A Game, Pass It On.

CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
edited January 2004 in Mapping Forum
<div class="IPBDescription">Ooh I like games!!!!</div> Ok, there was somthing similar to this in the Artwork forum a while ago, but I thought it would be fun to do for mapping as well.

Here are the rules. I will give 5 days notice starting now and ending at 12:00 midnight (EST) on Friday for signups. I will then edit this post with the names of the participants.

I will then post a .map file consisting of one room and a .rad file that can only be modified to add new textures, you can not change values of the rad file that a previous compeditor added in. The map and rad files will be in a password protected zip on a password protected server so that only compeditors will have access to the file.

Then each compeditor will be given a period of <span style='color:red'>*edit* 48</span> hours to add 1, and only 1 room or <span style='color:red'>intricate hallway</span> to the existing map and make any <b><span style='color:red'>small</span></b> changes to the existing map (Ex: no re texturing the entire map, the goal is to add on to and continue the theme of the map, not change it.) You have to make the connections from a previous room to your room (AKA hallways) but may not make hallways extruding from your room. You should leave a square opening 256x256 or 128x128 units where you want the next connection to be. When finished email me at <span style='color:yellow'>fluffybunny@clan-dg.net</span> with the .map <span style='color:red'>and if Hammer is used</span> the .rmf (but please include the .map , some people use quark and/or radient to edit maps and those editors have no rmf suport) then I will put it back up on my server and PM the password to the next compeditor.

<span style='color:orange'>There should be at least 10 people to sign up and if not, I <b>may</b> extend the deadline.</span> -There is over 10, but you can still sign up untell I feel there is way too many.

Sign up posts should include how long you've been mapping [b][<span style='color:red'>and links (do not post images)[b]</span> to screenshots of mapping work you have done previously (no, that dosn't mean you have to have a finished map, just to proove that you can map)

I'll start so you don't get too woried that you will be working off of crap <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=34842&hl=congo' target='_blank'>About a month or so after I started mapping.</a> I had a different name, because this one got banned... But that's a long story.

<a href='http://smartgroups.com/picvault/17387418.JPG/ns_gotham0001.JPG' target='_blank'>October 25</a>
<a href='http://smartgroups.com/picvault/17387434.JPG/ns_gotham0002.JPG' target='_blank'>more October 25</a>
<a href='http://smartgroups.com/picvault/17387466.JPG/ns_gotham0004.JPG' target='_blank'>even more October 25</a>

I'll post the room on Friday. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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Comments

  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    edited January 2004
    I'll sign-up.

    ~ DarkATi

    My "Previous Mapping Experience"

    And I worked on remaking Ns_Nancy. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    edited January 2004
    I figured you would, notice I said Radient up there <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    :edit: n/m it was one of you nancy folk that uses radient, I thought it was you.
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    count me in.
    i have nothing better to do. so im in.
    also can i use my own textures or am i limited to certain wads?

    casue some moonintes are clearl in order and im working on an animated texture for my new co map
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    As long as you include the wad and the wad will go well with the map.

    Sidenote, you don't have to use the exact same textures I use, as long as they fit the general theme of the map, and the theme of your room.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    Oh, one other thing... I'm going out of town this weekend and won't be back 'til Monday, if you could hold off until then, I would appreciate it, otherwise I guess count me out <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    Argh.

    ~ DarkATi
  • ParallaxParallax Join Date: 2002-11-08 Member: 7739Members, Constellation, Reinforced - Supporter
    edited January 2004
    I'm interested
    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
    <a href='http://www.autominer.org/delta/fluffybunny/New%20Directory/post-4-1073908231.jpg' target='_blank'>Pic hosted for me by fluffybunny <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> (http://www.autominer.org/delta/fluffybunny/New%20Directory/post-4-1073908231.jpg)</a>

    -Parallax
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    edited January 2004
    I'll give it a bash <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Also I think their should be some sort of limit on the connection/hallway leading off the existing room, such as a dimension from the floor to the tallest part and the width of the walls and the length of the floor, as I know myself I like to include things such as elevators, ladders and stairways ...

    [EDIT] Look on my website for previous experience ( <a href='http://mysite.freeserve.com/thursday_lvldsgn/index.html' target='_blank'>http://mysite.freeserve.com/thursday_lvlds...dsgn/index.html</a> )
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    This sounds like fun <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Count me in. Just a little question, is the goal a real map or just a connection of rooms and hallways?

    Its been more or less 4 years that i map (and still nothiing released <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> )

    Ive got an old screenshot of one of my old projects In the post your screenshot thread, 1rst page <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=33085&st=0' target='_blank'>link</a>
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    It's supposed to be a map, but it will just be what it turns out to be. There is no predefines layout and the map may or may not turn out how you invisioned it to be.

    It is supposed to be good, so don't just connect rooms, think about where you leave a place for a doorway, think about where you place your addon room when you make it.

    If you all do that, this might be a decent map. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
    I'm into it. Previous work: <a href='http://thezazi.net/maps.php?page=maps' target='_blank'>http://thezazi.net/maps.php?page=maps</a>
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    count me in too!

    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=57591' target='_blank'>http://www.unknownworlds.com/forums/in...=ST&f=4&t=57591</a>
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    *sigh* i guess i must as well. <a href='http://www.unknownworlds.com/forums/uploads/post-4-1073669571.jpg' target='_blank'>pic</a>

    bwar. i win. haha.. ugh. someone slap me.
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    edited January 2004
    I did say i was in, however something has cropped up suddenly so i'm out, sorry. Sounds cool though, carry on.
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    Wow, this is going better than I expected! We already have 8 plus my initial room. that is 9 rooms. but we still need about 5 of 6 more.

    And FYI, the readyroom does not count as one of the rooms. I have somthing special planed for the RR that I will release on Friday.

    (I'm making the MS)
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    I'll do it too..... put me next to zazi, maybe then he'll realize his mapping isn't crap. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I've been mapping for about six months now, the last screenshot thread of my work can be viewed <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=57652' target='_blank'>here</a>
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin--Reese+Jan 12 2004, 05:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Reese @ Jan 12 2004, 05:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'll do it too..... put me next to zazi, maybe then he'll realize his mapping isn't crap. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I've been mapping for about six months now, the last screenshot thread of my work can be viewed <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=57652' target='_blank'>here</a> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    With people like Reese and Zazi mapping, it kind of makes me feel out of place (the fact they're better than me). Hopefully this will help me improve my general mapping skills aswell as a bit of fun <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    Add me in please <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Reese+Jan 12 2004, 05:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Reese @ Jan 12 2004, 05:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'll do it too..... put me next to zazi, maybe then he'll realize his mapping isn't crap. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    But my work <b>IS</b> crap! Eeesh!
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    <!--QuoteBegin--Fluffybunny+Jan 12 2004, 05:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fluffybunny @ Jan 12 2004, 05:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's supposed to be a map, but it will just be what it turns out to be. There is no predefines layout and the map may or may not turn out how you invisioned it to be.

    It is supposed to be good, so don't just connect rooms, think about where you leave a place for a doorway, think about where you place your addon room when you make it.

    If you all do that, this might be a decent map. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well if we have a marine start with two or more exits (giving the next person a choice on where he wants to work) and if we do the same on the rooms (more than one connection), we could work our way up to a hive and make a good co_map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ( a real ns_ map needs to much work on layout). But a co_ map could be done...
  • DanDaManDanDaMan Join Date: 2002-03-19 Member: 335Members
    take a look at the modular mapping threat I posted a little bit down. I think it would be a good medium for this kind of project
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    This is supposed to be a ns_ map. People have to use their own judgement on placing rooms. At this rate, we should have enough people to make a fully featured ns map.... and then some!
  • BelgarionBelgarion Join Date: 2002-07-19 Member: 973Members
    <!--QuoteBegin--Zazi+Jan 12 2004, 05:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zazi @ Jan 12 2004, 05:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But my work <b>IS</b> crap! Eeesh! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    last straw zazi. sock in the face when i see you.
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    <!--QuoteBegin--Thursday-+Jan 12 2004, 05:34 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Jan 12 2004, 05:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> With people like Reese and Zazi mapping, it kind of makes me feel out of place (the fact they're better than me). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Aww, look, I caught you in half a lie. I mean, seriously, someone could probably write a program that can map better than me.... in BASIC.... that runs on a 386....... and only takes fifteen seconds to finish.
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    <!--QuoteBegin--Reese+Jan 12 2004, 10:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Reese @ Jan 12 2004, 10:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Aww, look, I caught you in half a lie. I mean, seriously, someone could probably write a program that can map better than me.... in BASIC.... that runs on a 386....... and only takes fifteen seconds to finish. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That may be a bit of an exhaggeration <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    edited January 2004
    Here we go. I don't have better pic...

    I'm mapping abou 5 months. I was forced abbandon my map (link in signature) because I reached the limit for "leaves" . I'm now working on smaller CO map.

    Er and one question. What about R_speeds and texture 4MB limit ?
  • NetBentNetBent Join Date: 2003-05-16 Member: 16386Members
    I'll join in.

    <img src='http://mdwhosting.ath.cx/uploads/sr5.jpg' border='0' alt='user posted image'>

    Thats a shot of one of my latest works. Err ignore that secret room crap, that was for my clan... <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    Count me in,

    The only released pic of my work:

    <img src='http://www.unknownworlds.com/forums/uploads/post-4-1070032256.jpg' border='0' alt='user posted image'>
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    <!--QuoteBegin--Rendy.[CZech]+Jan 13 2004, 06:00 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rendy.[CZech] @ Jan 13 2004, 06:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Er and one question. What about R_speeds and texture 4MB limit ? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    We worry about that <i>after</i> the map is built. I started on the MS and r_speeds max out at 300.

    With 24 hours to make a room (asuming you have work/school and enjoy sleping) that shouldn't be enough time to get r_speeds too high.
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    Also the 4 mb texture limit is a hard limit. One thing you can do to help with it is build all of your brushes with NULL and then retexture them later. This will keep you from putting your textures on the outside of a brush and have them count against tex limit even when they are no longer used in the inside portion that is the map. It takes longer I guess, but does keep things clean for you and everyone else.
  • NayNay Join Date: 2002-06-09 Member: 741Members
    Im pretty sure u can upper the tex limit but its not good at tall, I know the max limit with zoner tools is set for 4mb ( note that hammer will read this limit as 8mb ) this is when u go to map information
This discussion has been closed.