A Quick Poll Of The Community

RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
<div class="IPBDescription">Do you like medpack spam?</div> After reading through a rather charged and now locked thread in the beta forum, my thoughts turned to what the community as a whole thinks about the issue of medpack spamming. Personally I've never met a single player who found it balanced or realistic, but I wanted to find out what the community in general thought about it.

Note: this refers to instances of the commander spamming health when they have bound a key to drop health. This emphatically does not refer to instances of the marine commander being skilled enough to quickly deploy health packs with their mouse.

My vote: No.
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Comments

  • KuronekoKuroneko Join Date: 2002-11-05 Member: 7184Members, Constellation
    edited July 2003
    damned annoying when marines become immortals.

    NO: med spam sucks
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    I vote <b>no</b> as well.
  • SpceM0nkeySpceM0nkey Join Date: 2003-01-19 Member: 12480Members
    I vote yes.

    Its part of the game mechanics. It also balances out defenc(s)e chambers and gorge heal spray.

    Plus if its balanced. It should stay as it is.
  • Big_Chief_Brown_BottomBig_Chief_Brown_Bottom Join Date: 2003-01-22 Member: 12584Members
    i dont' have a problem with med spam if the commander wants to plaster an area with meds its his perogative but i dont' like how meds instantly heal. if a marine is sitting on a ton of med packs he is virtually impervious to attack. i'd rather they heal in "ticks" and eating 2 meds dont' give you 100 health back instantly. its the diffence between a phase going up or not.
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    It costs an awful lot of res to me spam. Think about it - at 2 res per pack, it would cost 10 res just to slap down 5 medpacks that may or may not do any good. Also, plenty of marines are either too stupid to pick the packs up or don't see them, and thus it's easy to kill them anyway. In short, I don't see any problem at all with spamming kits.
  • ApeApe Join Date: 2003-06-17 Member: 17448Members, Constellation
    I vote yes.

    If a comm has a reason to waste around 30 res on one LMG/LA marine, by all means go ahead. 70% of the time it won't be worth it anyway.
    Definately annoying as aliens though.
  • Dr_StrangeDr_Strange Join Date: 2003-06-10 Member: 17205Members
    <!--QuoteBegin--[A]pe+Jul 10 2003, 11:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([A]pe @ Jul 10 2003, 11:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I vote yes.

    If a comm has a reason to waste around 30 res on one LMG/LA marine, by all means go ahead. 70% of the time it won't be worth it anyway.
    Definately annoying as aliens though. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I dont see much med spam for them. But how about the JPer/HMGer <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • sekdarsekdar Join Date: 2002-11-21 Member: 9564Members
    i personally hate it but see no reason to remove it.

    a comm is spending tons of resources to keep an expendable unit alive...

    granted it may be that 1 marine who is needed to build the PG or whatever, but it costs a lot against 1 skulk and usually doesnt work against 2, so it kinda balances out, seeing as how it costs a bunch.
  • ApeApe Join Date: 2003-06-17 Member: 17448Members, Constellation
    <!--QuoteBegin--Dr.Strange+Jul 10 2003, 11:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dr.Strange @ Jul 10 2003, 11:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--[A]pe+Jul 10 2003, 11:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([A]pe @ Jul 10 2003, 11:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I vote yes.

    If a comm has a reason to waste around 30 res on one LMG/LA marine, by all means go ahead.  70% of the time it won't be worth it anyway.
    Definately annoying as aliens though. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I dont see much med spam for them. But how about the JPer/HMGer <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If he spent 30 res on an LMG/LA marine, then that res would most likely have gone to <b>waste</b>. If he spent it on a JP/HMGer, I'd say that res wouldn't have been wasted (if the marine kills the hive/whatever else he was attacking). Although lame, it serves a purpose in that particular case.
  • Alpha_1Alpha_1 Join Date: 2002-12-18 Member: 11041Members, Constellation
    Seems to me the majority of replyers to this thread are just plain illiterate.

    The question is not whether or not dropping 100 health packs is valid or not, the question is the manner in which it is DONE!!

    If the comm is fast enough with his mouse clicks at health dropping I have no issue with it. If he has a key bound so he can just hold the key down or hammer on the key to just rain the health down then yes I do have a problem with that.

    To me scripting is coming close to the exploit line. You want a script to change your weapon for you, fine, the moment you use a script to do something you can not do with the dexterity of your own hands, you enter exploit land.

    Health spamming with a script is exploitation plain and simple, no one can humanly lay 25 med packs in the space of .1 seconds (one tenth of a second) therefore it is an exploit and should be eliminated or modified.
  • BentRingBentRing Join Date: 2003-03-04 Member: 14318Members
    I personally dont care for med spam. Especially when I'm the marine getting spammed then end up dieing anyway.....
  • LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
    binding a key to a command is not scripting. If it was then every person whoever played any halflife mod would be a scripter. The problem with using the onscreen menu to drop medpacks is this: Even if you are fast its very easy to click the wrong button. This isnt a skill issue. Haven't you ever dropped an hmg when meaning to drop a GL? If you move the mouse too fast it may select the button next to it.

    Medding is a skill. Medspamming is stupid but not lame. If i attack a marine that gets 10 meds dropped on him and I die, I won that fight. I just cost the marines 20 res. Thats almost an HMG, almost an HA, more than 2 jetpacks, etc.

    Lerk spike is a really good counter to medspam. You damage them less, but more frequently. Each spike soaks up a med. You should have lerks by the time they have jp/hmg, unless you are goin up against a hardcore comm and good pressuring marines.
  • Dr_StrangeDr_Strange Join Date: 2003-06-10 Member: 17205Members
    <!--QuoteBegin--Lucid+Jul 11 2003, 12:06 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lucid @ Jul 11 2003, 12:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> binding a key to a command is not scripting. If it was then every person whoever played any halflife mod would be a scripter. The problem with using the onscreen menu to drop medpacks is this: Even if you are fast its very easy to click the wrong button. This isnt a skill issue. Haven't you ever dropped an hmg when meaning to drop a GL? If you move the mouse too fast it may select the button next to it.

    Medding is a skill. Medspamming is stupid but not lame. If i attack a marine that gets 10 meds dropped on him and I die, I won that fight. I just cost the marines 20 res. Thats almost an HMG, almost an HA, more than 2 jetpacks, etc.

    Lerk spike is a really good counter to medspam. You damage them less, but more frequently. Each spike soaks up a med. You should have lerks by the time they have jp/hmg, unless you are goin up against a hardcore comm and good pressuring marines. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    thats a good way of thinking. Isn't pistol scripting illegal? It pisses the hell out of me when I die from a guy who unloaded his pistol clip in a couple of seconds.
  • JRA_RendarJRA_Rendar Join Date: 2003-06-06 Member: 17042Members
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin--Dr.Strange+Jul 11 2003, 01:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dr.Strange @ Jul 11 2003, 01:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It pisses the hell out of me when I die from a guy who unloaded his pistol clip in a couple of seconds. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Anybody can empty their pistol clip in a couple of seconds. A pistol script empties the clip in <i>much</i> less than a second.
  • GadzukoGadzuko Join Date: 2002-12-26 Member: 11556Members, Constellation
    Heh, you guys do realize that there's an option in the "Controls" menu to bind a key to select medpacks? It's not scripting, and in fact it's impossible to script a medpack drop. Once you press the medpack key you must click to drop it, and then press the key again, and click again, etc. It takes skill to keep a moving marine alive with them, and it takes a lot of resources as well. I say keep it in.
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    Vote yes. Its in the game, use it.
  • CplDavisCplDavis I hunt the arctic Snonos Join Date: 2003-01-09 Member: 12097Members
    Just a further question out of curiosity.

    If you feel that med pack spamming is bad, do you feel the same way when 2 or 3 players gestate into gorges just to spamm heal spray everywhere? (heal spray is also a weapn mind you)
  • criticaIcriticaI Join Date: 2003-04-07 Member: 15269Banned, Constellation
    Most of the people here are complaining about it simply because they got owned by the commander and died painfully. Well, thats what the commander is there for!

    Please go away whiny topic. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • KI6KI6 Join Date: 2002-11-01 Member: 3228Members
    I vote no. Med spam is annoying. <b>However</b> as the Commander loses a lot of res for a soldier or two, I will happily accept that as the counter-balance. And with the viability to have multiple gorges, surely one or two can be medics and do the same. And besides, Flayra likes med spamming, since technically it is a skill to try to follow the soldiers panicking around and saving those sorry fools. I can't help but agree. I don't like med spam, but I can't possibly complain about it, because I can see how it is ok to do so.
  • MaianMaian Join Date: 2003-02-27 Member: 14069Members, Constellation, Reinforced - Gold
    I vote no. Keep the commander skill involved, but make it so that a single marine can't become invulnerable under a steady stream of medpacks, even if it costs lots of res. A possible solution is to increase to the cost to 3 res.

    Heal spray and the gorge altogether may need to be revisited.

    And stop with the elitist attitude, critical...
  • JermanJerman Join Date: 2003-02-18 Member: 13712Members
    theres nothing wrong with medspam (binded) because if the comm wants to spend that res then its his waste/gain and you should not let the other team have that much res to medspam in the first place.
  • KMOKMO Join Date: 2002-11-07 Member: 7617Members
    I don't see any problem with medpack spam at all. Yes, it's annoying as an alien, but I don't think using binds or whatever (and a basic bind is officially available from the GUI) is comparible with a pistol script.

    The key point difference is that they have to pay for whatever they use. If comm wants to drop 5 medpacks a second it'll cost him 10 res a second. That's an <i>awful</i> lot. And to be honest, as an alien, I'd rather see a comm showering marines with medpacks (with the implication being that the marines need the help), than sitting back buying all the upgrades.

    It also requires the comm's attention - if he's micromanaging a team and giving medpack lurve, he's probably not concentrating on the rest of the map, and is liable to lose focus of the big picture. But if he can hold together the strategy while being able effectively to micromanage his team he probably deserves to win.

    Get over it - aliens can retreat back to defence chambers, recharge, and come back at full health in seconds. Marines being sustained on medpacks have to rely on the comm, pay for the privilege, actually pick up the medpacks and become weaker due to loss of armour. But on the other hand marines can heal much faster if the comm so chooses.

    Two different systems, each with advantages and disadvantages. And that's what Natural Selection is all about.
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    have no problem with med spam, costs a packet (like 20+ res) to keep one or two marines alive.
  • kavasakavasa Join Date: 2003-01-05 Member: 11889Members, Constellation
    Valid tactic blah blah beating this deceased equine (with my wang).
  • Young_TrotskyYoung_Trotsky Join Date: 2003-01-14 Member: 12285Members
    I also have no problem with medpack spams. If I send 3 JP/HMG's into a well defended hive to kill it I think I'd be a bit of an idiot not to medpack-spam them, those 3 guys just cost me 102 res and if they die without killing the hive that was practically a waste of 102 res. I on the other hand i spend 30 maybe even 50 res on medpacks that 132-152 res was NOT wasted as my team killed a hive and I still have 3 JP/HMG guys. My point is that withtout medpack-spam I think the marines would find in nigh impossible to move into a well defended hive area and kill the hive without 4/5 marines welding each other and concentrating too much on taking out the defences rather then the hive. I honestly don't think any of you would like the game without medpack-spam as the aliens would be able to defend far too easily.
  • BirdyBirdy Join Date: 2003-05-29 Member: 16825Members, Constellation
    i don't think it's a problem, it costs alot and it's the only way marines can get healing
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Emm...but the onos can kill it in two hits. Meds or no meds, that boy is gonna end up with no armor and only 100 hp....emmm...juicy marine.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    <!--QuoteBegin--kavasa+Jul 11 2003, 03:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kavasa @ Jul 11 2003, 03:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Valid tactic blah blah beating this deceased equine (with my wang). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Its gonna take a long time to beat it to death with that tiny thing. Here, let me help.

    *UUUUUUUGHHHHHHH*

    *SMACK*

    There. Leave the work to the men, go play with the barbies over there.
  • LigerLiger Join Date: 2003-07-08 Member: 18026Members
    <!--QuoteBegin--#Ha.Ze-+Jul 11 2003, 04:08 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (#Ha.Ze- @ Jul 11 2003, 04:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--kavasa+Jul 11 2003, 03:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kavasa @ Jul 11 2003, 03:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Valid tactic blah blah beating this deceased equine (with my wang). <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Its gonna take a long time to beat it to death with that tiny thing. Here, let me help.

    *UUUUUUUGHHHHHHH*

    *SMACK*

    There. Leave the work to the men, go play with the barbies over there. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    *just shakes his head* this is degenrating quickly...
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