[pack-wip] Super Mario Total Conversion Pack

1101113151621

Comments

  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    ya thats why most cel shaded models in half life you see are simple
  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation
    Where you had that problem with bowser's eyes, they need to be narrower and longer, and nearer to his eyebrows
  • DemiguiseDemiguise Marks Servers Reg Join Date: 2004-01-19 Member: 25462Members
    Can i skinmesh the dog please....
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    edited June 2004
    I'm not skinning Bowser anymore, felt pointless since we already have a skin for it.

    Po(o)p-Up Menu Hax!

    <img src='http://upl.silentwhisper.net/uplfolders/upload6/Pop-Up_Menu.jpg' border='0' alt='user posted image' />
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    clashen are you also going to change the names too? like where it says lerk and onos and fade?
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    <!--QuoteBegin-chrono5454+Jun 14 2004, 09:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ Jun 14 2004, 09:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> clashen are you also going to change the names too? like where it says lerk and onos and fade? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Hm, i'll browse around Titles.txt, maybe.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Clashen+Jun 14 2004, 09:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Clashen @ Jun 14 2004, 09:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm not skinning Bowser anymore, felt pointless since we already have a skin for it.

    Po(o)p-Up Menu Hax!

    [image removed] <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <span style='color:red'><3</span> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • UnknownUnknown Join Date: 2002-06-12 Member: 759Members
    <!--QuoteBegin-Clashen+Jun 14 2004, 03:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Clashen @ Jun 14 2004, 03:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm not skinning Bowser anymore, felt pointless since we already have a skin for it.

    Po(o)p-Up Menu Hax!

    [image removed] <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Hmm I thought the fade was gonna be a magikoopa, not Birdo...
  • zwingzwing Join Date: 2004-04-21 Member: 28071Members
    <!--QuoteBegin-Clashen+Jun 14 2004, 02:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Clashen @ Jun 14 2004, 02:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm not skinning Bowser anymore, felt pointless since we already have a skin for it.

    Po(o)p-Up Menu Hax!

    <img src='http://upl.silentwhisper.net/uplfolders/upload6/Pop-Up_Menu.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    looks nice, um do those images pop up when you hightlight over the menu<mouse pointer image>? or are they pasted on that specific menu<image already on the button, does not move>?

    lol yeah, fade is now magikoopa i think.
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    @ Unknown:
    I had no idea what was Fade, Cookie left IRC just when i was about to ask him what the Fade was, so if someone could get me a pic of the Fade i'll be sure to change it.

    @ Zwing:
    They pop up when you highlight it.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    They Bowser's looking awesome, but it's head's still bothering me. I quickly drew what's different about it. Mostly the Jaw.

    To the left, the model, to the right, SSBM Bowser:
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    <!--QuoteBegin-CoolCookieCooks+Jun 11 2004, 10:58 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Jun 11 2004, 10:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the body and arms do have a texture on them, just not noticeable in the render <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    no, I see it...It's mostly negligible, though. To be brutally honest I don't know how you figured out how to waste so much space.
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    Fade is seriously not done, and I'm seriously short of time (set #2 of exams has come around), so I'll post the bit that's done (in case anyone wants to take it up, since I'm unlikely to have time to in the near future). My exams are over in 2 weeks, so after that I'm pretty free to work on stuff.

    Here's the bit that IS done:
    Magikoopa:
    <a href='http://dorian.carpe-noctem.ca/mario/magikoopa/magikoopa.max' target='_blank'>Magikoopa</a>

    Acidrocket is done as well, compiled and everything, so I won't bother posting it. It's the triangle-circle-square thing that magikoopa shoots. Unfortunately, it's also gorge bilebomb (HINT HINT DEVS), despite the fact that there's a separate bilebomb.mdl.
  • zwingzwing Join Date: 2004-04-21 Member: 28071Members
    <!--QuoteBegin-Clashen+Jun 14 2004, 02:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Clashen @ Jun 14 2004, 02:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm not skinning Bowser anymore, felt pointless since we already have a skin for it.

    Po(o)p-Up Menu Hax!

    <img src='http://upl.silentwhisper.net/uplfolders/upload6/Pop-Up_Menu.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    could you do the same effect to the marines. show the upgrade of the gamecube launcher, star catalyst, zapper pistol etc.....
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    Isn't the "Magikoopa" named Kamek?
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    dorion can you send me the .3ds of the "magic koopa"
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    edited June 2004
    Acidrocket is done as well, compiled and everything, so I won't bother posting it. It's the triangle-circle-square thing that magikoopa shoots. Unfortunately, it's also gorge bilebomb (HINT HINT DEVS), despite the fact that there's a separate bilebomb.mdl. [/QUOTE]

    whee, i spoke to tyrnemesis^

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><CoolCookieCooks> theres a model bug where bilebomb used the acidrocket.mdl instead of bilebomb.mdl
    <TyrNemesis^[GP]> that bug is already in the database
    <TyrNemesis^[GP]> and it's fixed for beta 5<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • ByekaByeka Name changed from Freak83 Toronto Join Date: 2003-03-13 Member: 14484Members, Constellation
    This pack is amazing! Can't wait for it's release! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    I did as Chrono said and fixed the names, if you know the name of the Fade and Gorge please inform me.

    <img src='http://upl.silentwhisper.net/uplfolders/upload6/Pop-Up_Menu_Updated.jpg' border='0' alt='user posted image' />
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    im pretty sure fade is called magikoopa
  • axmanaxman Join Date: 2004-02-20 Member: 26724Members
    yea the fade is magic koopa and the chain thingy is called chain chomplet

    i say it still needs its colar

    see
    <img src='http://www.mariomonsters.com/chainchomplet/Chomplet.jpg' border='0' alt='user posted image' />
  • QuietstormQuietstorm Join Date: 2004-02-18 Member: 26670Members, Constellation
    The Fade is called Birdo and the Gorge is called is Chain Chomp (or just "Chomp")
    There ya go, have fun, keep up the good work!
  • axmanaxman Join Date: 2004-02-20 Member: 26724Members
    edited June 2004
    <!--QuoteBegin-QuIEtStoRM+Jun 15 2004, 01:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (QuIEtStoRM @ Jun 15 2004, 01:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The Fade is called Birdo and the Gorge is called is Chain Chomp (or just "Chomp")
    There ya go, have fun, keep up the good work!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    u r incorrect because the fade is being modeled into magic koopa it is called magickoopa and since the chain chomp is connected to a box we will use chain chomplet wich is not connected to a box and yes that is its name for proof. this is my post about the chain chomplet

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i saay we use this for the dog its almost the same but wee need to add a colar

    <a href='http://www.mariomonsters.com/chainchomplet/' target='_blank'>http://www.mariomonsters.com/chainchomplet/</a>

    <img src='http://www.mariomonsters.com/chainchomplet/Chomplet.jpg' border='0' alt='user posted image' />

    i hade gotten this from this site

    <a href='http://www.mariomonsters.com' target='_blank'>http://www.mariomonsters.com</a><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • QuietstormQuietstorm Join Date: 2004-02-18 Member: 26670Members, Constellation
    *sigh* When I looked at the image next to the Fade in Clashen's picture I saw the pink thing from Mario Bros 2, that thing is called Birdo...I just called it as I saw it...(I would know the names of the monsters from SMB2 because that is my favorite Mario out of all of em...besides Paper Mario)
  • MagmyMagmy Join Date: 2004-06-16 Member: 29336Members
    Hmm, don't mind my first post here but...Something that's been bothering me...


    Koopa, and Chain Chomplet...Shouldn't they be switched? In the games, the Chain guys made sudden dashes (ala leap) and they have the teeth like skulks...They ARE also colored like a bomb, hense they have the reason to blow up (or how it would be in a mario game.)

    Koopa Troopas...They WERE Bowser's peons, so they fit buliding his kingdom/Offensive chambers/Etc...Anyway...I'd have a better reasoning with something living/animal spitting stuff than a....metal ball-chainy thingy...
  • MagmyMagmy Join Date: 2004-06-16 Member: 29336Members
    edited June 2004
    Eh, not use to the posting situation here, sorry bout the double post...
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    Well, finally got around to skin meshing the arms. Final PC is 1074. Now it needs a skinner. Tried doing one but I failed. Attached is the mesh + model. I'll attach the skin I was trying to do for reference in the next post.
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    edited June 2004
    um.. that fade... <b>is</b> birdo

    <a href='http://www.columbia.edu/cu/thefed/v2/archives/18/18.2/images/birdo.jpg' target='_blank'>http://www.columbia.edu/cu/thefed/v2/archi...mages/birdo.jpg</a> <-- too big for img tags

    and yes that's the one from SMB2

    <img src='http://www.classicgaming.com/tmk/images/ss/ss_smb2_08.gif' border='0' alt='user posted image' />
    <img src='http://www.emulationstation.com/aolicons/birdo.gif' border='0' alt='user posted image' />

    <!--QuoteBegin-"Liku"+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ("Liku")</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Isn't the "Magikoopa" named Kamek?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    yes
    here's what the magikoopa looks like
    <img src='http://www.classicgaming.com/sotss/goodies/images/smrpg/art/magikoopa.gif' border='0' alt='user posted image' />
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    edited June 2004
    Uhm, the fade in the pai menu is birdo, but the fade being modelled is Magikoopa. Which reminds me, I have the starwand meshed up already. Now if only I could be bothered to launch 3dsmax.
This discussion has been closed.