Bast Remake Project

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Comments

  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    I like the shadows on the wall in the last furnace-picture. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • LagDemonLagDemon Join Date: 2002-11-18 Member: 9269Members
    The lighting in there definitely needs to be more ambient-like, however that is done mapping wise.
  • kawakkawak Join Date: 2003-01-11 Member: 12160Members, Constellation
    That's very nice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
    But i have the impression that something is "<i>wrong</i>", maybe the yellow is too bright (or too yellow?)
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-kawak+Mar 15 2004, 05:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kawak @ Mar 15 2004, 05:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That's very nice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
    But i have the impression that something is "<i>wrong</i>", maybe the yellow is too bright (or too yellow?) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It looks right to me. Really intense firey yellow. It's especially impressive considering RAD's reluctance to render convincing shadows. Good job <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • Raza.Raza. Join Date: 2004-01-24 Member: 25663Members, Constellation
    Yes, way too bright - especially the light at the hive entrance.

    But GREAT work guys!!! Can't wait to play it again. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • SudzzSudzz Join Date: 2003-08-01 Member: 18663Members, Constellation
  • venomusvenomus Join Date: 2002-11-16 Member: 8951Members
    A comparison shot of the original would be good. But it does look nice.
  • EvenFlowEvenFlow Join Date: 2002-12-18 Member: 11046Members
    Looks like skulks are going to burst into flames when they run through there, I like it!!!!
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    I really like the light comming from the fire but up top there is a spot light on that nice hiding spot above the pipes :/

    Would be nice if it were darker up there as I dont see any reason they would light the top of the machinery. Lights further down in between the 'big things that jut out' would make more sense but are'nt required.

    Now here's a question, is there any way to get the light from the fires to animate a little so it looks more life-like?
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Yes, it can be done. I'll try and see how it looks.

    Nice suggestions eaglec <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • TrueTrue Join Date: 2004-03-16 Member: 27361Members
    edited March 2004
    My god..the hives have been ruined. Aesthetic and gameplay tweaks my rear end... those hives (Reactor and Feedwater) aren't Bast. I so long to play it in 3.0... but what would kill me most is going into such a heavily infested Reactor, and the intense, seemingly more cramped Feedwater.

    Infestation is good. But it doesn't need applied like its the last thing on...well, Bast <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Great work on the rest, though... the improvements really look spectacular and I believe gameplay will go smoothly, with most of the same feel as the original Bast. But the hives... thats what truly detracts from the great feel, methinks.

    Edit: refinery...so kill me, it was late.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited March 2004
    There's no reactor hive on bast O_o I guess you mean refinery, if so, I don't see how did we kill that hive. Also, the lighting on the pics posted, is not from the last compile and it's pretty old.

    And, feedwater is in fact, bigger, and more comfortable for both marines and aliens... and the lighting is still a WIP.

    But we'll see that on the playtests...
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    edited March 2004
    Actually feedwater is lest crampt than it was but i'm not to sure how i managed to pull that off as the room dimensions are <b>exactly</b> the same size.

    As for infestation in refinery, that was on popular request and should there be a popular request for it to go again then it will be removed. I think people are seeing this as EVERYTHING we do is final. It's not, please do not panic. We love bast as much as anyone, if not more, we will not destroy it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Have faith.
  • CaCaCaCa Join Date: 2003-06-12 Member: 17319Members
    okay, you won't destroy it... I know y'all wouldn't, we all do...
    and yer doin' mighty fine job recreatin' this muthah...

    now allow me to make <i>and repeat</i> a few suggestions which you can blatantly ignore of course: <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
    (sort of a relisting of many suggestions already posted, so's you don't hafta go back n' forth, even if you don't anyway <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )


    * could Feedwater Hive be bigger? What exactly "bigger" means is, well, whatever you can manage...

    * how about the "ladder entrance" to Feedwater Hive be replaced by either a ramp or an elevator of some kind?

    * are you considering adding a new route into the Engine Hive? maybe a whole new section coming out the side of Engine and going into the Marine Start's wall opposite the CC... you could move that damn revolving door <i>here</i>, so to interrupt blatant kharaa rushing ('coz of the nearness, you know)...

    * is the Tram Tunnel gonna be the "deathrush" zone it always was? I think somehow dividing the Tunnel into two "sections" would be a nice touch.

    * is the Refinery Hive's hive gonna be more... uhm... <i>protected</i>? like being inside one o' those silo things, which'd be cracked?

    * is the revolving door really necessary?

    * is the Refinery Hive's resource tower gonna be moved from it's ridiculous starting place? (i.e. that vent system looking down on Lower Junction, wasn't it?)

    * is the Observation Deck (don't remember the name exactly) gonna be tweaked somehow so as to not be such a pain to traverse?

    last (and definatley <i>least</i>): I'd like to see the N Corridor somehow be more easily accessible.... it's ominous... it's atmospheric... it's awesome... too bad it's so "outta the way"...
  • brute_forcebrute_force Join Date: 2003-10-04 Member: 21433Members, Constellation
    <!--QuoteBegin-CaCa+Mar 16 2004, 04:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaCa @ Mar 16 2004, 04:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> * how about the "ladder entrance" to Feedwater Hive be replaced by either a ramp or an elevator of some kind?

    * are you considering adding a new route into the Engine Hive? maybe a whole new section coming out the side of Engine and going into the Marine Start's wall opposite the CC... you could move that damn revolving door <i>here</i>, so to interrupt blatant kharaa rushing ('coz of the nearness, you know)...

    * is the Tram Tunnel gonna be the "deathrush" zone it always was? I think somehow dividing the Tunnel into two "sections" would be a nice touch.

    [snip]

    * is the revolving door really necessary?

    * is the Refinery Hive's resource tower gonna be moved from it's ridiculous starting place? (i.e. that vent system looking down on Lower Junction, wasn't it?)

    [snip]

    last (and definatley <i>least</i>): I'd like to see the N Corridor somehow be more easily accessible.... it's ominous... it's atmospheric... it's awesome... too bad it's so "outta the way"... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Hmm, an elevator would be kinda cool there.

    I believe they are planning new routes too, but nothing final has been announced.

    In my opinion, Tram Tunnel was pretty much fine. Might need a bit of cover, but keep the tram where it is.

    YES.

    Uhh, yeah, this has already been suggested, fixed, added to the Bible etc.

    Actually, I think it's good where it is. It makes you feel that it's part of a much bigger spaceship, and that's almost what makes it so atmospheric and awesome.
  • TrueTrue Join Date: 2004-03-16 Member: 27361Members
    <!--QuoteBegin-Mr.Ben+Mar 16 2004, 07:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr.Ben @ Mar 16 2004, 07:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Actually feedwater is lest crampt than it was but i'm not to sure how i managed to pull that off as the room dimensions are <b>exactly</b> the same size.

    As for infestation in refinery, that was on popular request and should there be a popular request for it to go again then it will be removed. I think people are seeing this as EVERYTHING we do is final. It's not, please do not panic. We love bast as much as anyone, if not more, we will not destroy it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Have faith.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Oh, I know Refinery definately needed a little bit of work. You know, some minor infestation, maybe stretched out a bit... but how much it has taken over just seems OVERKILL to me.

    I know it is all WIP, and this is just my opinion. Infestation in Refinery should be there, but IMO maybe a fifth as much...

    Also, regarding Feedwater, I thought it the perfect size before... A bit bigger probably wouldn't hurt... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Great job on the whole, though... I was thinking last night "What is that map again... with feedwater in it, engine...oh yeah!! Why isn't that in...," and here is my answer. :/

    Hurry up~! : <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    I'm perfectly happy with the origional layout. Too many changes can be bad.

    Are we mappers, or a chop shop?
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    Looking good Mendasp! Keep up the good work!
  • exoityexoity Join Date: 2003-03-17 Member: 14620Members, NS1 Playtester, Constellation
    If you would like me to compile it I will. I run a 2.66 GHZ at 1024 meg.
  • TrueTrue Join Date: 2004-03-16 Member: 27361Members
    <!--QuoteBegin-exoity+Mar 16 2004, 11:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (exoity @ Mar 16 2004, 11:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you would like me to compile it I will. I run a 2.66 GHZ at 1024 meg. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I run AthlonXP 2.31ghz 1gig DualDDR 201fsb <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> I WIN! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    I like your progress, bast is my favorite NS map, but I think that all of the lighting in every room you've done is too bright. Bast needs to be a bit more scary and making the place so well lit makes it feel like deathmatch, not being hunted.
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    That cave above the pipes in feedwater better still be there... And better still be able to hold 8 chambers.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-Windelkron+Mar 17 2004, 07:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Windelkron @ Mar 17 2004, 07:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I like your progress, bast is my favorite NS map, but I think that all of the lighting in every room you've done is too bright. Bast needs to be a bit more scary and making the place so well lit makes it feel like deathmatch, not being hunted. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well, taking into account that everyone is wondering why my screenshots come out much more bright than ingame, and the fact that the lighting is still a WIP, I wouldn't worry too much about this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    And Psyke, wait until you see it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • CaCaCaCa Join Date: 2003-06-12 Member: 17319Members
    <!--QuoteBegin-ShenTraX+Mar 16 2004, 06:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShenTraX @ Mar 16 2004, 06:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm perfectly happy with the origional layout. Too many changes can be bad.

    Are we mappers, or a chop shop? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    not chop shop...

    how about "tweak" shop... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    all in the good name of enhanced gameplay and balance...
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    <!--QuoteBegin-Psyke+Mar 17 2004, 05:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Psyke @ Mar 17 2004, 05:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That cave above the pipes in feedwater better still be there... And better still be able to hold 8 chambers. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    eh? The what? Where?
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Give us one, or two weeks, and if there are no problems...

    Bast will be back.

    The architecture is finished, the only thing to do right now is to tweak the lighting... so I don't think it'll take more than two or three days if I do it all myself. But I just want to assure everyone on the team thinks it's ok. And also see if they can see it right, because each monitor is a different world <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • remiremi remedy [blu.knight] Join Date: 2003-11-18 Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
    <!--QuoteBegin-eaglec+Mar 17 2004, 12:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eaglec @ Mar 17 2004, 12:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Psyke+Mar 17 2004, 05:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Psyke @ Mar 17 2004, 05:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That cave above the pipes in feedwater better still be there... And better still be able to hold 8 chambers. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    eh? The what? Where? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Go play bast in 2.0 ... in the feedwater hive, look up at the hole in the ceiling with the pipes that you sometimes spawn in for some reason...

    It's really ahrd to get up there, takes some tricky climbing, but you can fit like 8 or 12 chambers in there, i can't remember... It's a nice little hiding spot.
  • Era_JormaEra_Jorma Join Date: 2004-02-21 Member: 26750Members
    It looks looks like we are getting to bast very soon, do the "NS GODS" know about this?
  • TrueTrue Join Date: 2004-03-16 Member: 27361Members
    edited March 2004
    Yeah!! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Will it be released to the public in 1-2 weeks, or just for playtesting? Without Bast, NS doesn't have its overall balance and feel it seems... that map in a rotation instantly makes NS seem more worth playing..even if you're not playing it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Edit: Bast isn't the only map like this... there are a few others that without them, NS just wouldn't feel the same...
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    edited March 2004
    my two cents

    - a cool easter egg [duh]

    - that place above feedwater


    bast has, and always will be my favorite NS map, it's the first map I played on. Thank you guys very much for donating your time and effort for this remake

    [edit]
    fixed syntax
    [/edit]
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