Ns 2.1? Omg!
th0r0n
Born again n00b Join Date: 2003-06-12 Member: 17313Members
<div class="IPBDescription">Read the frontpage guys.</div> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->NS 2.1 is on its way! The contents of the patch include the following:
- VALVe Anti-cheat support (VAC)
- Many balance improvements (slightly reduced the power of aliens at hive 2, lessened some marine costs, fixes for long end-games, etc.)
- 1-2 new maps from the community
- 3rd-person marine reload animations (hoping this will be ready in time)
- Fixes for dedicated server and mp_consistency
- Visible player score and new scoring system (not confirmed, and still working out the details)
- New spectator UI (simple, automatic and shows much more information)
- Cloaking upgrade enhancements (fades smoothly, players can walk slowly with it)
- Translations for German, Spanish and Turkish (write Nemesis Zero at nemes1szer0@gmx.de with questions or comments)
- Many bug fixes (occasional stuck issues, sinking structures, rules for voice comm, improved wall-walking near railings and water, etc)
- Fixing all known exploits
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Sweeeeeeeeeeeeeeeeeeeeeeeeeeeeeeet
How long's that been up for?
- VALVe Anti-cheat support (VAC)
- Many balance improvements (slightly reduced the power of aliens at hive 2, lessened some marine costs, fixes for long end-games, etc.)
- 1-2 new maps from the community
- 3rd-person marine reload animations (hoping this will be ready in time)
- Fixes for dedicated server and mp_consistency
- Visible player score and new scoring system (not confirmed, and still working out the details)
- New spectator UI (simple, automatic and shows much more information)
- Cloaking upgrade enhancements (fades smoothly, players can walk slowly with it)
- Translations for German, Spanish and Turkish (write Nemesis Zero at nemes1szer0@gmx.de with questions or comments)
- Many bug fixes (occasional stuck issues, sinking structures, rules for voice comm, improved wall-walking near railings and water, etc)
- Fixing all known exploits
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Sweeeeeeeeeeeeeeeeeeeeeeeeeeeeeeet
How long's that been up for?
Comments
!!!
Yeah, as if the fade wasn't useless enough vs. midgame marines...
P.S. PJofsky 20 kills is nothing <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> try 53-1 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
!!!
Yeah, as if the fade wasn't useless enough vs. midgame marines... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
For the love of god, the Fade is a hit and run unit. I have a demo of me on the landing pad out on ns_hera just blinking in, swiping, running back, blinking in...
How do you convert those demo files to an avi or something? I got like 20 kills off of that, you guys need to learn it's not a tank, it's hit and run.
Also the only other change I wanna see is loosing 'mones. (I like my blur idea, but SOMETHING that's not SoF.)
However I think that this new 2.1 is gunna kick some major @$$!!
IMO: Many people prefer CD over VAC, and I see some global bans being handed out for people who use CD to connect to a VAC server.
- Many balance improvements (slightly reduced the power of aliens at hive 2, lessened some marine costs, fixes for long end-games, etc.)
Reduced power at hive 2? Can't see how that's done tbh, are some weapon slots being switched?
- 1-2 new maps from the community
Great, the more maps the better.
- 3rd-person marine reload animations (hoping this will be ready in time)
This is awesome, might mean people start giving the HMG/GL reloaders some backup.
- Fixes for dedicated server and mp_consistency
Yes.
- Visible player score and new scoring system (not confirmed, and still working out the details)
It'll be interesting to see how this works out, although a variable to blank them out would be appreciated
- New spectator UI (simple, automatic and shows much more information)
NS 2.0 is great to spectate, can't wait to see this.
- Cloaking upgrade enhancements (fades smoothly, players can walk slowly with it)
Wahey! Although it's too similar to the effect a sensory chamber has already.
- Translations for German, Spanish and Turkish (write Nemesis Zero at nemes1szer0@gmx.de with questions or comments)
Good good <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
- Many bug fixes (occasional stuck issues, sinking structures, rules for voice comm, improved wall-walking near railings and water, etc)
Rules for voice comm? IE: People not being able to talk over each other? Nothing that causes more of a headache than 3 people talking at once (I use loopback because I have a dodgy mic that constantly needs adjustment)
- Fixing all known exploits
Awesome.
You've done a great job guys, can't wait to see the results.
Yea i'd like to see a paralyse attack on fades so its a stun > blink > kill thing. Kinda like stomp but maybe shorter lasting?
Never played with it before, and frankly, I would probably notice zero difference between a VAC server and a CD server.
- Many balance improvements (slightly reduced the power of aliens at hive 2, lessened some marine costs, fixes for long end-games, etc.)
Some of the marine stuff was just way too damn expensive, and long end-game fixes = win. Hmmm...reduced hive 2 power....errr....whatever.
- 1-2 new maps from the community
Finally, some new maps I might like other than origin and veil.
- 3rd-person marine reload animations (hoping this will be ready in time)
Yay, now I can see my teammates reload and cover them as they do....will also allow for coordinated hive assaults with 2 LMGers.....they alternate between reloads for a constant spray of ammunition, or you can cover a HMGer or a GLer......plus it'd look much more sexy than it looks now. Also allows for enterprising skulkies to kill reloading peoples.
- Fixes for dedicated server and mp_consistency
Fixes r teh win.
- Visible player score and new scoring system (not confirmed, and still working out the details)
Visible player score......icky....but new score system might make me wanna have a score....because it'll mean something other than kills.
- New spectator UI (simple, automatic and shows much more information)
Spectating is sometimes more fun than playing.....especially when you suspect a cheater.
- Cloaking upgrade enhancements (fades smoothly, players can walk slowly with it)
Cloaking upgrade more useful now! Yay!
- Translations for German, Spanish and Turkish (write Nemesis Zero at nemes1szer0@gmx.de with questions or comments)
Multilingual things are always good.
- Many bug fixes (occasional stuck issues, sinking structures, rules for voice comm, improved wall-walking near railings and water, etc)
Fixes r teh win. Rules for voice comm? Good. Sick of listening to 5 people talking at once.
- Fixing all known exploits
More winnage!
!!!
Yeah, as if the fade wasn't useless enough vs. midgame marines... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
For the love of god, the Fade is a hit and run unit. I have a demo of me on the landing pad out on ns_hera just blinking in, swiping, running back, blinking in...
How do you convert those demo files to an avi or something? I got like 20 kills off of that, you guys need to learn it's not a tank, it's hit and run. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I'll gladly take any fade on with a level 2 shotgun and 4 bullets. Fade blows vs. anything except early game.
!!!
Yeah, as if the fade wasn't useless enough vs. midgame marines... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
For the love of god, the Fade is a hit and run unit. I have a demo of me on the landing pad out on ns_hera just blinking in, swiping, running back, blinking in...
How do you convert those demo files to an avi or something? I got like 20 kills off of that, you guys need to learn it's not a tank, it's hit and run. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I'll gladly take any fade on with a level 2 shotgun and 4 bullets. Fade blows vs. anything except early game. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Somebody isn't using thier fade right......if ya don't like it....don't use it.
!!!
Yeah, as if the fade wasn't useless enough vs. midgame marines... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
For the love of god, the Fade is a hit and run unit. I have a demo of me on the landing pad out on ns_hera just blinking in, swiping, running back, blinking in...
How do you convert those demo files to an avi or something? I got like 20 kills off of that, you guys need to learn it's not a tank, it's hit and run. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I'll gladly take any fade on with a level 2 shotgun and 4 bullets. Fade blows vs. anything except early game. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Somebody isn't using thier fade right......if ya don't like it....don't use it. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Good god there was a massive thread about this: Metabolize is probably the stupidest ability they could've given a "Hit and run" unit, considering meta means that you need to be STANDING AROUND and WALKING. Making the hive 2 abilities even WORSE means that if the fade doesn't get shafted even MORE, then every OTHER alien is going to suck. What, remove bilebomb? Nerf devour so you can only eat light marines? How can you make it worse?
VAC is a great addition. 1.x hacks still work for 2.x
It only has issues with HLamp users, but if you are listening to music while playing NS you are a waste of space on the team anyway
I should NOT have to pay <b>50</b> resources for something that has NO UNIQUE ABILITY AT ALL. Blink? I can fly, leap, etc. Both get me around as quickly as blink, and they also use a LOT less stamina. Melee attacks? Oh darn, too bad the stupid thing does hardly much more damage then a FREE skulk (Plus it drains more stamina. Makes sense eh?) with HALF the range. Metabolize? Nutter, it's only 5x faster to go back to a hive, heal, and come back. Acid rocket? The ONLY decent ranged attack comes at hive three, and the only decent marine close-range attack.. is instantly available for only 10 resources. And the AR does a whopping 50 damage! Man I could probably take out a turret with that!
Why don't they remove every weapon from the skulk except parasite. I can get parasite kills. And when you complain, I'll just say "You don't use it right." Maybe make it cost 800 resources, since most of you cleverly leave that part of the equation out.
It's not a matter of being used right, it's a matter of the fact that the unit is a rip off, pointless compared to other classes, and has quite possibly the cheapest, deadliest counter (1 shot level 3 shotgun kill baby!)
Furthermore, I want to know how many level 3 HA marines you've taken down with a fade (That are in a group), or how many groups of LA marines that know how to shoot you've taken out? Well, considering 3 marines only have to put about 10-11 bullets each in you to kill you... and that's at 0 level weapons!
Fades do NOT have a useful hive 2 ability. They can NOT fight against level 1.5 marines like they SHOULD (For their cost) and for the time frame they usually show up in. Notice most people would rather save for onos? I think I usually see a 1 to 4 fade to onos ratio on servers. Simply because fades suck. Blink in, swipe feebly twice and most likely miss because the marine can run faster then you, and then try to blink out and get gunned down.
And man, it's SO effective to spend 50 resources on a unit capable of ONLY taking out A FREE MARINE every 20 seconds... man, that's like removing charge and gore from the onos.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
IMO: Many people prefer CD over VAC, and I see some global bans being handed out for people who use CD to connect to a VAC server.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Maybe they are using an older version of CD? Newer versions are susposed to be able to autodetect a VAC server and disconnect before banning.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->VAC is a great addition. 1.x hacks still work for 2.x<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
You didn't mention whether they still worked on CD servers.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the balancing thing is mostly umbra getting nerfed. Most people dont even know its imbalanced simply because its under utilized, but right now lerks can make or break a game.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I'd be fine with this, but in return umbra should become a true bulletshield. So basically 1 out of 2 bullets that go through a could disapear, the units don't actually have to be in the cloud, just behind it.
<!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
If they nerf Aliens.... *Sigh*
Just boost the Marine economic system.
*Louder sigh*
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Count me in for that.
Seriously Monkeybonk, stop complaining about the Fade. Many people say oni need defense upgrades to survive. Well Fades need movement upgrades. With adren, silence or celerity you're playing with a whole new alien. Besides, no-one is forcing you to play as a Fade. Stay a skulk if you want, or save for an onos, or gorge and put a hive up etc. I've seen Fades used properly and they decimate entire teams. Sure it might only take a few bullets to down one, but you gotta be able to hit the thing first. With good Fades, you're dead before you can draw a bead on them.
Adapt, or shut up. Fades rock the casbah.
Funny thing is, I hated playing a Fade. Died too easy and was always out of energy, and for this reason I used to agree with Monkey. But after reading a few of those posts and some thought, I made one up, slapped Scent of Fear, Adren, and Redemption on him and followed an Ohni to the final Marine base on Hera.
I'd blink in, throw some rockets, run out, Meta, then rinse and repeat. After about 3 rounds, I blinked out to the landing strip while an Ohnos had the Marine's occupied and took out the last res node. Scent of Fear was giving me blips all over the catwalk wonderfully clustered together. I threw some Acid Rockets at the bottom of the catwalk to see what would happen (all while still standing halfway down the landing strip, thus out of the field of fire). I was rewarded with a string of 5 or 6 kills with a few more before the skulks took the opportunity to get up there and chew on the IP's. I blinked up after them and joined in. At that point, the game did the inevitable fade to black.
(which brings me to a personal beef, that damn landing strip in Hera is a magnet for all sorts of Alien cheese really needs to be fixed)
My conclusion is that with the right upgrades, there's nothing wrong with a Fade. I personally wouldn't run one without 3 hives as I depend heavily on acid rocket tho. Monkey is entitled to his opinion, just as we are entitled not to agree with it.
!!!
Yeah, as if the fade wasn't useless enough vs. midgame marines...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
The Fade is not a two hive alien, it is an any-hive alien, so your statement is not relevant.
I should NOT have to pay <b>50</b> resources for something that has NO UNIQUE ABILITY AT ALL. Blink? I can fly, leap, etc. Both get me around as quickly as blink, and they also use a LOT less stamina. Melee attacks? Oh darn, too bad the stupid thing does hardly much more damage then a FREE skulk (Plus it drains more stamina. Makes sense eh?) with HALF the range. Metabolize? Nutter, it's only 5x faster to go back to a hive, heal, and come back. Acid rocket? The ONLY decent ranged attack comes at hive three, and the only decent marine close-range attack.. is instantly available for only 10 resources. And the AR does a whopping 50 damage! Man I could probably take out a turret with that!
Why don't they remove every weapon from the skulk except parasite. I can get parasite kills. And when you complain, I'll just say "You don't use it right." Maybe make it cost 800 resources, since most of you cleverly leave that part of the equation out.
It's not a matter of being used right, it's a matter of the fact that the unit is a rip off, pointless compared to other classes, and has quite possibly the cheapest, deadliest counter (1 shot level 3 shotgun kill baby!)
Furthermore, I want to know how many level 3 HA marines you've taken down with a fade (That are in a group), or how many groups of LA marines that know how to shoot you've taken out? Well, considering 3 marines only have to put about 10-11 bullets each in you to kill you... and that's at 0 level weapons!
Fades do NOT have a useful hive 2 ability. They can NOT fight against level 1.5 marines like they SHOULD (For their cost) and for the time frame they usually show up in. Notice most people would rather save for onos? I think I usually see a 1 to 4 fade to onos ratio on servers. Simply because fades suck. Blink in, swipe feebly twice and most likely miss because the marine can run faster then you, and then try to blink out and get gunned down.
And man, it's SO effective to spend 50 resources on a unit capable of ONLY taking out A FREE MARINE every 20 seconds... man, that's like removing charge and gore from the onos. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Holy. Calm down. Even if you disagree with him, you have to respect his views.
Fades in the right hands CAN be devestating to a marine team, trust me, I've seen it before. On the other hand, I managed to kill two fades by myself today mainly because they sucked. With some practice, fades are very powerful. They're the only species able to run into a base, slice and dice a few marines and run out to heal. Although they are quite ineffective against HA, they are definitely very useful during midgame when marines are probably trying to move on to either a second hive or more resource nozzles.
ed: what I wanna know is if all dynamic lights can be disabled now...
Re: Fade. I'm hoping that meta will be replaced/altered sometime in the near future. Sure, you can do some damage with one, but its playstyle is too similar to the skulk's for my liking. And what's with the people saying that the fade is the "hit and run class"? Skulks, lerks and bilebombing gorges are all "hit and run".
As for the patch (which is the actual topic, before we forget) - I'm looking forward to it. I only really play on b servers at the moment, it would be nice to have a wider selection. (:
Re: Fade. I'm hoping that meta will be replaced/altered sometime in the near future. Sure, you can do some damage with one, but its playstyle is too similar to the skulk's for my liking. And what's with the people saying that the fade is the "hit and run class"? Skulks, lerks and bilebombing gorges are all "hit and run".
As for the patch (which is the actual topic, before we forget) - I'm looking forward to it. I only really play on b servers at the moment, it would be nice to have a wider selection. (: <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Bingo Snidley. If I wanted to run in, harass a couple marines, and 'get out' I'd just run in as a skulk with celerity. It costs me next to nothing, I don't ever need to worry about health, so instead of playing conservatively I can just go all-out on them, and throw my life away. And I'll probably get equal to, if not more kills then a fade could.
ed: what I wanna know is if all dynamic lights can be disabled now... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Yes, I know fades can be very strong when the right player uses them. However, that's true for any unit. Even skulks can be pretty dangerous when used by a skilled player. The problem is the price.
Comparision skulk/fade:
Weapon: about the same in strength, but it seems harder to hit things with the fade, some claim it has a smaller range than skulk bite.
The fade is slower than the skulk, but can move very quickly with blink. Unless you have adrenaline or the terrain allows jump-blinking (which allows a fairly high speed with lower energy use than continuous blink) the skulk is faster. Both can move in vents, the skulk is easier to use in vents.
The fade is a bigger target, but has more armor. still goes down fairly quickly if you get him in your sights.
The skulk has parasite. The fade doesn't have it.
Extra hive: the fade can heal itself. The skulk gets a fast movement capability similar to that of the fade.
Extra hive: the skulk gets a very strong area effect weapon that kills the user (no big loss, considering their cost). By first pressing xenocide and then leaping, this can be considered a medium-range weapon (longer range than bilebomb). If the skulk gets killed before the explosion, there is no effect.
The fade gets a very long range but relatively weak area effect weapon. It allows the user to survive its use (using a suicide ability on a 50 res alien wouldn't make sense unless it cleared a whole room).
Now, the fade isn't a bad unit at all. It does have advantages over the skulk. Given the choice, I'd rather be a fade. the problem is the cost. The fade is good, but not good enough to spend 50 res on it. especially when you can get a lerk, which is pretty dangerous, for 30.
!!!
Yeah, as if the fade wasn't useless enough vs. midgame marines... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
For the love of god, the Fade is a hit and run unit. I have a demo of me on the landing pad out on ns_hera just blinking in, swiping, running back, blinking in...
How do you convert those demo files to an avi or something? I got like 20 kills off of that, you guys need to learn it's not a tank, it's hit and run. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I am a godly fade. Ask the marines on Lunixmonster <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Do you even know what 'Trolling' means or did you just hear it somewhere and guess as to what it means 'to troll'? Because you're exhibiting a fine example of it.
Trolling: Making posts for the purpose of garnering FLAMES. Which I think should be a suspendable offense. As for YOU Stoneburg, you dont' agree, so therefore it's not a constructive post? Would you rather I said "OMG TEH F4ED = TEH SUXX0R!!!1!!!1!!one"?