hmmm very nice Engine Hive Drunken.Monkey <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> The lighting semms to be more contrasted/colored than the original one.
From what i've understand about your "remake", you have "decompiled" succesfully the brush/textures and the entities but you dont have the lights.rad and the compile's settings. If i can help for the rad's settings, i think that Relic25 didn't use the "-gamma" option in the rad (you're using it no?), maybe only the "-dscale" (with a value of 4/6?) and some -bounce (2/3?). Well that's what i think.. but maybe i'm completely crazy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> Keep up the good work guys!
<!--QuoteBegin--supernorn2000+Jan 20 2004, 05:26 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supernorn2000 @ Jan 20 2004, 05:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I like the lighting.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Same here, the extra contrast and colors are really adding to the atmosphere of the map.
<!--QuoteBegin--coil+Jan 17 2004, 02:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Jan 17 2004, 02:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thought for the CC: replace the elevator with a ramp, and put the CC at the rear of the "cockpit" (where the elevator currently is). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> <i><span style='font-family:Courier'>Thats such an awesome Idea...dude do that.</span></i>
Mendasp! I love the remake of the RR. 2 things you must re add or "i'll kill you" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
The Steam valves that burst every 2 mins or whatever it was.
The Sounds! They were the sounds from the nostromo in Alien, when Ripley shut off the cooling and the ship was going to explode. The warning claxons and alarms! They were some of the best sounds in that map and they were in the Ready Room! Please tell me they are going to be in.
That's still there. In fact the steam bursts appear between 20 and 80 seconds. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I love you Drunken.Monkey. (/me loves ayumi) Engine looks great. The lighting.. its just a whole lot better.
Oh, and make sure you raise the roof in the little green corridor that leads from the chamber with the water in it up to main aft. Oni have to crouch all the way to get through it.
<!--QuoteBegin--Holocaust+Jan 20 2004, 12:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Holocaust @ Jan 20 2004, 12:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--supernorn2000+Jan 20 2004, 05:26 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supernorn2000 @ Jan 20 2004, 05:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I like the lighting.... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Same here, the extra contrast and colors are really adding to the atmosphere of the map. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> The first few original NS maps had small to no env_gamma values. Now everyone's going all gamma crazy. It's not my cup of tea. Leave an env_gamma out. That's my suggestion. Bast could have passed for a real space-ship in my opinion and by adding these contrasted lights you make it look more cartoony and video-game like. I personally don't like the lighting. Just my opinion.
EDIT: I said the word "opinion" in that paragraph a whole lot. LOL.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->by adding these contrasted lights you make it look more cartoony and video-game like.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yeah I agree with yoda. Not that were putting any pressure on you... And don't forget that all of these guys might not be seeing the exact same thing we are seeing on our screens. we must consider: A. they arent done yet B. Different monitors make the levels look different AND things look different in the game vs screen shots. We arnt being hard just letting you know about what we think.
P.S. Keep up the good work! You guys are doing great. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Please, stop complaining, it's not finished... we've said it <b>THOUSANDS</b> of times. When we get the whole map redone, we'll send it to the Playtester group (and some individuals) to get some feedback, if they feel that the lighting makes the map feel "cartoony" (which I don't think so) then we'll do anything about it, if noone says anything, then, sorry mate, you'll have to live with contrasted lighting, even though the original map used it (look atmospheric processing, did that look cartooney? because it has VERY contrasted lighting).
PS: I've seen thousands of maps with contrasted lighting, and it's the first time I read something about the lighting being cartoon-like. gg!
Oh, I forgot, take a look at the MS pics again (3rd page), because I don't think that it looks so different from the original MS. Are you trying to say that the original one looked cartoony? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Hey, look, a quote:
<!--QuoteBegin--Mr.Ben+Jan 20 2004, 09:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr.Ben @ Jan 20 2004, 09:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->We've said for all our screenshots it's not finished yet an the lighting isn't final.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> So, what do you have to say now?
<!--QuoteBegin--Mendasp+Jan 21 2004, 10:24 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Jan 21 2004, 10:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So, bast didn't use almost no env_gamma, eh? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> i was talking about the "-gamma" option in the rad settings (not the env_gamma in vhe). And i'm almost sure that Relic25 didnt used this option. the contrast seems to comes from the "-direct scale" option. Absolutely no complain in my post, just a suggestion <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Anyway, i say it again.. Keep up the good job guys! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--kawak+Jan 21 2004, 03:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kawak @ Jan 21 2004, 03:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Mendasp+Jan 21 2004, 10:24 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Jan 21 2004, 10:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So, bast didn't use almost no env_gamma, eh? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> i was talking about the "-gamma" option in the rad settings (not the env_gamma in vhe). And i'm almost sure that Relic25 didnt used this option. the contrast seems to comes from the "-direct scale" option. Absolutely no complain in my post, just a suggestion <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Anyway, i say it again.. Keep up the good job guys! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I was answering DarkATi's post.
Yes, I know, your post was totally correct and I have no problems with it, I was refering to other replies on this thread. Yes, we are using -gamma, which is why our lighting looks so contrasted. I thought I answered you a while back, or maybe I didn't, heh.
EDIT: lol, no I didn't reply you, but I wanted to say that about -gamma, heh. Thanks anyways.
I just gotta say, GOODJOB GUYS!!!!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
P.S and for all u little whiners who keep whining about how it dosent look right, how about u just create your own reamake team and se eif u can do better. Making a map is not the easiest thing in the world and it takes time, i mean thease guys dont get paid or anything they just do it because bast was a great map and like alot of us they would be sorry to see it gone forever!
Thank you so much for working on this. The first time I played Bast, I was stunned by the beauty and atmosphere. I wasn't until I had played a lot that I realized that it had a lot of gameplay issues. I was hoping for a new version, but that wasn't possible without a remake. Now it's possible again, and I'm looking forward to it. Good luck, and thanks again.
/me wubs j00 guys, i couldn't stand bast not being in 3.0, but at the soeed you guys are going, i wont have to, very good job, and keep up the goot work
and tsk tsk, slipped on to page 2 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Forums back again <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I've finished the RR, I was having a ton of issues with it...
I'll be working on all the way from the MS to Atmos processing. btw, I changed the ladder on the bottom of the MS so the bullets go through it (it was kinda frustrating trying to shoot aliens and hitting "nothing").
Oh, I almost forgot! The sounds and particle systems are still there, so don't worry <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Alcapwn"War is the science of destruction" - John AbbotJoin Date: 2003-06-21Member: 17590Members
i would het rid of those pipes...or make the up in the ceiling or something....i always hated that are as HA/ONOS <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
<!--QuoteBegin--quazilin+Jan 23 2004, 05:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (quazilin @ Jan 23 2004, 05:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Furnace area near feedwater hive... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> Awesome stuff, but keep it in mind to make those pipes less obstructive later <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Although suggestions are great I think ATM they're just trying to get the old version of the map put together. Trying to restore it AND rebalance it would just be too much work and confusion.
Comments
The lighting semms to be more contrasted/colored than the original one.
From what i've understand about your "remake", you have "decompiled" succesfully the brush/textures and the entities but you dont have the lights.rad and the compile's settings.
If i can help for the rad's settings, i think that Relic25 didn't use the "-gamma" option in the rad (you're using it no?), maybe only the "-dscale" (with a value of 4/6?) and some -bounce (2/3?). Well that's what i think.. but maybe i'm completely crazy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Keep up the good work guys!
Got to start mapping on this baby right now!
Same here, the extra contrast and colors are really adding to the atmosphere of the map.
<i><span style='font-family:Courier'>Thats such an awesome Idea...dude do that.</span></i>
Refinery was always one of my favorite hives because the little-used jetpacks completely pwned there.
I love the remake of the RR.
2 things you must re add or "i'll kill you" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
The Steam valves that burst every 2 mins or whatever it was.
The Sounds! They were the sounds from the nostromo in Alien, when Ripley shut off the cooling and the ship was going to explode. The warning claxons and alarms! They were some of the best sounds in that map and they were in the Ready Room!
Please tell me they are going to be in.
P.S. I love your teams work so far, keep it up!
Oh, and make sure you raise the roof in the little green corridor that leads from the chamber with the water in it up to main aft. Oni have to crouch all the way to get through it.
Same here, the extra contrast and colors are really adding to the atmosphere of the map. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
The first few original NS maps had small to no env_gamma values. Now everyone's going all gamma crazy. It's not my cup of tea. Leave an env_gamma out. That's my suggestion. Bast could have passed for a real space-ship in my opinion and by adding these contrasted lights you make it look more cartoony and video-game like. I personally don't like the lighting. Just my opinion.
EDIT: I said the word "opinion" in that paragraph a whole lot. LOL.
~ DarkATi
agreed
P.S. Keep up the good work! You guys are doing great. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
So, bast didn't use almost no env_gamma, eh?
Please, stop complaining, it's not finished... we've said it <b>THOUSANDS</b> of times. When we get the whole map redone, we'll send it to the Playtester group (and some individuals) to get some feedback, if they feel that the lighting makes the map feel "cartoony" (which I don't think so) then we'll do anything about it, if noone says anything, then, sorry mate, you'll have to live with contrasted lighting, even though the original map used it (look atmospheric processing, did that look cartooney? because it has VERY contrasted lighting).
PS: I've seen thousands of maps with contrasted lighting, and it's the first time I read something about the lighting being cartoon-like. gg!
Oh, I forgot, take a look at the MS pics again (3rd page), because I don't think that it looks so different from the original MS. Are you trying to say that the original one looked cartoony? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Hey, look, a quote:
<!--QuoteBegin--Mr.Ben+Jan 20 2004, 09:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr.Ben @ Jan 20 2004, 09:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->We've said for all our screenshots it's not finished yet an the lighting isn't final.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
So, what do you have to say now?
<!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
i was talking about the "-gamma" option in the rad settings (not the env_gamma in vhe).
And i'm almost sure that Relic25 didnt used this option. the contrast seems to comes from the "-direct scale" option.
Absolutely no complain in my post, just a suggestion <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Anyway, i say it again.. Keep up the good job guys! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
i was talking about the "-gamma" option in the rad settings (not the env_gamma in vhe).
And i'm almost sure that Relic25 didnt used this option. the contrast seems to comes from the "-direct scale" option.
Absolutely no complain in my post, just a suggestion <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
Anyway, i say it again.. Keep up the good job guys! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I was answering DarkATi's post.
Yes, I know, your post was totally correct and I have no problems with it, I was refering to other replies on this thread. Yes, we are using -gamma, which is why our lighting looks so contrasted. I thought I answered you a while back, or maybe I didn't, heh.
EDIT: lol, no I didn't reply you, but I wanted to say that about -gamma, heh. Thanks anyways.
P.S and for all u little whiners who keep whining about how it dosent look right, how about u just create your own reamake team and se eif u can do better. Making a map is not the easiest thing in the world and it takes time, i mean thease guys dont get paid or anything they just do it because bast was a great map and like alot of us they would be sorry to see it gone forever!
and tsk tsk, slipped on to page 2 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
I've finished the RR, I was having a ton of issues with it...
<img src='http://www.pericenrash.com/mendasp/mapas/bast_remake/ns_bast4.jpg' border='0' alt='user posted image'>
<img src='http://www.pericenrash.com/mendasp/mapas/bast_remake/ns_bast5.jpg' border='0' alt='user posted image'>
<img src='http://www.pericenrash.com/mendasp/mapas/bast_remake/ns_bast6.jpg' border='0' alt='user posted image'>
I'll be working on all the way from the MS to Atmos processing. btw, I changed the ladder on the bottom of the MS so the bullets go through it (it was kinda frustrating trying to shoot aliens and hitting "nothing").
Oh, I almost forgot! The sounds and particle systems are still there, so don't worry <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Awesome stuff, but keep it in mind to make those pipes less obstructive later <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->