<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If the Fade is cost ineffective or just flat out unbalanced, what could be done to balance it?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
1) Much better running and jumping of at least 6 feet (Over marines). I also suggested the ability to jump off of walls that would propell you 8 feet or so backwards, so you could pull a Matrix on marines. Fades need to be lithe assassins, not slow pieces of crap. This is very easy to do, and hell, I've even coded it in Tribes2.
2) Naturally quieter.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->BTW Monkeybonk seems to be the person who alwase looks at the bad side of stuff <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Pray tell me, what is GOOD about the 2.0 fade? Blink? Too bad blink is neither instant, precise, or stamina-friendly anymore.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->They're so loud that they need silence to not be noticed. They're so slow that they need celerity to be decent at melee. They use up so much energy that you need adrenaline.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Exactly, no other lifeform suffers so much from the lack of a movement chamber. Period.
And I'm reading through some of these posts. "I've seen a fade blink into the middle of a base, kill 2 marines, and blink out." "I've seen a fade blink out in the middle of a turret farm, kill 4 marines, and blink into a vent." Hey Stoneburg, is your **** meter going nuts on other posts too? I don't care how good you are with blink, a fade can not perform half as well as people here pretend it can. First of all, it does not kill marines quickly at ALL. It takes 2, sometimes 3 or 4 swipes to kill marines. So if you're killing 4 marines in one go, those are certainly some dangerous AFK or near-dead marines. Furthermore, the swipe range is rediculously short. Just hop around and you can seriously hurt the fade before he can kill you. Secondly, it cannot absorb damage at all. One LMG clip will practically put him down. So 2 marines with motion tracking can easilly blow away a fade. And blink? You used to be able to literally blink across a base and attack a marine. Now you have to slowly sort of 'hovar' over the turrets and whatnot, getting shot at the whole way. Unless you want to show me a demo of you blinking into a base and killing these 4 marines...
<!--QuoteBegin--ub3rbr0k3+Aug 13 2003, 10:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ub3rbr0k3 @ Aug 13 2003, 10:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Marq+Aug 13 2003, 07:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Marq @ Aug 13 2003, 07:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Slash is a double hit attack. 160 damage. Pwns marines. nuff said. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> what? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> What are you smoking? Can I have some? I'd LOVE to think my fade was worth 50 resources...
"Fades need to be lithe assassins, not slow pieces of crap."
Yeah, blink is too slow man, wth is with that...
I found one guy today.. jeez, "Flopp Incarnate." This guy would blink into marine spawn, and kill THREE marines each time. I have some screenshots, and he just kept doing it! Once he got four, but that was at the very end. It was nuts.
I think the only real adjusting the Fade may need is cost, and even then I'm not sure.
Anyone criticizing fades needs to see good clanners in action. Here are example demos: <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=42023' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=1&t=42023</a> the hltv demo thread, look for exigent vs HAM demos. This is just an example; this is not the be all end all fade pwnage o em gee but it will show you what people are capable of, if you are unable to find them, live or demoed, yourself.
<!--QuoteBegin--Monkeybonk+Aug 13 2003, 10:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Monkeybonk @ Aug 13 2003, 10:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1) Much better running and jumping of at least 6 feet (Over marines). I also suggested the ability to jump off of walls that would propell you 8 feet or so backwards, so you could pull a Matrix on marines. Fades need to be lithe assassins, not slow pieces of crap. This is very easy to do, and hell, I've even coded it in Tribes2. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Are you insane? Have you ever used Blink? Try it sometime, it allows you to do this exact same thing except with less limitations.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->2) Naturally quieter.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Why? If you want that use Silence, same as every other alien species.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Pray tell me, what is GOOD about the 2.0 fade? Blink? Too bad blink is neither instant, precise, or stamina-friendly anymore.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I really wish you would read the counter-arguments instead of just trolling all the points you're trying to make. Many people have already said exactly what is good about the 2.0 fade.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hey Stoneburg, is your **** meter going nuts on other posts too? I don't care how good you are with blink, a fade can not perform half as well as people here pretend it can.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Well I'm sorry but you're wrong, we're talking from experience. With proper usage of the Blink and Swipe combo I've racked up the kills and taken out groups of 2-3 marines out of the base in one go. Blink is very fast, extremely cheap(if you know how to use it) and the only way to really make use of the Fade's abilities. Blink towards a marine, swipe him once as you hit the ground, finish him off immediately afterwards(most Marines can't react fast enough to get away, and if they do you blink back earlier), and blink away to metabolize. Do it a couple times and the whole expansion group is gone.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Furthermore, the swipe range is rediculously short. Just hop around and you can seriously hurt the fade before he can kill you.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Except that killing a marine from first swipe to last takes only a second or two. Most marines don't have time to start jumping around and dodging you if you blink right up to their face and start swiping. If they do you just have to learn to aim melee attacks, it's not nearly as hard as you make it out to be.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Secondly, it cannot absorb damage at all. One LMG clip will practically put him down. So 2 marines with motion tracking can easilly blow away a fade.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Hit and run. Killing a single marine takes 2-3 seconds from when you blink in, and then you blink right back out the door and metabolize all your HP back before doing it again. Blinking is extremely fast and marines won't be able to hit you at all accurately while you're in midair.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Now you have to slowly sort of 'hovar' over the turrets and whatnot, getting shot at the whole way.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> A fade can blink across like 10 turrets and maybe lose a quarter of his health before getting out the other side of the room. And if you're trying to kill a marine right in the middle of these turrets then don't expect to make it back out without a scratch; that isn't what Fades are for.
No offense but you are speaking out of ignorance of the actual facts of the matter, which you seem to be doing an awful lot of lately. Just because you never play Fades and thus never bothered to learn how to use them doesn't mean they're gimped. I've told you exactly how to make use of them and what they're good for, if you want to know more then either practice with them yourself or spectate some good Fades and learn. Unless you've been playing with a whole lot of newbies then I know you can't tell me you've never seen a Fade repeatedly kill multiple marines in one go and make it back out alive.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hey Stoneburg, is your **** meter going nuts on other posts too? I don't care how good you are with blink, a fade can not perform half as well as people here pretend it can.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Actually, even though I'm not a very good Fade, I have been owned by some players enough not to argue that point. I know a couple of people who usually just blink up and kill me before I can say "Fades suck". When it comes to killing LA marines the only limit on Fades is how good they are. I still think they are over-priced and won't use them myself very often, but there is no denying that some people are extremely good at them. I would consider them a high-skill evolution.
Think of it as the 1.04 shotgun. In most peoples hands it was less effective then the LMG but in the hands of people who knew how to use them they were as good as HMGs if not better.
<!--QuoteBegin--Marq+Aug 13 2003, 11:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Marq @ Aug 13 2003, 11:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes, SLASH IS A DOUBLE-HIT ATTACK. 160 damage. You play and learn. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> First time I've ever heard this.
Swipe is only 1 hit,the feedback sounds are very confusing
I tested this on an LAN and it was only 1 hit.Period.
BTW Even if Acid Rocket did 50 damage + blast,you get it at hive 3,not as easy as it sounds,plus many peple expect very high-damaging weaponry at hive 3 (ie Xenocide and Charge)
If I had to do something about the Fade,it's making them 90% invisible while blinking,right now it isn't the blink it used to be.
Fades are just as good as they were before, the only problem i can see is if you dont know when it's time to bail out of certain areas.
Fades are FANTASTIC outpost destroyers.. i've wiped out so many rine outposts with my regen/adren fade it's unreal... They can warp into tight spots and chew them up from there.
Another thing is people dont seem to understand how to lessen turret damage by taking cover. Warping into a base, standing up in the middle of them all and hitting the turret factory is a quick way to make Fade soup. Observe the turret set out and decide on the best angle of attack. Often this may involved taking out a single turret so you can simply get at the turret factory with jsut one or two turrets trying to hit you. Often if you crouch down you can get right next to the TF and just smash away for 20 secs and it's dead.. your regen keeping your health up.
Electrified TF? change your strategy... wipe out the turrets, attack one so that it lies between you and as many other turrets as possible, this reduces the damage severely. Just remember to keep your ears and eyes open for any incoming marines.. if they start to fire warp off and regen coming back in a minute or so to finish the job if possible.
Man, i could write fairly basic sense strats for fades all night. I'm not claiming to be an expert, but do not say something like fades suck or that they are just like skulks but more expensive. In the right hands (which will take a bit of practice and some common sense) you will be a valuable asset to the alien side.. often worth the 50 res required.. just warp out of trouble and make sure you don't die without doing some damage.
My problems is that I dont fear fades as marine anymore... this is quite disturbing, in a game like NS I want to fear the aliens and not to rush them with a knife and kill them... Ya, I've seen some good fades, its impressing BUT I've also seen some awesome scouts in TFC who kill heavy weapons guys with a crowbar easily, but noone would say that scout is a great fighter class...
After having slept on this, I'm thinking that maybe the Fade isn't a warrior. The role of the Fade is to be where the marines don't expect him to be, and to hit them hard there Sun-Tzu like. An outpost guarded by one or two marines without turrets? Fade food. The Fade is the assassin class. If the marines start to mass somewhere, the Fade uses his superior speed to go somewhere else and start wreaking havoc there instead. Clever usage of this can force the marines to concentrate on defense in the wrong places. It's the Art of War. But I agree that the Fade needs, or rather benefits greatly from a Motion Chamber. Silenced Fades are horrible, sinister creatures. The first thing you hear is the *smack* of their claws. On the other hand, SoF is great for knowing what's in store for you, and carapce lets you live that extra bit longer. The Fade is heavily chamber dependent. In the end, you can compare the Fade to politics: The art of the possible. Working with what you have is your greatest skill as a Fade. Edit: ZdrozZ, don't tell me you're knifing Fades. If they go down to THAT, then they ARE n00bs.
EpidemicDark Force GorgeJoin Date: 2003-06-29Member: 17781Members
I was knifed as a fade <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> (in a 3k lagspike)
MonkeyBonk I can't read your stuff anymore, you have the least understanding of balance of anyone I have ever seen! Smarthbomb had better Ideas than you! Not only that but you have the clasic CS attitude which has no place in NS You can't use a fade, casue you suck at it, so your solution would be to make the Fade nothing more than a Spam unit. I agree that the Swipe is a bit too weak and should be 85 and not 80 DMG, but how you can go and compare things like Lerks to JPs or HA/HMG to a Fade is so asinine, I can't stand it. You have no Idea of the way you make your self look, I see a BAN comming your way really soon, if you don't chill out and stop being such a ****.
Try getting your skills up, stop your f-in crying on these forums when something doesn't go your way and stop acting so high and mighty, no one gives a crap about what you have to say anymore. I know I have had enough of your stupidness and I am telling you right now to STOP! You have a real Spam problem too, Start using the F-in search for once, or I would really love for the admins to start locking all your topics that have been done to death!
GROW UP and STOP you damn crying! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
I just got out of a game where I took out a small pack of 4 marines as a fade before they could even react properly...
Fades are like a big, fat skulk with slightly better confusion mobility due to their blink
If you can get a fade in early-mid game before the shotties are being dished out like crazy, you can really tear up half a squad with a quick ambush
Fades are no heavy fighters. About 250 HP and 100 armour goes down FAST and since they are far bigger targets than the skulks, you need to do extreme hit and runs or simply rely on redemption to ge you out of the jam...or int eh case of sens, hit them before they even know you were there watching them...
In the hands of skilled players, I think fades probably do justify their cost. But how do you manage to switch between swipe and blink every second without a mousewheel?
SinSpawnHarbinger of SufferingJoin Date: 2002-11-12Member: 8359Members
Do it manually like every other sap <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I use ESDF instead of WASD for movement and have last weapon bound to W.
It's quicker and easier then going for the numbers. Just remember to bring up blink and swipe before you attack. Blinking in and metabolizing is embarassing. Not to mention bad for your health.
Comments
what?
1) Much better running and jumping of at least 6 feet (Over marines). I also suggested the ability to jump off of walls that would propell you 8 feet or so backwards, so you could pull a Matrix on marines. Fades need to be lithe assassins, not slow pieces of crap. This is very easy to do, and hell, I've even coded it in Tribes2.
2) Naturally quieter.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->BTW Monkeybonk seems to be the person who alwase looks at the bad side of stuff <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Pray tell me, what is GOOD about the 2.0 fade? Blink? Too bad blink is neither instant, precise, or stamina-friendly anymore.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->They're so loud that they need silence to not be noticed.
They're so slow that they need celerity to be decent at melee.
They use up so much energy that you need adrenaline.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Exactly, no other lifeform suffers so much from the lack of a movement chamber. Period.
And I'm reading through some of these posts. "I've seen a fade blink into the middle of a base, kill 2 marines, and blink out." "I've seen a fade blink out in the middle of a turret farm, kill 4 marines, and blink into a vent." Hey Stoneburg, is your **** meter going nuts on other posts too? I don't care how good you are with blink, a fade can not perform half as well as people here pretend it can. First of all, it does not kill marines quickly at ALL. It takes 2, sometimes 3 or 4 swipes to kill marines. So if you're killing 4 marines in one go, those are certainly some dangerous AFK or near-dead marines. Furthermore, the swipe range is rediculously short. Just hop around and you can seriously hurt the fade before he can kill you. Secondly, it cannot absorb damage at all. One LMG clip will practically put him down. So 2 marines with motion tracking can easilly blow away a fade. And blink? You used to be able to literally blink across a base and attack a marine. Now you have to slowly sort of 'hovar' over the turrets and whatnot, getting shot at the whole way. Unless you want to show me a demo of you blinking into a base and killing these 4 marines...
what? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
What are you smoking? Can I have some? I'd LOVE to think my fade was worth 50 resources...
i find a fade with adren. regen. and scent of fear .. is rather deadly
i've taken down small turret farms with that combination on my own..
and if i ever have to get anywhere in a hurry.. blink all the way
Yeah, blink is too slow man, wth is with that...
I found one guy today.. jeez, "Flopp Incarnate." This guy would blink into marine spawn, and kill THREE marines each time. I have some screenshots, and he just kept doing it! Once he got four, but that was at the very end. It was nuts.
I think the only real adjusting the Fade may need is cost, and even then I'm not sure.
Anyone criticizing fades needs to see good clanners in action. Here are example demos:
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=42023' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=1&t=42023</a>
the hltv demo thread, look for exigent vs HAM demos. This is just an example; this is not the be all end all fade pwnage o em gee but it will show you what people are capable of, if you are unable to find them, live or demoed, yourself.
Are you insane? Have you ever used Blink? Try it sometime, it allows you to do this exact same thing except with less limitations.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->2) Naturally quieter.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Why? If you want that use Silence, same as every other alien species.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Pray tell me, what is GOOD about the 2.0 fade? Blink? Too bad blink is neither instant, precise, or stamina-friendly anymore.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I really wish you would read the counter-arguments instead of just trolling all the points you're trying to make. Many people have already said exactly what is good about the 2.0 fade.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Hey Stoneburg, is your **** meter going nuts on other posts too? I don't care how good you are with blink, a fade can not perform half as well as people here pretend it can.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Well I'm sorry but you're wrong, we're talking from experience. With proper usage of the Blink and Swipe combo I've racked up the kills and taken out groups of 2-3 marines out of the base in one go. Blink is very fast, extremely cheap(if you know how to use it) and the only way to really make use of the Fade's abilities. Blink towards a marine, swipe him once as you hit the ground, finish him off immediately afterwards(most Marines can't react fast enough to get away, and if they do you blink back earlier), and blink away to metabolize. Do it a couple times and the whole expansion group is gone.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Furthermore, the swipe range is rediculously short. Just hop around and you can seriously hurt the fade before he can kill you.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Except that killing a marine from first swipe to last takes only a second or two. Most marines don't have time to start jumping around and dodging you if you blink right up to their face and start swiping. If they do you just have to learn to aim melee attacks, it's not nearly as hard as you make it out to be.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Secondly, it cannot absorb damage at all. One LMG clip will practically put him down. So 2 marines with motion tracking can easilly blow away a fade.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Hit and run. Killing a single marine takes 2-3 seconds from when you blink in, and then you blink right back out the door and metabolize all your HP back before doing it again. Blinking is extremely fast and marines won't be able to hit you at all accurately while you're in midair.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Now you have to slowly sort of 'hovar' over the turrets and whatnot, getting shot at the whole way.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
A fade can blink across like 10 turrets and maybe lose a quarter of his health before getting out the other side of the room. And if you're trying to kill a marine right in the middle of these turrets then don't expect to make it back out without a scratch; that isn't what Fades are for.
No offense but you are speaking out of ignorance of the actual facts of the matter, which you seem to be doing an awful lot of lately. Just because you never play Fades and thus never bothered to learn how to use them doesn't mean they're gimped. I've told you exactly how to make use of them and what they're good for, if you want to know more then either practice with them yourself or spectate some good Fades and learn. Unless you've been playing with a whole lot of newbies then I know you can't tell me you've never seen a Fade repeatedly kill multiple marines in one go and make it back out alive.
Actually, even though I'm not a very good Fade, I have been owned by some players enough not to argue that point. I know a couple of people who usually just blink up and kill me before I can say "Fades suck". When it comes to killing LA marines the only limit on Fades is how good they are. I still think they are over-priced and won't use them myself very often, but there is no denying that some people are extremely good at them. I would consider them a high-skill evolution.
Think of it as the 1.04 shotgun. In most peoples hands it was less effective then the LMG but in the hands of people who knew how to use them they were as good as HMGs if not better.
First time I've ever heard this.
I tested this on an LAN and it was only 1 hit.Period.
BTW Even if Acid Rocket did 50 damage + blast,you get it at hive 3,not as easy as it sounds,plus many peple expect very high-damaging weaponry at hive 3 (ie Xenocide and Charge)
If I had to do something about the Fade,it's making them 90% invisible while blinking,right now it isn't the blink it used to be.
Fades are just as good as they were before, the only problem i can see is if you dont know when it's time to bail out of certain areas.
Fades are FANTASTIC outpost destroyers.. i've wiped out so many rine outposts with my regen/adren fade it's unreal... They can warp into tight spots and chew them up from there.
Another thing is people dont seem to understand how to lessen turret damage by taking cover. Warping into a base, standing up in the middle of them all and hitting the turret factory is a quick way to make Fade soup. Observe the turret set out and decide on the best angle of attack. Often this may involved taking out a single turret so you can simply get at the turret factory with jsut one or two turrets trying to hit you. Often if you crouch down you can get right next to the TF and just smash away for 20 secs and it's dead.. your regen keeping your health up.
Electrified TF? change your strategy... wipe out the turrets, attack one so that it lies between you and as many other turrets as possible, this reduces the damage severely. Just remember to keep your ears and eyes open for any incoming marines.. if they start to fire warp off and regen coming back in a minute or so to finish the job if possible.
Man, i could write fairly basic sense strats for fades all night. I'm not claiming to be an expert, but do not say something like fades suck or that they are just like skulks but more expensive. In the right hands (which will take a bit of practice and some common sense) you will be a valuable asset to the alien side.. often worth the 50 res required.. just warp out of trouble and make sure you don't die without doing some damage.
But I agree that the Fade needs, or rather benefits greatly from a Motion Chamber. Silenced Fades are horrible, sinister creatures. The first thing you hear is the *smack* of their claws. On the other hand, SoF is great for knowing what's in store for you, and carapce lets you live that extra bit longer. The Fade is heavily chamber dependent. In the end, you can compare the Fade to politics: The art of the possible. Working with what you have is your greatest skill as a Fade.
Edit: ZdrozZ, don't tell me you're knifing Fades. If they go down to THAT, then they ARE n00bs.
I can't read your stuff anymore, you have the least understanding of balance of anyone I have ever seen! Smarthbomb had better Ideas than you!
Not only that but you have the clasic CS attitude which has no place in NS
You can't use a fade, casue you suck at it, so your solution would be to make the Fade nothing more than a Spam unit. I agree that the Swipe is a bit too weak and should be 85 and not 80 DMG, but how you can go and compare things like Lerks to JPs or HA/HMG to a Fade is so asinine, I can't stand it.
You have no Idea of the way you make your self look, I see a BAN comming your way really soon, if you don't chill out and stop being such a ****.
Try getting your skills up, stop your f-in crying on these forums when something doesn't go your way and stop acting so high and mighty, no one gives a crap about what you have to say anymore. I know I have had enough of your stupidness and I am telling you right now to STOP! You have a real Spam problem too, Start using the F-in search for once, or I would really love for the admins to start locking all your topics that have been done to death!
GROW UP and STOP you damn crying! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
Fades are like a big, fat skulk with slightly better confusion mobility due to their blink
If you can get a fade in early-mid game before the shotties are being dished out like crazy, you can really tear up half a squad with a quick ambush
Fades are no heavy fighters. About 250 HP and 100 armour goes down FAST and since they are far bigger targets than the skulks, you need to do extreme hit and runs or simply rely on redemption to ge you out of the jam...or int eh case of sens, hit them before they even know you were there watching them...
It's quicker and easier then going for the numbers. Just remember to bring up blink and swipe before you attack. Blinking in and metabolizing is embarassing. Not to mention bad for your health.
Some of you on both sides of the fences are close to a tempsuspension or worse. Watch it.