.lycos.fr/kawaak/co08.jpg' border='0' alt='user posted image'>
And that's all
ps: screens aren't "gamma corrected"
Really lovely work Kawak. I love the exterior pics.
same here...
for some reason, I see that exterior more "in tune" with <i>classic ns_</i> than combat...
...whatever...
man, I wish HL could <i>easily</i> do moving skyboxes...
It pretty much sucks tho :/
The recroom showing the big screen tv, some snack/drink machines, and the bunks in the distance.
Edit: I know the drink machine, snack machine, and tv screen are from HL. I may replace them if they are too painfull to look at but right now I don't think they look TOO bad.
Nice job, although the vending machines look kinda strange <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
How did you all do to cath hl² ? released? viewing all those screenshots, i guess it.
And i want to die.
Drunken.Monkey: Lovely, the HL textures don't put the map down at all.
Kawak: Coreys textures have been used in the most perfect way, totally NS atmosphere.
Macros: Nice corridor though i don't like the hazard stripe texture. :X
Kawak: Err, yeah looks nice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Here is something i made today. I donno why, but it just happend D;