Nancy Remake Team.

1246759

Comments

  • CronosCronos Join Date: 2002-10-18 Member: 1542Members
    You make a valid point Parasite.

    How about, once the project is done, we make an easter egg in the ready room?

    When in the secret room, something like

    ns_nancy
    Created By Devildog
    Lost in HD Crash
    Faithfully rebuilt By:
    {Insert names of mappers here}
    Thank you for playing Devildogs map

    Or something like that. There would be people that inevitably mistake who made what but that would clear itself up with time.
  • Cr3a7oRCr3a7oR Join Date: 2003-08-12 Member: 19614Members
    Looks good, now stop bitching about who started it or what ever, cause no one gives a ****. Just get off the forums and keep on making the damn map!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    My I suggest that you consider changing the layout of the map slightly, such as making the marine spawn more accessable to the aliens and to add a second entrance to the middle hive (been so long i've forgotten the name of it <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> ) I feel that the entrances into the other hives are fine.
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    edited August 2003
    You mean Subspace?
    Bleh.. I really begin to hate this.. I actually have this in a txt file to yell at you guys.. Here goes
    "****.. you guys, stop trying to pull this "Subspace only had one marine entrance" thing. Subspace had a vent by mother that you could weld open and get in to the hive. If you do it properly, you could easily set up base in there without the aliens noticing, as they never took time to cover the vent, because Marines NEVER used the vent. Only once did I see someone weld into that hive and that was when I was comming and I had to yell at the guy for a couple minutes before he actually would.
    Subspace had 1 Marine only entrace (weldable) 1 Alien only entrance (vent in celing) and 1 entrace for both. It was perfect."
    Yes, the 2nd marine entrace was a vent. So what? Aliens couldn't access the vent untill you decided to open it. Even then you can still fortify both sides of the vent and only small aliens can get through. As for onos, yes, they only have 1 entrance, but everything else has 2 (people can go gorge in the vent, The new blink allows for fades to easily get up to vents)
  • CronosCronos Join Date: 2002-10-18 Member: 1542Members
    Look at the hives in veil. All hives have two main entrances. In caged, two main entrances. In nothing, two main entrances. Only nancy had a singular main entrance with a secondary entrance (Usually a vent).

    It didnt make the map flawed in any respect, it simply made subspace very suscesptible to GL spam infinitely prolonging a game.
  • DoombringerDoombringer Join Date: 2002-11-15 Member: 8679Members, Constellation
    I wouldn't put the credits to Devildog in a secret room, put it right in the ready room. Make it prominent, maybe on a large monitor behind the bar.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    <!--QuoteBegin--Doombringer+Aug 22 2003, 09:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Doombringer @ Aug 22 2003, 09:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I wouldn't put the credits to Devildog in a secret room, put it right in the ready room. Make it prominent, maybe on a large monitor behind the bar. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah, thats more like it!
  • SoundFXSoundFX Join Date: 2003-08-21 Member: 20048Members
    i always enjoyed playing nancy but as every1 probably learned that all you need was some slick teamwork on the alien team in mess and aux...gen? (right outside noname) and marines are locked down in there base...so much for expansion and conquering huh?

    besides that slight problem the map was perfectly fine cept maybe the vent in engine where a jp'er can get to the hive from the safety...i say the softly... of the vent
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    Yes, but if the aliens took messhall, all you had to do was put a tf in the node outside of marine start, make it advanced, then put sieges in the hallway outside of messhall and siege in. Then once you get into messhall set up another siege to hit auxillery generator. Too many people don't realize sieges work for other things <i>besides</i> killing hives.
  • SoundFXSoundFX Join Date: 2003-08-21 Member: 20048Members
    yea...that takes res...and with the 2 res nodes marines can get and keep on that portion of the map isnt very much, and by time they get enough res to get mess hall up its all over <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
  • boobs!boobs! Old-School Competitor Join Date: 2002-11-13 Member: 8504Members
    looks great Lazer, much better than the other "remake" done by ozb orwhatever his name is, and i say the lighting looks superb so far. give us more screenies!
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    if you stood outside messhall and looked in noname hive direction there was a door. from the other side there was a massive wall. a room that is about 16 units deep? will the new nancy als feature such fancy architecture <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    Heh, well my first goal is to remake it as exact as possible. Then I'm gonna see if DevilDog wants to do anything with it. If not I'm gonna talk to some devs about it and see if they care at all. If they show interest in getting it back and updated, I'll do the updates if needed. I'm starting to learn the "nancy style" and I like it.
  • KalopsiaKalopsia Join Date: 2003-05-15 Member: 16331Members, Reinforced - Shadow
    gj lazer it's looking good.
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    Wow, looking great Lazer <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Excellent work and I hope you can find the support to see this through to the end.

    Re: DD and nancy, look everyone and his dog seems to have tried to contact the guy with no response. This would seem to indicate that he doesn't give 2 hoots about what happens to his original creation. That said, the suggestion for the message in the ready room strikes me as perfect. That way, even if DD reemerges 2 years later in a wrathful state of vengance we can point to the sign and say "It's still your map". Until he says anything though I wouldn't worry about permissions etc unless someone finds some text in the original nancy files saying "This is property of DD copyright 2001 anyone who uses this map shall be impaled upon the gates of Rome" <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    Lazer, I would love to help, but the thing is, I have never played ns_nancy.. So... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    omg u never played nancY?
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Then how would you like to help?
    :S
  • nthingnthing Join Date: 2002-11-01 Member: 3091Members
    <!--QuoteBegin--JezPuh+Aug 25 2003, 01:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JezPuh @ Aug 25 2003, 01:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Then how would you like to help?
    :S <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    He might be a really good mapper. It's simple enough to download nancy and fly around it in spectator mode.
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    edited August 2003
    <!--QuoteBegin--ozbirdboy+Aug 25 2003, 01:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ozbirdboy @ Aug 25 2003, 01:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> gj lazer it's looking good. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Thanks, and I can say the same about your subspace.

    Oh, and Kabelen. Are you a good mapper? If you are I have no problem with you joining up, it's just a little odd that you've never played nancy.
  • nthingnthing Join Date: 2002-11-01 Member: 3091Members
    More screenies! <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->

    lol
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    I'm almost done with cargo... so I'll have more screenshots soon. Also, I've developed a new method to how I'm doing this remake. I'm using a decompiled nancy file and copying and pasting over pieces of the map. Then I have to retexture everything (it's all aaatrigger), and then reshape just about every brush to make more sense. So the structure is just about perfect, and the texturing is probably better than the original. DevilDog left <b>a lot</b> unaligned, or aligned weird.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    So, whats done yet?

    So far I've seen mess hall, outside mess.
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    <!--QuoteBegin--Lazer+Aug 25 2003, 10:53 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lazer @ Aug 25 2003, 10:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--ozbirdboy+Aug 25 2003, 01:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ozbirdboy @ Aug 25 2003, 01:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> gj lazer it's looking good. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Thanks, and I can say the same about your subspace.

    Oh, and Kabelen. Are you a good mapper? If you are I have no problem with you joining up, it's just a little odd that you've never played nancy.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    At least I think I'm a good mapper.. I'm working on <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=44665' target='_blank'>ns_shiva</a> atm. but it has a lot of work that needs to be done.. How could I help if I didn't know nancy even?
    I don't think it weird I never played it.. Started to play NS just 2 weeks before 2.0.
    But anyways, if I can help with some entity work maybe, I would love that.. Maybe some lightning too.. I love to do lightning. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    Let me know if I can do anything, just mail me <u><a href='http://mailto:kabelen@mapping.no' target='_blank'>here</a></u>

    And I forgot, I am on the Norwegian <u><a href='http://www.mapping.no' target='_blank'>Mapping.no</a></u> team..

    - Kabelen
    - Mapping.no
  • 5EuroSchein5EuroSchein Join Date: 2003-03-31 Member: 15077Members
    edited August 2003
    how did you decompile ns_nancy.
    i tried it too but it didn't work.
    pls send me that decompiled .map file or .rmf.
    i know that these files are almost a peace of ****.
    but pls send it to me.

    Mail: R_D_M@web.de
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    This is not a decompile. The map is being remade from scratch.
  • 5EuroSchein5EuroSchein Join Date: 2003-03-31 Member: 15077Members
    <!--QuoteBegin--Lazer+Aug 25 2003, 02:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lazer @ Aug 25 2003, 02:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->.... Also, I've developed a new method to how I'm doing this remake. I'm using a decompiled nancy file ....<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    as you see he is using a decompiled version.
    and it would be great if i can get this decompield file.
  • minskminsk Join Date: 2003-01-09 Member: 12077Members
    As the guy responsible for the decompile in question...

    I am sending am e-mail to DD just to get confirmation that he doesn't mind a partial decompile, entites and textures being pulled out of the map and boxed up for download. Assuming there's no problems I will get it posted as soon as I hear back (and actually write the code to get the textures out, minor details)

    Chris
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    Ya, minsk gave me the decmpile file. Now I'm working with two files. The decompile to rip butchered up brushes and the new file to paste them and fix them up to rebuild the map. So far the first room I've used this method on is cargo. Messhall was built from scrath just by looking at screenshots I took of the original nancy. It was a slower method though. As of now, the sections I have complete (although not final) are:

    -messhall
    -some of the hallway outside of messhall
    -the area outside of messhall (other side of glass)
    -steps leading up to cargo/mother interface
    -cargo

    Oh and here's a screenshot of cargo to show how well this method works:
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    And Kabelen, contact me through pm, I'll tell you what to do if you want to help.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    yup, thats cargo the way i remember it, keep up the good work! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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