A Quick Poll Of The Community
RyoOhki
Join Date: 2003-01-26 Member: 12789Members
<div class="IPBDescription">Do you like medpack spam?</div> After reading through a rather charged and now locked thread in the beta forum, my thoughts turned to what the community as a whole thinks about the issue of medpack spamming. Personally I've never met a single player who found it balanced or realistic, but I wanted to find out what the community in general thought about it.
Note: this refers to instances of the commander spamming health when they have bound a key to drop health. This emphatically does not refer to instances of the marine commander being skilled enough to quickly deploy health packs with their mouse.
My vote: No.
Note: this refers to instances of the commander spamming health when they have bound a key to drop health. This emphatically does not refer to instances of the marine commander being skilled enough to quickly deploy health packs with their mouse.
My vote: No.
Comments
NO: med spam sucks
Its part of the game mechanics. It also balances out defenc(s)e chambers and gorge heal spray.
Plus if its balanced. It should stay as it is.
If a comm has a reason to waste around 30 res on one LMG/LA marine, by all means go ahead. 70% of the time it won't be worth it anyway.
Definately annoying as aliens though.
If a comm has a reason to waste around 30 res on one LMG/LA marine, by all means go ahead. 70% of the time it won't be worth it anyway.
Definately annoying as aliens though. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I dont see much med spam for them. But how about the JPer/HMGer <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
a comm is spending tons of resources to keep an expendable unit alive...
granted it may be that 1 marine who is needed to build the PG or whatever, but it costs a lot against 1 skulk and usually doesnt work against 2, so it kinda balances out, seeing as how it costs a bunch.
If a comm has a reason to waste around 30 res on one LMG/LA marine, by all means go ahead. 70% of the time it won't be worth it anyway.
Definately annoying as aliens though. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I dont see much med spam for them. But how about the JPer/HMGer <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
If he spent 30 res on an LMG/LA marine, then that res would most likely have gone to <b>waste</b>. If he spent it on a JP/HMGer, I'd say that res wouldn't have been wasted (if the marine kills the hive/whatever else he was attacking). Although lame, it serves a purpose in that particular case.
The question is not whether or not dropping 100 health packs is valid or not, the question is the manner in which it is DONE!!
If the comm is fast enough with his mouse clicks at health dropping I have no issue with it. If he has a key bound so he can just hold the key down or hammer on the key to just rain the health down then yes I do have a problem with that.
To me scripting is coming close to the exploit line. You want a script to change your weapon for you, fine, the moment you use a script to do something you can not do with the dexterity of your own hands, you enter exploit land.
Health spamming with a script is exploitation plain and simple, no one can humanly lay 25 med packs in the space of .1 seconds (one tenth of a second) therefore it is an exploit and should be eliminated or modified.
Medding is a skill. Medspamming is stupid but not lame. If i attack a marine that gets 10 meds dropped on him and I die, I won that fight. I just cost the marines 20 res. Thats almost an HMG, almost an HA, more than 2 jetpacks, etc.
Lerk spike is a really good counter to medspam. You damage them less, but more frequently. Each spike soaks up a med. You should have lerks by the time they have jp/hmg, unless you are goin up against a hardcore comm and good pressuring marines.
Medding is a skill. Medspamming is stupid but not lame. If i attack a marine that gets 10 meds dropped on him and I die, I won that fight. I just cost the marines 20 res. Thats almost an HMG, almost an HA, more than 2 jetpacks, etc.
Lerk spike is a really good counter to medspam. You damage them less, but more frequently. Each spike soaks up a med. You should have lerks by the time they have jp/hmg, unless you are goin up against a hardcore comm and good pressuring marines. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
thats a good way of thinking. Isn't pistol scripting illegal? It pisses the hell out of me when I die from a guy who unloaded his pistol clip in a couple of seconds.
Anybody can empty their pistol clip in a couple of seconds. A pistol script empties the clip in <i>much</i> less than a second.
If you feel that med pack spamming is bad, do you feel the same way when 2 or 3 players gestate into gorges just to spamm heal spray everywhere? (heal spray is also a weapn mind you)
Please go away whiny topic. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
Heal spray and the gorge altogether may need to be revisited.
And stop with the elitist attitude, critical...
The key point difference is that they have to pay for whatever they use. If comm wants to drop 5 medpacks a second it'll cost him 10 res a second. That's an <i>awful</i> lot. And to be honest, as an alien, I'd rather see a comm showering marines with medpacks (with the implication being that the marines need the help), than sitting back buying all the upgrades.
It also requires the comm's attention - if he's micromanaging a team and giving medpack lurve, he's probably not concentrating on the rest of the map, and is liable to lose focus of the big picture. But if he can hold together the strategy while being able effectively to micromanage his team he probably deserves to win.
Get over it - aliens can retreat back to defence chambers, recharge, and come back at full health in seconds. Marines being sustained on medpacks have to rely on the comm, pay for the privilege, actually pick up the medpacks and become weaker due to loss of armour. But on the other hand marines can heal much faster if the comm so chooses.
Two different systems, each with advantages and disadvantages. And that's what Natural Selection is all about.
Its gonna take a long time to beat it to death with that tiny thing. Here, let me help.
*UUUUUUUGHHHHHHH*
*SMACK*
There. Leave the work to the men, go play with the barbies over there.
Its gonna take a long time to beat it to death with that tiny thing. Here, let me help.
*UUUUUUUGHHHHHHH*
*SMACK*
There. Leave the work to the men, go play with the barbies over there. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
*just shakes his head* this is degenrating quickly...