Resource For Kills

Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
<div class="IPBDescription">2.0 => present</div> Now that we've been playing NS with RFK for a whole version, I think we now have a pretty good idea how it affects the game. Now the question is, did it have a good effect on the game? If memory serves me right, the original intent of it was to speed up end game, and make the 'slope' more slippery (winning team will gain more faster, and the losing team will lose faster).

After it was initially announced, I remember not liking the idea, but I decided to keep an open mind about it. Unfortunately, right now, I cannot think of a single good thing about it. Here are the BAD things it does to the game that I can think of, off the top of my head:
-encourages rambos, having people running in random directions suddenly became a good thing (as long as they make some kills)
-yes, the 'slope' is more 'slippery', but I find this to be a bad thing. The great comebacks that made this game so fun for me was made much rarer.
-it draws out the end game (only when marines are losing, though). Even though the marines have already lost, they can hold out in their base pretty good with 1 or no res nodes. Their war machines are fuelled by the deaths of aliens.


Do we still want it in the game? What are the negative effects of removing it?
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Comments

  • WarriorWarrior Join Date: 2003-02-16 Member: 13624Members
    I think it should stay but maybe only if u control 2 rts or some other restriction. I hate when marines are able to drag the game on for another 30 min and end up winning.
  • ViPrViPr Resident naysayer Join Date: 2002-10-17 Member: 1515Members
    i actually found that it discourages rambos because they are afraid to die in case they feed the enemy some res.
  • weggyweggy Join Date: 2003-06-04 Member: 16998Members
    I dont like it and never really have.

    MAYBE give 1 res per kill regardless, a small reward for killing the enemy. But an average of 2 is too much.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    It encourages people to suicide (use /kill) when they are at low health. Then again, it also discourages people from going on suicide runs. It used to be common for a group of skulks to rush at a tf or pg, expecting to die after doing serious damage to it, and then coming in for a followup rush that would take back the region if they were lucky. Now that marines gain 5-15 res from this rush, it isn't as common (unless a hive is being sieged, or some other important area). I see this as a good change.

    I think that after 15 minutes into the game, if a team has exactly one res tower, then they shouldn't get any rfk. This would take care of those long marine-loss endgames, but wouldn't really affect anything else. I say 15 minutes because by then both teams should easily have 3+ rt's up, unless the other team is clearly dominating, in which case the game should be ending soon anyway. I say exactly one because if a team has no rt's, then they need a way to rebuild one. I think this would solve the biggest problem with rfk without creating any more problems.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    I never said anything about working around the problems that it brings. Why do we even need to have it?


    (yea, I forgot the lame /kill-ing)
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    I think that having players suicide rush a defended area with no real chance of success is a bad thing in the game (as explained in the first paragraph of my last post), and rfk reduces the occurrence of that.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    <!--QuoteBegin-i'm lost+Feb 6 2004, 10:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (i'm lost @ Feb 6 2004, 10:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think that having players suicide rush a defended area with no real chance of success is a bad thing in the game (as explained in the first paragraph of my last post), and rfk reduces the occurrence of that. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Just because you will die due to the rush does not mean you will fail. Havent you had that last bite to take down the tf/pg and then vapourized by the 'rine? or that last shot to the hive to summon the ping of death before the hoards of skulks get you? For me, these things were some of the finest moments of any game. RFK lowers the chances of these things happening and discourage people from risking their neck for the greater good. With RFK, people are less likely to do suicide runs when necessary (un-necessary ones, i agree, are just stupid), and when they do fight, the sometimes waste the last few precious seconds typing "~-/-k-i-l-l"
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    It's the unnecessary ones that are prevented that make it worthwhile, I think.
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    Is making the random not-so-smart player think twice worth radically changing the game? (adding the many listed side effects to it)
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Exactally, take out RFK. I dont think its a good addition myself, because like you said, the comebacks are the greatest, and you dont want a slippery slope -- you want a team to be able to hold on to the edge of the cliff and push the game back into no mans land. Those are the best.

    Down with RFK!!
  • SpazmaticSpazmatic Join Date: 2003-05-10 Member: 16184Members
    One of the big issues with rfk, imho, is the inbalance it creates for gorges, who now get res SLOWER than everyone else as a result. I never see gorges put up hives anymore (in games I play)... It's skulks (normally me) who kill for the res. I mean, I can get a hive up half a game before a gorge can, just from rfk.

    Personally, I think, no matter what, rfk should change... It'd be really nice if it benefited the team instead of the player, for aliens. I know, there's supposed to be "reward" logic, but it's not really there. Rather, you're making it harder for new players to learn higher lifeforms (aka by getting to them), gorges to build, and for games to be balanced if even one alien is too good. I don't see any reason why rfk shouldn't be put into a pool and distributed when possible to all players evenly.
  • weggyweggy Join Date: 2003-06-04 Member: 16998Members
    Maybe keep RFK, but on aliens give it to the gorge(s). After all, on marines, it more or less goes to the comm.
  • SuperTeflonSuperTeflon Join Date: 2003-12-31 Member: 24893Banned
    Ditch RFK.

    It was a horrible HORRIBLE idea, implemented in a horrible HORRIBLE way, and it's had horrible HORRIBLE effects on gameplay. This isn't Counter-Strike, Flayra, why did you make it into it?
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    RFK has alot of support in the veteran cricle just for the sure balance it provided when balancing 2.0. It was one of the biggest changes in balance that made 2.0 from the old 1.04.
  • SuperTeflonSuperTeflon Join Date: 2003-12-31 Member: 24893Banned
    <!--QuoteBegin-lagger+Feb 6 2004, 01:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lagger @ Feb 6 2004, 01:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> RFK has alot of support in the veteran cricle just for the sure balance it provided when balancing 2.0. It was one of the biggest changes in balance that made 2.0 from the old 1.04. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ironic then, that almost everyone liked the comebacks and undecisive nature of 1.04. Really, Flayra needs to do something to make the game more FUN, not more competitive.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Giving all the rfk to gorges won't help. Then people will go gorge to get fade/onos faster. It probably won't happen often, but it will happen sometimes.
  • SuperTeflonSuperTeflon Join Date: 2003-12-31 Member: 24893Banned
    Only solution would be to remove it :/

    I'm hoping some kind soul shows up some day, rips NS apart and makes a derivative work that's actually fun AND balanced, and god forbid, includes features the community want instead of giving everyone the collective finger. (AKA all the Desert Combat knockoffs (which are infinatelly better then DC itself))
  • zojakownithzojakownith Join Date: 2003-05-14 Member: 16280Members, Constellation
    From what i understand rfk works in the following way, everytime you kill someone you are guarenteed atleast 1 res point.

    Now i believe you can get up to 3 res for kills does that other 2 go between the team or does it all go to yourself?


    Either way, i think a way to fix it is to just simply make rfk go to ANY person on your team, keep rfk but instead of having a guarentee that you get the rfk every person on your team(including you) has the same probability of getting that resource.

    It would help out gorges so that gorges can do there job better and build stuff instead of having skulks kill and then do the gorges job for them.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    <!--QuoteBegin-i'm lost+Feb 6 2004, 04:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (i'm lost @ Feb 6 2004, 04:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It encourages people to suicide (use /kill) when they are at low health. Then again, it also discourages people from going on suicide runs. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Does it?

    If I rambo off with just my LMG, kill 4-5 skulks because I get the drop on them in some obscure location, and then die, didn't I earn more than I lost?
  • SuperTeflonSuperTeflon Join Date: 2003-12-31 Member: 24893Banned
    <!--QuoteBegin-zojakownith+Feb 6 2004, 04:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (zojakownith @ Feb 6 2004, 04:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> From what i understand rfk works in the following way, everytime you kill someone you are guarenteed atleast 1 res point.

    Now i believe you can get up to 3 res for kills does that other 2 go between the team or does it all go to yourself?


    Either way, i think a way to fix it is to just simply make rfk go to ANY person on your team, keep rfk but instead of having a guarentee that you get the rfk every person on your team(including you) has the same probability of getting that resource.

    It would help out gorges so that gorges can do there job better and build stuff instead of having skulks kill and then do the gorges job for them. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Every point you get goes to the res pool. Your res pool if you're an alien, the commander if you're a marine.
  • SizerSizer Join Date: 2003-10-08 Member: 21531Members
    It would not be a bad idea to take out RFK. Not a bad idea at all.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    I like the prospect of losing rfk, though I cannot back my words with reasoning. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> can someone please post the positive side of this argument please cause "cause its respected in veteran circles" has to be some of the most dull irrelevence Ive read today.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin-SuperTeflon+Feb 6 2004, 02:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SuperTeflon @ Feb 6 2004, 02:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ditch RFK.

    It was a horrible HORRIBLE idea, implemented in a horrible HORRIBLE way, and it's had horrible HORRIBLE effects on gameplay. This isn't Counter-Strike, Flayra, why did you make it into it? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Why are we even discussing this? Flay said it will NEVER be gone so deal with it, sorry, but its true.
  • d0omied0omie Join Date: 2003-02-23 Member: 13877Members
    Just beacuse Flay says that doesn't make it true. Didn't he say no RFK would happen before?

    Also, could someone make a metamod plugin to remove it? That would be nice...
  • VarsityVarsity Join Date: 2004-01-29 Member: 25687Members
    <!--QuoteBegin-Shockwave+Feb 6 2004, 11:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shockwave @ Feb 6 2004, 11:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-i'm lost+Feb 6 2004, 04:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (i'm lost @ Feb 6 2004, 04:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It encourages people to suicide (use /kill) when they are at low health.  Then again, it also discourages people from going on suicide runs. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Does it?

    If I rambo off with just my LMG, kill 4-5 skulks because I get the drop on them in some obscure location, and then die, didn't I earn more than I lost? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yes, but you could have done even better if had executed /kill.
  • VarsityVarsity Join Date: 2004-01-29 Member: 25687Members
    edited February 2004
    <!--QuoteBegin-SuperTeflon+Feb 6 2004, 11:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SuperTeflon @ Feb 6 2004, 11:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Only solution would be to remove it :/

    I'm hoping some kind soul shows up some day, rips NS apart and makes a derivative work that's actually fun AND balanced, and god forbid, includes features the community want instead of giving everyone the collective finger. (AKA all the Desert Combat knockoffs (which are infinatelly better then DC itself)) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I had dismissed Teflon's comment about Flayra giving the finger to the community as hype, until I read CWAG's post. Teflon is right - ignoring the opinions of the community in favour of a select group of top players is plain arrogant. It can't be too hard to add a new game type on top of casual and tournament to support a fun game for the middle men, can it?

    Darn, should've edited the first post.
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    edited February 2004
    Meh, I think it's more like he's ignoring the opinions of a select group of players in favour of a different select group of players. I think it could benefit from a little nerfing, but as a whole, it's not that bad. They played around with it in 2.01jv if I remember correctly, so it's not like they're weren't willing to mess around with it.
  • Roger_DodgerRoger_Dodger Join Date: 2003-03-11 Member: 14392Members
    I dont like RFK, and i don't like it being removed.

    Its kind of backwards having a large lifeform earn back the res it spent so easily compared to all the gorges who are constantly struggling for it.

    Personally i'd like to see where each point of RFK earned was handed out in alphabetical order to each member of the team. Going from say Artemis through to Zippy... This means RFK still benefits the team as a whole and gorges get a faster res intake.

    If not i'd say keep gorges recieving RFK from personal kills or from OC kills. But this is only to supplement the slow res intake.

    RFK for rines just sucked in my opinion but i always felt some reward would be good. What if everytime you killed a lifeform there was a percentage chance the nanogrid rewarded you with say a Med or ammo or a cat pack?

    - RD
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    <!--QuoteBegin-CommunistWithAGun+Feb 7 2004, 01:43 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CommunistWithAGun @ Feb 7 2004, 01:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-SuperTeflon+Feb 6 2004, 02:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SuperTeflon @ Feb 6 2004, 02:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ditch RFK.

    It was a horrible HORRIBLE idea, implemented in a horrible HORRIBLE way, and it's had horrible HORRIBLE effects on gameplay. This isn't Counter-Strike, Flayra, why did you make it into it? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Why are we even discussing this? Flay said it will NEVER be gone so deal with it, sorry, but its true. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    men make mistakes, men question the thinking behind things. Are we to merely never discuss anything in ns?
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    DOWN WITH RFK!!

    (for reasons stated above) <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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