The "Post Your Screenshots" Thread

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Comments

  • alzarocalzaroc Join Date: 2003-07-26 Member: 18451Members, Constellation
    <i>Updated co_ariana</i>

    <a href='http://www.stuff.alzaroc.ch/wip/co_ariana.html' target='_blank'>Pictures here!</a>
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    Now THATs a map. Purple <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> me likes!
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    <!--QuoteBegin-alzaroc+Jun 16 2004, 08:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (alzaroc @ Jun 16 2004, 08:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <i>Updated co_ariana</i>

    <a href='http://www.stuff.alzaroc.ch/wip/co_ariana.html' target='_blank'>Pictures here!</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ok, Arquitecture is cool, but lighting is boring. It looks god in same places but its the same style all over the map, with the same 2 colors always. Please change a bit, cause it will get players lost as every part of the map is the same. With diferent colors and/or styles through the map, you assure players will know where they are and itll make it easier for them.
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    co_ariana would benefit from more white light <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.
  • MooseMoose Join Date: 2003-05-13 Member: 16248Members
    Here's something i just started working on. Its a TSA flagship (ns_reliant) that's been infested by the Kharaa. Yhis is really just a style test so things will probably change.

    This is what i have done so far.

    <img src='http://members.cox.net/pavement1/ns_pavex0000.jpg' border='0' alt='user posted image' />
  • Card0Card0 Join Date: 2004-05-31 Member: 29032Members
    looking cool moose! lighting looks suitably dark and broody. It's funny cos i had been planning an ns_defiant. which was gonna be a TSA ship of somesort. might change my mind now <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> keep up the good work tho!
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    I'm working on a new room for sava... here's a pic:

    <img src='http://mendasp.thezazi.net/mapas/co_sava/co_sava_water.jpg' border='0' alt='user posted image' />
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    nice water tanks =o

    and yeah the rest of it is also very neat.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Nice Moose. It's like the child of caged and bast. If you managed to make a whole map out of it I will have your babies.
  • Card0Card0 Join Date: 2004-05-31 Member: 29032Members
    wow! yeah i love the water tanky things too! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> is this ns or co? some nice little details such as the aforementioned tanks and the rails look pretty good with the trim along the top. nice stuff <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    <!--QuoteBegin-Moose+Jun 18 2004, 09:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moose @ Jun 18 2004, 09:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Here's something i just started working on. Its a TSA flagship (ns_reliant) that's been infested by the Kharaa. Yhis is really just a style test so things will probably change.

    This is what i have done so far.

    <img src='http://members.cox.net/pavement1/ns_pavex0000.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That looks fantastic. Flat out awesome. Post bigger pics if you can. That looks exactly like what I would envision a TSA flagship to look like. Crisp, clean, and awesome.
  • JabaswtJabaswt Join Date: 2004-04-18 Member: 27997Members, Constellation
    I didn't.. know you can put Pics in a quote Hmm. learn somthing new everyday <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Sir_PepeSir_Pepe Join Date: 2002-12-15 Member: 10845Members
    Working on ns_enceladus RC2:

    <a href='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/16.jpg' target='_blank'><img src='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/tn_16.jpg' border='0' alt='user posted image' /></a>

    new Upper Core Access
  • alzarocalzaroc Join Date: 2003-07-26 Member: 18451Members, Constellation
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    Nice work to pepe, Mendasp and Moose <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Card0Card0 Join Date: 2004-05-31 Member: 29032Members
    ok then. a little more on my co_scorpion. This time it's the hive! I tried to add a little conflicting colour as is seen in most hives with a bit of red and blue to give it a gaudy warning look. also used alot of spotlights to enhance contrast. feedback as always is appreciated <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    <img src='http://www.planetquake.com/cardo/screens/scorphive1.jpg' border='0' alt='user posted image' />
    <img src='http://www.planetquake.com/cardo/screens/scorphive2.jpg' border='0' alt='user posted image' />
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    its looking good <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    NS_HULK


    Cargo Bay

    <img src='http://torment.wz.cz/NS/ns_hulk20008.jpg' border='0' alt='user posted image' />
    <img src='http://torment.wz.cz/NS/ns_hulk20010.jpg' border='0' alt='user posted image' />

    Cargo ship
    <img src='http://torment.wz.cz/NS/ns_hulk20009.jpg' border='0' alt='user posted image' />
    <img src='http://torment.wz.cz/NS/ns_hulk20011.jpg' border='0' alt='user posted image' />
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    finaly shoots from ns_hulk not looking like a lsd trip
    the cargo ship aint to cool, brushy and all, but its hard doing annything about i guess <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    I really like the cargo lift and its warm back-lighting, Rendy.
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    <!--QuoteBegin-Grizzly+Jun 21 2004, 09:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grizzly @ Jun 21 2004, 09:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> finaly shoots from ns_hulk not looking like a lsd trip
    the cargo ship aint to cool, brushy and all, but its hard doing annything about i guess <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->

    r_speeds <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    If r_speeds are a problem then create your own texture set that adds virtual details! A new front glass and a new wing texture will work wonders when the borders become less visible by that. Despite that it is quite cool. Just a pitty that they build the cargo ship inside the hanger without taking a look at how huge the hangar doors are <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
    co_scorpio is coming along nice, too. I hope the aliens can reach the upper area easily.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited June 2004
    Corridor leading to a hive in ns_eon. I have about half the map done now, just not happy enough with the lighting to post pictures of most places <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.

    <img src='http://olmy.thezazi.net/crap/ns_eon110008.JPG' border='0' alt='user posted image' />
    <img src='http://olmy.thezazi.net/crap/ns_eon110006.JPG' border='0' alt='user posted image' />

    Also, the screenshots hasn't been adjusted for env_gamma.
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    Funky <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    Some beautiful stuff coming in recently!

    I like the look of the cargo bay in ns_hulk, but again the ship looks, well, awful in comparison, i think.
    I know nothing about this....but would it be possible to make a model of a ship and use that?

    Aiunno... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Scorpion looks nice, and so does eon
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    Lovely architecture there, Edge.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    Thanks for the comments, especially you Garth Marenghi. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> I'll post an updated version of those screens soon, although i still can't adjust for gamma <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->.
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
    Looking fanstastic.
    the lift reminds me of the famous first lift off MSG...for some reason
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    <!--QuoteBegin-Edgecrusher+Jun 22 2004, 04:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Edgecrusher @ Jun 22 2004, 04:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Corridor leading to a hive in ns_eon. I have about half the map done now, just not happy enough with the lighting to post pictures of most places <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.

    (screens)

    Also, the screenshots hasn't been adjusted for env_gamma. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    if those shots haven't been gamma corrected, then lower the real lighting... because the lighting as shown in the two pictures is absolutely perfect. don't make it brighter than it appears there.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    You think so? Well i could try toning down the light brightnesses, so that the bright spots aren't as high. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
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