It's alot darker in-game. I adjusted the levels on the shots in photoshop (so we can see detail) cause otherwise they come out way too dark. Those are only from a few areas... I dont use red light everywhere <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
looking good marcos and Prostyle <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
first pass at roof of MS start. Yey for doing homework on saturday and having sunday free to do nothing but sit at your PC!! Also i know th etriad effects sucks and there are alot of crap issues but hey... first pass <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
first pass at roof of MS start. Yey for doing homework on saturday and having sunday free to do nothing but sit at your PC!! Also i know th etriad effects sucks and there are alot of crap issues but hey... first pass <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> W0W
Mr.Ben that is so impressive i dont have words! The best thing i like is the lightning. The mix between light red/white and blue makes the stones shine and look glossy. I love it!
<!--QuoteBegin--marcos+Dec 13 2003, 02:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (marcos @ Dec 13 2003, 02:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Im just creating some hallways and rooms. It pretty much sucks tho :/ <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I've been staring at this screenshot for the past 20 minutes. PLEASE make it into something. I dont care if its just a readyroom with nothing in it. I wanna walk through it!
<!--QuoteBegin--Mr.Ben+Dec 14 2003, 05:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr.Ben @ Dec 14 2003, 05:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No i haven't Thursday. I use various techniques for my rocks/infestation depending on the situation. In this case vertically clipped blocks.
Cheers for the comments, didn't expect it given that it was just a first compile, i hope it'll improve a lot before it's considered finished. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Nice new technique I've not use then yet <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I'll have to try it someday
Marcos: Oooh thats nice, much more powerful. Before it was soft, as Ruby said make it into something. It does look like a good start for a ready room.
-Sir_Pepe-: The architechture is fabulous. There is just two points with the lighting that need adjusting, you have blue lights from a ceiling close to a floor, yet now blue light emitted on the floor? Also add some light under your monitors, as the light would emit on to them. Great use of textures too.
MouseThe Lighter Side of PessimismJoin Date: 2002-03-02Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
I feel like I should be posting some screenies or something... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Rendy_CZechLife is a KoanJoin Date: 2003-10-11Member: 21608Members
*sniff* here is my poor crappy screenshot... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
It's really atmosperic. Tons of ambience sounds making the marine think "What was that sound and where did it came from?" And if you walk underneath the hive you can hear your footsteps sound like they walk on slime <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Andos name it like Storage 23-C Hive or something like that <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
And maybe add a gate at the end of the white light tunnel (The nearest white light line)
K i'll do that. I haven't named any area of my map yet so i'll name it Storage 23-C Hive <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I thought of adding more infestation that hangs down from the ceiling both in the white tunnel and on the damaged ceiling pole thingy. Would that give more atmosphere? Sometimes too much detail could ruin the atmosphere <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I think that would be awesome ! Is it possible to make flickering light in ns btw ? would be so damm awesome... Like adding more "OMG disgusting effect" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Andos, I think it would help that tunnel out a bit if some of the lights were broken. I don't mean flickering (as that has it's problems) I mean just plain not working. You _should_ be able to find some information about using the program wally to extract the texture for that light, renaming it, and making your own wadfile for the map. That way you can light up the main texture but use your other version for broken lights. (note there are also some on/off lights sets in ns.wad/ns2.wad) That was really what jumped out at me here. The hive footstep thing is cool... just be careful you don't use all your entities in one place. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
frijec: about flickering lights. They are possible in half life games. The problem with them is that the majority of the lighting calculations are static. Basically light values are assigned to surfaces at compile time and stored in a matrix so they can be easily accessed and used in game with significantly less processing required. (something that was more valuable back in the day than it is now) The problem with this is that, in order to create dynamic lights you have to store ALL of the lights states in this matrix. This can lead to you quickly hitting your limit on lighting amounts in very complex areas with lots of surfaces. (read as hives) There are tricks to get around it (caged uses a gametime processed sprite for those cool blinking spotlights for instance) but in general it's hard to add blinking lights AND stay under the lightdata limits.
so far atleast <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
first pass at roof of MS start. Yey for doing homework on saturday and having sunday free to do nothing but sit at your PC!! Also i know th etriad effects sucks and there are alot of crap issues but hey... first pass <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Either finish & submit your co_ or ns_ map to NS 3.0 now, or I will be forced to reach through your screen and pimpslap you.
PaqueMann: I think those cave walls is a bit too flat, but the indoor area looks very nice. Gj Pauqe. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Comments
<img src='http://phreez.com/~prostyle/machina/31.jpg' border='0' alt='user posted image'>
<img src='http://phreez.com/~prostyle/machina/33.jpg' border='0' alt='user posted image'>
<img src='http://phreez.com/~prostyle/machina/35.jpg' border='0' alt='user posted image'>
<img src='http://phreez.com/~prostyle/machina/38.jpg' border='0' alt='user posted image'>
Shots from a heavily updated Machina
There is one thing tho: the lightning. Make it draker overall and add some more colour variations.
ProStyle: Really like the look of that.
first pass at roof of MS start. Yey for doing homework on saturday and having sunday free to do nothing but sit at your PC!! Also i know th etriad effects sucks and there are alot of crap issues but hey... first pass <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Marcos, again very powerful lighting, second screenshot seems a bit bland for my liking, usually your lighting is crisp and sharp.
Prostyle looks like Machina got re-vamped, for the better too. I like the new idea of infested vents. Very nice.
first pass at roof of MS start. Yey for doing homework on saturday and having sunday free to do nothing but sit at your PC!! Also i know th etriad effects sucks and there are alot of crap issues but hey... first pass <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
W0W
Tweaked the lightning.. better now Thursday-?
Cheers for the comments, didn't expect it given that it was just a first compile, i hope it'll improve a lot before it's considered finished.
It pretty much sucks tho :/ <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I've been staring at this screenshot for the past 20 minutes. PLEASE make it into something. I dont care if its just a readyroom with nothing in it. I wanna walk through it!
<!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
Cheers for the comments, didn't expect it given that it was just a first compile, i hope it'll improve a lot before it's considered finished. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Nice new technique I've not use then yet <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I'll have to try it someday
Marcos: Oooh thats nice, much more powerful. Before it was soft, as Ruby said make it into something. It does look like a good start for a ready room.
-Sir_Pepe-: The architechture is fabulous. There is just two points with the lighting that need adjusting, you have blue lights from a ceiling close to a floor, yet now blue light emitted on the floor? Also add some light under your monitors, as the light would emit on to them. Great use of textures too.
<img src='http://www.andosmedia.com/upload/hive3test1.jpg' border='0' alt='user posted image'>
<img src='http://www.andosmedia.com/upload/hive3test2.jpg' border='0' alt='user posted image'>
<img src='http://www.andosmedia.com/upload/hive3test3.jpg' border='0' alt='user posted image'>
<img src='http://www.andosmedia.com/upload/hive3test4.jpg' border='0' alt='user posted image'>
<img src='http://www.andosmedia.com/upload/hive3test5.jpg' border='0' alt='user posted image'>
<img src='http://www.andosmedia.com/upload/hive3test6.jpg' border='0' alt='user posted image'>
It's really atmosperic. Tons of ambience sounds making the marine think "What was that sound and where did it came from?"
And if you walk underneath the hive you can hear your footsteps sound like they walk on slime <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
And maybe add a gate at the end of the white light tunnel (The nearest white light line)
I thought of adding more infestation that hangs down from the ceiling both in the white tunnel and on the damaged ceiling pole thingy. Would that give more atmosphere? Sometimes too much detail could ruin the atmosphere <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
frijec: about flickering lights. They are possible in half life games. The problem with them is that the majority of the lighting calculations are static. Basically light values are assigned to surfaces at compile time and stored in a matrix so they can be easily accessed and used in game with significantly less processing required. (something that was more valuable back in the day than it is now) The problem with this is that, in order to create dynamic lights you have to store ALL of the lights states in this matrix. This can lead to you quickly hitting your limit on lighting amounts in very complex areas with lots of surfaces. (read as hives) There are tricks to get around it (caged uses a gametime processed sprite for those cool blinking spotlights for instance) but in general it's hard to add blinking lights AND stay under the lightdata limits.
wow that looks good
so far atleast <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
first pass at roof of MS start. Yey for doing homework on saturday and having sunday free to do nothing but sit at your PC!! Also i know th etriad effects sucks and there are alot of crap issues but hey... first pass <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Either finish & submit your co_ or ns_ map to NS 3.0 now, or I will be forced to reach through your screen and pimpslap you.
Dude..that stuff looks tooooooo good x_x
<img src='http://www.l3on.com/nslannyc/stuff/crest4.jpg' border='0' alt='user posted image'>
<img src='http://www.l3on.com/nslannyc/stuff/crest3.jpg' border='0' alt='user posted image'>
<img src='http://www.l3on.com/nslannyc/stuff/crest5.jpg' border='0' alt='user posted image'>
<img src='http://www.l3on.com/nslannyc/stuff/crest2.jpg' border='0' alt='user posted image'>
<img src='http://www.l3on.com/nslannyc/stuff/crest1.jpg' border='0' alt='user posted image'>
Only two rooms right now, I'm taking my time on this one, don't think you'll ever see it finished anyway.