<!--QuoteBegin--Mendasp+Jan 17 2004, 03:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Jan 17 2004, 03:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> We are working with the 2.0 Bast as base, and well, the MS vent really needs some fixing... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Amen to that
I've been working all day on the RR (started and finished today) and here is the result (still have to touch up the lighting, it's pretty dark right now)
Hah, half of us haven't even started <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Mendasp and quazilian are just a front for the rest of us to pick our noses and pretend we matter to the community.
Mr.Ben, you're making ns_forsaken right? Methinks that is proof enough that you dont sit around picking your nose all day, <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
unless that is the key to your magical mapping secret?
Damn my secret is out! *takes finger out of nose* <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Give that thing a wipe before you touch anything.
I hope you guys beat 3.0!!! That would be awesome -- all of my favorite maps back in. Though I do miss the old Eclipse being cool and stuff. Especially the MS with the doors and how you could look out to Mars and the torrents that wouldn't get killed right and left.
Beautiful to see a remake of the best looking map ever. Just let us all know when you get done with the 'remake it the same' phase and get into the 'gameplay alterations' phase, becuase there's a list of neccesary alterations about a mile long...
Heh, yeah, you guys are pretty fast. I can't wait to see the shot of engine room. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
If anything, make the underwater tunnel look cooler. Or put a whole new area in. Or.. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
<!--QuoteBegin--Freak83+Jan 18 2004, 10:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Freak83 @ Jan 18 2004, 10:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> One of the greatest NS maps.
Bast mashers deserve death. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Agreed. I love putting 8 OCs, 8 DCs, and 2 SCs on that elevator. Send that puppy up and kiss MS goodbye (and probably get your money's worth back from RFK <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->).
As stated before by some one, DONT CHANGE THINGS FOR A "COOL" REASONE. Keep to the map, only fix bugs. As for the shots they look realy good hope to see this soon. Im amased at the decompile you were able to get, Im not sure how you got it but its good. And just because you got the decompile make sure all the brushes arent jacked.
Any way keep up the good work. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--MaDMaXX+Jan 18 2004, 07:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MaDMaXX @ Jan 18 2004, 07:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i wouldn't go calling nancy a bad map, i'vge had some great games on nancy, and so have a lot of other people, i had a 7 hour game on that map. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Yes... I've had games on that map that just......... never........ seemed ....... to ....................... end......... =/ <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--Geek (_!_)+Jan 19 2004, 09:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geek (_!_) @ Jan 19 2004, 09:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> As stated before by some one, DONT CHANGE THINGS FOR A "COOL" REASONE. Keep to the map, only fix bugs. As for the shots they look realy good hope to see this soon. Im amased at the decompile you were able to get, Im not sure how you got it but its good. And just because you got the decompile make sure all the brushes arent jacked.
Any way keep up the good work. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> The only thing we are changing is the lighting, and it's not really changing a lot as you can see from the screenshots we've been posting. There are subtle changes for the better I hope, also, it's a bit hard to get a close copy from the lighting of the original bast...
There won't be jacked brushes because we are redoing the whole architecture, the decompile is just useful as a base for the new architecture (the one we are doing).
Thanks for the support <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Very nice job on the rr <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Mendasp´s doing a great job, go on <!--emo&::asrifle::--><img src='http://www.natural-selection.org/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
ok, Ken Banks posted in this thread so this thread should be stiky by now.
Thx for the comments guys, i see my work team are doing really well and fast, and wait for me, ill start with my portion of the map this saturday or sunday and hope to have screenshots asap.
Fantastic work guys. I've always loved Bast to death, it has to rank as one of my top 3 NS maps. Great to see the community band together on yet another project like the nancy one. It just goes to show that the NS community really is filled with loving, co-operative and talented people. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
<!--QuoteBegin--Ryo-Ohki+Jan 19 2004, 04:15 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ryo-Ohki @ Jan 19 2004, 04:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Fantastic work guys. I've always loved Bast to death, it has to rank as one of my top 3 NS maps. Great to see the community band together on yet another project like the nancy one. It just goes to show that the NS community really is filled with loving, co-operative and talented people. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Though, we could use some more ns:classic maps <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Comments
Amen to that
Correction: Looking <i>VERY</i> good.
At the rate you guys are working on this, Bast might beat out the 3.0 release! ~Crosses fingers~
But I'm the only one with two finished rooms, so I win! hah
unless that is the key to your magical mapping secret?
Damn my secret is out! *takes finger out of nose*
Damn my secret is out! *takes finger out of nose* <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Give that thing a wipe before you touch anything.
Seems a tad broader
All bast remakers own. One of the greatest NS maps.
Bast mashers deserve death.
If anything, make the underwater tunnel look cooler. Or put a whole new area in. Or.. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Bast mashers deserve death. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Agreed. I love putting 8 OCs, 8 DCs, and 2 SCs on that elevator. Send that puppy up and kiss MS goodbye (and probably get your money's worth back from RFK <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->).
Any way keep up the good work. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Yes... I've had games on that map that just......... never........ seemed ....... to ....................... end......... =/ <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Any way keep up the good work. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
The only thing we are changing is the lighting, and it's not really changing a lot as you can see from the screenshots we've been posting. There are subtle changes for the better I hope, also, it's a bit hard to get a close copy from the lighting of the original bast...
There won't be jacked brushes because we are redoing the whole architecture, the decompile is just useful as a base for the new architecture (the one we are doing).
Thanks for the support <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
hope 2 see it return
amckern
Thx for the comments guys, i see my work team are doing really well and fast, and wait for me, ill start with my portion of the map this saturday or sunday and hope to have screenshots asap.
Though, we could use some more ns:classic maps <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->