Brand New (as In, New) Half-life 2 Screenshots

24

Comments

  • TenSixTenSix Join Date: 2002-11-09 Member: 7932Members
    Looks like it might actually run on realistic hardware settings instead of being reserved strictly for those who have the ability to purchase an Alienware every 6 months.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-KungFuSquirrel+Apr 29 2004, 10:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuSquirrel @ Apr 29 2004, 10:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In the right settings, the Doom3 engine looks absolutely fantastic - those settings happen to be that sleek futuristic style the game is set in. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Far Cry is another great looking game, and it does a great job mixing the two types of environments while not looking horrible, which tends to happen when you try to use excessive bump/normal maps and specular highlights on semi-realistic stuff.

    It's funny, you look at the comments on these shots on blues or the shack and it's full of Far Cry fanboys saying how horrible it looks and blah blah etc. etc. - you know, the usual <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->. But these shots look absolutely fantastic to me. Not because every pixel is the best pixel ever in a game, but because the entire environment is just so wonderfully stylized and well constructed. The entire game just oozes of a style all to itself, which (graphically) is a huge draw for me. I don't want to see 18000000.3 engines that all look the same, I want to see different interpretations of graphical flair and stylistic control, and that is what HL2 offers. It's not realistic by any stretch, but it doesn't feel fake. There's some word that I can't quite grasp that describes the artistic style here, and in my mind, that is a very good thing <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    On the release fiasco, do remember that HL2 hasn't even been delayed as long as HL itself was, and this summer estimate is only the second estimate that Valve has made any statement with.

    I for one could care less when it actually releases, as I will promptly buy it, but I sure hope they make this summer release so I can watch Fragmaster get his own arrogant words shoved straight back up his ****. Opinions are one thing, but using your position at a major news site to post arrogant and egocentric "I AM GOD" personal speculation as fact? Uh-uh. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You've pretty much summed up my feelings on multiple HL-2 related matters. Are we brothers?
  • BloodySlothBloodySloth Join Date: 2003-08-27 Member: 20284Members
    It's funny how not-awesome Half Life 2 looks now that Painkiller, Far Cry and such have entered the playing field. I'm not saying any of the games are better then what HL2 promises, but graphically it's not that great/unique anymore.

    As for the bright colors of Far Cry, it changes dramatically as you play through the game.
  • booogerboooger Join Date: 2003-11-03 Member: 22274Members
    <!--QuoteBegin-BloodySloth+Apr 29 2004, 03:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BloodySloth @ Apr 29 2004, 03:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's funny how not-awesome Half Life 2 looks now that Painkiller, Far Cry and such have entered the playing field. I'm not saying any of the games are better then what HL2 promises, but graphically it's not that great/unique anymore.

    As for the bright colors of Far Cry, it changes dramatically as you play through the game. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yep. I love HL and all, but they don't look groundbreaking like they did last year now that Far Cry is out.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin-boooger+Apr 29 2004, 04:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (boooger @ Apr 29 2004, 04:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-BloodySloth+Apr 29 2004, 03:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BloodySloth @ Apr 29 2004, 03:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's funny how not-awesome Half Life 2 looks now that Painkiller, Far Cry and such have entered the playing field.  I'm not saying any of the games are better then what HL2 promises, but graphically it's not that great/unique anymore.

    As for the bright colors of Far Cry, it changes dramatically as you play through the game. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yep. I love HL and all, but they don't look groundbreaking like they did last year now that Far Cry is out. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Games aren't about flashy graphics all the time. If they were then HL wouldn't have made it this far. Anyway, VALVe isn't just making a game here, they're busy making a flexible and easy to mod engine and tools that assist in every way possible. They have their hands full.

    Though I must say that SMG is the ugliest gun I have ever layed my eyes upon.

    ~ DarkATi
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    Far Cry reminds me off a japanese cartoon, Doom 3 is dark and scary, and Hl2 is gritty and mysterious, thats my solution.
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    <!--QuoteBegin-ub3rbr0k3+Apr 29 2004, 04:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ub3rbr0k3 @ Apr 29 2004, 04:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> uh.... you mean Dr. Breen. Or so I think he was called. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, thats the one..
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    <!--QuoteBegin-TenSix+Apr 29 2004, 02:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TenSix @ Apr 29 2004, 02:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Gwahir+Apr 29 2004, 01:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gwahir @ Apr 29 2004, 01:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> one of those shots (<a href='http://www.half-life2.de/images/content/08.jpg' target='_blank'>here</a>) looks like some headcrabs did a little digging at the local cemetary. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I'm hoping... PRAYING, that screenshot was showing the headcrabs <i>leaping</i> and that my first thought that they had somehow gained the power to both raise the dead AND hover will be proven horribly horribly wrong.
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It's definitely leaping, but what's wrong with raising the dead?
    If you read the original HL manual, what they did was get unto the head of their target, kill the person, then drive the body by way of controlling the nerve pathways already in the body. The problem with this scene is that the body should be too badly decomposed to allow this, hopefully these kinds of creatures are rare.
  • Fro5tyFro5ty Join Date: 2003-09-26 Member: 21238Members, Constellation
    <!--QuoteBegin-Gwahir+Apr 29 2004, 05:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gwahir @ Apr 29 2004, 05:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-TenSix+Apr 29 2004, 02:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TenSix @ Apr 29 2004, 02:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Gwahir+Apr 29 2004, 01:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gwahir @ Apr 29 2004, 01:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> one of those shots (<a href='http://www.half-life2.de/images/content/08.jpg' target='_blank'>here</a>) looks like some headcrabs did a little digging at the local cemetary. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I'm hoping... PRAYING, that screenshot was showing the headcrabs <i>leaping</i> and that my first thought that they had somehow gained the power to both raise the dead AND hover will be proven horribly horribly wrong.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It's definitely leaping, but what's wrong with raising the dead?
    If you read the original HL manual, what they did was get unto the head of their target, kill the person, then drive the body by way of controlling the nerve pathways already in the body. The problem with this scene is that the body should be too badly decomposed to allow this, hopefully these kinds of creatures are rare. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Or maybe if the nervous system is decomposed to that point, the headcrad will salvage some of the organic material from the body and process it into neural synapsis for it to use? But then of course there is teh entire need of muscles and tendons, and limbs that won't fall off and something to hit with bullets to kill and....
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Gwahir+Apr 29 2004, 04:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gwahir @ Apr 29 2004, 04:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The problem with this scene is that the body should be too badly decomposed to allow this, hopefully these kinds of creatures are rare. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It dedpends on how the body is preserved. Fill a corpse with embalming fluid and nerves and tissue can stay intact for years.
  • BloodySlothBloodySloth Join Date: 2003-08-27 Member: 20284Members
    Not in the condition they're in in the photos. They're all bones and little chunks of flesh. Not that realism was ever a strong point in Half-Life's plot, but it does seem a bit silly.
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Meh. The enviroments don't look like they'd really "work". I really expected HL2 to be more of a Deus Ex like enviroment, dark and moody with a sense of a larger conspiracy hanging in the back of your mind. Shooting zombies coming from graves doesn't look that much fun.
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    A nice shot of the "Pre-calculated" lighting that DOOManiac hated so much.<img src='http://pcmedia.gamespy.com/pc/image/5869_2004-03-22_01.jpg' border='0' alt='user posted image' />
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    edited April 2004
    Hmm. I've seen the shot from the 3DGamer's thing before- it was in EGM a while back(borrowed from friend- hate all mags but PCG <3).

    I am like Squirrel- I just want it released, for no reason other than just so I can play with it. I mean, I'm sure the game will be great and all, but I wanna make tons of physics based stuff. I plan on making Physmod- which will be nothing more than maps with tons of traps that you just gotta use(because pistol will do 1 damage, as will all guns but the Rocket, which will do 5. Yes, you still have 100 hp. Thats so physics will kill you.

    Edit: And to those bashing this thing: I wonder, lets look at every single other game out there....there is 1 that does grass right so far. "Far Cry". Now, let me ask you:
    Was Far Cry's engine good? No. Could it do great things? Yes. Could anyone with a GeForce(specifically 5600) run it on anything except lower at a decent rate? No. Did it- as KFS has shown- ooze style by the gallons? No. Does DOOM3? Barely(not to mention, I'm sorry, but D3's graphics to me aren' that great. The shadows can be done so much better, and bump mapping is downright terrible from what I can tell. Who knows).
  • BloodySlothBloodySloth Join Date: 2003-08-27 Member: 20284Members
    You're good at over reacting, I'll give you that. The simple fact is that Half-Life doesn't look half as good as it did before Painkiller and Far Cry came out. No one's been bashing anything to my knowledge.
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    edited April 2004
    Meh, Half-Life 2 will probably be fun as hell. The part I'm really looking forward to is the mods, though, since Halo 2 is going to be my favorite SP game (sorry, don't try to start a debate) but I really want NS2 and maybe a sequel to the Specialists. So far it looks like Doom 3 has the best indoors graphics but outside looks like s*** (at least in the leaked thing). By the way, my computer stopped getting good framerates in current games about a year and half ago so I don't really care. I'll be playing Halo 2 with a silky smooth 30 fps rate. Sounds bad but on a TV you don't notice.

    Gameplay-wise I think Doom III is going to suck (sorry maniac), I mean it's practically the grandaddy of the genre and it's the SAME GAME as the original. Nothing new except graphics if you ask me.

    Far Cry I tried at my friends house. Seemed like an average shooter to me, but then I only played like 2 levels.

    [edit] BTW how the hell does Far Cry remind you of a Japanese thing? I mean, the story's generic and the voice acting is terrible, but still..? [/edit]
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-BloodySloth+Apr 29 2004, 05:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BloodySloth @ Apr 29 2004, 05:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You're good at over reacting, I'll give you that. The simple fact is that Half-Life doesn't look half as good as it did before Painkiller and Far Cry came out. No one's been bashing anything to my knowledge. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well, all I'm saying is that graphics wise, the only thing to impress me so far has been Half-Life 2, and Halo 2(though, Halo 2 has been turning me off lately- with how good the lighting/bump mapping is in it, the low poly models look like action figures. Half-Life 2's graphics look almost perfect to me, except for the said 2d-sprite-based grass. Otherwise, their downright amazing.

    Far Cry has never really impressed me, because for the nice looking world, it couldn't convince me it was real. To be honest- the whole thing looked REALLY REALLY bad. The models were downright terrible(I could swear that deagle of theirs is a ripoff of CS Nation's old top deagle), and the lighting ON said models didn't work out well, nor did the fire effects.

    Painkiller has much of the same problems, but does models better(then again, its almost constantly indoors).
  • Dr_ShaggyDr_Shaggy Join Date: 2002-09-26 Member: 1340Members, Constellation
    <a href='http://www.penny-arcade.com/docs/yuck.jpg' target='_blank'>Everquest 2 looks worse than Wolfenstein 3D!!1</a>

    <a href='http://image.com.com/gamespot/images/2004/screen0/561210_20040414_screen001.jpg' target='_blank'>Everquest 2 will be the best game ever!11!</a>

    Just stop it.
  • Dr_ShaggyDr_Shaggy Join Date: 2002-09-26 Member: 1340Members, Constellation
    <!--QuoteBegin-Quaunaut+Apr 30 2004, 02:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Apr 30 2004, 02:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The models were downright terrible(I could swear that deagle of theirs is a ripoff of CS Nation's old top deagle), <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Funny you mentioned that, I thought NFL2k3 totally ripped off the football model from Madden2k3!

    How many different ways can you model the same thing?
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-Pulse+Apr 29 2004, 05:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pulse @ Apr 29 2004, 05:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A nice shot of the "Pre-calculated" lighting that DOOManiac hated so much.<img src='http://pcmedia.gamespy.com/pc/image/5869_2004-03-22_01.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    They look good when they are either all in a light spot or all in a dark spot, but if you put them in a location where the light and darkness meet rather than blend into eachother you don't get 2 sections of lighting apearing on the model, just one uniform field (probably the light field as I suspect that they detect the closest light sourse). That is why pixle by pixle lighting is better on a model then "pre calculated" lighting.
  • Har_Har_the_PirateHar_Har_the_Pirate Join Date: 2003-08-10 Member: 19388Members, Constellation
    omg i dont like the grass
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    I think this is where we see how Valve alters slightly from all the other games companys. They're not focusing on the graphics in such a large way. They are focusing on making the game great to play, have very very advanced AI, (And please don't say "OMG ALL THE STUFF IN THE E3 DEMO WAS SCRIPTED!" because that demo was about a year old when E3 rolled around.) and it has the cool team-based firefights I love so much. (Which DOOM 3 definately won't have, Painkiller doesn't and AFAIK neither does Far Cry.)

    The other main thing it has it atmosphere (Which is also a selling point of DOOM 3 and STALKER but these are three all have different types of atmosphere) Half-Life 2 looks like its going to place you in a resistance movement and still give you the feeling that you're a very large cog in a huge machine so while what you do is in some ways important but on a larger scale much more things are going on.

    Plus theres that moddibility....
  • ZigZig ...I am Captain Planet&#33; Join Date: 2002-10-23 Member: 1576Members
    (do i dare? he who dares, wins..)



    <i>meh.</i>

    damn right i said it.
  • BloodySlothBloodySloth Join Date: 2003-08-27 Member: 20284Members
    <!--QuoteBegin-Venmoch+Apr 30 2004, 03:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Venmoch @ Apr 30 2004, 03:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think this is where we see how Valve alters slightly from all the other games companys. They're not focusing on the graphics in such a large way. They are focusing on making the game great to play, have very very advanced AI, (And please don't say "OMG ALL THE STUFF IN THE E3 DEMO WAS SCRIPTED!" because that demo was about a year old when E3 rolled around.) and it has the cool team-based firefights I love so much. (Which DOOM 3 definately won't have, Painkiller doesn't and AFAIK neither does Far Cry.)

    The other main thing it has it atmosphere (Which is also a selling point of DOOM 3 and STALKER but these are three all have different types of atmosphere) Half-Life 2 looks like its going to place you in a resistance movement and still give you the feeling that you're a very large cog in a huge machine so while what you do is in some ways important but on a larger scale much more things are going on.

    Plus theres that moddibility.... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That's funny, from the videos i saw i could've sworn they were pimping their 3d engine. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    No one's saying it won't be an awesome game (even though I personally have been doubting that for a while now, but you never know) but the only thing we have to go on right now is what it looks like, the rest is speculation, so what the game looks like is really the only thing we can talk about without bringing up rumors. The only hard facts are in these screen shots, and to me these new ones look like a Far Cry mod. It's pretty, but it's no longer groundbreaking.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    The guy on the huge T.V. Screen is called Dr. Breen.

    He "might" be the administrator so talked about in HL-1, but I'm just guessing.
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    The one and only important question:

    Is it fun?



    ...sure as hell looks like it is.

    Now, granted, we can't be sure how fun it is until we play it, and see how it handles, but really, who doesn't want to: control a variety of physics; take advantage of the (proposed) advanced AI (where we can all block doors off and then have them bashed in); take our own path through the game (however minutely different it is, it'll be better than HL's 'now go here' system (with a couple branches for weapons/subplot)).

    How often are you playing a game, shooting at guys thinking, "damn, I wish the grass didn't look so sprite like"? Personally, I don't see much graphical difference between these new and old shots, the look like they'd be fun spots to just jump in the game and they look pretty nice. Anything above Halo's (the original's) graphics is just eye candy, because once you get to large enviroments that look feasible enough, anything more isn't necessary (but it does/can help).

    Looks good enough for me...maybe I need higher standards <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> .
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-Pulse+Apr 29 2004, 05:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pulse @ Apr 29 2004, 05:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A nice shot of the "Pre-calculated" lighting that DOOManiac hated so much.<img src='http://pcmedia.gamespy.com/pc/image/5869_2004-03-22_01.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Except that screen is one of the first they ever showed. It's pre-E3. Don't judge the game on it.

    Oh, and the SMG is the worst model some one has ever seen? Are you mental? It looks brilliant! Granted, the gun itself isn't that nice to look at, but the MP7 has never looked any lovlier than the HL-2 imagining.
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    so what's up with the lighting again? The game looks great bit someone has to nitpick <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> .. someone explain this to me.

    <img src='http://enforcer.onestop.net/light.gif' border='0' alt='user posted image' />

    and what about the poly hit detection...

    <img src='http://enforcer.onestop.net/rotor.gif' border='0' alt='user posted image' />

    is the rotor being struck in that pic?

    There are other small glitches in the pics but this are the most important.
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    <!--QuoteBegin-BloodySloth+Apr 30 2004, 12:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BloodySloth @ Apr 30 2004, 12:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That's funny, from the videos i saw i could've sworn they were pimping their 3d engine. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Not really, they were talking mainly about the Physics, Expressions and AI among other things. (Like the graphics) but the Graphics weren't the main thing.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-enf0rcer+Apr 30 2004, 10:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (enf0rcer @ Apr 30 2004, 10:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so what's up with the lighting again? The game looks great bit someone has to nitpick <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> .. someone explain this to me.

    <img src='http://enforcer.onestop.net/light.gif' border='0' alt='user posted image' />

    and what about the poly hit detection...

    <img src='http://enforcer.onestop.net/rotor.gif' border='0' alt='user posted image' />

    is the rotor being struck in that pic?

    There are other small glitches in the pics but this are the most important. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I remember Gabe Newell stating that all character shadows universally face the direction set by the mapper. Such things are of no consequence to me.

    As for the chopper hit, I'd expect that to be a bug waiting to be fixed, because Valve wouldn't be happy with crazy hit-boxes like that.

    I could nitpick all day about HL-2, Far Cry, Doom 3 and Stalker. However, it's beside the point. HL-2 is frankly going to be the best thing since slice bread, and nothing, not askew graphical effects or universal shadow directions, will stop this for me.
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