Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Why is there a 4 MB texture limit? The textures used by the map are only one part of the memory requirement for video boards. In addition to map resources the video card must handle models and sprites with enough memory left over to buffer the screen. A 640x480 screen buffer at 16 bit takes over 1MB of memory... 1024x768 at 32 bit color requires 6MB. The limit exists so that people using older cards with less memory can still play the game, and is not related to software support.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Taken from the current <a href='http://www.unknownworlds.com/forums/index.php?showtopic=61923' target='_blank'>FAQ</a>
<!--QuoteBegin-Naigel+Apr 10 2004, 05:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Naigel @ Apr 10 2004, 05:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm currently on 3.52 <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> ... I sincerely hope the limit is 4 ! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Keep in mind that your textures might not be the same as the ones used in the map...
Oh, and Naigel from Fight Club, right? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
The only problem is that the mapping game may not be using the same textures. Make sure to check the unseen sides of brushes for textures that aren't being used in any visible part of your map, those still count against the limit.
I really would want to say that a limit of 2.0 is good for the readyroom........ maybe we should make up a list of textures that are freebies because they're already in the mapping game and go from there.
Hmmm, theres some high w_poly going on in my map. I'm thinking about ways of decreasing it drastically. I've changed the spectating elevator by the way. Here are some screens (unbrightened):
Oh my god, just noticed I got an evil w_poly there! 666 <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> !
Hmm, at one point the w_poly reached a bit above 1200. I hope I fixed that now.
-EDIT-
Anyone interested in walking around the map? Get the map <a href='http://www.egir.dk/naigel/ns_123.zip' target='_blank'>here</a>. Please tell me if you find some bugs in it.
<!--QuoteBegin-Kouji San+Apr 10 2004, 11:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kouji San @ Apr 10 2004, 11:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-ShenTraX+Apr 9 2004, 09:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShenTraX @ Apr 9 2004, 09:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The map overall has an official useage max of 2 MB <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> 4 MB last I checked <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> Or is this some kind of special rule for this contest? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Depends on the game contest thread. If they have 2 to spare.
We'll worry about that later i suppose. The RR may have to go uder some re-texturing.
All right, guys, back from a weekend with the family....
As to textures: I suppose customs *are* ok, it looks like the wad limit will be 4, being ns.wad, ns2.wad, halflife.wad, and [mapname].wad. As to memory size of the textures, I don't know. Somebody with more experience might want to speak up. And as to custom models, I suppose that one or two are ok, but please don't let it detract from the architecture of the map.
BTW are the "Spectate" sprites like that for *all* maps? It doesn't remotely resemble the fonts used on the other sprites.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited April 2004
oh well im waiting for compile @ the moment so why not help people out <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
How about this
<b>Textures:</b><ul><li>Maximum resolution: 256x256 pixels</li><li>Wad usage: ns.wad, ns2.wad, half-life.wad, mapname.wad (took this one from john_sheu)</li><li>Maximum memory usage: 4MB (official ns-mapping rules, and people who play ns can handle this for sure... I mean who still has a 4MB or less video card, even my server had a 8MB minimum (now 64MB but that doesn't count <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)</li></ul>But how about usage of detail textures, to be or not to be for this contest.
<b>Naigel:</b> Those screenshot look good and I like yel_grey, sure yel_grey has the potential to be very ugly, but if one knows how to make use of the power it actually has it would look mighty fine indeed. I like the shape of thos "pilars", However I never liked that warning stripe you use on the ceiling with all the dots in it (matter of taste really so don't mind me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
[edit] After reading first post deleted some stuff...
<!--QuoteBegin-john_sheu+Apr 12 2004, 04:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (john_sheu @ Apr 12 2004, 04:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> BTW are the "Spectate" sprites like that for *all* maps? It doesn't remotely resemble the fonts used on the other sprites. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Nope, the only official maps I recall using that texture are co_ulysseus and ns_caged. The rest use that nicer one, that says "Obeserve Match" instead.
<!--QuoteBegin-john_sheu+Apr 7 2004, 09:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (john_sheu @ Apr 7 2004, 09:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, seeing that the deadline for *judge applications* is the end of next weekend (probably around the 18th), the map deadline won't be for a while. End of April, perhaps. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Thats is quite a long time.
<!--QuoteBegin-Cobra^+Apr 15 2004, 02:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cobra^ @ Apr 15 2004, 02:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> MrBen and I shall have something compiled for you soon. Be afraid. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> And here i was thinking that there were only 2 people making rooms.
Made this in like 5 hours, so its nothing TOO good <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I really like the lights behind the grating, that looks awesome. The three fans are kinda weird though ... they all blow to the same spot ... that would be very weird :E
Really nice tall guy (as well it should be considering the nature of the contest). I can't wait to see what everyone else comes up with. If we could get some of these in bsp, I'd like to take a look at them, just to see what the HL engine is capable of in less restricted cercumstances.
reminds me a bit of the facility from the movie "Alien III" <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
now i just have to watch out for mrbens entry <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> i've still got around 300 more wpoly to fill up so expect more detail in the future.
Comments
The textures used by the map are only one part of the memory requirement for video boards. In addition to map resources the video card must handle models and sprites with enough memory left over to buffer the screen. A 640x480 screen buffer at 16 bit takes over 1MB of memory... 1024x768 at 32 bit color requires 6MB. The limit exists so that people using older cards with less memory can still play the game, and is not related to software support.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Taken from the current <a href='http://www.unknownworlds.com/forums/index.php?showtopic=61923' target='_blank'>FAQ</a>
Keep in mind that your textures might not be the same as the ones used in the map...
Oh, and Naigel from Fight Club, right? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Oh, would it matter <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> .
I really would want to say that a limit of 2.0 is good for the readyroom........ maybe we should make up a list of textures that are freebies because they're already in the mapping game and go from there.
<img src='http://www.egir.dk/naigel/ns_1230007.JPG' border='0' alt='user posted image' />
<img src='http://www.egir.dk/naigel/ns_1230008.jpg' border='0' alt='user posted image' />
Hmm, at one point the w_poly reached a bit above 1200. I hope I fixed that now.
-EDIT-
Anyone interested in walking around the map? Get the map <a href='http://www.egir.dk/naigel/ns_123.zip' target='_blank'>here</a>. Please tell me if you find some bugs in it.
4 MB last I checked <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> Or is this some kind of special rule for this contest? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Depends on the game contest thread. If they have 2 to spare.
We'll worry about that later i suppose. The RR may have to go uder some re-texturing.
-EDIT-
How about yelgrey?
<img src='http://www.egir.dk/naigel/ns_slimy0001.jpg' border='0' alt='user posted image' />
<img src='http://www.egir.dk/naigel/ns_slimy0002.jpg' border='0' alt='user posted image' />
<img src='http://www.egir.dk/naigel/ns_slimy0003.jpg' border='0' alt='user posted image' />
<img src='http://www.egir.dk/naigel/ns_slimy0004.jpg' border='0' alt='user posted image' />
As to textures: I suppose customs *are* ok, it looks like the wad limit will be 4, being ns.wad, ns2.wad, halflife.wad, and [mapname].wad. As to memory size of the textures, I don't know. Somebody with more experience might want to speak up. And as to custom models, I suppose that one or two are ok, but please don't let it detract from the architecture of the map.
BTW are the "Spectate" sprites like that for *all* maps? It doesn't remotely resemble the fonts used on the other sprites.
How about this
<b>Textures:</b><ul><li>Maximum resolution: 256x256 pixels</li><li>Wad usage: ns.wad, ns2.wad, half-life.wad, mapname.wad
(took this one from john_sheu)</li><li>Maximum memory usage: 4MB
(official ns-mapping rules, and people who play ns can handle this for sure... I mean who still has a 4MB or less video card, even my server had a 8MB minimum (now 64MB but that doesn't count <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)</li></ul>But how about usage of detail textures, to be or not to be for this contest.
<b>Naigel:</b>
Those screenshot look good and I like yel_grey, sure yel_grey has the potential to be very ugly, but if one knows how to make use of the power it actually has it would look mighty fine indeed.
I like the shape of thos "pilars", However I never liked that warning stripe you use on the ceiling with all the dots in it (matter of taste really so don't mind me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
[edit]
After reading first post deleted some stuff...
Nope, the only official maps I recall using that texture are co_ulysseus and ns_caged. The rest use that nicer one, that says "Obeserve Match" instead.
Thats is quite a long time.
How many offers have you had for just judges?
No one is running against Naigel for the RR?
gosh people.
Brushwork 60%
Texturing 40%
Lighting 10%
Entities and Tweakage 5%
And here i was thinking that there were only 2 people making rooms.
Really nice tall guy (as well it should be considering the nature of the contest). I can't wait to see what everyone else comes up with. If we could get some of these in bsp, I'd like to take a look at them, just to see what the HL engine is capable of in less restricted cercumstances.
reminds me a bit of the facility from the movie "Alien III" <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->