Fades

A_Damn_FoolA_Damn_Fool Join Date: 2003-08-09 Member: 19283Members
<div class="IPBDescription">but, but why?</div> Now I've been wondering why fades got gimped I mean did anyone here (I just recently joined the forums long time NS player just NS 2.0 made me join because of hatred) think fades were overpowered or something? I mean as it stands now Fades greatest advantage is gone Their acid rocket is why I usally got one because it was on the only alien that was strong in all types of combat with range. (you could count Gorge but until NS 2.0 we never had any battle gorges <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ) Why did they make Acid Rockets a 3 Hive ability? Im not sure I thought the fades were fine and didnt think they needed to be modified.

Any input would be nice (Yes I know lerk has range I meant a ground unit with strong melee)
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Comments

  • DocZDocZ Join Date: 2002-11-24 Member: 9831Members
    Fades are simply awesome now. If you learn to use blink correctly, you can inflict so much damage on so many marines so quickly, it's unbelievable. I absolutely love their melee roles, and I think they should be left the way they are.
  • GrimmGrimm Join Date: 2003-04-13 Member: 15448Members
    I'm a bit disappointed as well. One of the whole reasons I went Fade was to help destroy parts of the enemy base from a distance, not hunt individual marines. Nowadays I either Lerk or Onos, depending on how I'm feeling.
  • AndrewAndrew Join Date: 2002-09-28 Member: 1366Members
    At first, I didn't like it either, but now, I'd be **** if they changed it back. Blink in, kill 1 or 2, blink out, metabolize, repeat. Gotta love it. Fades can still assault bases you know, you can get in maybe 5-10 hits before you need to blink out and metabolize, give or take a few depending on the base.
  • UntitledUntitled Join Date: 2003-02-09 Member: 13348Members
    edited August 2003
    If you really think about it, if you were to make Acid Rocket available by one or two hives earlier, games would end MUCH quicker, since:

    1. Getting 2nd hive ain't no thang. 35 res. COME ON. That's pretty quick if you ask me.

    2. Most of the time, by 2nd hive, Marines most likely wouldn't have much to defend againt the Acid Rockets. (i.e. Heavy Armor)


    Don't be scared to get up close and give him a nice swipe to the face, but I do admit, fades are easier to kill now in 2.0. Don't complain, its perfectly fine.
  • JummehJummeh Join Date: 2003-04-07 Member: 15276Members
    never used to use AR tbh except against JP in 1.0x.

    i still miss the old blink though :/
  • A_Damn_FoolA_Damn_Fool Join Date: 2003-08-09 Member: 19283Members
    Oh I dont mind swiping them in the face if those damn 5 onos on my team didnt stomp and digest everything <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> I just miss acid rocket thats all
  • UntitledUntitled Join Date: 2003-02-09 Member: 13348Members
    Well, I'm just saying. If Acid rockets came quicker than 3rd hive, we wouldn't have much of a game, now would we?
  • A_Damn_FoolA_Damn_Fool Join Date: 2003-08-09 Member: 19283Members
    Yeah your probaly right I mean these 10 min games with onos rush are quick as it is christ any faster and Marines might as well just press F4 off the start.
  • UntitledUntitled Join Date: 2003-02-09 Member: 13348Members
    edited August 2003
    Well then, you just answered your own question.

    gg.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    I think fades are overpowered now, and I never really liked acid spam to begin with. The new blink is absolutely down right evil and unlike acid spam it actually takes some practise to master. It can be used like long jump modules from regular HL if you jump and tap the button, only much more flexibly. You can bounce around the map at quite high speed almost indefinetly, even without adrenaline.

    Fades can ignore everything and get into their base with blink, whack the prototype lab, observatory or armslab down to like half health and get out before the marines or turrets get to do much damage. If they ignore to weld, oops there went those upgrades until they build a new armslab, or now their base is unprotected from cloaked aliens using sensory chamber, they have no motion tracking or they can't hand out HA.

    Onos that only stomp and devour do nothing but **** off the marines when they have no costly weapons or HA/JP. Fades, gorges and lerks are in my experience the big game enders. Everyone going onos and bugging the marines with devour under a continous grenade/turret spam does not end the game. I does however annoy people, alot...
  • NeverNever Join Date: 2002-11-02 Member: 4555Members
    i have to agree that Fades seem underappreciated. just recently there was a thread debating their effectivenss. in it, someone mentioned how blink is meant to be used. id only 2.0 Faded once and wasnt too impressed. so i tried out the new system. and i must say, i am very pleased with the results.

    i found i could get around as fast if not faster than some skulks leaping all over the place. its not easy, but when you get used to it, its a lot of fun too.

    the one thing Fades cant do is take down a party of 4,5,6+ marines who can shoot. hell, two at once when concentrating can down a Fade in seconds. just means you have to work a little harder to keep your 50 res investment safe.

    seems to me the chain of command is as follows:

    skulks - foot soldiers
    gorge - builder(duh)
    lerk - air support/protective unit
    fade - ground support/severe harrassment
    onos - heavy weaponry

    sound about right? *shrug* i could be wrong. all i know is, Fades are just as fun now if not more so now that ive fleshed out blink a little more.
  • mojojojomojojojo Join Date: 2002-11-01 Member: 2017Members
    I've not really got the hang of the new blink yet, but I have found it useful for going deep into marine base and then out again. Of course, so many damnturrets could only get a few hits off, but there you go.

    The new Fades abilities allow you to go for different upgrades than you might with the other high end beasts - regeneration if less useful due to metabolise, celerity less useful due to blink.

    Hmm, just thought, I should really try silence with fade. With blink it might be pretty effective.
  • monkeymastermonkeymaster Join Date: 2003-02-20 Member: 13771Members
    <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> = harder to kill then <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> now because fades can blink away and plsu u cant just spam at them = (!!!
  • PathPath Join Date: 2003-06-28 Member: 17745Members
    In 1.04 fades were incredibly powerful tanks. As far as I was concerned, if I got fade in any game, we were going to win. You could rack up kills, total any base, and generally destroy everything and anything in your path. And if you got a group of fades, well then, GG marines. I think the incredible power of the fade was one the the major reasons for 2 hive lockdowns. The 2.0 fade is fine in my opinion, you just need to <i>severely</i> change your tactics to suit its new role.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    <!--QuoteBegin--Never+Aug 11 2003, 10:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Never @ Aug 11 2003, 10:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [...]seems to me the chain of command is as follows:

    skulks - foot soldiers
    gorge - builder(duh)
    lerk - air support/protective unit
    fade - ground support/severe harrassment
    onos - heavy weaponry

    sound about right?[...] <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Almost. I'd say:

    Skulk: Scout, light combat
    Gorge: Builder, support, anti-structure (siege unit kinda)
    Lerk: Support, harrassment
    Fade: Foot Soldier, harassment, light anti-structure
    Onos: Smackdown
  • R7X3R7X3 Join Date: 2002-11-13 Member: 8395Members
    I never go fade anymore either, but it dosent really matter to me, lerk is still my longrange alien of choice, even moreso now that I have spore at the start (albeit a weaker version of 3H spore), and spikes cant be seen in flight.

    <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> CAW! yer shotgun cant get me way up here!
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    Fades have become 10 fold better.
    As with everyone, I didn't like the New fades either, but after I became good at the Blink in, Attack, BLink out, Mata, you can become awesome powerful.
    I love the new fades power!
    The new blink is far better, not only can you use it easily, but you can move so much better with it!
    AR isn't needed as much anymore, you have the gorge to BB any farms or anything like that.
    Turret Farms arn't game stoppers anymore, 2 Gorges with a fade as back up, can smoke any Farm!
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    I miss the old fades. I rocked with them - by far the class I was best with. The problem with 2.0 fades for me is that they have only one attack ability until you get three hives, and it's an ability that's very ineffective for a high-pinger like me.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    I don't agree that the new Fades are 100 times more powerful. The 1.x Fade was quite the powerhouse. But the 2.0 Fade is so much more fun to play.
  • RaVeRaVe Join Date: 2003-06-20 Member: 17538Members
    A thing I'd like to call stealth tactics

    Blink into base,get behind CC,slash till it breaks into pieces,blink out

    Works wonder for any fade,I repeat,ANY fade
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    edited August 2003
    Nah, get adren, carapace, and SoF

    Blink in, slash the arms lab down (if they have turrets)--This makes it EASIER to live cause they loose any upgrades they have/had

    Blink out, metabolize, wait

    Blink in, attack the proto lab (if available) then the com chair

    Get the com chair down to the red, then blink out (blink before if low on HP)

    metabolize, blink in, get whatever you can blink out

    Metabolize

    If they do NOT have a spare com chair, blink in, attack the com chair, and finish it! GAME OVA!

    BTW- I am what you call NINJA FADE! I lived for a full hour doing constant attacks on the marine base using only blink, metabolize, and swipe! (no acid rocket, the base was a 25 turret farmed hive...)
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    The new fade is the old lerk and the old lerk was damn fun.
  • TickTockTickTock Join Date: 2002-05-13 Member: 608Members
    I think Fades are fine as AR is simply too powerful for 2nd hive. But I'm wondering why fades are visible while blinking. That seems very counter-intuitive.
  • Trojan2Trojan2 Join Date: 2003-01-14 Member: 12290Members
    Maby I was one of the only ppl who understood how to use v.1x blink, i dont know. All I know Is that I considered the 1.x fades to be the most powerfull melle weapon in the game. I could blink behind a **** kill him, blink off to regen and come back. Even high lev HA/HMGs were toast since they could never lock onto me.
    v2 fades are a utter joke. From there retardo flaying claws to the fact that a single GOOD marine with modest upgrades stads a good chance agisnt you. Dont even factor in HA/HMGs, Fades cant stand still for a moment and cant last a second while there moving. The new blink sucks, I LOVE how you can kill them blinking down corridors! About the only good thing about its is that since it drains energy based on (energy/distence moved) you can blink short spurts to get outa fire, just hope that there not to good or there going to reaquir you and finish the job.
    I havent seen two many ppl who can get more kill as fades then I can as a skulk, they dont move any faster and damage is the same (although i suspect the skulk bites faster, which means it does do more damage over time) Furthermore the boosted hp/armor seems to basicly balence out whith its much larger hit box. All in all you pay 50 res to be able to have regen and carapace at the same time, a modest EFFECTIVE increase in stand up power and late game acid spam (never like that anyways)
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    <!--QuoteBegin--ZiGGY^+Aug 11 2003, 11:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZiGGY^ @ Aug 11 2003, 11:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The new fade is the old lerk and the old lerk was damn fun. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    on the nose
  • The_FinchThe_Finch Join Date: 2002-11-13 Member: 8498Members
    I'd like to see swipe do more damage. Right now, the difference between it and Skulk bite is pretty negligible. There's a one attack difference against upgraded HA and most buildings only take one or two more bites then swipes.

    I think that the Fade is pretty good, but not 50 res good. I understand that there are balance consideration to be taken into account. Make it cheaper and they appear earlier. Well before marines are at all equipped to handle them. Metabolize pretty much locks the Fade into carapace as a defense upgrade. Redemption tends to not work so well with them and meta makes regeneration significantly less valuble.

    I think that either:
    1. Make swipe do more damage and leave the rest as is
    2. Replace metabolize with some form of weaker ranged attack. Perhaps something with bilebomb trajectory that does 30-40 damage.

    I'd prefer #1, since I prefer melee Fade over rocket jockey.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    There's no reason to remove meta, it works perfectly well. And the Fade's not a shooter, he's a flailer. He wreaks havoc against light marines. Against heavies you need Onos.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    I think fades suck without a nice mov/def combo but thats just me. All mov are viable (in my order form best to worst: celerity, silence, adrenalin as meta can be constant without adren), later in the game cara is a must otherwise high lvl shotties will destroy you outright.
  • MonkeybonkMonkeybonk Join Date: 2003-08-04 Member: 18859Banned
    <!--QuoteBegin--DocZ+Aug 11 2003, 02:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DocZ @ Aug 11 2003, 02:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Fades are simply awesome now. If you learn to use blink correctly, you can inflict so much damage on so many marines so quickly, it's unbelievable. I absolutely love their melee roles, and I think they should be left the way they are. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    If you had any brains at all you'd know that a skulk is capable of doing more damage then a fade, simply because the claw swipe has terrible ROF.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    edited August 2003
    actually swipes as fast as bite...
    eeedit: using a 1.04 biting style.
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