Fades
A_Damn_Fool
Join Date: 2003-08-09 Member: 19283Members
<div class="IPBDescription">but, but why?</div> Now I've been wondering why fades got gimped I mean did anyone here (I just recently joined the forums long time NS player just NS 2.0 made me join because of hatred) think fades were overpowered or something? I mean as it stands now Fades greatest advantage is gone Their acid rocket is why I usally got one because it was on the only alien that was strong in all types of combat with range. (you could count Gorge but until NS 2.0 we never had any battle gorges <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ) Why did they make Acid Rockets a 3 Hive ability? Im not sure I thought the fades were fine and didnt think they needed to be modified.
Any input would be nice (Yes I know lerk has range I meant a ground unit with strong melee)
Any input would be nice (Yes I know lerk has range I meant a ground unit with strong melee)
Comments
1. Getting 2nd hive ain't no thang. 35 res. COME ON. That's pretty quick if you ask me.
2. Most of the time, by 2nd hive, Marines most likely wouldn't have much to defend againt the Acid Rockets. (i.e. Heavy Armor)
Don't be scared to get up close and give him a nice swipe to the face, but I do admit, fades are easier to kill now in 2.0. Don't complain, its perfectly fine.
i still miss the old blink though :/
gg.
Fades can ignore everything and get into their base with blink, whack the prototype lab, observatory or armslab down to like half health and get out before the marines or turrets get to do much damage. If they ignore to weld, oops there went those upgrades until they build a new armslab, or now their base is unprotected from cloaked aliens using sensory chamber, they have no motion tracking or they can't hand out HA.
Onos that only stomp and devour do nothing but **** off the marines when they have no costly weapons or HA/JP. Fades, gorges and lerks are in my experience the big game enders. Everyone going onos and bugging the marines with devour under a continous grenade/turret spam does not end the game. I does however annoy people, alot...
i found i could get around as fast if not faster than some skulks leaping all over the place. its not easy, but when you get used to it, its a lot of fun too.
the one thing Fades cant do is take down a party of 4,5,6+ marines who can shoot. hell, two at once when concentrating can down a Fade in seconds. just means you have to work a little harder to keep your 50 res investment safe.
seems to me the chain of command is as follows:
skulks - foot soldiers
gorge - builder(duh)
lerk - air support/protective unit
fade - ground support/severe harrassment
onos - heavy weaponry
sound about right? *shrug* i could be wrong. all i know is, Fades are just as fun now if not more so now that ive fleshed out blink a little more.
The new Fades abilities allow you to go for different upgrades than you might with the other high end beasts - regeneration if less useful due to metabolise, celerity less useful due to blink.
Hmm, just thought, I should really try silence with fade. With blink it might be pretty effective.
skulks - foot soldiers
gorge - builder(duh)
lerk - air support/protective unit
fade - ground support/severe harrassment
onos - heavy weaponry
sound about right?[...] <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Almost. I'd say:
Skulk: Scout, light combat
Gorge: Builder, support, anti-structure (siege unit kinda)
Lerk: Support, harrassment
Fade: Foot Soldier, harassment, light anti-structure
Onos: Smackdown
<!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo--> CAW! yer shotgun cant get me way up here!
As with everyone, I didn't like the New fades either, but after I became good at the Blink in, Attack, BLink out, Mata, you can become awesome powerful.
I love the new fades power!
The new blink is far better, not only can you use it easily, but you can move so much better with it!
AR isn't needed as much anymore, you have the gorge to BB any farms or anything like that.
Turret Farms arn't game stoppers anymore, 2 Gorges with a fade as back up, can smoke any Farm!
Blink into base,get behind CC,slash till it breaks into pieces,blink out
Works wonder for any fade,I repeat,ANY fade
Blink in, slash the arms lab down (if they have turrets)--This makes it EASIER to live cause they loose any upgrades they have/had
Blink out, metabolize, wait
Blink in, attack the proto lab (if available) then the com chair
Get the com chair down to the red, then blink out (blink before if low on HP)
metabolize, blink in, get whatever you can blink out
Metabolize
If they do NOT have a spare com chair, blink in, attack the com chair, and finish it! GAME OVA!
BTW- I am what you call NINJA FADE! I lived for a full hour doing constant attacks on the marine base using only blink, metabolize, and swipe! (no acid rocket, the base was a 25 turret farmed hive...)
v2 fades are a utter joke. From there retardo flaying claws to the fact that a single GOOD marine with modest upgrades stads a good chance agisnt you. Dont even factor in HA/HMGs, Fades cant stand still for a moment and cant last a second while there moving. The new blink sucks, I LOVE how you can kill them blinking down corridors! About the only good thing about its is that since it drains energy based on (energy/distence moved) you can blink short spurts to get outa fire, just hope that there not to good or there going to reaquir you and finish the job.
I havent seen two many ppl who can get more kill as fades then I can as a skulk, they dont move any faster and damage is the same (although i suspect the skulk bites faster, which means it does do more damage over time) Furthermore the boosted hp/armor seems to basicly balence out whith its much larger hit box. All in all you pay 50 res to be able to have regen and carapace at the same time, a modest EFFECTIVE increase in stand up power and late game acid spam (never like that anyways)
on the nose
I think that the Fade is pretty good, but not 50 res good. I understand that there are balance consideration to be taken into account. Make it cheaper and they appear earlier. Well before marines are at all equipped to handle them. Metabolize pretty much locks the Fade into carapace as a defense upgrade. Redemption tends to not work so well with them and meta makes regeneration significantly less valuble.
I think that either:
1. Make swipe do more damage and leave the rest as is
2. Replace metabolize with some form of weaker ranged attack. Perhaps something with bilebomb trajectory that does 30-40 damage.
I'd prefer #1, since I prefer melee Fade over rocket jockey.
If you had any brains at all you'd know that a skulk is capable of doing more damage then a fade, simply because the claw swipe has terrible ROF.
eeedit: using a 1.04 biting style.