Now THATs a map. Purple <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> me likes!
<a href='http://www.stuff.alzaroc.ch/wip/co_ariana.html' target='_blank'>Pictures here!</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Ok, Arquitecture is cool, but lighting is boring. It looks god in same places but its the same style all over the map, with the same 2 colors always. Please change a bit, cause it will get players lost as every part of the map is the same. With diferent colors and/or styles through the map, you assure players will know where they are and itll make it easier for them.
co_ariana would benefit from more white light <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.
Here's something i just started working on. Its a TSA flagship (ns_reliant) that's been infested by the Kharaa. Yhis is really just a style test so things will probably change.
looking cool moose! lighting looks suitably dark and broody. It's funny cos i had been planning an ns_defiant. which was gonna be a TSA ship of somesort. might change my mind now <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> keep up the good work tho!
wow! yeah i love the water tanky things too! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> is this ns or co? some nice little details such as the aforementioned tanks and the rails look pretty good with the trim along the top. nice stuff <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
moultanoCreator of ns_shiva.Join Date: 2002-12-14Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
<!--QuoteBegin-Moose+Jun 18 2004, 09:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moose @ Jun 18 2004, 09:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Here's something i just started working on. Its a TSA flagship (ns_reliant) that's been infested by the Kharaa. Yhis is really just a style test so things will probably change.
This is what i have done so far.
<img src='http://members.cox.net/pavement1/ns_pavex0000.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> That looks fantastic. Flat out awesome. Post bigger pics if you can. That looks exactly like what I would envision a TSA flagship to look like. Crisp, clean, and awesome.
I didn't.. know you can put Pics in a quote Hmm. learn somthing new everyday <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Nice work to pepe, Mendasp and Moose <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
ok then. a little more on my co_scorpion. This time it's the hive! I tried to add a little conflicting colour as is seen in most hives with a bit of red and blue to give it a gaudy warning look. also used alot of spotlights to enhance contrast. feedback as always is appreciated <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
its looking good <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
finaly shoots from ns_hulk not looking like a lsd trip the cargo ship aint to cool, brushy and all, but its hard doing annything about i guess <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Rendy_CZechLife is a KoanJoin Date: 2003-10-11Member: 21608Members
<!--QuoteBegin-Grizzly+Jun 21 2004, 09:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grizzly @ Jun 21 2004, 09:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> finaly shoots from ns_hulk not looking like a lsd trip the cargo ship aint to cool, brushy and all, but its hard doing annything about i guess <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
If r_speeds are a problem then create your own texture set that adds virtual details! A new front glass and a new wing texture will work wonders when the borders become less visible by that. Despite that it is quite cool. Just a pitty that they build the cargo ship inside the hanger without taking a look at how huge the hangar doors are <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> co_scorpio is coming along nice, too. I hope the aliens can reach the upper area easily.
Corridor leading to a hive in ns_eon. I have about half the map done now, just not happy enough with the lighting to post pictures of most places <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.
I like the look of the cargo bay in ns_hulk, but again the ship looks, well, awful in comparison, i think. I know nothing about this....but would it be possible to make a model of a ship and use that?
Aiunno... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Scorpion looks nice, and so does eon
Thanks for the comments, especially you Garth Marenghi. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> I'll post an updated version of those screens soon, although i still can't adjust for gamma <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->.
<!--QuoteBegin-Edgecrusher+Jun 22 2004, 04:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Edgecrusher @ Jun 22 2004, 04:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Corridor leading to a hive in ns_eon. I have about half the map done now, just not happy enough with the lighting to post pictures of most places <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.
(screens)
Also, the screenshots hasn't been adjusted for env_gamma. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> if those shots haven't been gamma corrected, then lower the real lighting... because the lighting as shown in the two pictures is absolutely perfect. don't make it brighter than it appears there.
You think so? Well i could try toning down the light brightnesses, so that the bright spots aren't as high. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Comments
<a href='http://www.stuff.alzaroc.ch/wip/co_ariana.html' target='_blank'>Pictures here!</a>
<a href='http://www.stuff.alzaroc.ch/wip/co_ariana.html' target='_blank'>Pictures here!</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Ok, Arquitecture is cool, but lighting is boring. It looks god in same places but its the same style all over the map, with the same 2 colors always. Please change a bit, cause it will get players lost as every part of the map is the same. With diferent colors and/or styles through the map, you assure players will know where they are and itll make it easier for them.
This is what i have done so far.
<img src='http://members.cox.net/pavement1/ns_pavex0000.jpg' border='0' alt='user posted image' />
<img src='http://mendasp.thezazi.net/mapas/co_sava/co_sava_water.jpg' border='0' alt='user posted image' />
and yeah the rest of it is also very neat.
This is what i have done so far.
<img src='http://members.cox.net/pavement1/ns_pavex0000.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
That looks fantastic. Flat out awesome. Post bigger pics if you can. That looks exactly like what I would envision a TSA flagship to look like. Crisp, clean, and awesome.
<a href='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/16.jpg' target='_blank'><img src='http://www.planet-pepe.net/stuff/~nsworld/ns_enceladus/tn_16.jpg' border='0' alt='user posted image' /></a>
new Upper Core Access
<img src='http://www.planetquake.com/cardo/screens/scorphive1.jpg' border='0' alt='user posted image' />
<img src='http://www.planetquake.com/cardo/screens/scorphive2.jpg' border='0' alt='user posted image' />
Cargo Bay
<img src='http://torment.wz.cz/NS/ns_hulk20008.jpg' border='0' alt='user posted image' />
<img src='http://torment.wz.cz/NS/ns_hulk20010.jpg' border='0' alt='user posted image' />
Cargo ship
<img src='http://torment.wz.cz/NS/ns_hulk20009.jpg' border='0' alt='user posted image' />
<img src='http://torment.wz.cz/NS/ns_hulk20011.jpg' border='0' alt='user posted image' />
the cargo ship aint to cool, brushy and all, but its hard doing annything about i guess <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
the cargo ship aint to cool, brushy and all, but its hard doing annything about i guess <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
r_speeds <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
co_scorpio is coming along nice, too. I hope the aliens can reach the upper area easily.
<img src='http://olmy.thezazi.net/crap/ns_eon110008.JPG' border='0' alt='user posted image' />
<img src='http://olmy.thezazi.net/crap/ns_eon110006.JPG' border='0' alt='user posted image' />
Also, the screenshots hasn't been adjusted for env_gamma.
I like the look of the cargo bay in ns_hulk, but again the ship looks, well, awful in comparison, i think.
I know nothing about this....but would it be possible to make a model of a ship and use that?
Aiunno... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Scorpion looks nice, and so does eon
the lift reminds me of the famous first lift off MSG...for some reason
(screens)
Also, the screenshots hasn't been adjusted for env_gamma. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
if those shots haven't been gamma corrected, then lower the real lighting... because the lighting as shown in the two pictures is absolutely perfect. don't make it brighter than it appears there.