Tales from the frontlines

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Comments

  • EosEos Join Date: 2002-06-08 Member: 738Members
    Humbaba: We. Want. More. Detail.

    <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • SeblySebly Join Date: 2002-08-14 Member: 1156Members
    I want his brain, then I can access all his thoughts about NS <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • ShingroShingro Join Date: 2002-09-28 Member: 1361Members
    <a href="http://kevan.org/brain.cgi?Shingro" target="_blank">http://kevan.org/brain.cgi?Shingro</a> <--- A good way to get someone's brain
  • SeblySebly Join Date: 2002-08-14 Member: 1156Members
    Lol! That's classic <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    <!--QuoteBegin--BathroomMonkey+Oct. 21 2002,06:39--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (BathroomMonkey @ Oct. 21 2002,06:39)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Not a whole story, but a funny ns moment-- we were playing on Bast a few days ago, and one of the things that the level sports is an elevator in the marine base about a dozen player widths across or so.

    So, at some point, some smart@ss alien builder spends a significant amount of time and resources placing about a dozen turrets on it, then hits the button, sending it right into the middle of our frigging base.  

    It was a very messy episode to clean up, but I was laughing and swearing at the same time during the whole ordeal.  Fun stuff.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    I commanded on that game, I was trying to hack the elevator and wondering if i'd found anouther bug when it didn't move.  When a marine peeped over the ledge I saw a builder and a couple of turrets.  So then I got started on the buildings necissary for a grenade launcher.  Momments later the elevator pops up with 3 turrets on it, fires like mad into my base and descends before any of our turrets or LMGs can kill any them.  The next time it popped up it was 4 turrets.  Then 4 turrets and 2 defense chambers (to regenerate the turrets).  I place grenade launcher and try to get one of my headless chickens (marines) to pick it up and clear out the elevator.  So what does he do now he's got this <i>really</i> expensive gun?  Goes and stands on the very edge of the ledge where he can see the alien turrets (and they can shoot at him) and gets himself killed...

    We were overrun about 5 minutes later.



    <!--EDIT|ChromeAngel|Oct. 22 2002,08:03-->
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    <!--QuoteBegin--ChromeAngel+Oct. 22 2002,03:02--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (ChromeAngel @ Oct. 22 2002,03:02)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin--><!--QuoteBegin--BathroomMonkey+Oct. 21 2002,06:39--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (BathroomMonkey @ Oct. 21 2002,06:39)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Not a whole story, but a funny ns moment-- we were playing on Bast a few days ago, and one of the things that the level sports is an elevator in the marine base about a dozen player widths across or so.

    So, at some point, some smart@ss alien builder spends a significant amount of time and resources placing about a dozen turrets on it, then hits the button, sending it right into the middle of our frigging base.  

    It was a very messy episode to clean up, but I was laughing and swearing at the same time during the whole ordeal.  Fun stuff.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    I commanded on that game, I was trying to hack the elevator and wondering if i'd found anouther bug when it didn't move.  When a marine peeped over the ledge I saw a builder and a couple of turrets.  So then I got started on the buildings necissary for a grenade launcher.  Momments later the elevator pops up with 3 turrets on it, fires like mad into my base and descends before any of our turrets or LMGs can kill any them.  The next time it popped up it was 4 turrets.  Then 4 turrets and 2 defense chambers (to regenerate the turrets).  I place grenade launcher and try to get one of my headless chickens (marines) to pick it up and clear out the elevator.  So what does he do now he's got this <i>really</i> expensive gun?  Goes and stands on the very edge of the ledge where he can see the alien turrets (and they can shoot at him) and gets himself killed...

    We were overrun about 5 minutes later.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    nice chrome...silly incompitent marines!
  • SeblySebly Join Date: 2002-08-14 Member: 1156Members
    Just talking about grenades then just made me think about hand grens. Are there any in NS because I haven't read a story yet that mentions them? If they aren't in why is that??
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Searching the forums would reveal that there are no hand grenades because the grenade launcher does a better job.  They might show up in V2, but it's not currently planned to my knowledge.
  • SeblySebly Join Date: 2002-08-14 Member: 1156Members
    I'm telling you that the search button is ######. Sorry but it is. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    Turrets can shoot other buildings?  I thought only sieges could do that.
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    i find hand grenades useless in NS because the only alien SLOW enough to actually be hit by it is the onos!
  • DeadalouSDeadalouS Join Date: 2002-10-19 Member: 1553Members
    /me want to try this game.... :/

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  • SilarnSilarn Join Date: 2002-10-03 Member: 1413Members, Constellation
    <!--QuoteBegin--SiLeNcEr-7+Oct. 22 2002,00:53--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (SiLeNcEr-7 @ Oct. 22 2002,00:53)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Turrets can shoot other buildings?  I thought only sieges could do that.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Yes, but only the siege turret can shoot through WALLS.
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    The siege turret also does a heckuva lot more damage and has a blast radius.  <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • TheSeemanTheSeeman Join Date: 2002-10-21 Member: 1565Members
    I look forward to the inculsion of hand gernades. Its all about forcing the enemy to move from cover.

    My first post, been reading since mid-august. Don't release it till its finished.
  • SeblySebly Join Date: 2002-08-14 Member: 1156Members
    Yeah it would be good to have hand grenades, because then average guy with a lmg could flush aliens out of ventilation shafts or just clear general rooms witout having to request a gren launcher. I mean it's always nice to throw a gren into a room before you enter it. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
    lol, I wouldnt suggest trying to flush aliens out if you only have a LMG, you dont know what could jump out at you.
    I think throwing grenades into rooms would be a waste of time, grenades are easy to avoid, especially if you can move very quickly and can either wallclimb, fly or blink.
  • TepplaTeppla Join Date: 2002-09-29 Member: 1368Banned
    What about if you could prime grenades and wouldnt take up a slot, like in TFC?
  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
    Grenades have become more of a tool, to me. I use em to flush out people.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    mmmm....


    Pineapple.

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  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    <!--QuoteBegin--TheSeeman+Oct. 22 2002,13:07--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (TheSeeman @ Oct. 22 2002,13:07)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->I look forward to the inculsion of hand gernades. Its all about forcing the enemy to move from cover.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    ah but if the enemy is FASTER than your grenades and they HAVE to (most of the time) get to melee range ANYWAYS doesn't that make hand grenades useless?
  • outerfroggy1outerfroggy1 Join Date: 2002-10-01 Member: 1401Members
    Not if you have a gorge hiding behind his turrets and u need to force him to an open area so u can give him some HMG lovin'

    grenades arent usually used for killing, at least i use them more to flush ppl out from camping spots.
  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
    TFC grenades are good (although the radius is much to big, takes no skill to use). Most people seem to want grenades that involve picking a weapon and as flayra wants to use the same amount of keys as HL did so TFC style is probably out.
  • UnknownUnknown Join Date: 2002-06-12 Member: 759Members
    <!--QuoteBegin--CMEast+Oct. 23 2002,13:14--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (CMEast @ Oct. 23 2002,13:14)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->TFC grenades are good (although the radius is much to big, takes no skill to use). Most people seem to want grenades that involve picking a weapon and as flayra wants to use the same amount of keys as HL did so TFC style is probably out.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    I agree... also it would be to unfair to the aliens if a marine can spam nades AND fire a weapon at the same time.

    Ex.

    Marine: Here comes a Fade.  Oh no, I'm all alone.  No worries, I have 4 nades.  *Presses F 4x fast while firing HMG*

    Fade: WTF! Spammer!

    End Ex.

    My point is that since most of the alien attacks are melee based, it would be unfair to them because they would (1) never get close to the mariens due to spammed nades and gunfire or (2) if they did get close, the marine could have had a nade primed and killed the alien kamikazi style.
  • FireWarriorFireWarrior Join Date: 2002-07-13 Member: 931Members
    good point..... Now could we please get some more stories?
  • SeblySebly Join Date: 2002-08-14 Member: 1156Members
    How about if you just give them one gren like some classes have in dod?
  • D_6969D_6969 Join Date: 2002-09-07 Member: 1298Members
    yeah and that or make the grenade unprimable, that way they couldn't just hold it for a second then toss it right before it goes off. And make it so that you'd have to do it like regular halflife where you have to select it and it becomes your weapon. That way they can be used they were meant to be used in real life. To flush out enemies or kill ones that are camping somewhere.
  • MCThornGristleMCThornGristle Join Date: 2002-06-06 Member: 733Members
    You can prime grenades in "real life", too, in case you weren't aware.
  • D_6969D_6969 Join Date: 2002-09-07 Member: 1298Members
    Yeah but there is a better chance of getting your hand blown off in real life and they don't beep if you weren't aware.
  • BJayDBJayD Join Date: 2002-09-02 Member: 1263Members
    <!--QuoteBegin--Necro-+Oct. 22 2002,08:12--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Necro- @ Oct. 22 2002,08:12)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->i find hand grenades useless in NS because the only alien SLOW enough to actually be hit by it is the onos!<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    I thought you actually played SI? You'd know that grenades are only useless in the hands of those that don't know how to use them. Someone with enough practice can time them to blow in the faces of someone thats running fast. Not only that, they're useful for vents (if the volumetric explosion damage is implemented) and flushing places where a lot of aliens are hiding (maybe hives). The only reason I have against grenades is that there may be no need with grenade launcher.
This discussion has been closed.