Rc8 changelog

245

Comments

  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    <!--QuoteBegin--MCThornGristle+Oct. 04 2002,14:29--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (MCThornGristle @ Oct. 04 2002,14:29)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Too bad it looks like it won't be the last RC, though...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    You can't say that.  It's been our intention to always try and make each RC the last one.  This one has more hope than any other of being 'the one' as balance is so close to perfect, all the visuals and sounds are just about complete, and there are only a small handful of important bugs to work on.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Yup. That and one or two tweaks and I could see this as being released. (OMG, the new shell is [censored] GORGEOUS! Even my roommates are impressed! You guys should see it! )



    <!--EDIT|Moleculor|Oct. 04 2002,16:41-->
  • Evil_Sonic_Death_MonkeyEvil_Sonic_Death_Monkey Join Date: 2002-08-09 Member: 1125Members
    <!--QuoteBegin--Flayra+Oct. 04 2002,13:36--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Flayra @ Oct. 04 2002,13:36)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->O Marines in heavy armor are slightly faster<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    ummm... aren't ppl in heavy armour (i know, canada pwnz <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->) supposed to run slower/not faster than ppl in normal armour (canada still pwnz)?
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    "Slightly faster than what they were before"
  • Spyder_MonkeySpyder_Monkey Vampire-Ninja-Monkey Join Date: 2002-01-24 Member: 8Members, NS1 Playtester, Contributor
    Faster in relation to their speed from the last build. Still slower than a normal meat-sicle. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    [edit]Damn Moleculor beat me to it. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->[/edit]



    <!--EDIT|Spyder Monkey|Oct. 04 2002,08:48-->
  • Evil_Sonic_Death_MonkeyEvil_Sonic_Death_Monkey Join Date: 2002-08-09 Member: 1125Members
    ohhhhh.... that makes it more clear... thx a lot Moleculor

    [/Edit]
    and spyder monkey <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    1 more thing, CANADA STILL PWNZ U ALL!!!

    [/Edit#2]
    Yea, i noticed that too. slowpoke spyder
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    <b><span style='color:lightblue'>*whhiiirrrr*</span></b> See that? That's my spinal internet jack.
  • JopsJops Join Date: 2002-09-13 Member: 1312Members
    Quote:

    Moleculor Posted on Oct. 04 2002,17:41
    Yup. That and one or two tweaks and I could see this as being released. (OMG, the new shell is [censored] GORGEOUS! Even my roommates are impressed! You guys should see it! )

    okay, show it to us then
    <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    oh and BTW 1 or 2 tweaks AAAAHHHHHH!!!!!!!!
    We might be seeing it in 1 or 2 weeks!!!! <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • InexorableInexorable Join Date: 2002-09-28 Member: 1360Members
    I've been thinking about the whole destroyable node thing, and was wondering how many nodes are on a map? If there are 15 on a map, and each side only needs about 3 to fund it's war machine, then there isn't much problem. It would take quite a while before the nodes had been depleted, and most likely one side would be completely dominant by that time anyway.

    On the other hand though, it might make resource tower spamming a viable strategy. You don't even need to defend it, because as soon as the tower drops you know your opponent will never be able to use that node.

    A very interesting tweak. Here's hoping the testers can get everything working, and most importantly keep the overall gameplay fun without too much stress about resource towers.
  • Rico1Rico1 NS Oldtimer Join Date: 2002-05-24 Member: 664Members
    Well guys, think about it this way, if the resource towers are more important now, it means people can use many more different strategies to take down the enemy other than just destroying the hive/CC.

    It would also lead to people defending the towers like rabid dogs, lots more defence involved i guess.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    <!--QuoteBegin--{US-DF}Rico+Oct. 04 2002,19:03--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> ({US-DF}Rico @ Oct. 04 2002,19:03)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Well guys, think about it this way, if the resource towers are more important now, it means people can use many more different strategies to take down the enemy other than just destroying the hive/CC.

    It would also lead to people defending the towers like rabid dogs, lots more defence involved i guess.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    yeah, but you have to atleast get SOME resources out of it... i mean, if you spend 500 defending each resource node, and each only have 750 you'll only get 250 leftover...

    which means that you can only spend 250 resources on the next tower until you get it up to 500 rp's worth of defence.

    i dont know about the whole destroyable node thing... why doesn't the node just blow-up after all the resources have been sucked out of it? or just really slowly refil (1/3 resource per 5 seconds?) after it's been drained...

    damnwell better hope that you can repair a nearly full one... after all, what if the node had only been up for 5 minutes and been destroyed?

    there could be 400+ resources in it!!!

    and yes, rabid dog defence is always good. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • ZcaliberZcaliber Join Date: 2002-01-26 Member: 93Members
    I'm a bit worryed...

    I mean, I really don't WANT shorter games really... Long matches are the high point of any multiplayer game in my opinion...

    And the new resource thing seems like it would make Node rushes at the beginning of the game even more important... And seeing as they're at the beginning of the game, most likely the Aliens would have the advantage. =(

    As Imanewbie once said: "This doth not bode well."
  • SilarnSilarn Join Date: 2002-10-03 Member: 1413Members, Constellation
    Here are my few comments:
    As many others have said I'm concerned about the destructable Resource Nodes. As Inexorable noted, if there are many nodes on each map the change could make sense. On the other hand if there aren't then it would seem that the aliens would have the natural advantage...
    If the resources are all gone and somehow the marines are foolish or unlucky and run out of ammo that leaves them in a very, shall we say, susceptible position. The Xeno's don't have to rely upon 'foolish ammunition' and are, well, much better melee fighters.

    A server option for 'destructible nodes' seems like a good idea. That way people could choose if they wanted (or only had time for) a quick game, but others with time to spare and the desire for a good full game could get what they wished for as well.

    Or as some people suggested you could have the time limit until the node is usable again or something, though this seems a little pointless. Would it be particularly smart to sit around at a resource node waiting for it to be re-enabled? Furthermore, just when you leave to do something else, oops! There goes the other team getting their node back!

    Of course I cant see how well this would actually work in the game, but these are my speculations none-the-less. Everything else seems great. Keep up the good ol' work! <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    edit:
    ROFL! ImaNewbie, fun stuff.
  • RenegadeRenegade Old school Join Date: 2002-03-29 Member: 361Members
    So long as I get to play it before I go out on another tour. Word of advice; you mess with one ranger, you mess with his whole battalion.

    To quote Will Farrel posing as George Bush: "Don"t mess with Texas."
  • BedwettingTypeBedwettingType Join Date: 2002-07-26 Member: 1001Members
    Damn that's a lot of changes.  I especially like the idea of different viewmodels for different armors and skins.  I'm really excited about the release, but I'd feel better if the next RC was the final.  Like Flayra said, there's some technical issues, whatever those are.

    I also don't like the sound of this new resource thing, but who am I to pass judgement when I haven't even touched the thing?  I trust the playtesters to make the right decision.
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    so rc8a/b most likely final?

    saying a or b cause it doesnt seem like theres any MAJOR changes 2 be made anymore
  • ElowindElowind Join Date: 2002-03-06 Member: 279Members
    wow first time i read it and already 5 pages, good luck with teh fixes, hope they work out, juts occured to me its gota be a major pain coding some of that stuff

    well i cant wait for the final product
  • Res1Res1 Join Date: 2002-08-18 Member: 1187Members
    I'm not a PTer but to me the node thing would definantely seem to be a bad idea :/ i think making them reusable after a certain amount of time would be much better.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    I'm sure Flayra has a good reason to test nodes that are disabled when their resource gatherer is destroyed. Have faith, all you people that say it is a bad idea have no idea how it affects the game. I personally believe, like Rico said, that people will take more interest in protecting collectors and make the game just a little deeper and more strategic.

    --Scythe--
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    2 possible problems with the non-rebuildable node thing...

    -It puts too much stress on defence, IMO. Both teams would want to spend more amounts of resources defending each node, <i>especially</i> the one right by their spawn. I could see a well-aimed grenade or rocket into the enemy's base severely crippling the other team's chances for winning.

    -I can see this being a strategy for the marines: Rush out to the non-built hive locations and build a resource tower as quickly as possible. Then, when the aliens finally break through and get their second or third hive up, there is already a marine resource tower there--all they can do is destroy it.

    I really liked the idea of extended matches revolving around battles over resource nodes, and this change sounds like it might turn many matches into a kind of "kill all the nodes and then rush like hell" game. While this might be fun, it seems to allow for less stategy, putting a least a little more emphasis on defence, which is never good.

    I suppose time will tell, and the PTs / devs know best.
  • MessenjahMessenjah Join Date: 2002-10-04 Member: 1428Members
    O Healing spray no longer damages non-players

    That is supposed to say non-allies right?
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    Just like everyone else I think the node being destroyed is a bad idea.  However, we have never played NS before or after these changes were made and if they make gameplay poor -- they will probably change them back.


    *Well then, we were right -- that idea didnt work out too good so it has been changed back. so no worries!!*
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    I do not think you lot have to worry any more. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • InexorableInexorable Join Date: 2002-09-28 Member: 1360Members
    Don't quote me on this, cause I'm not a playtester or anything, but I'm pretty sure that means it won't hurt structures Messenjah.
  • MessenjahMessenjah Join Date: 2002-10-04 Member: 1428Members
    O Swap spores and umbra
    O New caged!
    O Final eclipse (thanks KungFu&#33<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
    Sorry for my n00bness, but what does this mean?

    O Removed all knockback, slowdown and forces applied from melee or ranged weapons
    Does this mean no-more marines flying backward after taking hits from lvl 5s!?!(that is unhappy excitment, not happy)

    O All new alien voiceovers!  This is the woman who did such favorites as the dropship pilot in Starcraft, the "I sense a soul in search of answers" in Diablo and also the CC voice in NS
    ...So the aliens are going to sound like human women now, or does she screech in different tones or something?

    O Swap spores and umbra
    O New caged!
    O Final eclipse (thanks KungFu&#33<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
    These are all part of my n00b question, not just the last one.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    "O Addressed exploits where alien abilities could be bound to keys (player is immediately killed).  Go ahead and try abusing this and let me know if you can still exploit the system.  In fact, exploit NS as much as possible and let me know about anything you can do.  It should be fairly cheat proof as far as the NS rules go."

    What?

    You mean every time I want to blink I have to go into the menu?? Why can't I bind "blink" to F or something??? D: D:
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    Because you'd be fast as hell....
    you can still hit 4 to select blink, click, hit 1 to select slash, and click twice, but it's better than making an alias to tap a key and you blink right next to a hummie and bite his head off.
  • MessenjahMessenjah Join Date: 2002-10-04 Member: 1428Members
    I thought that would just be an advantage of being lvl4.

    If it is too powerful of an ability than it should be made less powerful, not inconvienent.
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    What? Eh? Stop making things up! All of the alien abilities are your normal weapon keys, 1-4 in my case. If you have hud_autoswitch (or fastswitch, I forget) turned on, to blink you press 3, then click. Its not hard. This does not mean you have to traverse the menu, it is just to stop cheaters. Any arguments? No? Good.

    Messenjah: That refers to func_breakables mostly.
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    <!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->
    O New caged!
    O Final eclipse (thanks KungFu!

    These are all part of my n00b question, not just the last one.
    <!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->

    ns_caged is one of the official ns maps (by manah)
    ns_eclipse is another official map, by KungFuSquirrel
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