Bast Remake Project

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Comments

  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    refinery had HEAPS of infestation over by where the hive was... It was all over the walls, ceilings etc
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    I hardly consider a few infested textures and a masked texture over the floor heaps.
  • kawakkawak Join Date: 2003-01-11 Member: 12160Members, Constellation
    hmmm very nice Engine Hive Drunken.Monkey <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    The lighting semms to be more contrasted/colored than the original one.

    From what i've understand about your "remake", you have "decompiled" succesfully the brush/textures and the entities but you dont have the lights.rad and the compile's settings.
    If i can help for the rad's settings, i think that Relic25 didn't use the "-gamma" option in the rad (you're using it no?), maybe only the "-dscale" (with a value of 4/6?) and some -bounce (2/3?). Well that's what i think.. but maybe i'm completely crazy <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    Keep up the good work guys!
  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
    Ah finaly my comp is working again.
    Got to start mapping on this baby right now!
  • HolocaustHolocaust Join Date: 2003-11-30 Member: 23758Members
    <!--QuoteBegin--supernorn2000+Jan 20 2004, 05:26 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supernorn2000 @ Jan 20 2004, 05:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I like the lighting.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Same here, the extra contrast and colors are really adding to the atmosphere of the map.
  • AoELt_ButchAoELt_Butch Join Date: 2003-10-14 Member: 21671Members
    <!--QuoteBegin--coil+Jan 17 2004, 02:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Jan 17 2004, 02:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thought for the CC: replace the elevator with a ramp, and put the CC at the rear of the "cockpit" (where the elevator currently is). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    <i><span style='font-family:Courier'>Thats such an awesome Idea...dude do that.</span></i>
  • weggyweggy Join Date: 2003-06-04 Member: 16998Members
    Great job guys!

    Refinery was always one of my favorite hives because the little-used jetpacks completely pwned there.
  • QuadieQuadie Join Date: 2003-01-05 Member: 11862Members
    Yeah, and web with the gorges. And see all those jp:ers fall to the floor ^^
  • MajinMajin Join Date: 2003-05-29 Member: 16829Members, Constellation
    Mendasp!
    I love the remake of the RR.
    2 things you must re add or "i'll kill you" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    The Steam valves that burst every 2 mins or whatever it was.

    The Sounds! They were the sounds from the nostromo in Alien, when Ripley shut off the cooling and the ship was going to explode. The warning claxons and alarms! They were some of the best sounds in that map and they were in the Ready Room!
    Please tell me they are going to be in.

    P.S. I love your teams work so far, keep it up!
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    That's still there. In fact the steam bursts appear between 20 and 80 seconds. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SudzzSudzz Join Date: 2003-08-01 Member: 18663Members, Constellation
    edited January 2004
    I love you Drunken.Monkey. (/me loves ayumi) Engine looks great. The lighting.. its just a whole lot better.



    Oh, and make sure you raise the roof in the little green corridor that leads from the chamber with the water in it up to main aft. Oni have to crouch all the way to get through it.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    edited January 2004
    <!--QuoteBegin--Holocaust+Jan 20 2004, 12:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Holocaust @ Jan 20 2004, 12:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--supernorn2000+Jan 20 2004, 05:26 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supernorn2000 @ Jan 20 2004, 05:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I like the lighting.... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Same here, the extra contrast and colors are really adding to the atmosphere of the map. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    The first few original NS maps had small to no env_gamma values. Now everyone's going all gamma crazy. It's not my cup of tea. Leave an env_gamma out. That's my suggestion. Bast could have passed for a real space-ship in my opinion and by adding these contrasted lights you make it look more cartoony and video-game like. I personally don't like the lighting. Just my opinion.

    EDIT: I said the word "opinion" in that paragraph a whole lot. LOL.

    ~ DarkATi
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->by adding these contrasted lights you make it look more cartoony and video-game like.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    agreed
  • LooseCannonLooseCannon Join Date: 2003-01-03 Member: 11753Members
    Yeah I agree with yoda. Not that were putting any pressure on you... And don't forget that all of these guys might not be seeing the exact same thing we are seeing on our screens. we must consider: A. they arent done yet B. Different monitors make the levels look different AND things look different in the game vs screen shots. We arnt being hard just letting you know about what we think.

    P.S. Keep up the good work! You guys are doing great. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    I'm almost certain Bast <i>did</i> use an env_gamma. 1.7 it was, I think.
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited January 2004
    In fact, it uses env_gamma 1.8.

    So, bast didn't use almost no env_gamma, eh?

    Please, stop complaining, it's not finished... we've said it <b>THOUSANDS</b> of times. When we get the whole map redone, we'll send it to the Playtester group (and some individuals) to get some feedback, if they feel that the lighting makes the map feel "cartoony" (which I don't think so) then we'll do anything about it, if noone says anything, then, sorry mate, you'll have to live with contrasted lighting, even though the original map used it (look atmospheric processing, did that look cartooney? because it has VERY contrasted lighting).

    PS: I've seen thousands of maps with contrasted lighting, and it's the first time I read something about the lighting being cartoon-like. gg!

    Oh, I forgot, take a look at the MS pics again (3rd page), because I don't think that it looks so different from the original MS. Are you trying to say that the original one looked cartoony? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Hey, look, a quote:

    <!--QuoteBegin--Mr.Ben+Jan 20 2004, 09:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr.Ben @ Jan 20 2004, 09:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->We've said for all our screenshots it's not finished yet an the lighting isn't final.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    So, what do you have to say now?
  • kawakkawak Join Date: 2003-01-11 Member: 12160Members, Constellation
    <!--QuoteBegin--Mendasp+Jan 21 2004, 10:24 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Jan 21 2004, 10:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So, bast didn't use almost no env_gamma, eh?
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    i was talking about the "-gamma" option in the rad settings (not the env_gamma in vhe).
    And i'm almost sure that Relic25 didnt used this option. the contrast seems to comes from the "-direct scale" option.
    Absolutely no complain in my post, just a suggestion <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    Anyway, i say it again.. Keep up the good job guys! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited January 2004
    <!--QuoteBegin--kawak+Jan 21 2004, 03:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kawak @ Jan 21 2004, 03:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Mendasp+Jan 21 2004, 10:24 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Jan 21 2004, 10:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So, bast didn't use almost no env_gamma, eh?
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    i was talking about the "-gamma" option in the rad settings (not the env_gamma in vhe).
    And i'm almost sure that Relic25 didnt used this option. the contrast seems to comes from the "-direct scale" option.
    Absolutely no complain in my post, just a suggestion <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    Anyway, i say it again.. Keep up the good job guys! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I was answering DarkATi's post.

    Yes, I know, your post was totally correct and I have no problems with it, I was refering to other replies on this thread. Yes, we are using -gamma, which is why our lighting looks so contrasted. I thought I answered you a while back, or maybe I didn't, heh.

    EDIT: lol, no I didn't reply you, but I wanted to say that about -gamma, heh. Thanks anyways.
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    Don't forget that if we get an overwhelming "omg go back to the orginial lighting" it's just one compile so it's not like it's set in stone.
  • badebade Join Date: 2003-10-27 Member: 22040Members, Constellation
    I just gotta say, GOODJOB GUYS!!!!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    P.S and for all u little whiners who keep whining about how it dosent look right, how about u just create your own reamake team and se eif u can do better. Making a map is not the easiest thing in the world and it takes time, i mean thease guys dont get paid or anything they just do it because bast was a great map and like alot of us they would be sorry to see it gone forever!
  • Quantum_DuckQuantum_Duck Join Date: 2003-10-21 Member: 21851Members, Constellation
    Thank you so much for working on this. The first time I played Bast, I was stunned by the beauty and atmosphere. I wasn't until I had played a lot that I realized that it had a lot of gameplay issues. I was hoping for a new version, but that wasn't possible without a remake. Now it's possible again, and I'm looking forward to it. Good luck, and thanks again.
  • WakeWake Join Date: 2003-03-05 Member: 14351Members, Constellation
  • raz0rraz0r Join Date: 2003-07-24 Member: 18395Members
    /me wubs j00 guys, i couldn't stand bast not being in 3.0, but at the soeed you guys are going, i wont have to, very good job, and keep up the goot work

    and tsk tsk, slipped on to page 2 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    edited January 2004
    Forums back again <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    I've finished the RR, I was having a ton of issues with it...

    <img src='http://www.pericenrash.com/mendasp/mapas/bast_remake/ns_bast4.jpg' border='0' alt='user posted image'>
    <img src='http://www.pericenrash.com/mendasp/mapas/bast_remake/ns_bast5.jpg' border='0' alt='user posted image'>
    <img src='http://www.pericenrash.com/mendasp/mapas/bast_remake/ns_bast6.jpg' border='0' alt='user posted image'>

    I'll be working on all the way from the MS to Atmos processing. btw, I changed the ladder on the bottom of the MS so the bullets go through it (it was kinda frustrating trying to shoot aliens and hitting "nothing").

    Oh, I almost forgot! The sounds and particle systems are still there, so don't worry <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
    Furnace area near feedwater hive...
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    i would het rid of those pipes...or make the up in the ceiling or something....i always hated that are as HA/ONOS <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • CheesyPetezaCheesyPeteza Join Date: 2002-11-24 Member: 9784Members, NS1 Playtester, Constellation
    Yeah and get rid of ladder, it just gets in the way. Make it jumpable height.
  • tseepratseepra Join Date: 2002-12-11 Member: 10530Members
    Remember to make sure noone can build inside the furnace.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin--quazilin+Jan 23 2004, 05:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (quazilin @ Jan 23 2004, 05:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Furnace area near feedwater hive... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Awesome stuff, but keep it in mind to make those pipes less obstructive later <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    Although suggestions are great I think ATM they're just trying to get the old version of the map put together. Trying to restore it AND rebalance it would just be too much work and confusion.
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