Mapping Contest?
john_sheu
Join Date: 2004-02-26 Member: 26917Members
<div class="IPBDescription">with a twist</div> <span style='font-size:14pt;line-height:100%'><span style='color:blue'>Recieved entries</span></span> as of 11:00 PM CST, 4 May 2004
<b>Some tall guy
Some tall guy
Belgarion
Rendy.[CZech] </b>(assuming he is entering the readyroom for his map)
<b>Naigel</b>
<span style='font-size:21pt;line-height:100%'><span style='color:red'>Contest Rules</span></span>
1. average w_poly ~ 1000, max at ~1200
2. 40 entity limit seems about right (disregarding the absolutely necessary); tell me if this is just not enough
3. The objective of this competition is an *architecture* competition. Thus player interactivity (for example, the switcheable map in ns_tanith) is nice, but emphasis is on architecture (layout, lighting, perhaps some particle fx)
4. Use the default jointeam sprites. I used to be a fan of BlackPlague's custom sprites (before he turned commercial *cough cough*), but I feel that in this particular aspect we need continuity with the official maps. (And tell the creator of ns_caged to please fix the "spectator" sprite; that's something that has **** me off for a while <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo--> )
5. Secret rooms are fine, but PLEASE no porno (I've played my share of customs <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
<span style='font-size:14pt;line-height:100%'><span style='color:green'>Deadline</span></span> (subject to consensus approval)
Deadline for entering competition: Friday 23 Mar 2004
Deadline for submission of completed RR: Friday 30 Mar 2004
Judging decisions announced: Wednesday 5 May 2004
<span style='font-size:14pt;line-height:100%'><span style='color:orange'>Prizes</span></span> I know we all like bright shiny objects...
<b>ShenTraX</b> has generously offered one (1) of the following:
1. Constellation account. (w0wz0rz!)
2. Choice of mousepad from NS store
Contributions to his prize fund appreciated; paypal to [his handle]@hotmail.com
<b>{DEAD}scott</b> has offered to run a map of the winner's choice on his server rotation for a weekend. He notes that the servers are always full and use sv_downloadurl to speed downloads.
And the <b>Map Game, Pass it on 2</b> team offers to use the winning entry for the readyroom on their map. Link <a href='http://www.unknownworlds.com/forums/index.php?showtopic=65276' target='_blank'>here</a>.
<span style='font-size:8pt;line-height:100%'><i>original text:</i>
Looking through the maps in progress on this forum (fenris, bast remakes; achio, redmond) I'll say that it's been awesome watching the evolution of these maps and even adding my own input. But what might be most exciting are the screenshots.
And so I come to my purpose. I was thinking of a competition for the best one-room map. I mean, use EVERYTHING at your disposal to make the map look good, but limit it to one room so that you don't have to worry about using up valuable entity counts or poly counts or texture counts for any other part. And of course, we want to see them screenies and maybe even bsp or two!</span>
Cheers!
<b>Some tall guy
Some tall guy
Belgarion
Rendy.[CZech] </b>(assuming he is entering the readyroom for his map)
<b>Naigel</b>
<span style='font-size:21pt;line-height:100%'><span style='color:red'>Contest Rules</span></span>
1. average w_poly ~ 1000, max at ~1200
2. 40 entity limit seems about right (disregarding the absolutely necessary); tell me if this is just not enough
3. The objective of this competition is an *architecture* competition. Thus player interactivity (for example, the switcheable map in ns_tanith) is nice, but emphasis is on architecture (layout, lighting, perhaps some particle fx)
4. Use the default jointeam sprites. I used to be a fan of BlackPlague's custom sprites (before he turned commercial *cough cough*), but I feel that in this particular aspect we need continuity with the official maps. (And tell the creator of ns_caged to please fix the "spectator" sprite; that's something that has **** me off for a while <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo--> )
5. Secret rooms are fine, but PLEASE no porno (I've played my share of customs <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
<span style='font-size:14pt;line-height:100%'><span style='color:green'>Deadline</span></span> (subject to consensus approval)
Deadline for entering competition: Friday 23 Mar 2004
Deadline for submission of completed RR: Friday 30 Mar 2004
Judging decisions announced: Wednesday 5 May 2004
<span style='font-size:14pt;line-height:100%'><span style='color:orange'>Prizes</span></span> I know we all like bright shiny objects...
<b>ShenTraX</b> has generously offered one (1) of the following:
1. Constellation account. (w0wz0rz!)
2. Choice of mousepad from NS store
Contributions to his prize fund appreciated; paypal to [his handle]@hotmail.com
<b>{DEAD}scott</b> has offered to run a map of the winner's choice on his server rotation for a weekend. He notes that the servers are always full and use sv_downloadurl to speed downloads.
And the <b>Map Game, Pass it on 2</b> team offers to use the winning entry for the readyroom on their map. Link <a href='http://www.unknownworlds.com/forums/index.php?showtopic=65276' target='_blank'>here</a>.
<span style='font-size:8pt;line-height:100%'><i>original text:</i>
Looking through the maps in progress on this forum (fenris, bast remakes; achio, redmond) I'll say that it's been awesome watching the evolution of these maps and even adding my own input. But what might be most exciting are the screenshots.
And so I come to my purpose. I was thinking of a competition for the best one-room map. I mean, use EVERYTHING at your disposal to make the map look good, but limit it to one room so that you don't have to worry about using up valuable entity counts or poly counts or texture counts for any other part. And of course, we want to see them screenies and maybe even bsp or two!</span>
Cheers!
Comments
well, if the thing I'm trying now works, count me in... I think that either the Ice Cavern or perhaps the Quad Res Room would be good entries... not that I'll win against these awsome ppl out there!
why not hold a RR competition... least it'd be a useful room. Draw up some limits...
course we'd need to offer something to the winner...
[Edit Prize Update]
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><u><b>P R I Z E_____U P D A T E</b></u>
I will commit to Either of the following prizes for the winner:
A Constellation Account (Only 1)
<b>OR</b>
Your choice of <a href='http://www.cafeshops.com/thensstore/28655' target='_blank'>mousepads</a> (only 1) from the NS Store.
I know it aint much, but it's all i have to offer. If someone else wants to chip in, that would be wonderful.
If anyone wants to contribute to the prizes You can send via <a href='https://www.paypal.com/us/cgi-bin/webscr?cmd=_transaction-run' target='_blank'>paypal</a> to (myhandle)@hotmail.com
If someone wants to add $5 we can boost the prize up to a t-shirt.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
[edit]
And I suppose the RR idea is a good one; maybe we can get the best entry a place in an official map in time for "official" NS ver. 3. I don't suppose the fenris or bast teams would mind us taking over their RR <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
[/edit]
i'd mind.... i'd like to see those left alone...
perhaps used as a future map, or one thats in design.
A double-post perhaps, but I think the subject matter is different enough that it is warranted
[/sidenote]
I suppose this contest could take two forms:
1. Ultimate one-room map, do ALL you want but make it look awesome. It should, though, have at least a hive location and a CC, as well as two res nodes, so that the map can load without error, and we can run around in it to admire the best parts. Part of the challenge will be to find some way for the hive and CC to coexist thematically.
2. RR competition. Self-explanatory, perhaps we should limit entity usage to only those vital to the function of the RR.
r_speeds max:
w-ploy
e-poly
Just so we don't get extremely detailed/awesome looking rooms which have r_speeds exceeding 6000 or something (I don't mind since I think my ATI 9800XT is able to still pull of some fps (not sure since it's directX 6.0 and all <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> )
Doesn't have to be ns maximum btw...
and BTW, kouji-san, your avatar just nearly scared the **** out of me; I just noticed it blinks <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
Also, I have an idea. Perhaps even one more "class" of show-off maps. The "event" maps. Basically, the idea is to create as cool effects as possible with NS entities. Perhaps have a random event, each one causing an explosion and making the roof fall down, setting off several alarms complete with sounds and blinking lights, pipes breaking with steam and the lights turning red, in the background you can hear "Warning - damage to hull in sector 7F"... etc. You get the idea. Of course, these would still look cool, along with the awesome effects <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Still, let the creator of the competition decide. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-john_sheu+Apr 5 2004, 10:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (john_sheu @ Apr 5 2004, 10:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->and BTW, kouji-san, your avatar just nearly scared the **** out of me; I just noticed it blinks <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Hehe lol <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
t'was something I made while screwing arround with adobe image ready (nice program to create animated gif's) not only simple blinking animation -->
<img src='http://www.unknownworlds.com/forums/uploads//post-4-1081044423.gif' border='0' alt='user posted image' />
took about 5 minutes (flash drawing, image ready animation)
Why that dirty little clip!
Finally, my annoying habit of making one highly detailed room then getting bored of my map's theme in favor of another one can be put to good use!
Doesn't have to be ns maximum btw... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Sorry, nope it would lag you to hell because HL doesn't scale well to high w_poly counts, assuming it compiled at all you would need something like a 10 GHz athlon 64 for it to be even playable.
Are you using direct X for rendering? or running in the much better openGL mode? It isn't in any way direct X if you are using openGL, the difference is big.
Example:
wpolly 1000
e.limit 50 (excluding the required/removed entities)
or make it tough, make it 25
or make it no light entities at all, only texture lights/overlays (who wouldn't)
only 1 Particle System (3 ents max)
etc...
etc...
must be smaller than 1000x1000 units....
I dunno... Just a suggestion.
some sort of rating system....
secret room = sexy extra bonus points.
1. average w_poly ~ 1000, max at ~1200
2. 40 entity limit seems about right (disregarding the absolutely necessary); tell me if this is just not enough
3. The objective of this competition is an *architecture* competition. Thus player interactivity (for example, the switcheable map in ns_tanith) is nice, but emphasis is on architecture (layout, lighting, perhaps some particle fx)
4. Use the default jointeam sprites. I used to be a fan of BlackPlague's custom sprites (before he turned commercial *cough cough*), but I feel that in this particular aspect we need continuity with the official maps. (And tell the creator of ns_caged to please fix the "spectator" sprite; that's something that has **** me off for a while <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo--> )
5. Secret rooms are fine, but PLEASE no porno (I've played my share of customs <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
As to judging, I suppose that being the originator of the contest I get to be a judge. (Note: I have no NS mapping experience, I suppose my viewpoint will be that of an experienced NS player and thus my bias will be toward aesthetics rather than technical difficulty. DO keep in mind, however, that I have mapped a *bit* for CS). A number of judges will be necessary; PM me if you want a slot. I'll be looking for about 5 judges overall, with judging to be done the basis of a point system. Deadline for applications will be probably Friday the 16th, but being horrible with deadlines myself, I'll probably keep accepting them through the weekend <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
[edit] I *am* a stickler for grammar and spelling; minor change in last paragraph [/edit]
Well, Zazi is the one who currently has ns_caged, so ask him.
Oh, and I'd like to be a judge if that's okay. I've been mapping for NS for a while now. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
[e] Idea, we could have the ready room for the <a href='http://www.unknownworlds.com/forums/index.php?showtopic=65276' target='_blank'>Map Game 2 Pass It On Thread</a>. [/e]
Thanks in advance <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<b>ShenTraX:</b> good idea, but I have no connection/reputation with that project; it might be a bit hard to convince them. Go ahead and try, if you want.
(and BTW why the heck does everybody call me "John Shue" or "John Shoe" or "John Shen"?? Even the people I know do it....it's "John Sheu", to get it right <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo--> )
As to judging, if you PM me I probably won't respond; I'm waiting until all applications come in. Don't worry, I won't forget you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
If we cant get them in with the Game project, then we may have to seek another alternative.
If someone is a webmaster, maybe we can set them up with a host account...
Heck i dunno.
We could set up a PayPal pool.