Resource For Kills
Umbraed_Monkey
Join Date: 2002-11-25 Member: 9922Members
<div class="IPBDescription">2.0 => present</div> Now that we've been playing NS with RFK for a whole version, I think we now have a pretty good idea how it affects the game. Now the question is, did it have a good effect on the game? If memory serves me right, the original intent of it was to speed up end game, and make the 'slope' more slippery (winning team will gain more faster, and the losing team will lose faster).
After it was initially announced, I remember not liking the idea, but I decided to keep an open mind about it. Unfortunately, right now, I cannot think of a single good thing about it. Here are the BAD things it does to the game that I can think of, off the top of my head:
-encourages rambos, having people running in random directions suddenly became a good thing (as long as they make some kills)
-yes, the 'slope' is more 'slippery', but I find this to be a bad thing. The great comebacks that made this game so fun for me was made much rarer.
-it draws out the end game (only when marines are losing, though). Even though the marines have already lost, they can hold out in their base pretty good with 1 or no res nodes. Their war machines are fuelled by the deaths of aliens.
Do we still want it in the game? What are the negative effects of removing it?
After it was initially announced, I remember not liking the idea, but I decided to keep an open mind about it. Unfortunately, right now, I cannot think of a single good thing about it. Here are the BAD things it does to the game that I can think of, off the top of my head:
-encourages rambos, having people running in random directions suddenly became a good thing (as long as they make some kills)
-yes, the 'slope' is more 'slippery', but I find this to be a bad thing. The great comebacks that made this game so fun for me was made much rarer.
-it draws out the end game (only when marines are losing, though). Even though the marines have already lost, they can hold out in their base pretty good with 1 or no res nodes. Their war machines are fuelled by the deaths of aliens.
Do we still want it in the game? What are the negative effects of removing it?
Comments
MAYBE give 1 res per kill regardless, a small reward for killing the enemy. But an average of 2 is too much.
I think that after 15 minutes into the game, if a team has exactly one res tower, then they shouldn't get any rfk. This would take care of those long marine-loss endgames, but wouldn't really affect anything else. I say 15 minutes because by then both teams should easily have 3+ rt's up, unless the other team is clearly dominating, in which case the game should be ending soon anyway. I say exactly one because if a team has no rt's, then they need a way to rebuild one. I think this would solve the biggest problem with rfk without creating any more problems.
(yea, I forgot the lame /kill-ing)
Just because you will die due to the rush does not mean you will fail. Havent you had that last bite to take down the tf/pg and then vapourized by the 'rine? or that last shot to the hive to summon the ping of death before the hoards of skulks get you? For me, these things were some of the finest moments of any game. RFK lowers the chances of these things happening and discourage people from risking their neck for the greater good. With RFK, people are less likely to do suicide runs when necessary (un-necessary ones, i agree, are just stupid), and when they do fight, the sometimes waste the last few precious seconds typing "~-/-k-i-l-l"
Down with RFK!!
Personally, I think, no matter what, rfk should change... It'd be really nice if it benefited the team instead of the player, for aliens. I know, there's supposed to be "reward" logic, but it's not really there. Rather, you're making it harder for new players to learn higher lifeforms (aka by getting to them), gorges to build, and for games to be balanced if even one alien is too good. I don't see any reason why rfk shouldn't be put into a pool and distributed when possible to all players evenly.
It was a horrible HORRIBLE idea, implemented in a horrible HORRIBLE way, and it's had horrible HORRIBLE effects on gameplay. This isn't Counter-Strike, Flayra, why did you make it into it?
Ironic then, that almost everyone liked the comebacks and undecisive nature of 1.04. Really, Flayra needs to do something to make the game more FUN, not more competitive.
I'm hoping some kind soul shows up some day, rips NS apart and makes a derivative work that's actually fun AND balanced, and god forbid, includes features the community want instead of giving everyone the collective finger. (AKA all the Desert Combat knockoffs (which are infinatelly better then DC itself))
Now i believe you can get up to 3 res for kills does that other 2 go between the team or does it all go to yourself?
Either way, i think a way to fix it is to just simply make rfk go to ANY person on your team, keep rfk but instead of having a guarentee that you get the rfk every person on your team(including you) has the same probability of getting that resource.
It would help out gorges so that gorges can do there job better and build stuff instead of having skulks kill and then do the gorges job for them.
Does it?
If I rambo off with just my LMG, kill 4-5 skulks because I get the drop on them in some obscure location, and then die, didn't I earn more than I lost?
Now i believe you can get up to 3 res for kills does that other 2 go between the team or does it all go to yourself?
Either way, i think a way to fix it is to just simply make rfk go to ANY person on your team, keep rfk but instead of having a guarentee that you get the rfk every person on your team(including you) has the same probability of getting that resource.
It would help out gorges so that gorges can do there job better and build stuff instead of having skulks kill and then do the gorges job for them. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Every point you get goes to the res pool. Your res pool if you're an alien, the commander if you're a marine.
It was a horrible HORRIBLE idea, implemented in a horrible HORRIBLE way, and it's had horrible HORRIBLE effects on gameplay. This isn't Counter-Strike, Flayra, why did you make it into it? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Why are we even discussing this? Flay said it will NEVER be gone so deal with it, sorry, but its true.
Also, could someone make a metamod plugin to remove it? That would be nice...
Does it?
If I rambo off with just my LMG, kill 4-5 skulks because I get the drop on them in some obscure location, and then die, didn't I earn more than I lost? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yes, but you could have done even better if had executed /kill.
I'm hoping some kind soul shows up some day, rips NS apart and makes a derivative work that's actually fun AND balanced, and god forbid, includes features the community want instead of giving everyone the collective finger. (AKA all the Desert Combat knockoffs (which are infinatelly better then DC itself)) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I had dismissed Teflon's comment about Flayra giving the finger to the community as hype, until I read CWAG's post. Teflon is right - ignoring the opinions of the community in favour of a select group of top players is plain arrogant. It can't be too hard to add a new game type on top of casual and tournament to support a fun game for the middle men, can it?
Darn, should've edited the first post.
Its kind of backwards having a large lifeform earn back the res it spent so easily compared to all the gorges who are constantly struggling for it.
Personally i'd like to see where each point of RFK earned was handed out in alphabetical order to each member of the team. Going from say Artemis through to Zippy... This means RFK still benefits the team as a whole and gorges get a faster res intake.
If not i'd say keep gorges recieving RFK from personal kills or from OC kills. But this is only to supplement the slow res intake.
RFK for rines just sucked in my opinion but i always felt some reward would be good. What if everytime you killed a lifeform there was a percentage chance the nanogrid rewarded you with say a Med or ammo or a cat pack?
- RD
It was a horrible HORRIBLE idea, implemented in a horrible HORRIBLE way, and it's had horrible HORRIBLE effects on gameplay. This isn't Counter-Strike, Flayra, why did you make it into it? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Why are we even discussing this? Flay said it will NEVER be gone so deal with it, sorry, but its true. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
men make mistakes, men question the thinking behind things. Are we to merely never discuss anything in ns?
(for reasons stated above) <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->