Super-high Resolution E3 2k4 Hl2 Video!

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Comments

  • DarkDudeDarkDude Join Date: 2003-08-06 Member: 19088Members
    <!--QuoteBegin-Fina+May 14 2004, 12:27 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fina @ May 14 2004, 12:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That is <i>definitely</i> ATI's Ruby in the poster.

    <img src='http://www.silvite.com/images/hl2ruby.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Subliminal messaging, damn you marketing executives!

    About the "disintegration gun", it could be a secondary fire mode. We haven't seen the secondary fire for either of the two weapons on that model so it seems likely. Not to mention that the "disintegration" mode of the gun seemed to launch something like a grenade.
  • uberbrokeuberbroke Join Date: 2002-11-01 Member: 2438Members
    edited May 2004
    By the way, there's the same 700MB vid encoded in Divx available via bitorrent... I download this too and replace my 700mb one, because there's almost no difference in quality. Oh, yeah, and its 178MB.

    Here's the link:
    <a href='http://flamebunker.homeunix.com/hl2_fulldemo_e32004_DIVX.avi.torrent' target='_blank'>http://flamebunker.homeunix.com/hl2_fullde...IVX.avi.torrent</a>
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    <!--QuoteBegin-ub3rbr0k3+May 14 2004, 04:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ub3rbr0k3 @ May 14 2004, 04:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> By the way, there's the same 700MB vid encoded in Divx available via bitorrent... I download this too and replace my 700mb one, because there's almost no difference in quality.

    Here's the link:
    <a href='http://flamebunker.homeunix.com/hl2_fulldemo_e32004_DIVX.avi.torrent' target='_blank'>http://flamebunker.homeunix.com/hl2_fullde...IVX.avi.torrent</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You are my god, best torrent so far. 150/kbps <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • ConfuzorConfuzor Join Date: 2002-11-01 Member: 2412Awaiting Authorization
    Anyone else here think the best parts of the video are the parts that have no fighting?

    I think last year's fighting clips were a lot more interesting - they had tension to them. The fights this time around were a little bit more chaotic, still beautiful, but just a bit too chaotic...

    But damn... clips as simple as walking into the city are just plain spectacular. I remember seeing a Photoshop spoof of BF1942 changed into Bf<b>1984</b>. If for some reason they chose not to name it Half-Life 2, Bf1984 would make a great name.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Well, I assume the fighting appears more 'chaotic' this time around since the scripting that was apparently predominant in last years demos isn't present this time around. We all know how 'chaotic' open-approach combat tends to become as both player and AI make their stuff up on the spot. In so far, it's only a good sign, gameplay wise.

    I agree, however, the kind of atmosphere they invoce in the combatless areas appears so incredibly authentic that I feel it'll in fact become at least as big a fun factor in future games as the actually 'interactive' sequences.
  • Bo_SelectaBo_Selecta Join Date: 2002-11-19 Member: 9374Members, Constellation
    the fighting was chaotic because the player that was recorded didn't know what he was doing (stupid noob =D ), just like most gameplay videos... besides, he was obviously cheating (or playing @ easy mode)

    btw, I think I'm actually going to -buy- this game, it looks awesome, Valve really seems to know what people look at (fluid animations, more polygons @ face & cool eyes = winnar)
    and the architecture is awesome as well...
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    I agree Confuzor. My favorite parts of the whole thing were the walking through the train station and the walking through the apartment.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-DOOManiac+May 14 2004, 05:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ May 14 2004, 05:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I agree Confuzor. My favorite parts of the whole thing were the walking through the train station and the walking through the apartment. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, definitely the apartment. I've been reading 1984 over this week, and it just rings true.

    Although the Strider fight does look brilliant if a little tough <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    <!--QuoteBegin-DOOManiac+May 14 2004, 04:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ May 14 2004, 04:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I agree Confuzor. My favorite parts of the whole thing were the walking through the train station and the walking through the apartment. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It might be because you're getting actual plot and it's more like playing the game, since you'll probably do something similar to the demo when you buy the game (in the combatless parts). However, battle sequences everyone plays differently, so they don't seem as in-depth and fun.

    I do also concur, combatless sequences are awesome (but they do become mundane after you've played them about 3 times - think the beginning of Half-Life, I still love the train, but when I want to get to the resonance cascade, I have to sit through a lot of talking that I already know). I wonder what happens if you don't go in the guy who ushers you's apartment, or if you harass the combine soldiers breaking into that apartment.

    [First time through games I play them how I would play realisticly (if possible) though]
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin-Tequila+May 14 2004, 05:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ May 14 2004, 05:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DOOManiac+May 14 2004, 05:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ May 14 2004, 05:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I agree Confuzor. My favorite parts of the whole thing were the walking through the train station and the walking through the apartment. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yeah, definitely the apartment. I've been reading 1984 over this week, and it just rings true.

    Although the Strider fight does look brilliant if a little tough <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Is it even possible to kill striders?

    ~ DarkATi
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    hrmm....one thing i noticed from the videos was a sprint ability so i guess that's something to do with either the hazard suit or stamina.

    When the combine gets shot by the rocket and lauched off the crain platform <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> funneh.

    Can't wait to get a new computer and then play this beast. I'm annoyed by the fact that all the shadows cast by the player models is a map determined event. Even if the light is right infront of them you still see the shadow coming from their body towards you. Kinda wish they were dynamic as well. The shading for model lighting is awesome though.
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Read up on 'momentum' <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    edited May 2004
    <!--QuoteBegin-Nemesis Zero+May 14 2004, 06:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ May 14 2004, 06:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Read up on 'momentum' <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->?

    elaborate?

    e/ i'm talking about how the crane magnet casts a shadow through the cargo box. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Well, if I got you right, you complained about the container not 'overlapping' with the enemies and nonetheless crushing them. This is however only physically correct as it should still have kinetic momentum, thus carrying it into the right direction even after the player had hit the switch.

    Or am I getting you wrong here?
  • Vahn_PaktuVahn_Paktu Join Date: 2002-10-28 Member: 1666Members, Constellation
    <!--QuoteBegin-DarkATi+May 14 2004, 05:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ May 14 2004, 05:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Tequila+May 14 2004, 05:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ May 14 2004, 05:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DOOManiac+May 14 2004, 05:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ May 14 2004, 05:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I agree Confuzor. My favorite parts of the whole thing were the walking through the train station and the walking through the apartment. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yeah, definitely the apartment. I've been reading 1984 over this week, and it just rings true.

    Although the Strider fight does look brilliant if a little tough <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Is it even possible to kill striders?

    ~ DarkATi <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I am thinking they are like the Garg. Only exploding weapons or map triggered events.
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    He's talking about the shadows, Nem. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> You can see the shadow from the magnetized lift thingy through the box and it overlaps. You shouldn't be seeing shadows through a solid object.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    edited May 2004
    <!--QuoteBegin-DarkATi+May 14 2004, 06:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkATi @ May 14 2004, 06:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Tequila+May 14 2004, 05:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ May 14 2004, 05:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DOOManiac+May 14 2004, 05:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ May 14 2004, 05:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I agree Confuzor. My favorite parts of the whole thing were the walking through the train station and the walking through the apartment. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yeah, definitely the apartment. I've been reading 1984 over this week, and it just rings true.

    Although the Strider fight does look brilliant if a little tough <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Is it even possible to kill striders?

    ~ DarkATi <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Undoubtedly. You just need a whole lot of rockets, or perhaps a specific gun. Perhaps that gun that turns their own technology agains them.

    EDIT: Also, Valve couldn't possibly miss the shadowing problem. Expect it to be fixed in these final months of polishing, just like the sprite bug from E3 2003 has been (where ricochet sprites were visible through models).
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    You mean like a Deflector Shield Gun™?
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin-CForrester+May 14 2004, 11:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CForrester @ May 14 2004, 11:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> He's talking about the shadows, Nem. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> You can see the shadow from the magnetized lift thingy through the box and it overlaps. You shouldn't be seeing shadows through a solid object. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ah. Well, I guess this is natures way of telling me to go to bed. Night, everyone!
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    <!--QuoteBegin-Nemesis Zero+May 14 2004, 06:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ May 14 2004, 06:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ah. Well, I guess this is natures way of telling me to go to bed. Night, everyone! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yes yes. sleeeeep. then more hl2 tomorrow. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    Night night. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    <!--QuoteBegin-Nemesis Zero+May 14 2004, 05:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ May 14 2004, 05:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well, if I got you right, you complained about the container not 'overlapping' with the enemies and nonetheless crushing them. This is however only physically correct as it should still have kinetic momentum, thus carrying it into the right direction even after the player had hit the switch.

    Or am I getting you wrong here? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    He's talking about this. Note how you can see the shadow of the magnet projected RIGHT THROUGH the freakin box.

    While the lighting on the model is great, the shadow the model casts seems to still be the cheap hack that is in HL1 right now. I've yet to see an instance of the shadows changing direction to coorespond w/ a light source, so if HL2 can't do this that'll really suck.
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    <!--QuoteBegin-DOOManiac+May 14 2004, 07:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ May 14 2004, 07:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> While the lighting on the model is great, the shadow the model casts seems to still be the cheap hack that is in HL1 right now. I've yet to see an instance of the shadows changing direction to coorespond w/ a light source, so if HL2 can't do this that'll really suck. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    VALVe has said that the direction the shadows point is set by the mapper and is not dynamic. Not like you'll notice very much in the middle of a fight anyway.
  • RenegadeRenegade Old school Join Date: 2002-03-29 Member: 361Members
    That won't stop me from buying it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    <!--QuoteBegin-CForrester+May 14 2004, 06:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CForrester @ May 14 2004, 06:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DOOManiac+May 14 2004, 07:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ May 14 2004, 07:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> While the lighting on the model is great, the shadow the model casts seems to still be the cheap hack that is in HL1 right now. I've yet to see an instance of the shadows changing direction to coorespond w/ a light source, so if HL2 can't do this that'll really suck. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    VALVe has said that the direction the shadows point is set by the mapper and is not dynamic. Not like you'll notice very much in the middle of a fight anyway. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well that certainly sucks...

    I mean it isn't as if there have been games doing it <a href='http://www.gamespot.com/xbox/action/splintercell/index.html' target='_blank'>for two years now</a>. Oh wait, it is.
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    It can probably be modded in if you want it that bad. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-DOOManiac+May 14 2004, 07:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ May 14 2004, 07:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-CForrester+May 14 2004, 06:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CForrester @ May 14 2004, 06:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DOOManiac+May 14 2004, 07:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ May 14 2004, 07:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> While the lighting on the model is great, the shadow the model casts seems to still be the cheap hack that is in HL1 right now. I've yet to see an instance of the shadows changing direction to coorespond w/ a light source, so if HL2 can't do this that'll really suck. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    VALVe has said that the direction the shadows point is set by the mapper and is not dynamic. Not like you'll notice very much in the middle of a fight anyway. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Well that certainly sucks...

    I mean it isn't as if there have been games doing it <a href='http://www.gamespot.com/xbox/action/splintercell/index.html' target='_blank'>for two years now</a>. Oh wait, it is. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I've said it before, I'll say it again. Valve won't let that overlapping shadow bug make it into the retail game.

    Oh, and UT2004 uses the same method of lighting as HL2 and looks just fine to me. Just because they don't use the same lighting system as SC, D3 and Deus Ex 2 doesn't mean they're worse. It's a preference of styles, and I like the HL2/UT2004 look much better.
  • HuzeHuze Insightful Join Date: 2003-11-12 Member: 22724Members, NS1 Playtester, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    edited May 2004
    Wow, it's amazing how hl2 can make even cs look cool.

    awsome movie, i'm looking forward to hl2 even more than before!
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    I cried while watching that video, and they were tears of <i>joy</i>.
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