or kamiakzi by putwn 5 nades under u then when te onos coms...BOOM <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> u gota flyen onos, ded,but stil flyen
<!--QuoteBegin--Z.X. Bogglesteinsky+Nov 1 2003, 11:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Z.X. Bogglesteinsky @ Nov 1 2003, 11:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Samurai+Nov 1 2003, 05:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Samurai @ Nov 1 2003, 05:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> all you have to do is build a Defense tower at start and they can keep redeeming. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> 5 shotties will kill an onos before it has a chance to redeem. get 2 or three marines, give them shotties and watch that onos fall. jetpacks help <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> 5 shotties cost a good bit of res marines need to expand /upgrade. If they dont do this they are just **** later on.
<!--QuoteBegin--Barney's Soul+Nov 1 2003, 12:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Barney's Soul @ Nov 1 2003, 12:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> or kamiakzi by putwn 5 nades under u then when te onos coms...BOOM <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Why Kamikazi? Why not just use the GL how it's supposed to be used and kill the onos but live? I don't look forward to losing a 20 res-cost GL, and I know I can hit the onos (even from the front now, I've been working on that <see earlier posts if you want to know what I'm talking about>)
<!--QuoteBegin--Valthar+Nov 1 2003, 06:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Valthar @ Nov 1 2003, 06:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Z.X. Bogglesteinsky+Nov 1 2003, 11:56 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Z.X. Bogglesteinsky @ Nov 1 2003, 11:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Samurai+Nov 1 2003, 05:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Samurai @ Nov 1 2003, 05:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> all you have to do is build a Defense tower at start and they can keep redeeming. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> 5 shotties will kill an onos before it has a chance to redeem. get 2 or three marines, give them shotties and watch that onos fall. jetpacks help <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> 5 shotties cost a good bit of res marines need to expand /upgrade. If they dont do this they are just **** later on. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> marines spend 20 - 30 res giving shotties to 2 or three people, alien spends 100 res going onos. marines win. how is that onos overpowered?
<!--QuoteBegin--Asal The Unforgiving+Nov 1 2003, 07:58 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Asal The Unforgiving @ Nov 1 2003, 07:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Barney's Soul+Nov 1 2003, 12:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Barney's Soul @ Nov 1 2003, 12:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> or kamiakzi by putwn 5 nades under u then when te onos coms...BOOM <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Why Kamikazi? Why not just use the GL how it's supposed to be used and kill the onos but live? I don't look forward to losing a 20 res-cost GL, and I know I can hit the onos (even from the front now, I've been working on that <see earlier posts if you want to know what I'm talking about>) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> I think he means mines. The 5 doesn't seem grenadegun-ish
<!--QuoteBegin--Z.X. Bogglesteinsky+Nov 1 2003, 12:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Z.X. Bogglesteinsky @ Nov 1 2003, 12:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Samurai+Nov 1 2003, 05:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Samurai @ Nov 1 2003, 05:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> all you have to do is build a Defense tower at start and they can keep redeeming. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> 5 shotties will kill an onos before it has a chance to redeem. get 2 or three marines, give them shotties and watch that onos fall. jetpacks help <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->all you have to do is build a Defense tower at start and they can keep redeeming. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
WOW if u going onos and getting redempt ur taking the whole fun of devour running, get regen believe me, more fun and it help alot
i think the main gripe about it is the helplessness, when you're hit, you cant do ****. and adren onoses can just spam stomp, leaving you helpless while he gores you.
All you guys need to do is invest in two grenade launchers which follow the Ha train and fire grenades from behind where they cannot be stomped. Even if an ono does survive these grenades and devours someone, just a few bullets will kill the onos. Aliens are meant to win with less teamwork, they are more of a deathmatch class. I think it's great as it is, still hard to stop HA trains. Those skulks you were talking about eating the "powerless" HA train would be blown to smitherines by the grenades, and by then the onos would have retreated. Leave stomp the way it is, as it's the only counter to HA trains.
I'm sorry, but retarded tatics such as spamming your own team with nades to protect them isn't a good idea, because on clan matches you take FF from grenades...
<!--QuoteBegin--Samurai+Nov 1 2003, 11:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Samurai @ Nov 1 2003, 11:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Personally, as I see it, you should be allowed to jump over the Stomp attack. I mean, cmon, Marines have been totally helpless nowadays in games. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> You can jump over stomp!
<!--QuoteBegin--Emanon+Nov 1 2003, 09:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Emanon @ Nov 1 2003, 09:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Samurai+Nov 1 2003, 11:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Samurai @ Nov 1 2003, 11:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Personally, as I see it, you should be allowed to jump over the Stomp attack. I mean, cmon, Marines have been totally helpless nowadays in games. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> You can jump over stomp! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Nope.
Actually you CAN jump stomp, but the timing is a bit skecthy so most people have problems dodging it.
But then again, strafe-jumping to the sides does the same anyway.
And like Align said, marginals are like 0.01 seconds, extremely hard to get the timing right. It's like trying to land every shot into a Fade blinking in midair.
In my opinion STOMP is okay just the way it is now. As it was stated before it is a Hive 2 ability for the 100-res-expensive big fat elephant. You don't have a chance against 5 Heavies without STOMPING them, so that all the other lifeforms below Fade become reasonable attackers. Against a group of Marines STOMP is only effective with teamwork.
Ive been an onos that spams stomp,and ive been on the other side of it as a member of a HA train.
I can tell you that the following are LIES :
You can evade stomp by getting up on stuff like the armory
You can jump over stomp(you can jump AWAY from the wave,but not OVER it.If you can be stomped while on an armory,you can be hit by the wave in mid-air,as marines cannot jump higher as a marine on an armory can stand)
You can spread out in corridors(Maybe 2 persons max...the majority,i mean MAJORITY allow 2 persons max only due to the width size,and yes,even with 2 person width you can still be stomped by onos aiming between the 2 HAs)
You can evade stomp by staying at the back,and you can counter it by spamming nades(firstly,if you are THAT far behind,you cannot shoot the onos as your teammates are blocking the way,and by the time the nades have exploded,the onos would have devoured one HA and retreated while spamming stomp,thus preventing any bullets from hitting him,and onos can suurvive 1 clip of nades anyway).The skulks wouldnt stay at the FRONT of the HA train where the nades are of course,they will climb over the HAs and eat them from the back,the top OR go after the powerless HA/GLs.Why must people assume that skulks would actually be stupid enough to sit there,biting the HAs at the front,when nades are beside them?
Get JP/HMG.This is a myth.I REALLY think that people who say get jp/hmg should see how onos deal with JP/HMGs even in big open tall spaces.They jump and pluck them out of the air with their ridiculously long ranged gore/devour.If we are talking about corridors like the ones on veil,the onos just has to aim a bit higher to hit the JPers,they dont need to jump.
Clanmatch/Scrim/PUG - Saying "oh the aliens need teamwork for a adren onos to spam stomp while skulks/fades kill the helpless HAs" is NOT an excuse for being able to spam stomp like this.I mean...CLANMATCH!SCRIMS!PUGS!!FOR GODS SAKE!!!!HOW CAN YOU NOT HAVE TEAMWORK IN THIS GAMES?!By your very own statement you say its okay for aliens to win 100% of the time in clanmatches/scrims/pugs when they get adren onos in a average maps with lots of corridors,because they have "teamwork"(obviously someone here hasnt tried asking for skulks/fades to follow the adren onos around in clanmatches/scrims/pugs because GASP its so shockingly easy to do.DUH.)
And the BIGGEST myth of all : Adren onos cant spam stomp forever.BEEP.FALSE!Using stomp every 2 seconds at a HA train in a corridor,or slightly after 2 seconds,means they can keep stomp up FOREVER.With regen,the few bullets that the HA train manages to get off(IF they can get any off at all) get healed in 2 seconds.People who claim you dont have enough energy to spam stomp either spams it by holding the trigger down(DUH) or doesnt have level 3 adren.
i think stomp is slightly overpowered but to say it should be removed would bring an even greater inbalance.
Why? because how would aliens counter a group of ha without it? It can be done with xeno at hive three, it can be stopped by not letting them get nodes but without stomp there would be no way to counter a few HA (edit: at hive 2)because they could just weld themselves inbetween attacks.
I think what should be done is that when a stomp affects more enemies there should be a SLIGHT penalty on the length of it. I repeat a slight penalty, the penalty will be a per marine penalty but will realistically only show up when its a bigger group of marines. This will leave stomp just as affective as it is now when someone rambos but make it so when a big group of marines are heading out in a tight corridor they are not owned because there is no counter.
Personally, I have thought stomp goes a bit too far, but its not wide.
Lets just pretend this is real... if the thing was really THAT HUGE, it would make more of a V shaped ripple instead of just a straight line. And being that it would be a little wider, it makes sense to cut the distance down quite a bit.
Thats just what i've thought about stomp.... I personally liked paralize better.
<!--QuoteBegin--Ballisto+Oct 31 2003, 08:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ballisto @ Oct 31 2003, 08:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i posted this before and it caused such a ruckuss that the mods had to lock it. well it being halloween, im gonna bring it back from the dead.
it seems to me that stomps too powerful... i saw this crazy onos who would take out 6 heavies by himself. he'd run around, stomp stomp stomp. now that i think about it... stomp IS a good counter to heavies, and the best the aliens have - it kind of needs to stay. but i think its got too much range... after all, this guy was stomping us from the ends of hallways. i propose to make its effect wider and less long.
onos wins!!! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> indeed onos stomp need less range..... now its so lame n very fake....more real will be if the stomp affect the onos area. arround him... not large range
<!--QuoteBegin--ayumbre+Nov 3 2003, 04:26 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ayumbre @ Nov 3 2003, 04:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Ballisto+Oct 31 2003, 08:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ballisto @ Oct 31 2003, 08:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i posted this before and it caused such a ruckuss that the mods had to lock it. well it being halloween, im gonna bring it back from the dead.
it seems to me that stomps too powerful... i saw this crazy onos who would take out 6 heavies by himself. he'd run around, stomp stomp stomp. now that i think about it... stomp IS a good counter to heavies, and the best the aliens have - it kind of needs to stay. but i think its got too much range... after all, this guy was stomping us from the ends of hallways. i propose to make its effect wider and less long.
onos wins!!! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> indeed onos stomp need less range..... now its so lame n very fake....more real will be if the stomp affect the onos area. arround him... not large range <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> A radial effect was said to be even more cheap than the stomp we have now.
<!--QuoteBegin--Ballisto+Nov 3 2003, 10:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ballisto @ Nov 3 2003, 10:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just a quick thought on gameplay vs realism... we've all argued on the gameplay, lets look at the realism.
if you were fighting a giant space cow and the ground shook, would you really be too stunned to shoot or move?
it doesnt make sense <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> For the 1 3 3 7'th time, Ns is NOT and probably WILL NOT be realistic... It's futuristic or however you want to call it... As for the stomp thing, jump gets you amazing results... Plus the fact that it is impossible for an onos (with empty stomach) to kill more then 2 marines before stomp wears off... Then just all scatter and shoot the damn space cow, chop suei! [hides in a corner awaiting flame]
lol looks like you didnt even read what you quoted
<!--QuoteBegin--Ballisto+Nov 3 2003, 10:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ballisto @ Nov 3 2003, 10:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just a quick thought on gameplay vs realism... we've all argued on the gameplay, lets look at the realism.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
i agree w the gameplay>realism thing, but this argument has gone over enough on gameplay, so i just wanted to see what ppl thought about the other side.
<!--QuoteBegin--Sucky Ducky+Nov 3 2003, 03:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sucky Ducky @ Nov 3 2003, 03:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For the 1 3 3 7'th time, Ns is NOT and probably WILL NOT be realistic... It's futuristic or however you want to call it... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Errr.. dude, yeah it is. NS makes a point to have a strong tie to Realism. The weapons are based on current models and styles, to look REAL. Every evolution/weapon/ability/RFK has an explination on WHY and/or HOW it happens.
IE. -Buildings falling from the sky? No silly, nanites(res) are being given an order to assume the role of whatever the commander wants dropped.
-Res for Kills? SURE! When a marine kills an alien the nanobots deconstruct the corpse and remove any res that might be available. Likewise when aliens kill marines, the bacteria/melee attack absorb the same.
-Gorges spitting buildings from their body? Not quite! They're spewing out large amounts of bacteria/organic mass that, much like the nanites, grow and form into whatever the gorge wants to be built. Gorges are so fat because they need the organs to manage all that bacteria spewing.
<!--QuoteBegin--SuperMunchkin+Nov 3 2003, 01:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SuperMunchkin @ Nov 3 2003, 01:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Sucky Ducky+Nov 3 2003, 03:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sucky Ducky @ Nov 3 2003, 03:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For the 1 3 3 7'th time, Ns is NOT and probably WILL NOT be realistic... It's futuristic or however you want to call it... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Errr.. dude, yeah it is. NS makes a point to have a strong tie to Realism. The weapons are based on current models and styles, to look REAL. Every evolution/weapon/ability/RFK has an explination on WHY and/or HOW it happens.
IE. -Buildings falling from the sky? No silly, nanites(res) are being given an order to assume the role of whatever the commander wants dropped.
-Res for Kills? SURE! When a marine kills an alien the nanobots deconstruct the corpse and remove any res that might be available. Likewise when aliens kill marines, the bacteria/melee attack absorb the same.
-Gorges spitting buildings from their body? Not quite! They're spewing out large amounts of bacteria/organic mass that, much like the nanites, grow and form into whatever the gorge wants to be built. Gorges are so fat because they need the organs to manage all that bacteria spewing.
Yes my friends, the manual is your friend! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Is it me or have I never seen a Lmg in say, the Seals? And I don't think marines will walk around in Ha's... And when's the last time you saw a big fat space cow devour your friend (IRL)... I've never, ever, EVER seen such a silly answer... And I've been around for quite some time <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
So I say it again - NS is not realistic, it has an explanation for everything, but it is NOT realistic...
[edit] But this is getting off topic, back to stomping ;-) [/edit]
WHY DONT WE JUST REMOVE ONOS SINCE THEY ARE SO OVERPOWERED AND I HATE BEING KILLED BY THEM AND WHAT ABOUT HMGS THEY CAN HIT YOU DOWN THE END OF A CORRIDOER ITS NOT FAIR I HATE BEING SHOT FROM FAR AWAY HEY WHY DONT WE REMOVE ALL ALIENS AND MAKE IT MARINES VS A HIVE SINCE STOMP IS SO OVERPOWERED
ffs. Stomp is NOT overpowered, HA can VERY EASILY kill a stomping onos. If all the HA are standing in one tiny spot then morefool them if they ALL get stunned by 1 stomp... very very rarely have I seen this happen. You people make it sound like stomp is an invincible super uber mega attack of doom that makes aliens win instantly. The time which you are stunned by a stomp is short, and by the time the onos has closed to attack range, gotten gore/devour out, attacked you, the rest of your teammates will be free from the stun. If you have no teammates with you you deserve to die.
JP/shotties/hmgs IS a good counter to onos... but why suddenly does this make you all assume you would only need 1 jp/gun to do the job? Sure, onos can devour jpers, i've seen it, ive done it, i've had it done to me.. but have you ever been an onos in a room full of jpers? You can devour one, stomp all you like.. and you will get raped. Just because you are a shithouse jper who flies right next to an onos then wonders how they got devoured DOES NOT mean it is not a valid counter to onos.
The team with better teamwork WILL win and DESERVES to win. It's that simple. I pity you if you are a NS player and haven't learnt this yet. If you think teamwork is unfair.... well.... go back to cs.
Add first I was amazed by your first part of the answer, then I read on... It's a great post, but... Don't flame people, some people dont like that... I think this topic can / should be locked now, has an answer <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Comments
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yeah....that should do it
5 shotties will kill an onos before it has a chance to redeem. get 2 or three marines, give them shotties and watch that onos fall. jetpacks help <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
5 shotties cost a good bit of res marines need to expand /upgrade. If they dont do this they are just **** later on.
Why Kamikazi? Why not just use the GL how it's supposed to be used and kill the onos but live? I don't look forward to losing a 20 res-cost GL, and I know I can hit the onos (even from the front now, I've been working on that <see earlier posts if you want to know what I'm talking about>)
5 shotties will kill an onos before it has a chance to redeem. get 2 or three marines, give them shotties and watch that onos fall. jetpacks help <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
5 shotties cost a good bit of res marines need to expand /upgrade. If they dont do this they are just **** later on. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
marines spend 20 - 30 res giving shotties to 2 or three people, alien spends 100 res going onos. marines win. how is that onos overpowered?
Why Kamikazi? Why not just use the GL how it's supposed to be used and kill the onos but live? I don't look forward to losing a 20 res-cost GL, and I know I can hit the onos (even from the front now, I've been working on that <see earlier posts if you want to know what I'm talking about>) <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I think he means mines. The 5 doesn't seem grenadegun-ish
5 shotties will kill an onos before it has a chance to redeem. get 2 or three marines, give them shotties and watch that onos fall. jetpacks help <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->all you have to do is build a Defense tower at start and they can keep redeeming. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
WOW if u going onos and getting redempt ur taking the whole fun of devour running, get regen believe me, more fun and it help alot
You can jump over stomp!
You can jump over stomp! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Nope.
But then again, strafe-jumping to the sides does the same anyway.
And like Align said, marginals are like 0.01 seconds, extremely hard to get the timing right. It's like trying to land every shot into a Fade blinking in midair.
You don't have a chance against 5 Heavies without STOMPING them, so that all the other lifeforms below Fade become reasonable attackers.
Against a group of Marines STOMP is only effective with teamwork.
Happy Stomping! <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
I can tell you that the following are LIES :
You can evade stomp by getting up on stuff like the armory
You can jump over stomp(you can jump AWAY from the wave,but not OVER it.If you can be stomped while on an armory,you can be hit by the wave in mid-air,as marines cannot jump higher as a marine on an armory can stand)
You can spread out in corridors(Maybe 2 persons max...the majority,i mean MAJORITY allow 2 persons max only due to the width size,and yes,even with 2 person width you can still be stomped by onos aiming between the 2 HAs)
You can evade stomp by staying at the back,and you can counter it by spamming nades(firstly,if you are THAT far behind,you cannot shoot the onos as your teammates are blocking the way,and by the time the nades have exploded,the onos would have devoured one HA and retreated while spamming stomp,thus preventing any bullets from hitting him,and onos can suurvive 1 clip of nades anyway).The skulks wouldnt stay at the FRONT of the HA train where the nades are of course,they will climb over the HAs and eat them from the back,the top OR go after the powerless HA/GLs.Why must people assume that skulks would actually be stupid enough to sit there,biting the HAs at the front,when nades are beside them?
Get JP/HMG.This is a myth.I REALLY think that people who say get jp/hmg should see how onos deal with JP/HMGs even in big open tall spaces.They jump and pluck them out of the air with their ridiculously long ranged gore/devour.If we are talking about corridors like the ones on veil,the onos just has to aim a bit higher to hit the JPers,they dont need to jump.
Clanmatch/Scrim/PUG - Saying "oh the aliens need teamwork for a adren onos to spam stomp while skulks/fades kill the helpless HAs" is NOT an excuse for being able to spam stomp like this.I mean...CLANMATCH!SCRIMS!PUGS!!FOR GODS SAKE!!!!HOW CAN YOU NOT HAVE TEAMWORK IN THIS GAMES?!By your very own statement you say its okay for aliens to win 100% of the time in clanmatches/scrims/pugs when they get adren onos in a average maps with lots of corridors,because they have "teamwork"(obviously someone here hasnt tried asking for skulks/fades to follow the adren onos around in clanmatches/scrims/pugs because GASP its so shockingly easy to do.DUH.)
And the BIGGEST myth of all : Adren onos cant spam stomp forever.BEEP.FALSE!Using stomp every 2 seconds at a HA train in a corridor,or slightly after 2 seconds,means they can keep stomp up FOREVER.With regen,the few bullets that the HA train manages to get off(IF they can get any off at all) get healed in 2 seconds.People who claim you dont have enough energy to spam stomp either spams it by holding the trigger down(DUH) or doesnt have level 3 adren.
Why? because how would aliens counter a group of ha without it? It can be done with xeno at hive three, it can be stopped by not letting them get nodes but without stomp there would be no way to counter a few HA (edit: at hive 2)because they could just weld themselves inbetween attacks.
I think what should be done is that when a stomp affects more enemies there should be a SLIGHT penalty on the length of it. I repeat a slight penalty, the penalty will be a per marine penalty but will realistically only show up when its a bigger group of marines. This will leave stomp just as affective as it is now when someone rambos but make it so when a big group of marines are heading out in a tight corridor they are not owned because there is no counter.
Lets just pretend this is real... if the thing was really THAT HUGE, it would make more of a V shaped ripple instead of just a straight line. And being that it would be a little wider, it makes sense to cut the distance down quite a bit.
Thats just what i've thought about stomp.... I personally liked paralize better.
it seems to me that stomps too powerful... i saw this crazy onos who would take out 6 heavies by himself. he'd run around, stomp stomp stomp. now that i think about it... stomp IS a good counter to heavies, and the best the aliens have - it kind of needs to stay. but i think its got too much range... after all, this guy was stomping us from the ends of hallways. i propose to make its effect wider and less long.
what do you guys think?
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> --------------------------------------------- <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
^
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heavies
STOMP STOMP
onos wins!!! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
indeed onos stomp need less range..... now its so lame n very fake....more real will be if the stomp affect the onos area. arround him... not large range
it seems to me that stomps too powerful... i saw this crazy onos who would take out 6 heavies by himself. he'd run around, stomp stomp stomp. now that i think about it... stomp IS a good counter to heavies, and the best the aliens have - it kind of needs to stay. but i think its got too much range... after all, this guy was stomping us from the ends of hallways. i propose to make its effect wider and less long.
what do you guys think?
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> --------------------------------------------- <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif'><!--endemo-->
^
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heavies
STOMP STOMP
onos wins!!! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
indeed onos stomp need less range..... now its so lame n very fake....more real will be if the stomp affect the onos area. arround him... not large range <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
A radial effect was said to be even more cheap than the stomp we have now.
if you were fighting a giant space cow and the ground shook, would you really be too stunned to shoot or move?
it doesnt make sense
if you were fighting a giant space cow and the ground shook, would you really be too stunned to shoot or move?
it doesnt make sense <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
For the 1 3 3 7'th time, Ns is NOT and probably WILL NOT be realistic... It's futuristic or however you want to call it... As for the stomp thing, jump gets you amazing results... Plus the fact that it is impossible for an onos (with empty stomach) to kill more then 2 marines before stomp wears off... Then just all scatter and shoot the damn space cow, chop suei! [hides in a corner awaiting flame]
[Edit] Why is 1 3 3 7 censored? lol [/Edit]
<!--QuoteBegin--Ballisto+Nov 3 2003, 10:17 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ballisto @ Nov 3 2003, 10:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just a quick thought on gameplay vs realism... we've all argued on the gameplay, lets look at the realism.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
i agree w the gameplay>realism thing, but this argument has gone over enough on gameplay, so i just wanted to see what ppl thought about the other side.
For the 1 3 3 7'th time, Ns is NOT and probably WILL NOT be realistic... It's futuristic or however you want to call it... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Errr.. dude, yeah it is. NS makes a point to have a strong tie to Realism. The weapons are based on current models and styles, to look REAL. Every evolution/weapon/ability/RFK has an explination on WHY and/or HOW it happens.
IE.
-Buildings falling from the sky? No silly, nanites(res) are being given an order to assume the role of whatever the commander wants dropped.
-Res for Kills? SURE! When a marine kills an alien the nanobots deconstruct the corpse and remove any res that might be available. Likewise when aliens kill marines, the bacteria/melee attack absorb the same.
-Gorges spitting buildings from their body? Not quite! They're spewing out large amounts of bacteria/organic mass that, much like the nanites, grow and form into whatever the gorge wants to be built. Gorges are so fat because they need the organs to manage all that bacteria spewing.
Yes my friends, the manual is your friend!
For the 1 3 3 7'th time, Ns is NOT and probably WILL NOT be realistic... It's futuristic or however you want to call it... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Errr.. dude, yeah it is. NS makes a point to have a strong tie to Realism. The weapons are based on current models and styles, to look REAL. Every evolution/weapon/ability/RFK has an explination on WHY and/or HOW it happens.
IE.
-Buildings falling from the sky? No silly, nanites(res) are being given an order to assume the role of whatever the commander wants dropped.
-Res for Kills? SURE! When a marine kills an alien the nanobots deconstruct the corpse and remove any res that might be available. Likewise when aliens kill marines, the bacteria/melee attack absorb the same.
-Gorges spitting buildings from their body? Not quite! They're spewing out large amounts of bacteria/organic mass that, much like the nanites, grow and form into whatever the gorge wants to be built. Gorges are so fat because they need the organs to manage all that bacteria spewing.
Yes my friends, the manual is your friend! <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Is it me or have I never seen a Lmg in say, the Seals? And I don't think marines will walk around in Ha's... And when's the last time you saw a big fat space cow devour your friend (IRL)... I've never, ever, EVER seen such a silly answer... And I've been around for quite some time <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
So I say it again - NS is not realistic, it has an explanation for everything, but it is NOT realistic...
[edit] But this is getting off topic, back to stomping ;-) [/edit]
ffs. Stomp is NOT overpowered, HA can VERY EASILY kill a stomping onos. If all the HA are standing in one tiny spot then morefool them if they ALL get stunned by 1 stomp... very very rarely have I seen this happen.
You people make it sound like stomp is an invincible super uber mega attack of doom that makes aliens win instantly. The time which you are stunned by a stomp is short, and by the time the onos has closed to attack range, gotten gore/devour out, attacked you, the rest of your teammates will be free from the stun. If you have no teammates with you you deserve to die.
JP/shotties/hmgs IS a good counter to onos... but why suddenly does this make you all assume you would only need 1 jp/gun to do the job? Sure, onos can devour jpers, i've seen it, ive done it, i've had it done to me.. but have you ever been an onos in a room full of jpers? You can devour one, stomp all you like.. and you will get raped. Just because you are a shithouse jper who flies right next to an onos then wonders how they got devoured DOES NOT mean it is not a valid counter to onos.
The team with better teamwork WILL win and DESERVES to win. It's that simple. I pity you if you are a NS player and haven't learnt this yet. If you think teamwork is unfair.... well.... go back to cs.