Alien Vs Alien Or Marine Vs Marine

MrAgentMrAgent Join Date: 2003-05-19 Member: 16487Members, Constellation
I remember seeing this when it was first released as a future feature.
Is this going to be included in 2.0?
«13

Comments

  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    edited July 2003
    No, it won't.



    Of course, there is the vague possibility that I'm wrong in the event that Flayra has a giantassed trick up his sleeve.



    Please, Flayra.....have a giantassed trick up your sleeve <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    Nope - I highly doubt it...
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    When 1.1 was 1.1, AvA and MvM were hopefuls for 2.0. Since 1.1 became 2.0, AvA and MvM can presumably be pushed back to, say, 3.0 or something. The next MAJOR alteration to NS, perhaps. But we shall see.
  • DoADrunkMonkeyDoADrunkMonkey Join Date: 2003-01-05 Member: 11902Members
    damn right, AvA and MvM would also require a bit of coding and lot more of mapping to sustain various start locatins of each specics.

    but just not possible right now as 2.0 (1.1) is so close.

    but by time 3.0 is near, probably be planning for NS in half life 2
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    i don't care, i'm against ava and mvm gameplay as it is :\
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    and here I thought I was alone...
  • MacguyvokMacguyvok Godlike Fuzzydice Join Date: 2003-05-09 Member: 16162Members
    Where's the point in MvM, and AvA? I mean Ns is unique because it pits 2 totally different teams against each other.... why remove that? Sure MvM and AvA would be fun... but it's nolonger Ns then, right? What I could see being done is having a MvM single player, or a AvA single player, along with the normal MvA in singleplayer mode.... The only downside is that Flay would need to make a Single Player mode... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • SillyGooseSillyGoose Join Date: 2003-03-16 Member: 14572Members, Constellation
    the only thing I would find fun with rine vs. rine would be knife fights and aliens vs aliens with gorge fights <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Dont tell me it wouldn't be funny as hell.
  • BigwigBigwig Join Date: 2002-10-27 Member: 1646Members
    I would like to see MvM just because of the tactics and strategy that would be involved. Now that you're against a human enemy and are on equal ground, it'll all be about squad tactics, counterattacks, securing areas, communication, etc. NS is perfect for this, since it's such a strategic game.
  • SillyGooseSillyGoose Join Date: 2003-03-16 Member: 14572Members, Constellation
    <!--QuoteBegin--Bigwig+Jul 3 2003, 12:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bigwig @ Jul 3 2003, 12:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I would like to see MvM just because of the tactics and strategy that would be involved. Now that you're against a human enemy and are on equal ground, it'll all be about squad tactics, counterattacks, securing areas, communication, etc. NS is perfect for this, since it's such a strategic game. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yes but it would give NS a "been-there-done-that" feel.
  • MrAgentMrAgent Join Date: 2003-05-19 Member: 16487Members, Constellation
    I agree with you bigwig. I just remember it being posted as a future gameplay mode. Just wanted to know if they were still going to implement it.

    Im guessing they wont be.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    What I eagerly look forward to:

    MvM: two commanders each commanding a team of real players against one another.

    AvA: 5-hive maps (maybe; maybe only 4) with no level-over-level restrictions.
  • MrAgentMrAgent Join Date: 2003-05-19 Member: 16487Members, Constellation
    There quite a few posibilities, I just hope they do bring it in <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • SeraphyGoodnessSeraphyGoodness Join Date: 2003-06-05 Member: 17029Members
    I can't see AvA as a new game mode: the kharaa are after all one mind.

    I can't see MvM being used except under the purview of training scenarios

    What i _can_ see is MvC - Marines Vs Corporate Forces. It fits the background of the TSA, and gives a "3rd Race" without introducing a third _race_.

    This also means you could have Corp Vs Kharaa matches.

    If the corporation troops had somewhat different tech to the TSA (such as no phasegates - a TSa specialty after all), they would make interesting opponents
  • SillyGooseSillyGoose Join Date: 2003-03-16 Member: 14572Members, Constellation
    <!--QuoteBegin--SeraphyGoodness+Jul 3 2003, 12:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SeraphyGoodness @ Jul 3 2003, 12:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I can't see AvA as a new game mode: the kharaa are after all one mind.

    I can't see MvM being used except under the purview of training scenarios

    What i _can_ see is MvC - Marines Vs Corporate Forces. It fits the background of the TSA, and gives a "3rd Race" without introducing a third _race_.

    This also means you could have Corp Vs Kharaa matches.

    If the corporation troops had somewhat different tech to the TSA (such as no phasegates - a TSa specialty after all), they would make interesting opponents <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hmm...thats a great idea. Too bad it would be really hard to implement properly.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    So you can understand Marines vs Psuedo-Marines but not Marines against Marines.

    I think Aliens vs Aliens would be a blast. 2 fades blinking and fighting each other, skulks running into hives and chomping on it, lerk battles, and onii battles.
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    <!--QuoteBegin--SeraphyGoodness+Jul 3 2003, 12:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SeraphyGoodness @ Jul 3 2003, 12:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What i _can_ see is MvC - Marines Vs Corporate Forces. It fits the background of the TSA, and gives a "3rd Race" without introducing a third _race_.

    This also means you could have Corp Vs Kharaa matches. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    BUT THEN IT WOULDN'T BE NS!
  • meatballmeatball Join Date: 2003-05-10 Member: 16196Members
    I have a hard time trying to come up with a resonable reason that the aliens would want to fight the same ailens....
    but TSA training battles would fitt well inte to the story, that is atleast wath i think

    I would like to see a oni vs lerk fight ....
  • ChupacabraChupacabra Join Date: 2003-03-18 Member: 14667Members
    You say "But then it wouldn't be NS", but that old aspect of the game still remains, this is just another gameplay mode.

    The MvM, could be TSA fighting against a fractioned Old TSA group, who are now rebels, etc.

    The AvA could be against a Kharaa group which turned against it's Hivemind or whatever to become the complete controller, etc.
  • SeraphyGoodnessSeraphyGoodness Join Date: 2003-06-05 Member: 17029Members
    <!--QuoteBegin--Sirus+Jul 3 2003, 12:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sirus @ Jul 3 2003, 12:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So you can understand Marines vs Psuedo-Marines but not Marines against Marines.

    I think Aliens vs Aliens would be a blast. 2 fades blinking and fighting each other, skulks running into hives and chomping on it, lerk battles, and onii battles. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I can understand the idea of MvM perfectly well, but feel that (outside of a training scenario) it would not really fit with the background of the world.

    same goes for alien vs alien, It would be ubercool to see two fades in a blink/swipe fight, or a gorge gang vs Oni, but it would break the worldview and the background of the Kharaa.

    I like the fact that there is a lot of untouched NS background out there besides the Arachne Arm conflict with the Kharaa.

    Adding corporate troops (who are better funded and so get better/different tech) fits the background, after all it's what the TSA were created for, and gives a third race without adding another alien race *cough*Protoss*cough* which would make the comparisons with SC even more intense.
  • Chopper_Dave1Chopper_Dave1 Join Date: 2002-11-01 Member: 2353Members
    Although everyone hates it when NS is compared to Starcraft, the Zerg also had a Overmind which controlled their movements. However, that didn't stop rivaling factions of Zerg (Brood) from developing. There was simply another Overmind for each brood. It wouldn't be too to apply the same sort of background to A v A gameplay - one Kharaa brood against another.

    As far as adapting maps go, to convert a existing map to A v A, just make the 4th hive where marine main is. 4 hive system would be good - each team would probably end up controlling two hvies, and would battle each other to get the third. For M v M, make the farthest hive from Marine Start the other team's spawn (i.e. Fusion Hive in Tanith, Port Engine in NS_Nancy).

    The problems I do foresee are just fundamental parts of NS. FOr example, how will aliens defeat WOL? They don't have explosives, like grenade launchers and siege. How will hives be taken down? They're almost always out of melee range, so only skulks would be able to reach them (and lerk spikes - bleh, how weak). How will marines kill other marine structures? Being able to shoot/knife a titanium-grade steel CC doesn't seem quite right to me. How will electrified TF's and resource nodes help? Etc etc etc. Each side would probably need new tech for the different scenarios for things to work.
  • DemonmercDemonmerc Join Date: 2002-11-01 Member: 3651Members
    edited July 2003
    Who cares if it "fits in" or not. Go back to playing everquest.

    gameplay > realism


    [to expand]
    Obviously AvA or MvM would be fun as hell, to some extent. It would have to be map-specific, since maps are made with both marine and alien accessibility in mind.

    To simply say "Don't add it cuz it doesn't fit in" is throwing away a damn good idea over nothing. Tell me how redemption "fits in". If you can reach that far then you for sure can come up with a piddly excuse why AvA or MvM is happening.

    Would it need tweaking? How the heck do you know what an onos can do to a WoL, or a gl to a CC?

    IMHO, they shouldn't do any more work than getting it to work so it is fun. Any additional work is a waste that should be spent on MvA.
  • FrikkFrikk Join Date: 2002-11-01 Member: 3164Members, Constellation
    edited July 2003
    Start tournement mode.
    Join teams.

    Fight.

    It's a lot of fun. When we were getting bored waiting for the jp rush during scrims on 1.04 we would sometimes start fighting eachother. It was pretty cool seeing the lerks dogfighting each other. It may not really be AvA or MvM but it's at least a taste.
  • Sniper_ChanceSniper_Chance Join Date: 2002-12-11 Member: 10549Members
    I'd like to see MvM, but not like TSA vs. TSA. One team could be the regular Marines we know and love (OMG GIVE ME JP/HMG PLZ), and the other could be some rebellious faction against the TSA. The new team should have a different gameplay structure than the Frontiersmen, otherwise it would be a huge siegefest.

    Every soldier on the new team would be armed with a rifle, a pistol, and a knife. The rifle would be like the counterpart to the LMG, with increased damage at the cost of ROF. The pistol could be similar to the default Pistol, only with less bullets in the clip (8?). The knife is self-explanatory.

    Instead of a commander, the new team (I'll refer to them as 'the rebels' from now on) would have a faction leader. This soldier would essentially be the infantry version of the Commander. He could have a hacked version of the TSA minimap system that allows him to give waypoints to his own soldiers. Unlike the Commander, the Faction Leader would not be able to drop structures, weapons, or items. That brings us to the next class...

    The Hacker. This soldier has the ability to hack into the TSA command mainframe using a high-powered communicator, and drop basic TSA structures using The Rebels' resources, like an IP, Armory, Turret Factory, or Turrets. With his clever hacking ability, the Hacker can drop these TSA structures, and input The Rebels' serial number identification into the structures so they treat the TSA marines as their enemy. The Hacker wouldn't be alone without..

    The Mechanic. This soldier can repair structures using a more efficient welder than the TSA one. He is armed with advanced Nitrogen explosive charges that deal several points of splash damage when detonated (2x vs. structures). The Mechanic also has EMP Charges that can confuse computerized defense mechanisms (Sieges and Turrets). The Mechanic wouldn't be complete without..

    The Supplyman. This soldier has the ability to give out weapons to his comrades. He can give out the universal ammunition bags, or he can give out stimpacks. The Supplyman starts out by giving out the standard Rebel weaponry, but with the help of the Hacker, he can possibly give out stolen TSA arsenal, like an HMG. With an upgrade from the Mechanic, the Supplyman can also give explosive rounds to his teammates. These bullets would increase the Rebels' weapon damage to compete with Level 3 Weapons.

    The final class would have to be some sort of Stealth unit. He has the ability to cloak like a Kharaa does. When he cloaks, his armor starts to deteriorate, because of the intense amount of electrical power needed to bend light. The Stealth unit would have a silenced pistol and a knife. He cannot carry Heavy Weapons or Rifles, because of the inconvenience that those weapons would cause. The Stealth unit can be revealed to the TSA marines if he is pinged by an Observatory.

    I haven't thought of their possible resource system.
  • IceIce Join Date: 2003-03-29 Member: 15008Members
    Just change the "rebel's" models and get on with it.
  • MrMoFoMrMoFo Join Date: 2003-05-10 Member: 16193Members
    <!--QuoteBegin--SeraphyGoodness+Jul 3 2003, 12:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SeraphyGoodness @ Jul 3 2003, 12:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I can't see AvA as a new game mode: the kharaa are after all one mind.

    I can't see MvM being used except under the purview of training scenarios

    What i _can_ see is MvC - Marines Vs Corporate Forces. It fits the background of the TSA, and gives a "3rd Race" without introducing a third _race_.

    This also means you could have Corp Vs Kharaa matches.

    If the corporation troops had somewhat different tech to the TSA (such as no phasegates - a TSa specialty after all), they would make interesting opponents <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    yeah that was a good idea when aliens vs predator did it, dont want to much of the same thing
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    hey NSPlayer.com is having TSA Paintball so that is your MvM <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->.... if only I couldve got this response back 2 months ago when i asked D: i just got a bunch of go fish...
  • My_Personal_InsanityMy_Personal_Insanity Join Date: 2003-03-26 Member: 14900Members
    <!--QuoteBegin--meatball+Jul 3 2003, 12:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (meatball @ Jul 3 2003, 12:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I have a hard time trying to come up with a resonable reason that the aliens
    would want to fight the same ailens....<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Different strains of the bacterium? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Unless I
    misunderstood something about the general
    background in the manual, that's the whole point:
    in AvM, the bacterium is mistaking the nanotech for a
    competing biology...

    Oh well, just a thought.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin--My Personal Insanity+Jul 3 2003, 04:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (My Personal Insanity @ Jul 3 2003, 04:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Different strains of the bacterium?  <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Unless I
    misunderstood something about the general
    background in the manual, that's the whole point:
    in AvM, the bacterium is mistaking the nanotech for a
    competing biology...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That's exactly what I was thinking. Each strain detects the other as competition.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nano-gridlock, and the presence of larger lifeforms (humans) seem to trigger the next stage of alien growth: the Hive. There does not seem to be any malice involved ? <b>the bacteria just reacts naturally and aggressively to any competition.</b> The hive contains all the information and abilities necessary to set off a cascade of events that rapidly leads to full scale conflict.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->From the NS Manual.
  • My_Personal_InsanityMy_Personal_Insanity Join Date: 2003-03-26 Member: 14900Members
    <!--QuoteBegin--a civilian+Jul 3 2003, 03:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (a civilian @ Jul 3 2003, 03:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--My Personal Insanity+Jul 3 2003, 04:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (My Personal Insanity @ Jul 3 2003, 04:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Different strains of the bacterium?  <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Unless I
    misunderstood something about the general
    background in the manual, that's the whole point:
    in AvM, the bacterium is mistaking the nanotech for a
    competing biology...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That's exactly what I was thinking. Each strain detects the other as competition.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nano-gridlock, and the presence of larger lifeforms (humans) seem to trigger the next stage of alien growth: the Hive. There does not seem to be any malice involved – <b>the bacteria just reacts naturally and aggressively to any competition.</b> The hive contains all the information and abilities necessary to set off a cascade of events that rapidly leads to full scale conflict.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->From the NS Manual.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    D'oh, I didn't read the whole thread before posting! <!--emo&:(--><img src='http://www.natural-selection.org/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    But nice to see someone had the same idea! <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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