Detail Textures for NS?

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Comments

  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    Guys, you should first detail texture all the maps, put it in one .zip and than give it. Make it a huge project. It'll be rather annoying if you have to DL several .zips all the time.
  • CutedgeCutedge Join Date: 2003-09-13 Member: 20808Members
    Yeah, I think Soylent is going through and setting it all up.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    edited March 2004
    Added origin, veil, caged, lost and nancy. There are a few problems that I can't sort out right now because steam has been giving me "game currently not available" errors for ~ half an hour(unable to contact auth. server?).

    edit: steampowered.com appears to have run out of steam as well. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    Can't wait for the full package. Keep me (and us, of course) updated.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited March 2004
    Gotta love steam(NOT!), had the same problem
    <b>Soylent green:</b>
    The link/file in your sig is updated? so we just have to leech that one again to update the other maps as well, or are you going to realease a full detail textures pack?

    btw keep it up man, great work. The hl engine still pack a great graphical punch. it just refuses to die.Whats next bumpmapping and reflextions ? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    [edit]
    addition and the famous typos...
  • CutedgeCutedge Join Date: 2003-09-13 Member: 20808Members
    For now if you're going to just test what textures look like, quit steam entirally (using exit and not 'exit and logout') and then reload it. It will try to connect and fail and ask you if you want to use 'offline mode'.

    Now, the funny part is that in offline mode you *still* can connect and play on servers that are in your favorites list. You just can't use the main server browser.
  • OlmyOlmy Join Date: 2003-05-08 Member: 16142Members, NS1 Playtester, Contributor, NS2 Developer, NS2 Map Tester, Reinforced - Diamond
    edited March 2004
    noo cutedge maybe the first was a little too prominent but the second is hardly visible... getting something half way between that would be a lot better.

    [infact] i think the original is nearly perfect 0_o
  • CutedgeCutedge Join Date: 2003-09-13 Member: 20808Members
    edited March 2004
    Yeah I'm leaning back toward the carved being fine.

    Soylent: Why'd you remove the detail texture for "floor_lab1b"?



    Next question: Does anyone know what these three textures are? I'm using hammer to look for textures and I can't seem to find them...

    <img src='http://www.llamalicious.com/images/nancy01.jpg' border='0' alt='user posted image' />
    <img src='http://www.llamalicious.com/images/nancy02.jpg' border='0' alt='user posted image' />
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    are the last two a shot from nancy? is there a nancy.wad file? i dont remember...
  • CutedgeCutedge Join Date: 2003-09-13 Member: 20808Members
    Yeah, they're not in the ns_nancy.wad.

    I loaded all the texture WADs from the nsp directory into Valve's Hammer Editor, so all I can think is that they're in half-life's GCF files (?). I dunno.
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    edited March 2004
    first one looks like the

    tecwall112-big
    or
    tecwall1102
    or
    tecwall1101 which even has that caution trim
  • prsearleprsearle Join Date: 2002-11-01 Member: 2365Members, Constellation
    You could just load the map in standard Half-Life and use "impulse 107". That will give the name of the texture you're looking at.
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    the floor of the second looks like

    nos_grooved
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    The first shot looks like it's teckwall01-big. The second shot is beigepanel-t and nos_grooved. They're all from ns.wad if you want to check for yourself.
  • ShenTraXShenTraX Join Date: 2003-11-10 Member: 22434Members, Constellation
    the wall of the second shot looks like
    armoryfloor
  • CutedgeCutedge Join Date: 2003-09-13 Member: 20808Members
    It was beigepanel-t and nos_grooved. Thanks guys.

    Teckwall01-big is already in Soylent's file, so it's probably one of the ones Shen listed. I'll check later but i gotta go to class.

    Anyway, you think the floor is better with the stripes or no?

    <img src='http://www.llamalicious.com/images/nancy_detail.jpg' border='0' alt='user posted image' />
  • VarsityVarsity Join Date: 2004-01-29 Member: 25687Members
    No, because the ridges come far too often on the detail texture. Perhaps if you tried it with shading instead of simple lines?
  • SizerSizer Join Date: 2003-10-08 Member: 21531Members
    edited March 2004
    Yargh

    Isn't working with my GeForce 4 MX t.t

    Funny that Valve can't get detail textures to work for a card like mine, when they work in every other game that has them.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    sizer detail textures are inofficial and probably made for counter-strike CZ. I would expect VALVe to support detail textures for all/more cards around the time that CZ is released.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->For now if you're going to just test what textures look like, quit steam entirally (using exit and not 'exit and logout') and then reload it. It will try to connect and fail and ask you if you want to use 'offline mode'.

    Now, the funny part is that in offline mode you *still* can connect and play on servers that are in your favorites list. You just can't use the main server browser. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Tried that, no dice.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You could just load the map in standard Half-Life and use "impulse 107". That will give the name of the texture you're looking at. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Yepp, that's what I'm doing. And it's alot quicker than decompiling a map to get at the names of the textures that are not standard NS or renamed and -wadincluded or such.
  • CutedgeCutedge Join Date: 2003-09-13 Member: 20808Members
    floor detail version 2:

    it's just an expanded version of the stripes, with a few soften filters run on it so it stands out a little less.

    <img src='http://www.llamalicious.com/images/nancy_detail2.jpg' border='0' alt='user posted image' />

    This is what i'm using on the 'nos_grooved', and I still think you should put the same texture on the 'floor_lab1b', because those detail textures on the floor look kewl. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->


    You can't get it to do offline mode? Huh. Does it give you the option for it at all when it can't log in?
  • DroggogDroggog Random Pubber Join Date: 2002-11-01 Member: 3293Members, Constellation
    Nice! This would be a great improvement to NS if properly implemented, i am all for it.

    Even if, unfortunately, this doesnt work with my system <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> (yet?)

    CPU AMD Athlon 1800+, MMX, 3DNOW with 512mb RAM
    ABIT GF4 mx 420 (siluro) with latest drivers <-- this should the problem (mx)
    Steam with HL + Ded.server + Many 3rd party mods
    Running at 800*600/32bbp

    Gah, hope they will add support for older GPU's (unlikely...) or i'll finaly have to buy a new video card <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    edited March 2004
    <a href='http://hem.bredband.net/congal/temp/DetTex_pack2.zip' target='_blank'>DetTex_pack2.zip</a>

    Support for all maps(edit: all ns_ prefixed), added a few more detail textures.

    I have done very little testing, so expect some uglies on some maps and some surfaces where detail textures have not yet been added.

    Tired now and I'll have some time to work more on it in the morning. The link in my sig is still the old one.
  • VarsityVarsity Join Date: 2004-01-29 Member: 25687Members
    edited March 2004
    Sorry, this is just too cool to exist. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> If only someone could find a workaround for the 22 texture limit.
  • CutedgeCutedge Join Date: 2003-09-13 Member: 20808Members
    As always, Soylent, awesome work.

    I'm still gonna say the same thing about some detail textures that should be added/changed though:

    in general
    all wall lab textures to something other than bumpy5, other than the infested ones for which bumpy5 works fine

    ns_nancy
    since you have 6 textures left, i think you should put in some textures to fix up the readyroom and the flooring
    floor_lab1b detail/deipnophobia/HStripesBigSoft 10 10
    beigepanel-t detail/deipnophobia/Crosshatch 10 10
    nos_grooved detail/deipnophobia/HStripesBigSoft 10 10

    ns_hera
    i still think you should add in the stripes to the floor. i made that expanded version of the stripes so it doesnt look like it's too much detail for the grating anymore.
    floor_lab1b detail/deipnophobia/HStripesBigSoft 10 10


    But anyway, don't let my constant commenting let you think that you're not doing good work. Again, you're doing an awesome job.
  • NamronNamron Join Date: 2002-11-29 Member: 10220Members
    edited March 2004
    It looks great - on the screenshots. It doesn't work on my GeForce2. :-/

    I really like this one: <a href='http://www.llamalicious.com/images/mineshaft_detail.jpg' target='_blank'>http://www.llamalicious.com/images/mineshaft_detail.jpg</a>

    I go look at mineshaft_detail.jpg now. For a while.
  • CutedgeCutedge Join Date: 2003-09-13 Member: 20808Members
    edited March 2004
    Yeah, unforunately this doesn't seem to work with the MX line, either Gf2 or gf4mx. I think Valve is probably in for a bit of a shock on how many people are running older video cards, as evidenced by their <a href='http://steampowered.com/status/survey.html' target='_blank'>survey on hardware</a>. While most users are between 1.5g and 2.3 gig (which on an AMD is a high end chip), about 25% of users are running either a GF4MX or a Geforce 2.

    You'd figure I was in love with the floors.

    <img src='http://www.llamalicious.com/images/tanith_detail.jpg' border='0' alt='user posted image' />

    Here's the TGA for it, in ZIPped format because it's too big. That grated texture I'm detailing is "floor_diamond".
  • VarsityVarsity Join Date: 2004-01-29 Member: 25687Members
    edited March 2004
    Here's another brushed metal texture that I could send you a high res version of, if you think it will work:

    Edit: Turned out a bit brighter than I would have liked.
  • CutedgeCutedge Join Date: 2003-09-13 Member: 20808Members
    edited March 2004
    The only problem is that it won't tesselate, and the detail has to be a little more profound in order for it to really show up. That's what i found out when i was trying to come up with a different texture for the n6_rust. I think if you fixed it to tesselate and cranked the contrast up then it'd work.

    This is what the textured metal looks like as a raw image (since TGA files aren't shown on the forum)
  • john_sheujohn_sheu Join Date: 2004-02-26 Member: 26917Members
    On planethalflife.net, they're talking about how the detaiil textures did wonders for the mod Hostile Intent; here's a link to the site

    <a href='http://www.planethalflife.com/hostileintent/' target='_blank'>Hostil Intent screenies</a>
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