Fades

13

Comments

  • BelrickNZBelrickNZ Join Date: 2002-12-19 Member: 11156Members
    Fade vs Lv1 LMG 50/50 chance of winning.

    Vs a Lv3 Lmg and my money is on the marine.
    Fades die uber fast, most of the time its best to wait and go onos or just lerk instead. Even gorgs are more useful to the team.

    In fact id rather skulk than fade right now at 2 hives.

    blink is the fades only strong point, leap is nearly as good and xeno owns HA whereas HA or hmg owns fade hard.

    fades sux0r, lerk owns. (still miss bite though <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)
  • Scorpion571Scorpion571 Join Date: 2002-11-24 Member: 9800Members
    Personally, I never evolve to a fade unless my team has three hives up. That way I can shoot some acid rocket, blink away, metabolize if needed, then repeat. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • prtzlboyprtzlboy Join Date: 2002-11-01 Member: 2696Members
    I like the new fade ok, I do miss the old blink though, bugs and all. The new blink is too slow :/
  • The_FinchThe_Finch Join Date: 2002-11-13 Member: 8498Members
    I just don't find the new Fade to be cost effective.

    For 52-54 res, I become a bigger target that has trouble standing up to a few LMGs. Even if you blink in undetected, it still takes 2-4 swipes (level 3 armor on basic marines takes 4) to kill any of them. That's about two seconds to kill one marine. Plenty of time for them to start bunny hopping around, turn to you and empty their magazines. Even if they don't kill you, you need to run and metabolize. Pray you don't run into a couple of marines before the second hive (virtually always DC, plus meta).

    Thanks, but I'll just spend the 4 res to celerity/cara my Skulk, or the 34 res to adren/regen my Lerk.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    I so much wish that blinking would be = the jump button, like it is for the lerk.
    And blinking is worse when you dont jump.
    It could have been better, so here comes the...

    <b>Semi automatic fade: </b>

    alias woosh "blink1"
    alias blink1 "use weapon_blink ; wait ; alias woosh blink2"
    alias blink2 "use weapon_swipe ; wait ; alias woosh blink1"

    All that this "woosh" button does is toggling between blink and swipe.

    woosh attack attack (blinking in) woosch atttack attack (swiping) woosh attack attack attack (blinking home)

    I dont think anyone gets offended by a weapon toggle script.

    blinking behind the lines can soo much discoordinate a bunch of marines....
  • MoosyMoosy Join Date: 2003-08-12 Member: 19469Members
    edited August 2003
  • JammerJammer Join Date: 2002-06-03 Member: 728Members, Constellation
    Yesterday on CoFR, I went fade as soon as possible. I was blinking around the map. I got about 16 kills before I evolved Onos. Thats right, they never killed me. :-)

    My favorite Config
    Silence, Redemption (sorry!), SoF.

    Silence lets you blink, swipe, and metabolize in silenece. The redemption saves you from shotgun blasts (it takes at least 2 to kill a Fade at full health), and SoF lets plan your attacks. The Melee fade is SO much better than 1.04 fade. Blink is now an attack skill, rather than a nifty escape mechanism. Its awesome mowing through marines bases one person at a time. :-)
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    fades just are a bit different now.... i mean the blink/metab combo is the best thing <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> also my favorite is make sure rines are looking in ur direction (make a chuckle or w/e) then blink by into safety <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> then have the skulks/lerks/onos/gorges/fades all rush in and gg <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> they are good at distracting with taht blink too
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--A Damn Fool+Aug 11 2003, 03:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (A Damn Fool @ Aug 11 2003, 03:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Now I've been wondering why fades got gimped I mean did anyone here (I just recently joined the forums long time NS player just NS 2.0 made me join because of hatred) think fades were overpowered or something? I mean as it stands now Fades greatest advantage is gone Their acid rocket is why I usally got one because it was on the only alien that was strong in all types of combat with range. (you could count Gorge but until NS 2.0 we never had any battle gorges <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ) Why did they make Acid Rockets a 3 Hive ability? Im not sure I thought the fades were fine and didnt think they needed to be modified.

    Any input would be nice (Yes I know lerk has range I meant a ground unit with strong melee) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Click <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=42239' target='_blank'>here</a>. kthxbye.
  • PegePege Join Date: 2002-11-27 Member: 10088Members
    I always thought the goal for aliens in 1.04 was to get a fade. Don't care how many RTs you got, no matter if marines got you cornered, just get a one single good fade and the game is over for marines.

    I like the new 2.0 fade: it's well balanced cost/strenght-wise and fun to play...
  • elchinesetouristelchinesetourist Join Date: 2003-06-29 Member: 17775Members
    edited August 2003
    2.0 fades do not attack alone unless you are highly skilled.

    You ambush them, ultraviolent surprise, dance around them

    as you get better you can jump a group of lights who are alert and have ammo - and blink away if it gets bad
  • ViolenceJackViolenceJack Join Date: 2002-11-03 Member: 5624Members
    Blink has just been changed into run, its in no way stealthy. saying the 1.0x blink was an escape tool is silly. the 2.0 blink is more of an escape tool as there is no stealth in it what so ever. at least on 1.0x they couldnt really see where u went.

    atm i just bother with lerk and onos really. i can kill a hell of alot more with lerk than fade and its a hell of alot more fun.

    i dont really think its the lack of acid rockets. i didnt like them anywere, it was just cheap seeing a fade run about killin marines long range in a few hits. i think sorting him imo would prob be speeding up his walking speed or maybe better armor, hp. oh and fix blink unless it is ment to just be a type of run not a "teleport".
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    <!--QuoteBegin--ViolenceJack+Aug 12 2003, 01:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ViolenceJack @ Aug 12 2003, 01:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Blink has just been changed into run, its in no way stealthy. saying the 1.0x blink was an escape tool is silly. the 2.0 blink is more of an escape tool as there is no stealth in it what so ever. at least on 1.0x they couldnt really see where u went.

    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Please bear in mind in a future patch fades will cloak whilst blinking.
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    <!--QuoteBegin--The Finch+Aug 12 2003, 04:53 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (The Finch @ Aug 12 2003, 04:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I just don't find the new Fade to be cost effective.

    For 52-54 res, I become a bigger target that has trouble standing up to a few LMGs. Even if you blink in undetected, it still takes 2-4 swipes (level 3 armor on basic marines takes 4) to kill any of them. That's about two seconds to kill one marine. Plenty of time for them to start bunny hopping around, turn to you and empty their magazines. Even if they don't kill you, you need to run and metabolize. Pray you don't run into a couple of marines before the second hive (virtually always DC, plus meta).

    Thanks, but I'll just spend the 4 res to celerity/cara my Skulk, or the 34 res to adren/regen my Lerk. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I totally agree, I am a pretty average fade, I can easily take on a lvl 1-2 armor marine with either lvl 1-2 wepoans, but when they start etting lvl 3 I cant get close enough and stay alive for a few seconds to get my swipes in. I lose health fast.

    To me, Fades are only useful when marines are still fresh, then when they get too tough (you should have hive 3 by now) it comes down to longer range acid attacking
  • HAMBoneHAMBone Probably the best Commander Join Date: 2003-04-02 Member: 15139Members, NS1 Playtester, Contributor
    Reply to a few points :

    - I personally think the 2.0 fade is better than the 1.04 fade, solely because of the new blink.

    - Acid rocket was moved to hive 3 because it was just too powerful and nobody wanted to see it completely nerfed to the point where it did no damage. Metabolize is cool/useful. Hive 2 is not supposed to be an automatic alien win.

    - You underestimate the power of a good fade. Most of the really good fades from the beta can probably single-handedly win a pub game when they go fade.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited August 2003
    I'd <i><u><b>REALLY</u></i></b> like to see one of you "good fades" record a demo to show how you use the new blink. I rocked with the old blink and almost never got stuck, although I doubt I used AR as little as I remember doing. With the new blink... pfeh. Well, you can get into vents, but... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
    Sidenote: Silence has very little effect on swipe, as the hit sound is the noisy part, not the swing part, that could be changed to better silenced fades a whole lot.

    EDIT: omg! make blink use less energy and it will be a zillion times better.
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    Aliens already kick the **** out of marines so they dont need a second hive acid rocket. That would be lethal much as I liked the acid rocket the new blink and metabolize are excellent compensation.
  • TickTockTickTock Join Date: 2002-05-13 Member: 608Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->So here's a quick rundown: Blink makes you temporarily invisible and propels you forward very quickly, at the cost of energy. If you hold down jump, you will fly up (so if you hold forward AND jump you'll fly at an angle). You can still be hit while you blink - it only makes you invisible.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Am I the only person who can see fades when they are blinking? I'm pretty sure I'm not.
  • MonkeybonkMonkeybonk Join Date: 2003-08-04 Member: 18859Banned
    edited August 2003
    Once again: I'm not saying that fades truely suck for hit and run. They are... OKAY at that, but the point is <b>they should NOT be for hit and run</b>. Hit and run, ambush and attack, those are the SKULKS job. I don't mind that the fade has a hit and run aspect: My problem is that is sucks so terribly against anything but vanilla marines. Against higher level marines, the fade can only take one out every 30 seconds or so, which is an incredibly inefficient use of 50 resources. That's like spending 50 res on a xenocide and killing one marine.

    The fade should be a blend of every class.

    - Swipe damage should do 95 damage.

    - Fade footspeed is increased to be that of a skulk.

    - Fade jumping is boosted so they can jump OVER marines (Give them a unique feature, and their legs are designed to be good at jumping anyway)

    - Blink, acid rocket, and metabolize become slighlty more adreneline-friendly.

    - Blink makes you 100% invisible when in use, and allows you to blink THROUGH players and structures. If you're inside one when you finish, you're pushed out until free.

    - Fades can take more damage before going down.

    This should be enough to remove the Fade's dependance upon movement chambers, keep him hit-and-run/warrior, and allow him to be as agile and deadly as a swordsman at close range, (Currently they're not) instead of having to run at the slightest sign of danger.

    Hell I'd love to replace 'metabolize' with some sort of visual effect to confuse marines.
  • G-FreshG-Fresh Join Date: 2003-06-11 Member: 17208Members
    I disliked the new fade at first, but i adjusted. I dont understand peoples obsession with acid rocket though. I prefer the ol bink n' swipe to the monotonous blasting of rocket after rocket. You get a certain rush from blinking in, causing havoc, and blinking out alive. New blink = teh win!
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    <!--QuoteBegin--Monkeybonk+Aug 12 2003, 04:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Monkeybonk @ Aug 12 2003, 04:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Once again: I'm not saying that fades truely suck for hit and run. They are... OKAY at that, but the point is <b>they should NOT be for hit and run</b>. Hit and run, ambush and attack, those are the SKULKS job. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    This is a point to i've brought up time and time again, who are you to say how a fade <b>should</b> be ?

    Obviously your and Flay's ideas regarding the roles of a fade conflict slightly <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Some of your other points are dubious as well TBH.
  • DriftwoodDriftwood Join Date: 2002-11-11 Member: 8245Members
    I love the new Fade. There are those times when I get killed by a lone shotgun and my mind does some calculations about 50 res vs. 10 res, but then I take a deep breath and evaluate what happened. Usually I was reckless and tried "one more" when I should have retreated to heal and finish the job with full health.

    I think they are perfectly fine as they are, although maybe blink should use a bit less energy. Fades make stock marines obsolete when they make their appearance giving the aliens the upper hand and map control. Marines are forced to counter with equipment, meaning they have to spend more res.
  • MonkeybonkMonkeybonk Join Date: 2003-08-04 Member: 18859Banned
    <!--QuoteBegin---_Phoenix_-+Aug 12 2003, 12:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-_Phoenix_- @ Aug 12 2003, 12:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Monkeybonk+Aug 12 2003, 04:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Monkeybonk @ Aug 12 2003, 04:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Once again: I'm not saying that fades truely suck for hit and run. They are... OKAY at that, but the point is <b>they should NOT be for hit and run</b>. Hit and run, ambush and attack, those are the SKULKS job. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    This is a point to i've brought up time and time again, who are you to say how a fade <b>should</b> be ?

    Obviously your and Flay's ideas regarding the roles of a fade conflict slightly <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Some of your other points are dubious as well TBH. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    So let's remove the charge ability of the onos along with gore so it's just stomp-devour hit-and-run.

    THERE IS ALREADY AN ALIEN THAT FILLS THAT ROLE: WHY THE HELL DO WE NEED A 50 RES RIPOFF OF IT?
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    <!--QuoteBegin--Monkeybonk+Aug 12 2003, 01:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Monkeybonk @ Aug 12 2003, 01:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    THERE IS ALREADY AN ALIEN THAT FILLS THAT ROLE: WHY THE HELL DO WE NEED A 50 RES RIPOFF OF IT? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    So becasue you can't use fade effectively enough, its a rip off?
  • DriftwoodDriftwood Join Date: 2002-11-11 Member: 8245Members
    <!--QuoteBegin--Monkeybonk+Aug 12 2003, 09:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Monkeybonk @ Aug 12 2003, 09:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> THERE IS ALREADY AN ALIEN THAT FILLS THAT ROLE: WHY THE HELL DO WE NEED A 50 RES RIPOFF OF IT? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Chill.

    Have you been playing the game lately? Every day I see Fades that are worth every res they cost. At times, even I'm one of them and I'm still ín inches of rust after several months of break from NS. I love the fact that Fade isn't omnipotent. If you want to take on more equipped marines, get Lerk to give umbra support. Adjust yourself from the 1.04. Think before attacking - choose your targets. Pick out marines that fall from the group and don't try to take multiple equipped marines at a time. You have the speed advantage and with metabolize you can fight most battles with full health. If nothing else, keep them occupied. When they are forced to guard you, they are not contributing to comm's strategy.

    1.04 Fade was too generalized. Learn to live with the fact that they fixed it in 2.0.
  • The_FinchThe_Finch Join Date: 2002-11-13 Member: 8498Members
    It wasn't that Fades were too generalized in 1.04. It's that Fades had to fight HA in 1.04, and needed a way to fight at all ranges. Hence, you had the powerful overall fighter.

    Now, Onii fight HA. Acid rocket gets sent to 3 hive oblivion. Bilebomb goes to our tubby, little friends. Fades need a new mission. So they get put in the hit and run category. Some like it. Some don't.

    Of course, if somebody finds something lacking, half the time they get told they don't know how to play it. <b>I personally</b> don't find the Fade to be all that effective. Some of you seem to be having success with it. Good for you.
  • MonkeybonkMonkeybonk Join Date: 2003-08-04 Member: 18859Banned
    It comes down to this: What's worth more? A fade, or going from skulk, to gorge, building a hive, going back to skulk, and getting an upgrade?
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    edited August 2003
    <!--QuoteBegin--Monkeybonk+Aug 12 2003, 02:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Monkeybonk @ Aug 12 2003, 02:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It comes down to this: What's worth more? A fade, or going from skulk, to gorge, building a hive, going back to skulk, and getting an upgrade? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    that is a poor point you posted.
    Your talking about how the fade is a waste of res to get to be a fighter when you can do that as a skulk, now your saying its not worth it becasue you can use that res to go gorge.

    Well you could put up 2 hives with the res you have as an ONOS, so I guess the Onos is useless also!
    Whats your point Monkey... casue it seems to me that you just can't use the fade very well and your trying to make it seem like its not worth the res, when in fact its is, you just can't see that!

    Prove me wrong
  • DriftwoodDriftwood Join Date: 2002-11-11 Member: 8245Members
    <!--QuoteBegin--Monkeybonk+Aug 12 2003, 10:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Monkeybonk @ Aug 12 2003, 10:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It comes down to this: What's worth more? A fade, or going from skulk, to gorge, building a hive, going back to skulk, and getting an upgrade? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Good luck defending against equipped marines with hives, skulks and gorges.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin--A Damn Fool+Aug 11 2003, 02:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (A Damn Fool @ Aug 11 2003, 02:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Now I've been wondering why fades got gimped I mean did anyone here (I just recently joined the forums long time NS player just NS 2.0 made me join because of hatred) think fades were overpowered or something? I mean as it stands now Fades greatest advantage is gone Their acid rocket is why I usally got one because it was on the only alien that was strong in all types of combat with range. (you could count Gorge but until NS 2.0 we never had any battle gorges <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> ) Why did they make Acid Rockets a 3 Hive ability? Im not sure I thought the fades were fine and didnt think they needed to be modified.

    Any input would be nice (Yes I know lerk has range I meant a ground unit with strong melee) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Fades did not get gimped. Just gotta get out of the 1.04 Mindset. I started playing the fade as the ultimate hit and run- and thats what he is. Exploit that, AND U ARE TEH WINNAR. Seriously though. Fades aren't walking tanks anymore. Their sneaking, quiet, stab-you-in-the-back super skulks.
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