well, i could do it manually for free <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-JezPuh+May 24 2004, 12:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JezPuh @ May 24 2004, 12:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Afr+May 23 2004, 08:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Afr @ May 23 2004, 08:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> .. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> *rolls on the floor of laughing*
How about someone invents an e-machine that punches Nexus in the head every time he opens that decompiller. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> i want make a good ns map. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Haven't posted any updates on co_nova for a long time, cause with final exams looming I've had next to no time to work on it. Here's a link to an open directory with a few new shots.
<a href='http://tequila.thezazi.net/images/nova/' target='_blank'>New Nova Merch</a>
Don't be so mean. Let's just forget about it and give him another chance. So here are 3 maps of the marine spawn of my upcoming map co_arkan. These pics are quite old and the map has more detail as well as some more lights in the current version. Comments ? <img src='http://home.arcor.de/leveldesigner/images/arkan1-big.jpg' border='0' alt='user posted image' />
<!--QuoteBegin-Afr+May 24 2004, 11:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Afr @ May 24 2004, 11:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Nz-Nexus+May 24 2004, 03:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nz-Nexus @ May 24 2004, 03:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> i want to decompile a good ns map.? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> ? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Afr - I'm getting rather annoyed at what you're doing. You've now put words in his mouth. You've made him look as though he said things he did not. That's just as bad as decompiling.
Paladin - those shots look rather impressive from a style point of view. It's not terribly detailed, but the lighting accents certain aspects of the map that makes it appear more detailed. The blue and white/yellow lights are a good combination that is mostly unexplored for NS maps. The texture set seems to compliment itself and the lighting as well.
some gripes though. In the last shot, the left wall is way too plain. Just one big tiled texture. Also, one of the pipes on the ceiling has tiled a few times. I think finding a different texture for that pipe would make it look better, or perhaps using the texture of the pipe next to it. Perhaps you could post your newer shots?
Here are two updated shots of the marine spawn. I've also done a few more rooms but i'll show off those later. Furthermore I've fixed those few things you've mentioned. Although i added some detail i'm still not content with that one wall at all. It does its job for now but I think I have to change its architecture completly. Anyway, click on the thumbnails to view them in full glory.
paladin - i prefered the lighter rine start, the ms needs to be rine biased, having it dark takes the advantage the rines have in there start area away.
The name sure is well chosen <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> !
the pics aint showing the best parts, and you don´t get to mutch of a overall impresion from it.. but yeh <!--emo&:p--><img src='http://www.natural-selection.org/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> its kinda dark bit brighter ingame though
Here some screens of the map im working on: <a href='http://www.stuff.alzaroc.ch/wip/co_arena.html' target='_blank'><img src='http://stuff.alzaroc.ch/wip/co_arena2.JPG' border='0' alt='user posted image' /></a> (click to see more pictures)
<!--QuoteBegin-alzaroc+May 26 2004, 12:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (alzaroc @ May 26 2004, 12:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Here some screens of the map im working on: <a href='http://www.stuff.alzaroc.ch/wip/co_arena.html' target='_blank'><img src='http://stuff.alzaroc.ch/wip/co_arena2.JPG' border='0' alt='user posted image' /></a> (click to see more pictures)
<!--QuoteBegin-alzaroc+May 26 2004, 03:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (alzaroc @ May 26 2004, 03:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Here some screens of the map im working on: <a href='http://www.stuff.alzaroc.ch/wip/co_arena.html' target='_blank'><img src='http://stuff.alzaroc.ch/wip/co_arena2.JPG' border='0' alt='user posted image' /></a> (click to see more pictures)
=) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Looks like alien 3.
a screenie of the new beta of the map i just made. co_cargo_b6 <img src='http://www.animosity-clan.com/uploads/post-6-1085516764.jpg' border='0' alt='user posted image' />
Does it severely injure anything that touches it? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Since when were electric arcs NOT bright? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
It's a pretty good job there, if not a tad overdone.
<!--QuoteBegin-moultano+May 27 2004, 06:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (moultano @ May 27 2004, 06:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Those shots don't look gamma corrected. If they are then they definately need to be brighter. Looks very good otherwise. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> No, they have not been brightened. It does look brighter in game. But that area is supposed to be inside a cave or something so it should look dark. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I'm gonna experiment a bit more with the lighting, I'm not too happy about how it turned out (it's a bit bland imo). Thanks for the comments.
Comments
*rolls on the floor of laughing*
How about someone invents an e-machine that punches Nexus in the head every time he opens that decompiller.
*rolls on the floor of laughing*
How about someone invents an e-machine that punches Nexus in the head every time he opens that decompiller. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> i want make a good ns map. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Haven't posted any updates on co_nova for a long time, cause with final exams looming I've had next to no time to work on it. Here's a link to an open directory with a few new shots.
<a href='http://tequila.thezazi.net/images/nova/' target='_blank'>New Nova Merch</a>
Comment and critique is always welcome!
So here are 3 maps of the marine spawn of my upcoming map co_arkan.
These pics are quite old and the map has more detail as well as some more lights in the current version.
Comments ?
<img src='http://home.arcor.de/leveldesigner/images/arkan1-big.jpg' border='0' alt='user posted image' />
<img src='http://home.arcor.de/leveldesigner/images/arkan3-big.jpg' border='0' alt='user posted image' />
<img src='http://home.arcor.de/leveldesigner/images/arkan2-big.jpg' border='0' alt='user posted image' />
<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> i want to decompile a good ns map.? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Afr - I'm getting rather annoyed at what you're doing. You've now put words in his mouth. You've made him look as though he said things he did not. That's just as bad as decompiling.
Paladin - those shots look rather impressive from a style point of view. It's not terribly detailed, but the lighting accents certain aspects of the map that makes it appear more detailed. The blue and white/yellow lights are a good combination that is mostly unexplored for NS maps. The texture set seems to compliment itself and the lighting as well.
some gripes though. In the last shot, the left wall is way too plain. Just one big tiled texture. Also, one of the pipes on the ceiling has tiled a few times. I think finding a different texture for that pipe would make it look better, or perhaps using the texture of the pipe next to it. Perhaps you could post your newer shots?
and...
Awsome jawdropping one
<a href='http://home.arcor.de/leveldesigner/images/co_arkan01-big.jpg' target='_blank'><img src='http://home.arcor.de/leveldesigner/images/co_arkan01-small.jpg' border='0' alt='user posted image' /></a>
<a href='http://home.arcor.de/leveldesigner/images/co_arkan02-big.jpg' target='_blank'><img src='http://home.arcor.de/leveldesigner/images/co_arkan02-small.jpg' border='0' alt='user posted image' /></a>
well thats my opinion anyway =]
looks very nice, if it was another area tho
its kinda dark
bit brighter ingame though
<a href='http://www.stuff.alzaroc.ch/wip/co_arena.html' target='_blank'><img src='http://stuff.alzaroc.ch/wip/co_arena2.JPG' border='0' alt='user posted image' /></a>
(click to see more pictures)
=)
<a href='http://www.stuff.alzaroc.ch/wip/co_arena.html' target='_blank'><img src='http://stuff.alzaroc.ch/wip/co_arena2.JPG' border='0' alt='user posted image' /></a>
(click to see more pictures)
=) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
thats nice outside area!
<a href='http://www.stuff.alzaroc.ch/wip/co_arena.html' target='_blank'><img src='http://stuff.alzaroc.ch/wip/co_arena2.JPG' border='0' alt='user posted image' /></a>
(click to see more pictures)
=) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Looks like alien 3.
<img src='http://www.animosity-clan.com/uploads/post-6-1085516764.jpg' border='0' alt='user posted image' />
Very very nice effect
I disagree, it's too bright imho...
It's a pretty good job there, if not a tad overdone.
<img src='http://shdwstal.temporal-sands.com/co_ares_build20000.jpg' border='0' alt='user posted image' />
<img src='http://shdwstal.temporal-sands.com/co_ares_build20001.jpg' border='0' alt='user posted image' />
<img src='http://shdwstal.temporal-sands.com/co_ares_build20002.jpg' border='0' alt='user posted image' />
No, they have not been brightened. It does look brighter in game. But that area is supposed to be inside a cave or something so it should look dark. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I'm gonna experiment a bit more with the lighting, I'm not too happy about how it turned out (it's a bit bland imo). Thanks for the comments.