<!--QuoteBegin-BlackPlague+Aug 10 2004, 08:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlackPlague @ Aug 10 2004, 08:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ok lets see if no one else submits anything over a month's time, you guys are the winners <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
everyone on ur team gets constallation accounts, and who ever already has an account, gets a 20$ check from me. sound fair? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Contest ends Dec 31st, remember. Some of us don't like to go posting screenshots every two minutes and actually do some work.
Anyway, i can tell this is a complete farce of a contest, no organisation. Team amckern is withdrawing mainly to give me more time to work on my own map for myself, not for some little pissy brat with an anal-fingering fixation. I implore other teams to not waste their time with this farce.
What's the point in working for deadlines when the "leader" of this contest has already proven to be biased (rooting for leren) and has decided to change the rules as he sees fit? Are you really that desperate for $20 or "merchandise" from BlackPlagiarist?
<!--QuoteBegin-esuna+Aug 10 2004, 09:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Aug 10 2004, 09:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [QUOTE=BlackPlague,Aug 10 2004, 08:52 PM] What's the point in working for deadlines when the "leader" of this contest has already proven to be biased (rooting for leren) and has decided to change the rules as he sees fit? Are you really that desperate for $20 or "merchandise" from BlackPlagiarist? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Hrmm... Seems BlackPlague has offered to crown us winner AND disqualify us within the spread of 5 posts....
Maybe we should scratch this thread.
(besides i have $20 <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> )
hopefully you are online because our team needs to discuss that very thing <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin-Naigel+Aug 10 2004, 05:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Naigel @ Aug 10 2004, 05:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Beter iets dan niets zou ik zeggen.
Sorry for the Dutch! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Lol, laat het dan zien zonder die scanlines <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Is er tenminste iets om te zien.
I've said it before, I'll say it again. By December 31st, no-one is going to give a flying fudge about HL and its mods. We'll all be knee-deep in HL2 and the other blockbusters.
<!--QuoteBegin-JezPuh+Aug 11 2004, 04:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JezPuh @ Aug 11 2004, 04:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Naigel+Aug 10 2004, 05:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Naigel @ Aug 10 2004, 05:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Beter iets dan niets zou ik zeggen.
Sorry for the Dutch! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Lol, laat het dan zien zonder die scanlines <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Is er tenminste iets om te zien.
Pardon me. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Dat was ook de bedoeling :]
blackplague .. if hans' team wins dont write naigel a check just give me the constallation <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->:D
Co z tymi jezykami zacznijcie robic te mapy zeby bylo co w konkursie pokazac.
Sorry for my Polish but it was funny reading thouse posts. People i know what you can do just make thouse maps not for contest just for your self and NS community. If thous maps are as good as you say im gone upload them on my server for sure. And about thouse screens every one likes to watch <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->)
hopefully you are online because our team needs to discuss that very thing <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> argh... only on reply in the co_leren forums...
so hard to find you peeples..... except Naigel.... You're like a sticky note.
<!--QuoteBegin-Tequila+Aug 11 2004, 09:22 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Aug 11 2004, 09:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've said it before, I'll say it again. By December 31st, no-one is going to give a flying fudge about HL and its mods. We'll all be knee-deep in HL2 and the other blockbusters. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Hmm yees. Well actually no.
1. The maps can be ported to the HL2 engine only having to change textures, entities, and a few other things (+make them super cool for ragdoll effect scenery). {Do you really think that de_dust was completely remade for cs:source?}
2. I'm sure the most successful HL2 mods will be ported in no time as they are so popular. As I am writing this taking a quick gander at <a href='http://www.steampowered.com/status/game_stats.html' target='_blank'>what players are playing on steam</a> I notice that NS is the 3rd most popular (if you group all cs versions as one). I have no doubt that the NS team are eagerly awaiting HL2 or even already have the leaked source code to play with (maybe) and will have a new and astoundingly brilliant NS out before we can <i>blink</i>. NS will never <i>fade</i> away, as long as it puts the <i>onos</i> on entertainment and innovation. I mean for Ominous Kismet's sake!
3. It is for this reason that I am going to continue with my current map ns_tbc (tbc = to be confirmed <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ) hoping that it'll fit right in with the next NS, which I am salivating for like a bingo-winged flabby-flabb-flabb gorgey-gorge phattman-phattey!
<!--QuoteBegin--[Kobayashi]-+Aug 22 2004, 10:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-[Kobayashi]- @ Aug 22 2004, 10:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Tequila+Aug 11 2004, 09:22 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Aug 11 2004, 09:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've said it before, I'll say it again. By December 31st, no-one is going to give a flying fudge about HL and its mods. We'll all be knee-deep in HL2 and the other blockbusters. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Hmm yees. Well actually no.
1. The maps can be ported to the HL2 engine only having to change textures, entities, and a few other things (+make them super cool for ragdoll effect scenery). {Do you really think that de_dust was completely remade for cs:source?}
2. I'm sure the most successful HL2 mods will be ported in no time as they are so popular. As I am writing this taking a quick gander at <a href='http://www.steampowered.com/status/game_stats.html' target='_blank'>what players are playing on steam</a> I notice that NS is the 3rd most popular (if you group all cs versions as one). I have no doubt that the NS team are eagerly awaiting HL2 or even already have the leaked source code to play with (maybe) and will have a new and astoundingly brilliant NS out before we can <i>blink</i>. NS will never <i>fade</i> away, as long as it puts the <i>onos</i> on entertainment and innovation. I mean for Ominous Kismet's sake!
3. It is for this reason that I am going to continue with my current map ns_tbc (tbc = to be confirmed <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ) hoping that it'll fit right in with the next NS, which I am salivating for like a bingo-winged flabby-flabb-flabb gorgey-gorge phattman-phattey! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> You're banking completely on NS being ported to Source, and only Flayra can give the OK. Even if it is, it's going to be a great deal of work to create new high-res versions of the NS textures, sprites and other art content. It might happen if some particularly dedicated individuals get the go-ahead from the higher-ups, but I personally will be too involved in HL2 and personal mod mapping to care.
It's not gonna stop me making my map as whatever the engine it's still something to have on your CV. In addition it gives you more experience as a mapper. I've also had a bad track record in finishing maps so whether anyone plays it or not I'm making this baby!
Maybe I should post this in a diff section but I know one of you'll know so-
Q: Once I get to the minimap stage (which I am far off from doing) will it show walls that are very wide? Do all my walls have to be a certain width (with the minimap in mind) or can I use big cuboids for corners etc.?
I figure I may as start one way so I don't have to change them all later... 1st ns_map, could you tell?
ok teams, this is the fun part. making fun of other team mates <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
post the FUNNIEST or stupidest thing your team mates have dun so far <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> hehhe this'll be fun <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
lol KFDM...Blackplague is about as professional as ...I can't think of a good simile that would do the situation justice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->..
As for Team Leren and our map - we are still not sure of what we are gonna do...if it's a chance to get free stuff cause everyone else pulls out - why not...either way we are going to release our map (when it's done of course)...
Oh this contest could get worse. He could charge an entry fee for the privilege of making a map for example. I think thats pretty much the only thing that could make this any more of a joke. Aside from involving goatse somehow... as a prize perhaps?
There's a contest here? Could have fooled me. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
If you don't need formal qualifications, and the judging will take place before the 14th of September (as I'll be going on my year abroad on that date), I'll be happy to take part as a Judge.
I'd also be happy to beta test any of the projects. Although I'm not sure whether I could be seen as being fair to do both of those things together.
Comments
everyone on ur team gets constallation accounts, and who ever already has an account, gets a 20$ check from me. sound fair? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Contest ends Dec 31st, remember. Some of us don't like to go posting screenshots every two minutes and actually do some work.
Anyway, i can tell this is a complete farce of a contest, no organisation. Team amckern is withdrawing mainly to give me more time to work on my own map for myself, not for some little pissy brat with an anal-fingering fixation. I implore other teams to not waste their time with this farce.
What's the point in working for deadlines when the "leader" of this contest has already proven to be biased (rooting for leren) and has decided to change the rules as he sees fit? Are you really that desperate for $20 or "merchandise" from BlackPlagiarist?
What's the point in working for deadlines when the "leader" of this contest has already proven to be biased (rooting for leren) and has decided to change the rules as he sees fit? Are you really that desperate for $20 or "merchandise" from BlackPlagiarist? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Hrmm... Seems BlackPlague has offered to crown us winner AND disqualify us within the spread of 5 posts....
Maybe we should scratch this thread.
(besides i have $20 <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> )
hopefully you are online because our team needs to discuss that very thing <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Sorry for the Dutch! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Lol, laat het dan zien zonder die scanlines <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Is er tenminste iets om te zien.
Pardon me.
Sorry for the Dutch! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Lol, laat het dan zien zonder die scanlines <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Is er tenminste iets om te zien.
Pardon me. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Dat was ook de bedoeling :]
Sorry, that was my last line in Dutch.
mky naigel ? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Sorry for my Polish but it was funny reading thouse posts. People i know what you can do just make thouse maps not for contest just for your self and NS community.
If thous maps are as good as you say im gone upload them on my server for sure.
And about thouse screens every one likes to watch <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->)
hopefully you are online because our team needs to discuss that very thing <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
argh... only on reply in the co_leren forums...
so hard to find you peeples..... except Naigel.... You're like a sticky note.
Hmm yees. Well actually no.
1. The maps can be ported to the HL2 engine only having to change textures, entities, and a few other things (+make them super cool for ragdoll effect scenery). {Do you really think that de_dust was completely remade for cs:source?}
2. I'm sure the most successful HL2 mods will be ported in no time as they are so popular. As I am writing this taking a quick gander at <a href='http://www.steampowered.com/status/game_stats.html' target='_blank'>what players are playing on steam</a> I notice that NS is the 3rd most popular (if you group all cs versions as one). I have no doubt that the NS team are eagerly awaiting HL2 or even already have the leaked source code to play with (maybe) and will have a new and astoundingly brilliant NS out before we can <i>blink</i>. NS will never <i>fade</i> away, as long as it puts the <i>onos</i> on entertainment and innovation. I mean for Ominous Kismet's sake!
3. It is for this reason that I am going to continue with my current map ns_tbc (tbc = to be confirmed <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ) hoping that it'll fit right in with the next NS, which I am salivating for like a bingo-winged flabby-flabb-flabb gorgey-gorge phattman-phattey!
Hmm yees. Well actually no.
1. The maps can be ported to the HL2 engine only having to change textures, entities, and a few other things (+make them super cool for ragdoll effect scenery). {Do you really think that de_dust was completely remade for cs:source?}
2. I'm sure the most successful HL2 mods will be ported in no time as they are so popular. As I am writing this taking a quick gander at <a href='http://www.steampowered.com/status/game_stats.html' target='_blank'>what players are playing on steam</a> I notice that NS is the 3rd most popular (if you group all cs versions as one). I have no doubt that the NS team are eagerly awaiting HL2 or even already have the leaked source code to play with (maybe) and will have a new and astoundingly brilliant NS out before we can <i>blink</i>. NS will never <i>fade</i> away, as long as it puts the <i>onos</i> on entertainment and innovation. I mean for Ominous Kismet's sake!
3. It is for this reason that I am going to continue with my current map ns_tbc (tbc = to be confirmed <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ) hoping that it'll fit right in with the next NS, which I am salivating for like a bingo-winged flabby-flabb-flabb gorgey-gorge phattman-phattey! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You're banking completely on NS being ported to Source, and only Flayra can give the OK. Even if it is, it's going to be a great deal of work to create new high-res versions of the NS textures, sprites and other art content. It might happen if some particularly dedicated individuals get the go-ahead from the higher-ups, but I personally will be too involved in HL2 and personal mod mapping to care.
Depending if they read/reply this.
Maybe I should post this in a diff section but I know one of you'll know so-
Q: Once I get to the minimap stage (which I am far off from doing) will it show walls that are very wide? Do all my walls have to be a certain width (with the minimap in mind) or can I use big cuboids for corners etc.?
I figure I may as start one way so I don't have to change them all later... 1st ns_map, could you tell?
ns_tbc@10%
post the FUNNIEST or stupidest thing your team mates have dun so far <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
hehhe this'll be fun <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
As for Team Leren and our map - we are still not sure of what we are gonna do...if it's a chance to get free stuff cause everyone else pulls out - why not...either way we are going to release our map (when it's done of course)...
does anyone want to help me conduct this contest?
I'd also be happy to beta test any of the projects. Although I'm not sure whether I could be seen as being fair to do both of those things together.
BTW could anyone help me on my earlier query?
*giggle* Im experienced ;-)