[pack-wip] Super Mario Total Conversion Pack

1111214161721

Comments

  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-ZeroByte+Jun 16 2004, 11:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZeroByte @ Jun 16 2004, 11:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Uhm, the fade in the pai menu is birdo, but the fade being modelled is Magikoopa. Which reminds me, I have the starwand meshed up already. Now if only I could be bothered to launch 3dsmax. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    why magikoopa? besides i was talking about the sprite, seeing as that's all that i've seen regarding the fade
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    The fade is Magikoopa, when i was gon ask C3 he left IRC so i just took the image of whatever would fit just to have something.
  • UnknownUnknown Join Date: 2002-06-12 Member: 759Members
    <!--QuoteBegin-Magmy+Jun 16 2004, 09:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Magmy @ Jun 16 2004, 09:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hmm, don't mind my first post here but...Something that's been bothering me...


    Koopa, and Chain Chomplet...Shouldn't they be switched? In the games, the Chain guys made sudden dashes (ala leap) and they have the teeth like skulks...They ARE also colored like a bomb, hense they have the reason to blow up (or how it would be in a mario game.)

    Koopa Troopas...They WERE Bowser's peons, so they fit buliding his kingdom/Offensive chambers/Etc...Anyway...I'd have a better reasoning with something living/animal spitting stuff than a....metal ball-chainy thingy... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Hmm good point. I really don't know why... now that you actually mention it, I don't remember any koopa moving fast like a skulk, they don't really bite either.


    To solve the discussion of what the fade is, it was desided to be a Magikoopa, its on the first page of the two mario TCP threads.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    i will just confirm this just incase anyone thinks their right.

    <span style='font-size:14pt;line-height:100%'><u><b>Magikoopa is fade</b></u></span>
  • snuffssnuffs Join Date: 2004-06-18 Member: 29371Members
    I wasn't sure if this is already being used but, using stars for catalysts and i know its a bit late since the model has been skinner, but using the weird racoon tail and hat for jp?
  • DomokunXDomokunX Join Date: 2004-02-25 Member: 26900Members
    edited June 2004
    I think the:
    -DC should be that brick guy on page 1

    <a href='http://www.classicgaming.com/tmk/mariopedia/e/thwomp.gif' target='_blank'>http://www.classicgaming.com/tmk/mariopedia/e/thwomp.gif</a>

    -MC should be Cactus as they are always moving around in mario games

    <a href='http://www.classicgaming.com/tmk/mariopedia/e/pokey.gif' target='_blank'>http://www.classicgaming.com/tmk/mariopedia/e/pokey.gif</a>

    -SC should be that red snake from SMB2.

    <a href='http://www.classicgaming.com/tmk/mariopedia/e/cobrat.gif' target='_blank'>http://www.classicgaming.com/tmk/mariopedia/e/cobrat.gif</a>



    I'm also still going with my fire mario idea for shotgun <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • DreamScarDreamScar Join Date: 2004-04-17 Member: 27982Members
    if you haven't fixed the bowser eyes yet, do what i did to fix the mario ones. When i looked at the original eyes, they were in the middle of the mesh. To fix it, you put them to where they look kinda cross-eyed on the mesh.
  • Generic_HumanoidGeneric_Humanoid Join Date: 2004-06-12 Member: 29255Members
    how can you have a mario conversion pack without the hammer bros.?
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    quite simple actually

    i might do a hammer mario in the later future, if people really want a hammer mario now, i wont be the one modelling it, but ill be happy to skinmesh it
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    I started a hammer mario once but stopped soon because it did not look round enough without adding more than 500 polygons.
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    It seems this project has been kinda quiet for the last few days. Anything being worked on?
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    edited June 2004
    Well, I still have the bullet bill anims to do. However, I think I'm about to give up on trying to synchronise the firing of the bullet bill from the cannon with the siege firing. Unless someone has information on how to do that. If anyone knows the specific frames of the animation the siege plays when it's firing (not when it's about to fire), let me know or I'll probably just make the bullet bill come out of the cannon constantly.

    Another thing pending would be the rigging of the arm models. I had bookmarked a tutorial that showed how to do it, but it seems that the site is down. Also, an improved skin of the arms would be nice.
  • eVoxeVox Join Date: 2003-08-16 Member: 19840Members, Constellation
    will there be a sound pack part of this too? it looks awsome so far...



    sorry if its mentioned elsewhere in the thread, im lazy and cant read at all. i just push keys, im pretty lucky at it
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    yeah there will be a soundpack.

    ive done all my work on the mario pack, jsut need people to animate the models
  • zwingzwing Join Date: 2004-04-21 Member: 28071Members
    for the sounds, are you gonna use rips of old school nes 8-bit sounds or some of the more current music of nintendo.

    heh, in the mario cartoon series they used videogame sounds.

    ah super mario bros.3 > super mario super show + super mario world. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    super mario world doesnt even make sense, what ever happened to toad and whats with the cave people?
  • DomokunXDomokunX Join Date: 2004-02-25 Member: 26900Members
    Super Mario World takes place on Dino Island, not Mushroom Kingdom, so of course its gonna be different. :/

    Thats like going to Germany and your surprised that you don't see American Eagle but you see like German Waffelhousen. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-domokun155+Jun 19 2004, 08:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (domokun155 @ Jun 19 2004, 08:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Super Mario World takes place on Dino Island, not Mushroom Kingdom, so of course its gonna be different. :/

    Thats like going to Germany and your surprised that you don't see American Eagle but you see like German Waffelhousen. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I... don't get the last one 0_O
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    Zwing's starwand model (for ze velder) meshed up and ready to be skinned.
  • Generic_HumanoidGeneric_Humanoid Join Date: 2004-06-12 Member: 29255Members
    hammer bros:

    <img src='http://www.classicgaming.com/tmk/images/ss/ss_smb3_13.gif' border='0' alt='user posted image' />
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    where would they fit in....

    only hammer mario would fit in tbh
  • BarakkaBarakka Join Date: 2004-06-19 Member: 29397Members
    <!--QuoteBegin-ZeroByte+Jun 19 2004, 10:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZeroByte @ Jun 19 2004, 10:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Zwing's starwand model (for ze velder) meshed up and ready to be skinned. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Just wondering.. does anyone mind if I try skinning this?
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
  • BarakkaBarakka Join Date: 2004-06-19 Member: 29397Members
    edited June 2004
    Eh well I did the star, but I don't exactly know what the handle looks like, does anyone have a reference picture <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> ?
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    the handle is just plain white
  • BarakkaBarakka Join Date: 2004-06-19 Member: 29397Members
    <img src='http://deepsea.homestead.com/likethis.jpg' border='0' alt='user posted image' />

    Like this <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> ?
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    yea, like that <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    i wish u could throw the hammers
  • zwingzwing Join Date: 2004-04-21 Member: 28071Members
    <img src='http://www.geekculture.dk/bedler/n64/paper_mario/chara03.png' border='0' alt='user posted image' />heres a ref
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    oh, i thought he was doing magikoopas wand for a min, nvm me
  • RipzawRipzaw Join Date: 2004-05-09 Member: 28560Members
    <!--QuoteBegin--=[Drake]=-+Jun 20 2004, 09:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-=[Drake]=- @ Jun 20 2004, 09:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i wish u could throw the hammers <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Grenades?
This discussion has been closed.