Why Does No One Play Fades Anymore?
Ves
Join Date: 2002-11-28 Member: 10193Members
<div class="IPBDescription">Fades are awsome</div> I myself was sceptical over their power, but after today I am convinced they are better then before..........
At one hive they arent usefull unless you got D's, as you need that redeem or carcapace(I always use redeam) but by the second hive when you got d's they are KILLING MACHINES!!!
You got your really nasty claws to slice and dice.
You got your metabolize to heal yaself if its safe.
YOU HAVE UNLIMITED BLINKING!!!
Fades can fly lol
I bound 1 and 2 to my mouse wheel, I now blink into a crowd of marines, claw, blink to the next, claw etc..... if you put blink and claw on your mouse wheel they are very very hard to stop because they move so damn fast!
Thoughts?
At one hive they arent usefull unless you got D's, as you need that redeem or carcapace(I always use redeam) but by the second hive when you got d's they are KILLING MACHINES!!!
You got your really nasty claws to slice and dice.
You got your metabolize to heal yaself if its safe.
YOU HAVE UNLIMITED BLINKING!!!
Fades can fly lol
I bound 1 and 2 to my mouse wheel, I now blink into a crowd of marines, claw, blink to the next, claw etc..... if you put blink and claw on your mouse wheel they are very very hard to stop because they move so damn fast!
Thoughts?
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Comments
On the other hand, fades are excellent combat units, and are great at keeping the marines from getting too close to a hive. The biggest issue I have is how weak they are to upgraded marines, making them about as useful as a skulk, only 48 res more expensive.
Okay, balance the whole game around the 20 'pros' so that aliens aren't any fun for pub play. Great idea.
Ask any competent game developer: Pubs come to balance first, competetive comes last, simply because you can appeal to the 4 dozen competetive players, or the 4,000 pub players.
And there ain't gonna be no tomorrow for any marine I see <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->.
I keep saying this, and I'll keep saying it until the Fade is boosted:
Assuming you're a team player, you'll be getting around 50 resources around the time marine upgrades are starting to churn out.
Fades are stuck with pure melee. Marines get a very cheap, easilly available melee instant-death weapon early in the game. Thus, a commander that knows how to dole out weapons gives a squad a few shotguns, and any fade will die before he can swipe once.
Fades can NOT hold a candle to marines midgame.
No one said it's hard: It just is quite possibly the biggest waste of resources on the alien side. HA + HMG = what? 50 resources? Shouldn't a fade be just as powerful as HA HMG then? Right now they're wroth little more then a skulk. I mean, hell a 30 res lerk gets a powerful long range attack AND the ability to shield friendly units from damage. It's a matter of cost:
50 resources gets me:
1) A weak melee attack.
2) Atrocious footspeed - Marines can just hop around and avoid me.
3) No decent hive 3 ability.
4) A great target just asking for a shotgun blast.
Sorry you need your rockets back to do the strafe-fire-strafe technique.
Sorry you need your rockets back to do the strafe-fire-strafe technique. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
And I just came out of a game where I got parasite kills. Let's take out bite leap and xeno, because the PROS just use PARASITE!
IF you don't like the Fade/can't play the Fade, by all means plop down some chambers instead so I can go Fade and start killing rines. Mention this post at the same time and I'll make sure to thank you.
You also cannot compare it to a Heavy. Is speed worth nothing? The Fade can blink around ten times as fast as a Heavy can ever run. It can even fly. It can use vents. You can't compare everything with only res cost, or getting an Onos should be worth much more than getting two hives.
Edit: *looks at Monkeybonk* 347 posts in ten days? O_o
Edit2: *thinks he knows why*
No one did, but Flayra removed one weapon, nered the other and made it hive 3, so it's just about the same thing.
Give skulks 250 health and 100 armor and I could do exactly what a fade could do, and probably better because I'm smaller.
Do people not read anymore? Am I talking to a brick wall? Hello? THE POINT ISN'T THAT FADES CAN'T KILL.
THE POINT IS THAT IT COSTS 50 GOD DAMN RESOURCES TO GET NOTHING MORE THEN A SKULK WITH MORE HEALTH AND ARMOR. CAPICE?
otherwise, a upgraded marine can put me down with 2-3 well-placed shotgun blows.
"OMG YOU DONT AGREE WITH MY CRITICHISMMZZ OMG J0R A FANBOI OMG"
Man, take a break and try the fades for a few days. If pubbers can do it, maybe even you can! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
"OMG YOU DONT AGREE WITH MY CRITICHISMMZZ OMG J0R A FANBOI OMG"
Man, take a break and try the fades for a few days. If pubbers can do it, maybe even you can! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I can't think of a single pub game *A SINGLE ONE* where more then 2 or 3 people have gone fade. Even at the endgame, everyone's either lerk, onos, or skulk. And I've played PLENTY of pub games. If it was a balanced unit, you'd see a smattering of players as fade at all times, it'd come and go.
Thank you for proving my point.
Are you saying Fades arent good enough unless more than half of the team is Fade?
Simple. It's the general consensus that the Fade is hard to play, yet rewarding when done right. SOOO, most people will want to stay with the Pwnos, as it's a lot easier to get some kills with. Nevermind it's broad as a barn, stomped people can't shoot you. The Fade has to be a little craftier.
After all, the Fade is a lot faster and maneuverable than the Onos, yet costs less. It's gotta have some drawbacks.
As for ranged weapons, the aliens have spikes against marines and bilebomb against buildings. Granted, spikes won't do much against Heavy Armor, but that's why it's called <u>armor</u>.
Flay decided that the Fade's not an artillery unit anymore (as I doubt it was ever intended to be), but a fader now. It fades in, slashes, fades out. Try it. Just try. And if it doesn't work for you, go Pwnos instead and eat marine chow.
Are you saying Fades arent good enough unless more than half of the team is Fade? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
No, I'm saying that Fades have the steepest learning curve, and the least payoff FOR that learning curve. Any idiot can go Onos and destroy anything. Strap me into HA and give me a GL, it's pretty simplistic, and I kill lots of crap with it. Lerks are hard to use, but they have a FANTASTIC payoff compared to their price. Fades are hard to use, but they do not fill any sort of unique niche in the alien lifeforms. They have a wussy, ineffecient, weak melee attack. Their footspeed is atrocious, and any marine can just bounce away from them. Their Hive 3 ability is almost as stupid as making 'web' hive 3.
This crap about "Well you should see the PROS use a fade!" is absolute <b>CRAP</b>, downright and simple. I could be the best player on earth and get nothing but Leap-Kills. Does that mean leap is a powerful offensive manuver to quickly kill marines? No, it sucks for killing marines. The same applies to the fade. For 50 resources, I expect an agile warrior capable to fighting mid level marines. After all, they HAVE no warrior. It's either hide around and slowly, ineffeciently kill marines, be support, or be the ultimate assault class. Instead you get this wussy punching bag with ONE useful ability. And then you come here and hear the same rhetoric spewed over and ovver that 'OMG U SUCK AT FADE TEH "elite" LIEK JEFF K KILL ALL WITH FADE!"
Swipe - Almost EXACTLY the same as bite, and actually hits less often.
Footspeed - Slower then a skulk.
Blink - Get around quickly, exactly like Leap.
Acid Rocket - Slowly, ineffeciently kill marines.
Metabolize - Ever-so-slowly heal yourself.