Stomp... Still Kind Of Cheap

BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
i posted this before and it caused such a ruckuss that the mods had to lock it. well it being halloween, im gonna bring it back from the dead.

it seems to me that stomps too powerful... i saw this crazy onos who would take out 6 heavies by himself. he'd run around, stomp stomp stomp. now that i think about it... stomp IS a good counter to heavies, and the best the aliens have - it kind of needs to stay. but i think its got too much range... after all, this guy was stomping us from the ends of hallways. i propose to make its effect wider and less long.

what do you guys think?

<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> --------------------------------------------- <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
^
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heavies


STOMP STOMP

onos wins!!!
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Comments

  • Fl4THeAdFl4THeAd Join Date: 2003-07-30 Member: 18587Members
    It can be a little too strong at times, but your right it might be a good idea to shorten the range a little.
  • titaniumtitanium Join Date: 2003-10-31 Member: 22166Members
    considering the amount of res an onos is and the time it takes to get it, it isn't unreasonable that stomp has the range it does.
  • SjNSjN Join Date: 2003-01-07 Member: 11983Members, Reinforced - Supporter
    5 shotty shots = no more onos
  • sawcesawce Join Date: 2002-12-14 Member: 10787Members
    Why were the heavies standing in a straight line? And that onos must have had loads of movement chambers behind him to keep those 6 heavies stomped while he single handedly killed each one.
  • ViolenceJackViolenceJack Join Date: 2002-11-03 Member: 5624Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why were the heavies standing in a straight line? And that onos must have had loads of movement chambers behind him to keep those 6 heavies stomped while he single handedly killed each one. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    did it pass ur mind that the onos might have had been good.

    anyway ive always been for a stomp nerfing of somin kind. the most annoying thing about it is the effective range is longer than that animation thats played.
  • jabsjabs Join Date: 2002-12-14 Member: 10773Members
    <!--QuoteBegin--ViolenceJack+Oct 31 2003, 10:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ViolenceJack @ Oct 31 2003, 10:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why were the heavies standing in a straight line? And that onos must have had loads of movement chambers behind him to keep those 6 heavies stomped while he single handedly killed each one. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    did it pass ur mind that the onos might have had been good.

    anyway ive always been for a stomp nerfing of somin kind. the most annoying thing about it is the effective range is longer than that animation thats played. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Stomp only lasts a few seconds... even adren wouldnt be able to keep this up constantly.
  • Asal_The_UnforgivingAsal_The_Unforgiving Join Date: 2003-03-26 Member: 14903Members
    <!--QuoteBegin--SjN+Oct 31 2003, 08:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SjN @ Oct 31 2003, 08:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 5 shotty shots = no more onos <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    5 good marines = better than any number of shotties
  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
    Stomp is only effective at keeping the marine's at bay.
    Only a stupid Onos would stomp 5+ marine's and actually try to go after them.
  • G-ZeuZG-ZeuZ Join Date: 2003-01-26 Member: 12744Members
    counter Stomping onos with JP/HMG's
    counter JP/HMG's with lerk/spore
    counter lerk/spore with HA/HMG
    counter HA/HMG with Stomping onos

    so the circle?

    the point is, there is a counter and re-counter for everything, stomping onos is not to strong
  • reasareasa Join Date: 2002-11-10 Member: 8010Members, Constellation
    Stomp is easy to work around, due to it's long range, many onos will stomp you from as far away as possible. After this run up to you and try to A. eat you B. gore you, but by the time they get there stomps short effect has already worn off, simply run a circle behind them, and empty what should be your shotty, hmg, or weapons lvl3 lmg into it. Works for me almost always.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    I think stomp is cheese.

    First, don't say, "OMG why are they in straight lines", simply because that doesn't work, <b>most</b> NS maps have tons of corridors in them.

    The onos wills stomp an innumerable amount of marines.

    It's silly, and unless the marines have jetpacks, they will be pwned helplessly.

    I mean, it's just not FUN, you are completely helpless.

    You should be able to jump stomp, at the very least. Make some skill in if you get hit by it.

    Or make it so it can only stomp 3 marines and then it's effectiveness wares off, but as of right now, it's the lamest move ever. It really kills the mood of the game.


    "So we were walking down the hallway, with nearly full upgrades... a small group of skulks pounced at us, but was blown away. We met some fades, a lerk, and some gorges, and after some heavy fighting with no casulties we had killed all of the gorges and a fade. After asking ammo from the comm, we were prepared to seige the hive, but then we just stood there like idoits as we could not move due to the vibrations in the ground. As we stood there, with full upgrades and a full clip, one skulk happened to trot by and kill every single one of us, as that onos would never tire. I watched as every team mate in my squad died looking at the skulk as it chomped them to death. I was never killed by the skulk, all I could do was fire my HMG in vain as I was devoured whole. It was the most exciting game of my... oh wait, not it wasn't, that sucked."

    Stompt really needs a change.
  • reasareasa Join Date: 2002-11-10 Member: 8010Members, Constellation
    I honestly have never seen this kind of problem before. Stomp is more like a punishment for marines who wander off alone, as long as your with your team, and their not total noobs, you should be able to handle an onos easily. The onos is all in your head. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin--reasa+Oct 31 2003, 10:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (reasa @ Oct 31 2003, 10:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I honestly have never seen this kind of problem before. Stomp is more like a punishment for marines who wander off alone, as long as your with your team, and their not total noobs, you should be able to handle an onos easily. The onos is all in your head. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    No. No it's not.

    Stomp with teamwork is 100% devestating.
  • titaniumtitanium Join Date: 2003-10-31 Member: 22166Members
    as it should be. if the teamwork is there and the resources are there then the game is over.
  • KaiserRollKaiserRoll Join Date: 2003-02-24 Member: 13902Members, Constellation
    Anybody else notice that even if you stomp somebody reasonably far away, that they usually get out of it before you have a chance to go after them? In my opinion that completely balances stomp out.
  • sawcesawce Join Date: 2002-12-14 Member: 10787Members
    edited October 2003
    <!--QuoteBegin--KaiserRoll+Oct 31 2003, 10:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KaiserRoll @ Oct 31 2003, 10:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Anybody else notice that even if you stomp somebody reasonably far away, that they usually get out of it before you have a chance to go after them?  In my opinion that completely balances stomp out.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Right. Because stomp requires teamwork to use it effectively. If you have any more than three marines, and you stomp them and try to go after them, you're probably going to die. If you have any more than three marines and you stomp them while having all your team rush them while the marines are stomped, it's going to work wonders. It's a hive two ability that is attached to the most expensive unit in the game, and requires teamwork to be effective, and has a direct counter. It's just fine as it is.
  • HuntyHunty Join Date: 2003-08-09 Member: 19244Members
    Anyone who says stomp can be dodged in NS,where the maps are MEANT to be mostly corridors,has not tried playing vs onos that stop HA trains in the corridors before they can get to open spaces.

    I mean...look at ns_nothing.Tell me you can dodge stomp near the 2 power silo lifts.Tell me you can dodge stomp near gen room or cargo hive.Then look at tanith.Can you dodge stomp in central access tunnels?What about west-access?Or how about processing and sattelite relay?Then lets look at veil....that map is pratically full of corridors,so many that im not going to bother listing them.You can dodge stomp there?Eh?

    Btw try this with your friends.Get a sizable HA train up.Then get a drenaline onos with skulk/fade support.Wait till the HA train has entered a corridor(they HAVE to or else they CANT attack the alien rts or their hives,thats the way maps were designed).Stomp.Pratically all the HAs are stunned now,cause you have NO,i repeat NO(some people just dont read this part)space to dodge!!!!The skulks/fades run in and attack the powerless HAs while the onos spams stomp every 2 seconds!GG!

    JP/HMG.Plz dont tell me about JP/'HMG.Firstly the fuel is pathetic.Secondly most maps have interesting architecture so that an onos can jump and gore/devour a JP right out of the air.In low ceiling corridors like the ones on veil,its even easier for the onos.Not to mention that the JPs have to be used by vets,or else they wont hit anything.

    And dont tell me about how the aliens used teamwork to kill the HA train.Bull.The HA train used teamwork through the entire game to get this far.They used teamwork to move together.Aliens used substantially less.Even if its only 2-3 skulks backing the onos,they are going to kill at least 2-3 heavies.Thats about a 100 res.Fair?No.

    Oh and it looks like all the pro stomp people,seriously,have NEVER seen an onos do the following :

    Stomp ha train,mostly in a corridor since there are so many of them.Devour.Run away while spamming stomp.

    There is no,way,to,prevent this.
  • xl-cowxl-cow Join Date: 2003-09-24 Member: 21163Members
    Hunty provides valid points. I heard that devour required you to be c loser now but the aiming for it was easier. That's slightly off track, except in reference to Hunty's statement.

    The suggestions and idea's forum has worked on this extensively - people have suggested going back to radial stomp, making it so stomp no longer hits you midair, among other things.

    I think according to the changelog stomp doesn't to through thin walls, which may mean corners and such. Which helps some.


    My problem with it is that it doesn't assist the endgame much. Which is what the onos attempats to be - the machine to rip up the last encampments of marines. Instead it's purpose is to freeze everyone, devour, wait a couple mintes until digested, then go in and do it again.

    Someone once suggested that stomp lets you shoot still, but you are extremely jittery. There's a bunch of ways to go. I say just increase adrenaline usage.
  • EmanonEmanon Join Date: 2003-05-13 Member: 16254Members, Constellation
    edited October 2003
    STOMP IS FINE.

    thing is, Its the damn hit boxes. you cant shoot it in the head or the arss. Its hitboxes seem to in its belly.
    <img src='http://members.xlii.com/~firemarshal/TG_Banner.gif' border='0' alt='user posted image'>
  • HuntyHunty Join Date: 2003-08-09 Member: 19244Members
    <!--QuoteBegin--Emanon+Oct 31 2003, 10:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Emanon @ Oct 31 2003, 10:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> STOMP IS FINE.

    thing is, Its the damn hit boxes. you cant shoot it in the head or the arss. Its hitboxes seem to in its belly.
    <img src='http://members.xlii.com/~firemarshal/TG_Banner.gif' border='0' alt='user posted image'> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    What?How is stomp "fine"?Did you not read the numerous points people have brought up?

    And no...hitboxes have nothing to do with stomp.
  • Barneys_SoulBarneys_Soul Join Date: 2003-08-18 Member: 19896Members
    u could just jump to te side to dodge it, just dont hump te armery if u plan to do this as itl slow u down <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> mor amo =u sslower
  • TeiohTeioh Canadia Join Date: 2002-11-20 Member: 9453Members, Constellation
    <!--QuoteBegin--Barney's Soul+Nov 1 2003, 01:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Barney's Soul @ Nov 1 2003, 01:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> u could just jump to te side to dodge it, just dont hump te armery if u plan to do this as itl slow u down <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> mor amo =u sslower <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You can't just dodge to the side. In a lot of the maps the corridors are just too small. Everyone keep this in mind when posting. It's not about how a perfectly skilled vet can counter an onos, it's about normal people in public servers who's skill isn't on par with vets. Your average player cannot perform spectacular counters to a simple, overpowered skill.
  • EmanonEmanon Join Date: 2003-05-13 Member: 16254Members, Constellation
    edited November 2003
    <!--QuoteBegin--Dead_Dan+Nov 1 2003, 01:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dead_Dan @ Nov 1 2003, 01:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Barney's Soul+Nov 1 2003, 01:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Barney's Soul @ Nov 1 2003, 01:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> u could just jump to te side to dodge it, just dont hump te armery if u plan to do this as itl slow u down <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> mor amo =u sslower <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    You can't just dodge to the side. In a lot of the maps the corridors are just too small. Everyone keep this in mind when posting. It's not about how a perfectly skilled vet can counter an onos, it's about normal people in public servers who's skill isn't on par with vets. Your average player cannot perform spectacular counters to a simple, overpowered skill. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Games that would make it even for public players and vets would be boring and dull.
    TO get better and master everything possible.
    This is what makes us play these games.
    So stop complaining and start countering. (i.e. Jumping over stomp)

    <img src='http://members.xlii.com/~firemarshal/TG_Banner2.gif' border='0' alt='user posted image'>
  • KaiserRollKaiserRoll Join Date: 2003-02-24 Member: 13902Members, Constellation
    <!--QuoteBegin--Hunty+Oct 31 2003, 10:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hunty @ Oct 31 2003, 10:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Anyone who says stomp can be dodged in NS,where the maps are MEANT to be mostly corridors,has not tried playing vs onos that stop HA trains in the corridors before they can get to open spaces.

    I mean...look at ns_nothing.Tell me you can dodge stomp near the 2 power silo lifts.Tell me you can dodge stomp near gen room or cargo hive.Then look at tanith.Can you dodge stomp in central access tunnels?What about west-access?Or how about processing and sattelite relay?Then lets look at veil....that map is pratically full of corridors,so many that im not going to bother listing them.You can dodge stomp there?Eh?

    Btw try this with your friends.Get a sizable HA train up.Then get a drenaline onos with skulk/fade support.Wait till the HA train has entered a corridor(they HAVE to or else they CANT attack the alien rts or their hives,thats the way maps were designed).Stomp.Pratically all the HAs are stunned now,cause you have NO,i repeat NO(some people just dont read this part)space to dodge!!!!The skulks/fades run in and attack the powerless HAs while the onos spams stomp every 2 seconds!GG!

    JP/HMG.Plz dont tell me about JP/'HMG.Firstly the fuel is pathetic.Secondly most maps have interesting architecture so that an onos can jump and gore/devour a JP right out of the air.In low ceiling corridors like the ones on veil,its even easier for the onos.Not to mention that the JPs have to be used by vets,or else they wont hit anything.

    And dont tell me about how the aliens used teamwork to kill the HA train.Bull.The HA train used teamwork through the entire game to get this far.They used teamwork to move together.Aliens used substantially less.Even if its only 2-3 skulks backing the onos,they are going to kill at least 2-3 heavies.Thats about a 100 res.Fair?No.

    Oh and it looks like all the pro stomp people,seriously,have NEVER seen an onos do the following :

    Stomp ha train,mostly in a corridor since there are so many of them.Devour.Run away while spamming stomp.

    There is no,way,to,prevent this. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Stomp isn't that wide. Most of the corridors save the ones in nothing are more than wide enough to allow some marines to avoid it. In the example of the power silo corridors, all marines have to do is get up on structures, I mean, they should probably be sieging anyways if there is an onos in there.

    Stomp is easily counterable. You just need to learn which bumps on the map stop it, and if they don't, you need to rely on your team to cover you while you are stunned. It really isn't that big of a deal if teamwork and strategy are involved. Most of the time the long corridors are to the marines defensive advantage, allowing more concentrated fire.

    Adrenalined onos die too easily. If you aren't able to stomp due to some terrain advantage the marines have, you will die because you move too slow. Level three guns, even lmgs, can tear onos a new exit point for devour, if you can't stomp.

    I seriously see nothing wrong with stomp, as in the time it takes to switch weapons to devour a marine, his buddies are already unstunned and unloading thier ammunition into your hide. The example of teamwork is just a darn good strategy.

    Please note this is only relevant for 2.01 as I haven't tried it in 2.1 yet.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited November 2003
    Get a grenade launcher and bounce some grenades in his direction around the walls so that he can't stomp you, but you can hurt him? Most onos are afraid of grenades, as they want to keep their 104 res investment for as long as possible.
    EDIT: you should always have grenades anyway, dunno why commanders think HA HMG welder x5 is better than HA various weapons Welder x5.
    Maybe it's the cost.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    <!--QuoteBegin--reasa+Oct 31 2003, 09:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (reasa @ Oct 31 2003, 09:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Stomp is easy to work around, due to it's long range, many onos will stomp you from as far away as possible. After this run up to you and try to A. eat you B. gore you, but by the time they get there stomps short effect has already worn off, simply run a circle behind them, and empty what should be your shotty, hmg, or weapons lvl3 lmg into it. Works for me almost always. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ...either that guy has really low sensitivity, or he cant aim worth a bugger. Gore should take care of your little **** trying to run around behind him. Or he could eat you, stomp's range is really terrible.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    <!--QuoteBegin--[mahn]sawce+Oct 31 2003, 11:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([mahn]sawce @ Oct 31 2003, 11:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Right. Because stomp requires teamwork to use it effectively. If you have any more than three marines, and you stomp them and try to go after them, you're probably going to die. If you have any more than three marines and you stomp them while having all your team rush them while the marines are stomped, it's going to work wonders. It's a hive two ability that is attached to the most expensive unit in the game, and requires teamwork to be effective, and has a direct counter. It's just fine as it is. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    um, ive stomped groups up to 7 ha, i rush 1 devour, then stomp retreat i think thats totally cheap to the helpless marine because the whole point of being "saved" is impossible because of the crazy range of stomp
  • SamuraiSamurai Join Date: 2003-06-23 Member: 17636Members
    Personally, as I see it, you should be allowed to jump over the Stomp attack. I mean, cmon, Marines have been totally helpless nowadays in games. The fact that you can get Onos and Fade at any number of Hives makes it way too easy when playing as alien, because all you have to do is build a Defense tower at start and they can keep redeeming. Personally, I don't think we'd mind it as much if we could still shoot while stunned, after all, ground vibrations would probably only stop us from moving, not shooting. Also, to counter the Stomp-Devour combo, Marines should be able to try and knife their way out of the Onos, that'd prove interesting. Jumping up and devouring JA/HMGs? Seen it. Really, its not about stomp on that one, but its proving that JA/HMGs don't always counter Onos. Also, in 2.01, I believe, it was said that the Offense Towers do less damage to fast moving targets. Does this or does this not apply to Marine turrets as well? I'm pretty sure it doesn't. Also, I've Stomped and killed 4 marines in a hallway easily on my own without devouring them, leaving them completely helpless. The marines need some REAL way to counter Stomp on the ground. Just as the Heavies aren't affected by Spores, I don't think they should be effected by Stomp either, after all, with that kind of weight, I don't think the ground shaking would stop them much. Just my opinion.
  • wlibaerswlibaers Join Date: 2002-11-15 Member: 8685Members
    There is no obvious way to weaken stomp without making the onos too weak. If you shorten it significantly, you would get the situation where an onos wouldn't stand a chance against one marine with an HMG in a long corridor. Stomp already is weak in certain places because there are slopes.
    Besides, until the aliens have a two hive onos, the marines are overpowered in such corridors, as no other two hive alien can touch them (lerks are weak against HA, and fades can't dodge well in such corridors). For the aliens, stomp is their only chance against marines in a corridor until they get three hives.
  • BogglesteinskyBogglesteinsky Join Date: 2002-12-24 Member: 11488Members
    <!--QuoteBegin--Samurai+Nov 1 2003, 05:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Samurai @ Nov 1 2003, 05:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> all you have to do is build a Defense tower at start and they can keep redeeming. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    5 shotties will kill an onos before it has a chance to redeem. get 2 or three marines, give them shotties and watch that onos fall. jetpacks help
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