The "Post Your Screenshots" Thread

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Comments

  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    dunno if the hive will be left, gona remake it fore the final
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    Now THAT is nice. The misty bit, and the lighting there....woo!
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Are you insisting mine isnt? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    Yes, I love the myst and the lighting... that sucka kicks ****!
  • AfrAfr Join Date: 2003-05-13 Member: 16240Members, Reinforced - Shadow
    Recoup your picture looks very clean, i like it.

    But the res node looks a little out of place, try adding some wires on the floor going to the res node or something.
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    Nice work Grizzly.

    Recoup, don't be disheartened if it seems people are ignoring your work - practice makes perfect <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Indeed, although I would love to sit down with someone and go over what people like to see and how I can improve on what I make...
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    i have a question on how come bluemans screenshots look soo nice

    as seen<a href='http://torment.wz.cz/NS/ns_hulk20000.jpg' target='_blank'>here</a> this screenshot seems like the textures get blurred the farther they get

    but in <a href='http://blueman.thezazi.net/pics/angel/co_angel_b30002.jpg' target='_blank'>blueman's</a> it seems like they are all much higher resolution and dont seem blurry at a distance

    i was wondering how is this done?
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-chrono5454+Jun 12 2004, 11:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ Jun 12 2004, 11:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i have a question on how come bluemans screenshots look soo nice

    as seen<a href='http://torment.wz.cz/NS/ns_hulk20000.jpg' target='_blank'>here</a> this screenshot seems like the textures get blurred the farther they get

    but in <a href='http://blueman.thezazi.net/pics/angel/co_angel_b30002.jpg' target='_blank'>blueman's</a> it seems like they are all much higher resolution and dont seem blurry at a distance

    i was wondering how is this done? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well, first of all, I believe blueman uses a sharpen filter on his images. Second of all, I know there is a render mode that won't blur the textures, though I can't remember it right now. Something about gl_texturemode GL_MIPMAP_NEAREST or something. Actually, I'm fairly sure that's majorly incorrect. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    edited June 2004
    shdwstal can you please try and get me the accurate command cuz i hate the blurry textures at a distance thingy

    edit/ i think i got the command GL_TEXTUREMODE "GL_LINEAR_MIPMAP_LINEAR"
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    chrono: I was just about to post it. But yes, that seems to be correct.
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    just use "sharpen" filter in photoshop and youre done.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    if only there was a way to get it like that ingame <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    Hive in cargo storage A

    <img src='http://torment.wz.cz/NS/ns_hulk20005.jpg' border='0' alt='user posted image' />
    <img src='http://torment.wz.cz/NS/ns_hulk20006.jpg' border='0' alt='user posted image' />
    <img src='http://torment.wz.cz/NS/ns_hulk20007.jpg' border='0' alt='user posted image' />
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    Sorry if I ignored yours Recoup <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Only looked at the last pic i saw lol.

    Some constructive criticism from me to you, although I probably couldnt do much better:

    ~ as someone said, the res node does look a little out of place
    ~ rather bland texture wise - I think I see some HL textures (..correct me if i'm wrong..), and I hate those lol
    ~ seems rather dull lighting...needs like...contrast or something?

    Otherwise, wait for someone experienced to make suggestions! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Sir_PepeSir_Pepe Join Date: 2002-12-15 Member: 10845Members
    <a href='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/test/ncore.jpg' target='_blank'><img src='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/test/tn_ncore.jpg' border='0' alt='user posted image' /></a>
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    nice ! but the lightning is kinda un-hiveish
    maybe add some more green
  • RipzawRipzaw Join Date: 2004-05-09 Member: 28560Members
    Errr... It's an over-run human facility... Does the lighting change when the room is made infested? Or did you miss something?
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    maybe, if power fails then maybe the emergency red light thgys trun on, i don´t know
    maybe infestation work togeter whith naites to produce green lights
    they look good, ok
    it was feedback
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    Very nice Pepe - I'd say that the room looks a bit bright compared to the amount of visible light sources you have there - perhaps it would be worth adding some more halfway down that wall.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    rendy, is that a marine and alien resource tower on the same node??? (shot no. 2)
    OMG its a truce!!


    recoup, the resource node is out of place, imagine walking down the hall reading some documents and tripping over it. Stick it closer to the wall.
    Otherwise, it looks nice. very clean. I like the clear tubes.
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    edited June 2004
    Whoops, didnt see the post about moving the res node, but, heres a SUPA-LIGHT UPDATE!!!

    <img src='http://www.digitalizedzone.com/forums/uploads/post-41-1087164094.jpg' border='0' alt='user posted image' />
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    maybe put the rt in the other alcove and not in front of a door <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Yeah I messed around with it and changed it. I need to recompile and resize images and I dont feel up to it.
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Take, THAT!

    <img src='http://www.digitalizedzone.com/forums/uploads/post-41-1087183616.jpg' border='0' alt='user posted image' />
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    not bad, kinda blocky, but ok
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    Change the texture on that pillar <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Card0Card0 Join Date: 2004-05-31 Member: 29032Members
    Recoup. on the window shot with the rocks make the angled part of the window frame even width ways to the bottom and top parts. like you would on a 45degree floor connecting to a 0 and 90 degree parts. It'll help with the texturing too.
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    Recoup: I've been working on something like that hallway and now you post so sweet screenshot. Dang you! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    As for the pillar, I changed some textures around and organized a LOT of stuff. I usually have a very hard time making the rocks like they do in Ayumi...
  • THE_ALL_GREAT_RHYMING_GODTHE_ALL_GREAT_RHYMING_GOD Join Date: 2004-06-15 Member: 29329Members
    <!--QuoteBegin-Rendy.[CZech]+Jun 13 2004, 03:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rendy.[CZech] @ Jun 13 2004, 03:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hive in cargo storage A

    <img src='http://torment.wz.cz/NS/ns_hulk20005.jpg' border='0' alt='user posted image' />
    <img src='http://torment.wz.cz/NS/ns_hulk20006.jpg' border='0' alt='user posted image' />
    <img src='http://torment.wz.cz/NS/ns_hulk20007.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Very nice, but the only problem is too many color transitions in the hive area. If you made the entire area filled with a dull mist, make it all a yellow green (not so much as pure bright green thats by the hive now) flickering slightly and darker than now, I think you would have a pretty killer hive room.
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