Ns 2.1? Omg!

135

Comments

  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    <!--QuoteBegin--Tyrain+Aug 24 2003, 02:06 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tyrain @ Aug 24 2003, 02:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Man atleast change the blink anim so he's invisible... I'm not talking about big stuff just minor ones. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I couldnt agree more, the whole story of the fade is that it suddenly appears out of nowhere, now its name should be changed to Fast, as there is no fading anymore.
  • fat_alfat_al Join Date: 2003-01-03 Member: 11759Members
    edited August 2003
    <b>- 3rd-person marine reload animations (hoping this will be ready in time)</b>

    I think this means everyone who just released a Marine player model for 2.0, will have to re-make it for 2.1 due to the new animations.
  • elchinesetouristelchinesetourist Join Date: 2003-06-29 Member: 17775Members
    edited August 2003
    <!--QuoteBegin--Macguyvok+Aug 22 2003, 11:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Macguyvok @ Aug 22 2003, 11:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Personally I like all these changes. As far as rade goes, it just needs a real ability instead of meta... but that's not for me to decide. And ne ways, I've see some skiled uber Fades showing up.. hehe... They CAN pwn j00.

    Also the only other change I wanna see is loosing 'mones. (I like my blur idea, but SOMETHING that's not SoF.)


    However I think that this new 2.1 is gunna kick some major @$$!! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    meta's not bad. try adren REDEMP*, basically celerity regen but uses energy and is better <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    *EDIT: fixed :/
  • elchinesetouristelchinesetourist Join Date: 2003-06-29 Member: 17775Members
    <!--QuoteBegin--DarkFrost+Aug 23 2003, 08:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkFrost @ Aug 23 2003, 08:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Tyrain+Aug 24 2003, 02:06 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tyrain @ Aug 24 2003, 02:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Man atleast change the blink anim so he's invisible... I'm not talking about big stuff just minor ones. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I couldnt agree more, the whole story of the fade is that it suddenly appears out of nowhere, now its name should be changed to Fast, as there is no fading anymore. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    except that that never worked well
  • elchinesetouristelchinesetourist Join Date: 2003-06-29 Member: 17775Members
    edited August 2003
    <!--QuoteBegin--Align+Aug 23 2003, 10:00 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ Aug 23 2003, 10:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--supernorn2000+Aug 23 2003, 04:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supernorn2000 @ Aug 23 2003, 04:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wow, Monkeybonk. You need to stop complaining.  <!--emo&;)--><img src='http://www.natural-selection.org/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
    Fade is a melee-ninja character now, not the acid rocketing tank it was in 1.04.

    I can uncloak from a corner, blink into 2 or three marines and melee them, then blink out, recloak and heal. If you hate metabolise get Regeneration. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Hey you're right! Oh wait, I can do the same with the skulk at 2 hives.

    The problem is mainly that the fade costs a LOT. And Im better off trying to sneak up a hive when I have 50 res and become a leaping skulk of doom rather than become a fade that can move REALLY FAST for 2 seconds and then has to wait 10 seconds to do it again... Or I can move just about as fast a skulk for 10 seconds. Adrenaline(the upgrade) would presumably help, but I still see no reason to go fade when I can either save for onos instead, or go gorge and lame up a hallway, helping the team a great deal more.
    And why should the fade in particular take "m4d sk1llz" to be useful, if it's so costly? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    watch the HAM demos from a bit back, the link is in the forums somewhere.

    although SHAMPOO is not the god of fades, he does what every competent fader should learn
    adren/redemp > whatever/regen IMO, because you have a lot of energy to heal, whereas regen is slow. If you can figure out how to combine regen and meta effectively then props, altho I tried and it seems too hassling.

    EDITED: removed stupidity
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    edited August 2003
    When fading use blink alot in fights with multiple marines.

    Learn to quickly aquire a target and take a few slashes, blink to your next target.

    Always keep 1 eye on your health.

    Carapace is your friend vs shotguns.

    You aren't a skulk so don't suicide rush marines.

    Blink, Blink, BLINK!!

    Monkeybook perhaps post a demo of you fading, so we can judge whether you have a right commenting on the fade's effectiveness?

    Oh yes this thread is about 2.1, I really hope 3rd person reload animations get included in 2.1, probably 1 of the few things missing from NS...
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    Fix the music thing and I'll be happy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    hehe
    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • Nu-NuNu-Nu Join Date: 2002-12-30 Member: 11612Members
    You're most likely right that aliens have the slightest advantages, thus the patch of 2.01c which received major feedback and hopefully 2.1 will address these problems. Everyone is entitled to their opinions and I think this game shall forever receive heated debate about which side has the advantage, marines or aliens? I certainly think the marine strategies have narrowed down a lot and are not as diverse as it was in 1.04. That's just my opinion. The only things that were changed for 2.0 and newer versions, were the flames and complaints that were received for 1.04: Epic games which still seem to occur very frequently, marines no longer win with a 2-hive lockdown because of the balance between holding hives and having the majority of RT's, nerfs are just gonna keep on happening as long as people complain about this and that. When will the carnage stop? As long as Natural Selection exists, it will never. That just might be NS's downfall. I love the game! It's the only game I play. I just wish the complaining would stop and everyone would be able to play the game as it was meant to be played.
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    edited August 2003
    <!--QuoteBegin--Frogg2+Aug 23 2003, 11:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Frogg2 @ Aug 23 2003, 11:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> When fading use blink alot in fights with multiple marines.

    Learn to quickly aquire a target and take a few slashes, blink to your next target.

    [...]

    Blink, Blink, BLINK!! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I find that the fade really suffers from the weapon switch delay. If they could take that out (even if it's just for fade), it would certainly be more effective. No other class relies on weapon switching like the fade does, and it suffers for it. Imagine if you had to switch between spores/spikes and flight for the lerk. Maybe make blink a double-tap instead of a "weapon"? (For example, to start blinking forwards, double tap forward. To blink backwards or sideways, double tap the relevant key. You blink until you press crouch, which takes you out of blink mode.)

    I'm still not convinced that the fade is worth 50 res; the lerk seems to give me more bang for my buck. But I'm not sure that's my main objection with it. I just wish he was "more unique". All the other classes are flexible - builder gorges can become basebreakers with bilebomb. Lerks can switch from harrassment to support with umbra and primal scream. Onos can be a tank, support (stomp) or hit and run (devour). Even skulks can act as scouts instead of killing machines. All the fade can do is take out LA marines. There is no benefit a fade can bring to a combined, coordinated alien assault that a skulk can't. It would be nice if he was more flexible - you could still have him combat orientated. For example, give him abilities which confuse/disorientate/scatter the enemy.
  • EighteenTwelveEighteenTwelve Join Date: 2003-08-10 Member: 19366Members
    "Bingo Snidley. If I wanted to run in, harass a couple marines, and 'get out' I'd just run in as a skulk with celerity"

    Then do that and shut the **** hell up.
  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->As for YOU Stoneburg, you dont' agree, so therefore it's not a constructive post? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    No it's just that I only see you whining all the time. Maybe you should play another game.

    *shrug*
  • Dragons_RevengeDragons_Revenge Join Date: 2002-11-17 Member: 8994Members
    I think the changes sound good. The aliens seem to be winning at least 85% of the time in pub games that I have seen. Usually you don't have a marine team that works well together AND that has a good comm. OR the aliens don't know what they are doing most of the time and the marines only have to walk right in to the hive.

    In regards to the fade issue, which seems to take up 1/2 if not 3/4 of this thread, I agree with those who say the fade must be used properly in order for it to be effective. I have seen very effective fades. I have also seen other people very effective at other classes. I have also seen very dumb fades, skulks, lerks, and onos. It doesn't mean that those other classes suck, are under powered, have useless 'weapons'. Just look at the point of a fade.....fade in, strike, fade out. It's not an OWNOS. Gorge is a builder, Skulk scout/lt melee, lerk is ranged, onos heavy melee, and a fade has a bit of everything to it.
  • th0r0nth0r0n Born again n00b Join Date: 2003-06-12 Member: 17313Members
    Can we stick to the topic (The changelogs) rather than flaming each other over their ""elite" h4xx0r" fade skills.

    kthx.
  • ViolenceJackViolenceJack Join Date: 2002-11-03 Member: 5624Members
    Every 2.0 game i have played where the marines have been doing well ends when the aliens start getting onos. turrets do nothing to onos and they are gonner do less than nothing in 2.1.

    i havent really seen fades do anything more effective than lerk or gorge. i laugh when they run in for a sec swipe ur tf or a turret and blink out, then u go along with ur welder and put it full health and that fade wasted his time. a good lerk can kill LA marines pretty easy and a gorge can dmg buildings alot lot better.

    there is no different to attacking with fade as blinkin to a marine and hitting him twice (or 3 times if armour upgrade) as in leaping to a marine and hitting him twice. really ur just paying 50 res for extra hp and an easier target.
  • ZanidZanid Join Date: 2003-04-03 Member: 15158Members
    Has anyone played 2.01c? you know the version where aliens cant evolve unless directly under the hive, where movement chambers dont move you anywhere, where HIVES COST 50 !! this version seems to do nothing but make me never want to play aliens again. its a severe drop in gameplay and fun.

    2.01c is horse ****
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    and how is that related to 2.1?
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Has anyone played 2.01c? you know the version where aliens cant evolve unless directly under the hive, where movement chambers dont move you anywhere, where HIVES COST 50 !! this version seems to do nothing but make me never want to play aliens again. its a severe drop in gameplay and fun.

    2.01c is horse **** <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I believe that was the overall intent. Flayra wanted to put in some really severe nerfs to see if the aliens could still win in such conditions. He's simply testing the limits of how far one side can be pushed back. This is a beta people: no-one is forcing you to play it and no-one expects every one of the beta patches to be perfectly balanced. Aliens only evolving under a hive has been removed, movement chambers can't move to building hives but can move to fully built hives (good balancing) and yeah, hives cost more. This had to come in: hives as they stand just go up waaay too early in the game. Slowing the alien tech had to occur, and this was probably the easiest and simplest way to do it.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Monkeybonk. If you don't like the Fade, don't use it. I'm perfectly capable of fighting with one and I have no complaints. Sure its weak against a shotgun, but you can tell where the shotgun is by sound and simply just the model. Avoid them, and you'll find that they're not so weak.
  • ZanidZanid Join Date: 2003-04-03 Member: 15158Members
    I agree with some of the nerfs and balances because as it stands in 2.00, good marines cant beat good aliens... bad aliens can beat decent marines and it takes some damn good marines to beat decent aliens.

    marines cost reduction was apreicated and if the devs are trying to give marines a little speed or edge early-mid game they might consider removing the Adv Armory pre-req for protolab. just a thought as the last structure build is usually a phase or protolab.

    but then again the alien nerfs didnt make sense at all, the hive range evolution was **** and im glad to hear it was removed. hive cost increase was probably neaded, but instead, build time could have been increased because ive realized that a large number of 2.0 aliens are selfish and refuse to do anything but save for onos so hives dont get built that quickly anyway. build one hive at a time was a good idea from the start. a lot of the other alien nerfs were just stupid though and overall playing aliens in 2.01c just isnt fun.
  • MonkeybonkMonkeybonk Join Date: 2003-08-04 Member: 18859Banned
    <!--QuoteBegin--Sirus+Aug 24 2003, 11:00 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sirus @ Aug 24 2003, 11:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Monkeybonk. If you don't like the Fade, don't use it. I'm perfectly capable of fighting with one and I have no complaints. Sure its weak against a shotgun, but you can tell where the shotgun is by sound and simply just the model. Avoid them, and you'll find that they're not so weak. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Like I said, if I can get nothign but parasite kills, shouldn't parasite be the only skulk weapon? The idea isn't just because 1 out of 40 people is good with a fade that it's balanced. Notice how in most games only around 2 people go fade, MAX? If it was a viable, balanced unit, then you'd see more people going fade, then, wouldn't you?
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If it was a viable, balanced unit, then you'd see more people going fade, then, wouldn't you?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    We've told you this until I am least am blue in the face. The Fade requires skill that most players find too steep at first. The Fade is not for everyone, but in the hands of an experianced and skilled player they are lethal. I play heavily in the clan scene here in Australia and play with veterans and clanners every day. In some of their hands, the Fade is a weapon of mass destruction. But we're never going to convince you of this, so this is my last post replying to your thoughts on Fades Monkeybonk. If you don't like them, leave them alone. Just stop whinging.
  • ScarletPhoenixScarletPhoenix Join Date: 2003-08-06 Member: 19133Members
    Also, you don't need more than one or two fades. As harrassment units, more is usually overkill that could be spent on hives, chambers, and other defenses. Not every alien needs to be equally represented in every game you play. Fades are a tough sell if you're not good at them becuase they're a large investment for what could potentially be very little payoff.
  • XodlikeXodlike Join Date: 2003-06-03 Member: 16985Members
    whats this with fade yeesh i read that its a 2.1 post not some complaint by monkeybonk about fade

    fades are the PWNZORZ!!!1111!!!oneoneone




    but still i just love that fatteh he is the best
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    watch the pre-season CAL finals for 2.0 and see how deadly the fade is....
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    <!--QuoteBegin--Monkeybonk+Aug 24 2003, 06:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Monkeybonk @ Aug 24 2003, 06:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Like I said, if I can get nothign but parasite kills, shouldn't parasite be the only skulk weapon? The idea isn't just because 1 out of 40 people is good with a fade that it's balanced. Notice how in most games only around 2 people go fade, MAX? If it was a viable, balanced unit, then you'd see more people going fade, then, wouldn't you? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    monkey, go ahead, record some demos of your fading so that we can judge your credibility
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    <!--QuoteBegin--Xzilen+Aug 23 2003, 07:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Xzilen @ Aug 23 2003, 07:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm very, VERY upset with 2.1

    If they nerf Aliens.... *Sigh*

    Just boost the Marine economic system.

    *Louder sigh* <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    tbh I agree, though I really think we should do it the other way around, and nerf the alien economic system, only slightly, reduce there starting res to 20 for instance.

    As for the fade, I think its useful with adren, sens, and regen (regen is far better than redemp, believe me you will get enough kills before you die to get urself another fade, well aslong as ur careful, and dont ignore damage.
  • elchinesetouristelchinesetourist Join Date: 2003-06-29 Member: 17775Members
    omg

    i make no sense at night. allow me to edit my previous posts
  • ViolenceJackViolenceJack Join Date: 2002-11-03 Member: 5624Members
    no, fade is messed. i sort of agree with monkeybonk like i said ages ago when arguments about the fade were going round more. like ppl say he is the best hit n run unit, sorry but i think onos is better. nothing hurts more than devouring some one and kill lots of other men and if all gets abit bad u run. can kill way more stuff with onos so fade aint best at hit n run. he better than skulk but i wouldnt say 50 res better than skulk.

    one silly thing with fade is regen is still the best dc skill imo, nothing beats been able to regen while ur in battle and it doesnt regen much slower than meta. they should either make meta regen faster or change regen to sort of an idea i had where it stops working while ur under attack.

    if u got lvl3 weapons a fade aint too hard, i have killed 2 fades within 3 secs with lvl0 lmg. well actualy it happened where i killed one with lmg and another chased me and got beaten up from turrets and i pistoled it and then 1 knife strike took it down.

    the thread i made about regen been too good on onos alot of ppl complained and said its there so cheap marines cant just kill a 100 res alien quick. although these ppl neva say anythin about fades where close up a 10 res shotty can kill a 50 res fade in a few hits. oh but thats fine isnt it. even then 20 res hmg can kill a fade at any distance at a nice speed and thats still less than half res. hmmmm.

    ok, the fade isnt that bad, u can get a few kills but all im really trying to say is i dont think its worth 50 res.

    id love to see a fade in a clan match, i would love to see marines with full teamwork they all got nice weapons and a fade blinks in they all let off there shottys and fade is creamed all over the wall. i would love too see that.

    plus there is a bug with blink, its the name. it should be called run.
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    <!--QuoteBegin--ViolenceJack+Aug 24 2003, 12:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ViolenceJack @ Aug 24 2003, 12:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> id love to see a fade in a clan match, i would love to see marines with full teamwork they all got nice weapons and a fade blinks in they all let off there shottys and fade is creamed all over the wall. i would love too see that. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You can see some good fades in <a href='http://upload.lexoelectronics.com/hamdemos.rar' target='_blank'>there</a>.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    Please Please Please stop wityh the flaming back and forth, i agree that the fade is almost a waste, i usually never get it unless im bored in a game and want to try something "new", fades can be devistating but so can every other alien class in the right hands, like me as onos i never die and if your the first marie i see in a bunch ill devour you then go on to gore the rest, but even lerks can be a hard hit to the marine team , ive seen a lerk destroy 6-7 marines using spores and spikes or primal scream and spikes
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