<!--QuoteBegin--DarkDude+Sep 24 2003, 10:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkDude @ Sep 24 2003, 10:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Also on this pic screen there seems to be a new marine skin. (look to the right of the normal marines) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> That's a normal marine who's in the middle of his death animation. He's buckled over and about to fall over.
Ahh, ok. Guess I do need my eyes checked. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Don't think I've ever seen a marine in a position quite that strange. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Looks like he has huge arms and legs for some reason, lol...
<!--QuoteBegin--DarkDude+Sep 24 2003, 10:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkDude @ Sep 24 2003, 10:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm guessing that this will be a player/server side download once it comes out, so any idea on how big it will be? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I heard that it would be around 10-15MB. But i guess It could get bigger though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
probably very small when you think about it. it uses all the same models/sounds/etc and only some code has been added. i suspect it'll be smaller than 50 MB... maybe even less than 25 MB.
Question: Are you able to "save up" levels, so that if you really suck as a lerk you can just not pick that upgrade until have 2 levels saved and you can go immediately from lerk to fade?
<!--QuoteBegin--Maveric+Sep 24 2003, 05:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maveric @ Sep 24 2003, 05:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Are you able to save up levels so you can get xeno without getting leap? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I'm not positive (as I no play), however I believe that if you want you can save so that you can get xeno at the same time as leap, but you will never be able to skip over leap.
I think you save up levels to be a higher life form. So I believe you'll need 3 or 4 saved levels to go Onos w/o upgrades... I could be wrong though...
<!--QuoteBegin--snozzle+Sep 24 2003, 10:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (snozzle @ Sep 24 2003, 10:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> nothing is changed from current ns: same upgrades and everything, same guns- but now some guns require certain upgrades
Screenshots look great <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Generic question: If some ability is radically altered in one game mode, would it have to be altered in the other? If so, wouldn't this slow down development? Maintaining 2 projects at once, even if related, seems like a daunting task...
<!--QuoteBegin--stick100+Sep 23 2003, 12:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (stick100 @ Sep 23 2003, 12:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--lyndak+Sep 23 2003, 12:10 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lyndak @ Sep 23 2003, 12:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, it looks better than it sounded... More NS:FA rather than NS:CS.
I want meh Natural Arms! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Or your Fire Selection. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
PS. Stop the flames, I like this topic. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> ...wasn't a flame, dude!
Hence "I want meh Natural Arms!!1" -- A changed stance from the somewhat "OMG no."
<!--QuoteBegin--lyndak+Sep 25 2003, 02:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lyndak @ Sep 25 2003, 02:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ...wasn't a flame, dude! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Opps, when I say PS stop the flaming I wasn't talking to you at all, but to the thread in general.
<!--QuoteBegin--Diablus+Sep 25 2003, 03:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablus @ Sep 25 2003, 03:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> can u devour in NS:Combat? (if it was posted in this thread i didnt bother reading the posts, sorry just too many) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> yes, devour time is a lot shorter though.
I'd think that as long as you stick with your higher level team mates, their experience will percolate to you, so you wont HAVE to kill that fade, you just need to be nearby when your higher level team mates slay it. They gain experience, you gain experience etc.
So it should be fairly easy for Level one marines in the middle of the game to quickly progress provided they stick with their team mates...
soz if its been asked b4, but when u die do u keep the same upgrades or do u have to start again, or do u keep levels and u can get new upgrades with the level u got?
What I really want to know is if 2.1 is being tested on steam servers, and if flayra has fixed the "right-click menu" problems? <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo-->
Where's the love flay? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--Majin+Sep 25 2003, 03:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Majin @ Sep 25 2003, 03:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What happens if you join a game already in progress, wouldn't you be under powered? I can't see a basic marine beating a UBER FADE! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Seeing that the games are supposed to be very short I dont suppose it's any more of a problem than joining a CS game after the buy time. You'd have no chance against an AWP sniper, unless he was really bad, but you might get a few lucky shots off and even if you dont there'll be a new game along in 5 minutes.
I think combat is a good idea but I'd really like to see it be more then just DM, add in some CTF or something PLZ then i will acutaly balance my tiem between NC and NSC.
<!--QuoteBegin--Jeb_Radec+Sep 25 2003, 01:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jeb_Radec @ Sep 25 2003, 01:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think combat is a good idea but I'd really like to see it be more then just DM, add in some CTF or something PLZ then i will acutaly balance my tiem between NC and NSC. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> There is an objective. Aliens defend, marines try to kill the hive.
Here's one of three that PHL was showing off, the other two have already been posted. Also PHL said <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->NS: Combat will be released very soon as a patch to NS, along with native Steam support.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> WOOT!
<!--QuoteBegin--Diablus+Sep 25 2003, 02:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablus @ Sep 25 2003, 02:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i feel really bad for the guy who spent 40 minutes upgrading to ha/hmg with 200hp and such just to be devoured by me, the evil.. mwuahahahaha<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> 40 minutes? It's a 2-5 minute round....
But...isn't devour something that is a bad thing for an onos to use? Unless a digesting marine counts as being in the spawn queue when all the other non-digesting marines are dead...a devoured marine could save the marines from a loss?
Comments
That's a normal marine who's in the middle of his death animation. He's buckled over and about to fall over.
death animation noticing skill +1. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Looks like he has huge arms and legs for some reason, lol...
I heard that it would be around 10-15MB. But i guess It could get bigger though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Are you able to save up levels so you can get xeno without getting leap?
I'm not positive (as I no play), however I believe that if you want you can save so that you can get xeno at the same time as leap, but you will never be able to skip over leap.
such as:
shotgun requires lvl 1 weapons
hmg and gl require lvl 2 weapons
jp + heavy armor require lvl 2 armor
such as:
shotgun requires lvl 1 weapons
hmg and gl require lvl 2 weapons
jp + heavy armor require lvl 2 armor <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Whoa whoa whoa!
Is this for the regular game? Because in NS:C you get all the armor upgrades at once along with all the armor upgrades at once...
Generic question: If some ability is radically altered in one game mode, would it have to be altered in the other? If so, wouldn't this slow down development? Maintaining 2 projects at once, even if related, seems like a daunting task...
I want meh Natural Arms! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Or your Fire Selection. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
PS. Stop the flames, I like this topic. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
...wasn't a flame, dude!
Hence "I want meh Natural Arms!!1" -- A changed stance from the somewhat "OMG no."
pwned tbh. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Opps, when I say PS stop the flaming I wasn't talking to you at all, but to the thread in general.
yes, devour time is a lot shorter though.
So it should be fairly easy for Level one marines in the middle of the game to quickly progress provided they stick with their team mates...
Where's the love flay? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Seeing that the games are supposed to be very short I dont suppose it's any more of a problem than joining a CS game after the buy time. You'd have no chance against an AWP sniper, unless he was really bad, but you might get a few lucky shots off and even if you dont there'll be a new game along in 5 minutes.
There is an objective. Aliens defend, marines try to kill the hive.
WOOT!
40 minutes? It's a 2-5 minute round....
But...isn't devour something that is a bad thing for an onos to use? Unless a digesting marine counts as being in the spawn queue when all the other non-digesting marines are dead...a devoured marine could save the marines from a loss?
-Lee
In the change log it says.
"GL, HMG, Shotty, HA, JP, motion, scan, beacon, welder, mines, lv3 weapons, lv3 armor, and resupply" are the choices for marines.
But looking at the SS it looks like the choices are instead.
sg/gl hmg
Weps1->w2->w3
Am I to assume that the marines are required to level up the guns/armor a couple times (hence a couple levels) to get the good stuff.
I hope so because I was thinking that at level 4 there was no way a regen adren fade would be equal to a level 3 jp level 3 hmg.
Anyway good stuff. I really really wanna play this because I get so bored with how slow ns can be. Esp when the enemy just won't finish you.
----Snip ignore what was here.