Stomp... Still Kind Of Cheap
Ballisto
Join Date: 2003-05-19 Member: 16503Members
i posted this before and it caused such a ruckuss that the mods had to lock it. well it being halloween, im gonna bring it back from the dead.
it seems to me that stomps too powerful... i saw this crazy onos who would take out 6 heavies by himself. he'd run around, stomp stomp stomp. now that i think about it... stomp IS a good counter to heavies, and the best the aliens have - it kind of needs to stay. but i think its got too much range... after all, this guy was stomping us from the ends of hallways. i propose to make its effect wider and less long.
what do you guys think?
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heavies
STOMP STOMP
onos wins!!!
it seems to me that stomps too powerful... i saw this crazy onos who would take out 6 heavies by himself. he'd run around, stomp stomp stomp. now that i think about it... stomp IS a good counter to heavies, and the best the aliens have - it kind of needs to stay. but i think its got too much range... after all, this guy was stomping us from the ends of hallways. i propose to make its effect wider and less long.
what do you guys think?
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> --------------------------------------------- <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
^
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heavies
STOMP STOMP
onos wins!!!
Comments
did it pass ur mind that the onos might have had been good.
anyway ive always been for a stomp nerfing of somin kind. the most annoying thing about it is the effective range is longer than that animation thats played.
did it pass ur mind that the onos might have had been good.
anyway ive always been for a stomp nerfing of somin kind. the most annoying thing about it is the effective range is longer than that animation thats played. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Stomp only lasts a few seconds... even adren wouldnt be able to keep this up constantly.
5 good marines = better than any number of shotties
Only a stupid Onos would stomp 5+ marine's and actually try to go after them.
counter JP/HMG's with lerk/spore
counter lerk/spore with HA/HMG
counter HA/HMG with Stomping onos
so the circle?
the point is, there is a counter and re-counter for everything, stomping onos is not to strong
First, don't say, "OMG why are they in straight lines", simply because that doesn't work, <b>most</b> NS maps have tons of corridors in them.
The onos wills stomp an innumerable amount of marines.
It's silly, and unless the marines have jetpacks, they will be pwned helplessly.
I mean, it's just not FUN, you are completely helpless.
You should be able to jump stomp, at the very least. Make some skill in if you get hit by it.
Or make it so it can only stomp 3 marines and then it's effectiveness wares off, but as of right now, it's the lamest move ever. It really kills the mood of the game.
"So we were walking down the hallway, with nearly full upgrades... a small group of skulks pounced at us, but was blown away. We met some fades, a lerk, and some gorges, and after some heavy fighting with no casulties we had killed all of the gorges and a fade. After asking ammo from the comm, we were prepared to seige the hive, but then we just stood there like idoits as we could not move due to the vibrations in the ground. As we stood there, with full upgrades and a full clip, one skulk happened to trot by and kill every single one of us, as that onos would never tire. I watched as every team mate in my squad died looking at the skulk as it chomped them to death. I was never killed by the skulk, all I could do was fire my HMG in vain as I was devoured whole. It was the most exciting game of my... oh wait, not it wasn't, that sucked."
Stompt really needs a change.
No. No it's not.
Stomp with teamwork is 100% devestating.
Right. Because stomp requires teamwork to use it effectively. If you have any more than three marines, and you stomp them and try to go after them, you're probably going to die. If you have any more than three marines and you stomp them while having all your team rush them while the marines are stomped, it's going to work wonders. It's a hive two ability that is attached to the most expensive unit in the game, and requires teamwork to be effective, and has a direct counter. It's just fine as it is.
I mean...look at ns_nothing.Tell me you can dodge stomp near the 2 power silo lifts.Tell me you can dodge stomp near gen room or cargo hive.Then look at tanith.Can you dodge stomp in central access tunnels?What about west-access?Or how about processing and sattelite relay?Then lets look at veil....that map is pratically full of corridors,so many that im not going to bother listing them.You can dodge stomp there?Eh?
Btw try this with your friends.Get a sizable HA train up.Then get a drenaline onos with skulk/fade support.Wait till the HA train has entered a corridor(they HAVE to or else they CANT attack the alien rts or their hives,thats the way maps were designed).Stomp.Pratically all the HAs are stunned now,cause you have NO,i repeat NO(some people just dont read this part)space to dodge!!!!The skulks/fades run in and attack the powerless HAs while the onos spams stomp every 2 seconds!GG!
JP/HMG.Plz dont tell me about JP/'HMG.Firstly the fuel is pathetic.Secondly most maps have interesting architecture so that an onos can jump and gore/devour a JP right out of the air.In low ceiling corridors like the ones on veil,its even easier for the onos.Not to mention that the JPs have to be used by vets,or else they wont hit anything.
And dont tell me about how the aliens used teamwork to kill the HA train.Bull.The HA train used teamwork through the entire game to get this far.They used teamwork to move together.Aliens used substantially less.Even if its only 2-3 skulks backing the onos,they are going to kill at least 2-3 heavies.Thats about a 100 res.Fair?No.
Oh and it looks like all the pro stomp people,seriously,have NEVER seen an onos do the following :
Stomp ha train,mostly in a corridor since there are so many of them.Devour.Run away while spamming stomp.
There is no,way,to,prevent this.
The suggestions and idea's forum has worked on this extensively - people have suggested going back to radial stomp, making it so stomp no longer hits you midair, among other things.
I think according to the changelog stomp doesn't to through thin walls, which may mean corners and such. Which helps some.
My problem with it is that it doesn't assist the endgame much. Which is what the onos attempats to be - the machine to rip up the last encampments of marines. Instead it's purpose is to freeze everyone, devour, wait a couple mintes until digested, then go in and do it again.
Someone once suggested that stomp lets you shoot still, but you are extremely jittery. There's a bunch of ways to go. I say just increase adrenaline usage.
thing is, Its the damn hit boxes. you cant shoot it in the head or the arss. Its hitboxes seem to in its belly.
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thing is, Its the damn hit boxes. you cant shoot it in the head or the arss. Its hitboxes seem to in its belly.
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What?How is stomp "fine"?Did you not read the numerous points people have brought up?
And no...hitboxes have nothing to do with stomp.
You can't just dodge to the side. In a lot of the maps the corridors are just too small. Everyone keep this in mind when posting. It's not about how a perfectly skilled vet can counter an onos, it's about normal people in public servers who's skill isn't on par with vets. Your average player cannot perform spectacular counters to a simple, overpowered skill.
You can't just dodge to the side. In a lot of the maps the corridors are just too small. Everyone keep this in mind when posting. It's not about how a perfectly skilled vet can counter an onos, it's about normal people in public servers who's skill isn't on par with vets. Your average player cannot perform spectacular counters to a simple, overpowered skill. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Games that would make it even for public players and vets would be boring and dull.
TO get better and master everything possible.
This is what makes us play these games.
So stop complaining and start countering. (i.e. Jumping over stomp)
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I mean...look at ns_nothing.Tell me you can dodge stomp near the 2 power silo lifts.Tell me you can dodge stomp near gen room or cargo hive.Then look at tanith.Can you dodge stomp in central access tunnels?What about west-access?Or how about processing and sattelite relay?Then lets look at veil....that map is pratically full of corridors,so many that im not going to bother listing them.You can dodge stomp there?Eh?
Btw try this with your friends.Get a sizable HA train up.Then get a drenaline onos with skulk/fade support.Wait till the HA train has entered a corridor(they HAVE to or else they CANT attack the alien rts or their hives,thats the way maps were designed).Stomp.Pratically all the HAs are stunned now,cause you have NO,i repeat NO(some people just dont read this part)space to dodge!!!!The skulks/fades run in and attack the powerless HAs while the onos spams stomp every 2 seconds!GG!
JP/HMG.Plz dont tell me about JP/'HMG.Firstly the fuel is pathetic.Secondly most maps have interesting architecture so that an onos can jump and gore/devour a JP right out of the air.In low ceiling corridors like the ones on veil,its even easier for the onos.Not to mention that the JPs have to be used by vets,or else they wont hit anything.
And dont tell me about how the aliens used teamwork to kill the HA train.Bull.The HA train used teamwork through the entire game to get this far.They used teamwork to move together.Aliens used substantially less.Even if its only 2-3 skulks backing the onos,they are going to kill at least 2-3 heavies.Thats about a 100 res.Fair?No.
Oh and it looks like all the pro stomp people,seriously,have NEVER seen an onos do the following :
Stomp ha train,mostly in a corridor since there are so many of them.Devour.Run away while spamming stomp.
There is no,way,to,prevent this. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Stomp isn't that wide. Most of the corridors save the ones in nothing are more than wide enough to allow some marines to avoid it. In the example of the power silo corridors, all marines have to do is get up on structures, I mean, they should probably be sieging anyways if there is an onos in there.
Stomp is easily counterable. You just need to learn which bumps on the map stop it, and if they don't, you need to rely on your team to cover you while you are stunned. It really isn't that big of a deal if teamwork and strategy are involved. Most of the time the long corridors are to the marines defensive advantage, allowing more concentrated fire.
Adrenalined onos die too easily. If you aren't able to stomp due to some terrain advantage the marines have, you will die because you move too slow. Level three guns, even lmgs, can tear onos a new exit point for devour, if you can't stomp.
I seriously see nothing wrong with stomp, as in the time it takes to switch weapons to devour a marine, his buddies are already unstunned and unloading thier ammunition into your hide. The example of teamwork is just a darn good strategy.
Please note this is only relevant for 2.01 as I haven't tried it in 2.1 yet.
EDIT: you should always have grenades anyway, dunno why commanders think HA HMG welder x5 is better than HA various weapons Welder x5.
Maybe it's the cost.
...either that guy has really low sensitivity, or he cant aim worth a bugger. Gore should take care of your little **** trying to run around behind him. Or he could eat you, stomp's range is really terrible.
um, ive stomped groups up to 7 ha, i rush 1 devour, then stomp retreat i think thats totally cheap to the helpless marine because the whole point of being "saved" is impossible because of the crazy range of stomp
Besides, until the aliens have a two hive onos, the marines are overpowered in such corridors, as no other two hive alien can touch them (lerks are weak against HA, and fades can't dodge well in such corridors). For the aliens, stomp is their only chance against marines in a corridor until they get three hives.
5 shotties will kill an onos before it has a chance to redeem. get 2 or three marines, give them shotties and watch that onos fall. jetpacks help