Bast Remake Project

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Comments

  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
    yas finaly! the evol vent is useless to aliens. this is a grand day!~;D
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    Are they func_doors ..? what if a skulk blocks one of the vent covers when it shuts?
  • CMasterCMaster Join Date: 2003-10-25 Member: 21922Members
    <!--QuoteBegin-Plaguebearer+Mar 11 2004, 02:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Plaguebearer @ Mar 11 2004, 02:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Are they func_doors ..? what if a skulk blocks one of the vent covers when it shuts? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    They get squished, I presume.
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    Hmm, well, they would get squished but the door would open again. However, since all who would be inside the vent would be killed, I suppose that doesn't matter much. And anyway, you'd have to block both doors if you want to be able to get in.
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    Simple solution to that: Start the trigger_hurt FIRST, then close the vent about half a second later.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    it actually kills everything inside the vent before the doors close... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    This is very nice that Bast is almost remade. It will give it a kind of fresh feeling too. Keep up the good work with this! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • SudzzSudzz Join Date: 2003-08-01 Member: 18663Members, Constellation
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    ya i might actually want to play bast.... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    Whoooooohooooooo! BRILLIANT work on that vent. It had to be the one major problem with the marine start. Can't wait to play the new and improved Bast.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    <!--QuoteBegin-Nz-Nexus+Mar 11 2004, 06:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nz-Nexus @ Mar 11 2004, 06:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and more then 3 Quotes <u><span style='font-family:Impact'>aren't allowed to post</span></u>! that was only fun-wrods like stone-age man and officer.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You are the most pathetic person I have seen here.
    But that might just be me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Nice work on clearing that gap mendasp, no more spores ^^
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    I totally forgot about posting pics of Atmos...
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-Mendasp+Mar 12 2004, 12:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Mar 12 2004, 12:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I totally forgot about posting pics of Atmos... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Excellent as ever. While I know it's a work-in-progress, the light_spot would look better with a greater intensity I believe.
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    Ow yea! Is that the map what all talking about? is that the beauti? ow yea!
    This map gonna have many-Lan partyes with me. I'm very owned..
    Mendasp yuo do very good remake on bast. I hopes i can see bast like new when it comes out and fill the Servers to Max. All miss bast. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    P.S - Hopes bast have better quality! And i like the Atmos new Fan! It does it realistic and good. Whoa
  • LagDemonLagDemon Join Date: 2002-11-18 Member: 9269Members
    To me, it looks as if the spotlight on the res at atmos is WAY too bright, but maybe that's just afrom my gamma. Also, that walkway above the 2 res in atmos, is it supposed to be so red?
  • TheChucksterTheChuckster Join Date: 2003-09-20 Member: 21056Members
    I believe that "N" Corridor should be included within the remake.
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    edited March 2004
    I'm sure this has been mentioned already but it occurs to me that once marines weld up the vent and aliens cant open it the only war into the MS is through a revolving door (one onos or 4 fades at a time) or up the lift. This could result in long drawn out games. It makes gorge heal and lerk umbra hard to use to end the game quickly and cleanly.

    I know you suggested moving marine start but how about leaving it where it is but adding a fast entrance for the endgame? Perhaps dropping the floor to make it higher ceilinged and closer to the atmospheric entrance??


    //edit// oh, and nice work <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • LagDemonLagDemon Join Date: 2002-11-18 Member: 9269Members
    Yeah, eaglec is right. Once you weld the vent, aliens are screwed. Marines can just play target practice down the elevator shaft(or they can just grenadespam). The airlock entrance is almost as bad, since it is barely wide enough for one onos. Once you have an onos on the MS side of the lock, all other aliens are blocked. The only solution i can think of is really speeding up the elevator so that it is real fast, like a 1 second or less ride to the top. Also, make the path out of the airlock as wide as possible, to give passing room for aliens going in and out.
  • The_CheatThe_Cheat It&#39;s a The Cheat&#33; Join Date: 2003-11-19 Member: 23191Members, Constellation
    While the elevator speeding up is a good idea, they can't make it too fast or people will get stuck in the elevator once it reaches the top.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    eaglec has a point, but from the previous games on bast that Ive played, I remember that neither the vent nor the revolving door is really used to assault the marine base. By the end of the game, the vent is usually closed, and the revolving door usually only serves to let reinforcements in...after the fight has been mostly over. I dont think you need to worry about it until you have some playtests of it after you are done.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    I actually want to add a normal entrance (maybe that you have to weld it open) that leads to the engine vents..., and if it's not weldable, to main aft. We'll see what the PTs show <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited March 2004
    *happy dance*

    RAD was not run ATM.

    Just some vents left...
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Nice, you might even make it before beta 4 D:
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    Looking for willing playtesters yet? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    So you fixed those errors, eh Mendasp. See, Reese told you so. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Good job!
  • dPPdPP Join Date: 2003-09-27 Member: 21272Members, Constellation
    Where is the rotating door :O
  • manrinmanrin Join Date: 2003-08-10 Member: 19340Awaiting Authorization
    there it is <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    This one is a bit too dark right now, but I thought it was <i>atmospheric</i>.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
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