I prefer aliens over marines (and its a bonus seeing as how marines are usually stacked =\) And I dislike Focus and Cloak(especially together). Its just that I dislike them because I am very impatient <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Cloak I usually never get, as i'd prefer celerity/adrenalin first. Focus I might get if i'm staying skulk and they get heavies. Although, it is quite humorous to be a giant onos and slowly walk in rine base cloaked *teeheehee*
<!--QuoteBegin-Psyke+Mar 17 2004, 09:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Psyke @ Mar 17 2004, 09:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-i'm lost+Mar 17 2004, 12:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (i'm lost @ Mar 17 2004, 12:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If you're saying that because of asking about the 3x spit thing, I was asking because it seems a lot of battle gorges like to use it, but I think it's kind of stupid, since it makes you even less efficient as a gorge.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Regardless of your point, I just wanted to point out that focus doubles your damage and doubles the cooldown of the attack time. <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->With such a weak bite, they need to make 4 passes in order to kill a 0 armor rine.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Lerk does 60 damage, it takes 150 damage to kill a level 0 marine. Therefore, it takes 3 passes. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I was pretty sure it was 3x slower... not 2x... Unless I missed a changelog....
and i guess i must be used to level 1 armor... that takes 4, right? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> It might be 3 times slower, I never use focus, but I don't think it is. As for lerk bites against level 1 armor. It takes 190 damage to kill the marine. Three bites does 180 damage. A small amount of spores can do the first or last bit of damage, with little risk to the lerk.
I have never been called nub for rushing shotgun, and I always go right for shotgun. I agree that focus isn't nub, it is an advantage early, and a disadvantage late. I Don't find a problem with either....YES it annoys me to die, but I probably DID deserve it. Anyway, my two cents.
There's nothing wrong with going Shotgun first, just as long as you're willing to accept the potential consequences instead of crying about being one-shotted by an early Focus skulk.
<!--QuoteBegin-i'm lost+Mar 17 2004, 12:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (i'm lost @ Mar 17 2004, 12:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It takes 4 parasites to remove an armor level. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> You don't need to remove a whole armor level: 1 focus bite + 2 parasites just barely kills a level 1 armor marine. Beyond level 1 armor, parasite makes very little difference.
It's pretty much like how spending barely any time in a spore cloud doesn't seem like much damage, but it can easily sqeak you back into 1-focus-bite range at level 1 armor.
I like to be a lerk with focus, fly down, bite and fly away, circle, fly down and bite again and repeat until dead.
This takes a lot longer if they have Resupply, but it does work nice in normal play. Does in Combat too, actually, especially when trying to weaken the HA's armour for your other team. It's harder to do as a skulk since you have to switch to leap. A lerk can just use jump.
The problem with focus is that you're sort of limited to lerk or skulk. I find it difficult as a fade to hit marines, especially since they're tremendously slower. The onos is all right, though, since it's almost a hit and go anyways.
<!--QuoteBegin-Mr.Wizard+Mar 18 2004, 01:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mr.Wizard @ Mar 18 2004, 01:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I prefer aliens over marines (and its a bonus seeing as how marines are usually stacked =\) And I dislike Focus and Cloak(especially together). Its just that I dislike them because I am very impatient <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Cloak I usually never get, as i'd prefer celerity/adrenalin first. Focus I might get if i'm staying skulk and they get heavies. Although, it is quite humorous to be a giant onos and slowly walk in rine base cloaked *teeheehee* <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <3 cloak
I <span style='color:white'>Dodge this.</span> it like a danm little nub AND I LOVE IT >: )
If there was absolutely no counter to a tactic, then yes, maybe it would be a bit 'overpowered', 'nub' whatever. However NS is a strategy game and loss usually comes down to two things.
1. Your players suck in the 1v1's
2. Wrong upgrades/tactics based on your enemy's choices.
I always look at it like rock paper scissors. Everything is effective, but it all depends on the counter.
<!--QuoteBegin-taboofires+Mar 17 2004, 09:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (taboofires @ Mar 17 2004, 09:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-i'm lost+Mar 17 2004, 12:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (i'm lost @ Mar 17 2004, 12:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It takes 4 parasites to remove an armor level. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> You don't need to remove a whole armor level: 1 focus bite + 2 parasites just barely kills a level 1 armor marine. Beyond level 1 armor, parasite makes very little difference.
It's pretty much like how spending barely any time in a spore cloud doesn't seem like much damage, but it can easily sqeak you back into 1-focus-bite range at level 1 armor. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Granted, I don't know from personal experience. But a marine with 100 health and 45 armor, according to the numbers (and the damage simulator at nonoobs.com/damage.php), should take 2 skulk bites (or 1 focus bite) plus 4 parasites to die. It probably took 2 parasites in 2.01. Since 2 bites does exactly enough damage to kill a level 0 marine, those 4 parasites are nullifying the effects of that one armor level, in the same way that spores would.
i know NS still has some problems we're all trying to solve, but i'm not complaining...yet...
i'm more annoyed however with the fact that almost everytime, everyone rushes to play rine while aliens is a few players behind AND there are players that stick in the rr waiting for some1 to go alien so that they can go rine.
i currently play aliens 75% of the time cuz i'm totally against stacking. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Why don't they ever learn that armor 1 makes focus take 2 bites to kill?
Honestly, in the time between focused skulk bies, anything short of a knife can tear the skulk apart. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Thats when the strafe evasion comes into play :-D
just bhop with focus =D it's good fun esp. when you get accused of "hacking"
but i still stand by getting either carapace or cloaking. it really does depend on the team you are up against, and the mood. i know that if i feel like going all kamikaze, ill just get carapace and go straight for xeno. but if i wanna be annoying ill clock and sit in the corners <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Focus is great, it's just annoying in the beginning of a CO game when nearly everyone is level 1 or level 2 and the first upgrade a skulk get is focus. But once marines upgrade their armor, it's not so bad.
Heh. Well, as a constant alien CO player, I have to say I get focus on everything but Onos. And I don't play onos, soooo.... Basically, as a skulk, focus is good early game, okay mid-late game. Early, most marines are dumb and go weapons first. Mid-late, they've often already taken damage, and while health has been restored through resupply, armor is hardly ever welded back (seriously, almost no one in combat welds their buddies, just the CC), so focus is still often a 1-hit kill. For a lerk, Focus is a MUST. Especially vs. JP- trying to hit JP is hard enough, and when they have resupply it can be an endless chase, as you get lucky and hit them once, only to have them heal as you chase them around. You HAVE to have focus to actually kill them in a decent amount of time. It's also great for my favorite tactic- flying about head level down one side of a map (silence is great for this), biting every marine you have a chance to on the way but *not stopping*, just snapping as you pass. Then, once you feel you've got a second, turn around and hit them again on the return trip. Often kills most/all of the marines you hit on the way in. For gorge... ick. Sure, it's 50 damage, but... ick. Fires much too slow to be effective as a weapon that takes time to reach it's target For fade, focus is okay. It can help with blink kills, and I personally find myself much more accurate using focus as I can hit, dodge for a second while I line up my next shot, and hit again and that's it for a light marine. For heavies, focus may not be so good, as you're such a big target that dodging doesn't help much when you have to hit them 4+ times.
All in all, I have to say that focus improves my kill efficiency far more than just the double-damage. I can take out HA much better, as I can hit, strafe around them while keeping my bearings, hit again, and repeat. I find that trying to kill a HA without focus I often end up biting the wall or something during the visual confusion of mashing teeth/slashing claws.
focus is lame cause marines now got just half of armor.......thats make em easy target even if u got lvl 1 or 2 armor.. a fade can kill a lot of rines.... just hit n run....
<!--QuoteBegin-Psyke+Mar 16 2004, 08:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Psyke @ Mar 16 2004, 08:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Umm, Does focus make spit 3x slower too? I thought it did, so I don't understand why battle gorges would want it... Unless they want to pop out of a corner for a second. *shrugs* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Focus spit is good if you're going for celerity. While you have lower rate of fire, you also don't waste so much adrenaline with spit. You always have healspray if they get up close and you need to do as much gorgey damage as possible. You just have to aim your hits to make sure they all count. You have three-hives by the time you get focus anyway, so your targets will most likely be webbed.
If it was, I'd be using it. I figured out early I don't have the skill to use it.. I die more often with it than without. That extra cool-down time just wipes me right out.
the only people who complain about focus are stat w.h.o.r.e.s. They are so worried about their kill's to deaths ratio all they do is armory hump so they are always on full health. These are the people who never get welders or help the team.
There was this clan vet who had like 17-0 as a marine. he neva went into the hive or even went far out of marine start. He had lvl3 lmg and was just shooting down corridors so i could never get more than 1 bite. As soon as i got focus he went to about 22-16 and then quit the server saying focus is nub, ur a nub, stop being nub. U couldnt kill me without focus, im too good.
People like this should stay playing cs where they belong.
<!--QuoteBegin-[SiD]Squishy+Mar 23 2004, 04:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([SiD]Squishy @ Mar 23 2004, 04:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hey ben you couldn't kill me even with focus so no more of this omg big bad vet crap. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> This is not how a vet should respond to that, keep it down, and keep it respectful please. I apologize for his actions for the vets, and I think that perhaps if you two would like to take your arguement somewhere more private, that would be better.
I don't see how people can compare focus with GL or SG, considering they are two different worlds. A shotgun is NOT a one hit kill weapon. You can still get a close range shot at a skulk but that doesn't gurantee it's death. The pellets could spray oddly, he could have cara and umbra. Not to mention that you still HAVE TO AIM WITH SG and you only have 8 rounds to try and kill something with. And truth be told, when a skulk got close enough to me when I used a sg, I had a hell of a time just trying to keep a bead on it. Focus is a one hit kill weapon. Just parasiting a marine once or twice and they are dead in one bite. Even with A2, they die in just two bites, unless they can get a medpack immediatly. Which isn't a gurantee.
I tried focus when it came out. I super skulked a lot and thought it was good, till the HA/JP rushes came. Then I decided it was total !@#$ for the most part as you need to bite continously to keep the marine off balanced and have a chance to survive. I have seen skulkers that played in CO and own get owned at NS because they can't super skulk. People are forgetting their NS skills (true) and replacing them with CO (false) skills. Anyone can take a super lerk, go into a group of marines and kill two before leaving relatively unscathed. But do that in regular with only regen and adren to keep you alive. That's where the skill is. All this CO focus rushing is doing is killing off the NS skill that was there. I now see skulks in NS rush marines down long corridors, thinking they have a chance. You see Onos carelessy rushing into a group of 6 heavies and not even taking a moment to think if this is a good idea or not. I'm against focus because of the "RUSH RUSH!" mentality it creates, and truth be told, it doesn't take a lot of skill to use focus. Anybody can get focus as their first upgrade, sneak into MS and own every single one of them, even if they have A1. If you nick them with a leap or something they still die in one bite, and you usually have enough cover from structures to avoid a lot of the bullets flying.
No Asal thats exactly how I should act and you don't speak for all vets so its kinda hard to take back my words huh? If he has a problem with a guy he can use his name. When he says something negative about "vets" than it becomes my business to say whatever I want. Notice how I said ben instead of "pub nubs" dont generalize about vets because when you do it makes it fair game for any vet who wants to bother to say anything he wants.
Yes im an **** to most people Asal but thats me it doesn't make vets ****'s. And if people can't figure out the difference then I don't particularly care what they think.
<!--QuoteBegin-[SiD]Squishy+Mar 23 2004, 04:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([SiD]Squishy @ Mar 23 2004, 04:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No Asal thats exactly how I should act and you don't speak for all vets so its kinda hard to take back my words huh? If he has a problem with a guy he can use his name. When he says something negative about "vets" than it becomes my business to say whatever I want. Notice how I said ben instead of "pub nubs" dont generalize about vets because when you do it makes it fair game for any vet who wants to bother to say anything he wants.
Yes im an **** to most people Asal but thats me it doesn't make vets ****'s. And if people can't figure out the difference then I don't particularly care what they think. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Here's a simple equation to make this post more friendly.
Post + SiMmA DawN NAH!!1!1one - Team Drama = Good Post.
it's not because you're both vets that you're a different category of men. You're both people, and it's not because you're a vet that you have to act differently, it's not because you give a good or bad image as a vet that all vets are the same. All a vet is is someone who got in a team in a certain tourney, nothing more nothing less (not talking about "older" vets) and definitely not a different social class of players who are all of the same opinion.
In conclusion, I think focus should have prerequesites in the same measure shotgun has a prereq.
focus isnt nub. BUT Celerity+focus+carapace IS. isnt it annoying to have a skulk walking straight at u and just bite u down. it takes almost no skill and skilled players combine this with leap bite and run. its often becuz of this tat skulk focus+carpace+clerity+leap rushes work so well. its a HUGE xp advantage using focus to get to lvl 5, its a piece of cake.
on the other hand aliens r pretty screwed without focus if jetpackers with resup fly around their hive and very often its tough to get 2 bites in a 0 armor jetter. in a way aliens need focus to eat up jetters, blame this on resup which obviously TOO good, but they work ridicuiously well early game.
<!--QuoteBegin-Zin+Mar 24 2004, 08:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zin @ Mar 24 2004, 08:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> on the other hand aliens r pretty screwed without focus if jetpackers with resup fly around their hive and very often its tough to get 2 bites in a 0 armor jetter. in a way aliens need focus to eat up jetters, blame this on resup which obviously TOO good, but they work ridicuiously well early game. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I thought JP depended on armour 2 ?
That_Annoying_KidSire of TitlesJoin Date: 2003-03-01Member: 14175Members, Constellation
focus has also filled that mysterious third sensory ability, from the "enhanced hivesight" to "pheremones" now focus is something that people like, and make sensory chambers worth there salt, [plus area cloaking and SOF and cloaking upgrades] not to mention gotten early in a combat game can lead to more kills becuase people don't get armour for some reason...
Comments
Regardless of your point, I just wanted to point out that focus doubles your damage and doubles the cooldown of the attack time.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->With such a weak bite, they need to make 4 passes in order to kill a 0 armor rine.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Lerk does 60 damage, it takes 150 damage to kill a level 0 marine. Therefore, it takes 3 passes. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I was pretty sure it was 3x slower... not 2x... Unless I missed a changelog....
and i guess i must be used to level 1 armor... that takes 4, right? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It might be 3 times slower, I never use focus, but I don't think it is. As for lerk bites against level 1 armor. It takes 190 damage to kill the marine. Three bites does 180 damage. A small amount of spores can do the first or last bit of damage, with little risk to the lerk.
There's no contesting that.
Having to land half as many bites simply owns
I wouldn't call it nub, however, as marines just have to up their ante of play to beat it, tis all.
You don't need to remove a whole armor level: 1 focus bite + 2 parasites just barely kills a level 1 armor marine. Beyond level 1 armor, parasite makes very little difference.
It's pretty much like how spending barely any time in a spore cloud doesn't seem like much damage, but it can easily sqeak you back into 1-focus-bite range at level 1 armor.
This takes a lot longer if they have Resupply, but it does work nice in normal play. Does in Combat too, actually, especially when trying to weaken the HA's armour for your other team.
It's harder to do as a skulk since you have to switch to leap. A lerk can just use jump.
The problem with focus is that you're sort of limited to lerk or skulk.
I find it difficult as a fade to hit marines, especially since they're tremendously slower.
The onos is all right, though, since it's almost a hit and go anyways.
<3 cloak
I <span style='color:white'>Dodge this.</span> it like a danm little nub AND I LOVE IT >: )
but when they get sensor sweep im owned
1. Your players suck in the 1v1's
2. Wrong upgrades/tactics based on your enemy's choices.
I always look at it like rock paper scissors. Everything is effective, but it all depends on the counter.
JAK
You don't need to remove a whole armor level: 1 focus bite + 2 parasites just barely kills a level 1 armor marine. Beyond level 1 armor, parasite makes very little difference.
It's pretty much like how spending barely any time in a spore cloud doesn't seem like much damage, but it can easily sqeak you back into 1-focus-bite range at level 1 armor. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Granted, I don't know from personal experience. But a marine with 100 health and 45 armor, according to the numbers (and the damage simulator at nonoobs.com/damage.php), should take 2 skulk bites (or 1 focus bite) plus 4 parasites to die. It probably took 2 parasites in 2.01. Since 2 bites does exactly enough damage to kill a level 0 marine, those 4 parasites are nullifying the effects of that one armor level, in the same way that spores would.
Edit: Fixed some mistakes.
i'm more annoyed however with the fact that almost everytime, everyone rushes to play rine while aliens is a few players behind AND there are players that stick in the rr waiting for some1 to go alien so that they can go rine.
i currently play aliens 75% of the time cuz i'm totally against stacking. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Why don't they ever learn that armor 1 makes focus take 2 bites to kill?
Honestly, in the time between focused skulk bies, anything short of a knife can tear the skulk apart. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Thats when the strafe evasion comes into play :-D
but i still stand by getting either carapace or cloaking. it really does depend on the team you are up against, and the mood. i know that if i feel like going all kamikaze, ill just get carapace and go straight for xeno. but if i wanna be annoying ill clock and sit in the corners <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
me---> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> heheh <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <---rine
Basically, as a skulk, focus is good early game, okay mid-late game. Early, most marines are dumb and go weapons first. Mid-late, they've often already taken damage, and while health has been restored through resupply, armor is hardly ever welded back (seriously, almost no one in combat welds their buddies, just the CC), so focus is still often a 1-hit kill.
For a lerk, Focus is a MUST. Especially vs. JP- trying to hit JP is hard enough, and when they have resupply it can be an endless chase, as you get lucky and hit them once, only to have them heal as you chase them around. You HAVE to have focus to actually kill them in a decent amount of time. It's also great for my favorite tactic- flying about head level down one side of a map (silence is great for this), biting every marine you have a chance to on the way but *not stopping*, just snapping as you pass. Then, once you feel you've got a second, turn around and hit them again on the return trip. Often kills most/all of the marines you hit on the way in.
For gorge... ick. Sure, it's 50 damage, but... ick. Fires much too slow to be effective as a weapon that takes time to reach it's target
For fade, focus is okay. It can help with blink kills, and I personally find myself much more accurate using focus as I can hit, dodge for a second while I line up my next shot, and hit again and that's it for a light marine. For heavies, focus may not be so good, as you're such a big target that dodging doesn't help much when you have to hit them 4+ times.
All in all, I have to say that focus improves my kill efficiency far more than just the double-damage. I can take out HA much better, as I can hit, strafe around them while keeping my bearings, hit again, and repeat. I find that trying to kill a HA without focus I often end up biting the wall or something during the visual confusion of mashing teeth/slashing claws.
Focus spit is good if you're going for celerity. While you have lower rate of fire, you also don't waste so much adrenaline with spit. You always have healspray if they get up close and you need to do as much gorgey damage as possible. You just have to aim your hits to make sure they all count. You have three-hives by the time you get focus anyway, so your targets will most likely be webbed.
If it was, I'd be using it.
I figured out early I don't have the skill to use it.. I die more often with it than without. That extra cool-down time just wipes me right out.
They are so worried about their kill's to deaths ratio all they do is armory hump so they are always on full health. These are the people who never get welders or help the team.
There was this clan vet who had like 17-0 as a marine. he neva went into the hive or even went far out of marine start. He had lvl3 lmg and was just shooting down corridors so i could never get more than 1 bite. As soon as i got focus he went to about 22-16 and then quit the server saying focus is nub, ur a nub, stop being nub. U couldnt kill me without focus, im too good.
People like this should stay playing cs where they belong.
This is not how a vet should respond to that, keep it down, and keep it respectful please. I apologize for his actions for the vets, and I think that perhaps if you two would like to take your arguement somewhere more private, that would be better.
I tried focus when it came out. I super skulked a lot and thought it was good, till the HA/JP rushes came. Then I decided it was total !@#$ for the most part as you need to bite continously to keep the marine off balanced and have a chance to survive. I have seen skulkers that played in CO and own get owned at NS because they can't super skulk. People are forgetting their NS skills (true) and replacing them with CO (false) skills. Anyone can take a super lerk, go into a group of marines and kill two before leaving relatively unscathed. But do that in regular with only regen and adren to keep you alive. That's where the skill is. All this CO focus rushing is doing is killing off the NS skill that was there. I now see skulks in NS rush marines down long corridors, thinking they have a chance. You see Onos carelessy rushing into a group of 6 heavies and not even taking a moment to think if this is a good idea or not. I'm against focus because of the "RUSH RUSH!" mentality it creates, and truth be told, it doesn't take a lot of skill to use focus. Anybody can get focus as their first upgrade, sneak into MS and own every single one of them, even if they have A1. If you nick them with a leap or something they still die in one bite, and you usually have enough cover from structures to avoid a lot of the bullets flying.
Yes im an **** to most people Asal but thats me it doesn't make vets ****'s. And if people can't figure out the difference then I don't particularly care what they think.
Yes im an **** to most people Asal but thats me it doesn't make vets ****'s. And if people can't figure out the difference then I don't particularly care what they think. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Here's a simple equation to make this post more friendly.
Post + SiMmA DawN NAH!!1!1one - Team Drama = Good Post.
In conclusion, I think focus should have prerequesites in the same measure shotgun has a prereq.
on the other hand aliens r pretty screwed without focus if jetpackers with resup fly around their hive and very often its tough to get 2 bites in a 0 armor jetter. in a way aliens need focus to eat up jetters, blame this on resup which obviously TOO good, but they work ridicuiously well early game.
focus > heavy weapon rush.
focus < armor1 rush.
focus+celerity > armor1 rush.
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I thought JP depended on armour 2 ?