DC_DarklingJoin Date: 2003-07-10Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
one thing I can say is... NEVER fight a fade on its own grounds.
I was fade today and get nailed in my hive. I just egged and was on half hp cause of that rine. I had carapace and celerity. I won. The comm medpackspammed as hell.
Why I won? My grounds, that hive and those few DCs near it got me alive so much that i could take down a HA lvl3 armor lvl3weapon HMG. serious ppl, think when engaging.
Good topic, Agreed with never **** with a fade in his hive it's always oc farmed Dc stacked and probably even sens which just sucks
Is this a bug but while playing 2.0 i was trying to get to my squad then i ran into this 100 hp fade i had a shotty with 1 bullet left (sheet) it probably thinked easy kill blinked then swiped and i just hit crouch and i completely missed me.
I just shot him once then pistoled the last bits out of him.
<!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> comm: Nice work man. didnt even have to medspam you.
2.0, cant remember the upgrades. armor1 at least. i hear a fade, and so i quickly develop a plan to **** it off. i taunt at it, shoot a little then retreat behind the elec rt: we start going around the rt, i'm shooting it desperately... 1 swipe hits me... another one.. then it disengages, loses its nerve. i pistol-snipe it with my last rounds... priceless.
it's memories like these that keep me playing ns... <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo-->
DC_DarklingJoin Date: 2003-07-10Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
its no social life which keeps my playing. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
hey.. whats that look. i was joking yes.. serious.. hey.. don't walk away.... hey
<!--QuoteBegin-e.Nadagast+Jun 2 2004, 04:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (e.Nadagast @ Jun 2 2004, 04:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Necrosis+May 29 2004, 04:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ May 29 2004, 04:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> An expert fade player will be able to take out a 3/3 shotty LA with little to no effort. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->?? Not if the marine is an expert too... especially if the aliens only have 1 hive. Lots of clans don't even get a proto, they just use LA/Weapon to win. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Well, if its really a 1v1, most of the cards are in the hand of the Fade. The Shotgunner can hope a) for medspam b) a lucky evasion, knockback or simply a non-reg swipe or c) backup (in which case we've circumvented the question of this thread). Him being an expert will only mean he'll maybe shoot and evade better, and put himself at less risk - which means he's not alone anyway <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
honestly, i think it depends on the upgrades each person has and the skill of the players, i can take the average fade with lvl2 weapons and armor with just my lmg/pistol, usually strafing helps alot, preferably in a medium-large sized area, such as almost any part of reactor room on tanith, so you can easily strafe around his blinks (if he uses them, if he doesnt blink to you to get a hit in giving you time to barely react then he's probably dead anyways), give me a shotgun at at least level 2, and i can easily take your average fade, swap our positions, i can take the marine, its all a matter of skill and upgrades, if he has focus and he's got good blinking skills and your aim is less-than-perfect, even with a level 3 shotty, chances are, you're dead, you need extremely good aim and dodging abillity to be able to take a fade 1on1, but then again, marines are about teamwork and not rambo, right? thats my 2 cents
<!--QuoteBegin-SaltzBad+Jun 6 2004, 01:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SaltzBad @ Jun 6 2004, 01:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-e.Nadagast+Jun 2 2004, 04:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (e.Nadagast @ Jun 2 2004, 04:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Necrosis+May 29 2004, 04:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ May 29 2004, 04:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> An expert fade player will be able to take out a 3/3 shotty LA with little to no effort. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->?? Not if the marine is an expert too... especially if the aliens only have 1 hive. Lots of clans don't even get a proto, they just use LA/Weapon to win. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Well, if its really a 1v1, most of the cards are in the hand of the Fade. The Shotgunner can hope a) for medspam b) a lucky evasion, knockback or simply a non-reg swipe or c) backup (in which case we've circumvented the question of this thread). Him being an expert will only mean he'll maybe shoot and evade better, and put himself at less risk - which means he's not alone anyway <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Well the fade won't be able to kill the shotgunner in one go... He'd either die or have to go back to the hive to heal. lvl 3 shotty hurts a lot and lvl 3 armor = 4 swipes.
Well Nadagast.. I was watching you fading in HLTV last night and you are awesome I have to admit. Precise blinking, rarely if ever miss your swipe and you don't play stupidly.. In your case, I'd have to say you'd win <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> But usually no, a single marine can't win against a fade. A fade can also easily, and nearly risk-freely take out a group of marines if he knows what he is doing and they don't have high-level upgrades, good aim and a good cormandor (:o).
That's why you have to take out the kharaa as fast as possible or you may lose the game to a handful of fades.
<!--QuoteBegin-Challenger+Jun 7 2004, 03:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Challenger @ Jun 7 2004, 03:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Well Nadagast.. I was watching you fading in HLTV last night and you are awesome I have to admit. Precise blinking, rarely if ever miss your swipe and you don't play stupidly.. In your case, I'd have to say you'd win <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> But usually no, a single marine can't win against a fade. A fade can also easily, and nearly risk-freely take out a group of marines if he knows what he is doing and they don't have high-level upgrades, good aim and a good cormandor (:o).
That's why you have to take out the kharaa as fast as possible or you may lose the game to a handful of fades. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The trick to killing fades is to force them into your turf. A fortified siege outpost near a hive will definately bring the fades, now you just need to land a few shots in him and block his exit
Having read all of the people's responses here the only definitive conclusion to be drawn is that this 1v1 encounter is entirely situationally dependant.
Using terrain helps you big time. Sometimes if you know things look helpless than jump off the side of a railing on levels that have things that resemble catwalks (Eclipse comes to mind) and just stay still and unload on him. Chances are that since you are in a very tight area and can't dodge his attacks he'll try to get down there with you and get his final swipe in. This has bought me enough time to finish a clip, reload, and start unloading again. Since you don't have to dodge every shot should land since he'll have to relocate you (if he lost you) and blink over the railing (this will make him hit the wall and sore upwards). Since you are trapped it's tempting to follow the marine but what you are really doing is buying yourself more time and landed shots (since you don't have to dodge.
Of course you were most likely going to die anyways so the extra damage can't hurt just incase he runs into your buddies. The real question is ... why weren't you with your buddies?
I don't think a normal marine should be able to kill a fade one on one. So I don't think its very easy to kill a good fade on your own.
I find the best way to kill fades is by running to block their exits asap. I've killed lots of fades just by being in the right place at the right time before.
I think the reason why shotguns are good against bad fades is because of armour. People don't realise that when they get to 0 armour they are basically dead to a shotty.
don't be silly,why a marine can't kill the basic fade?I ususally kill lot of onos and fade with lmg+pistol.
And you can use crowd and jump to kill fade and onos too...... <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
In 2.0 i remember owning fades with only pistol lmg one on one lotsa times, in 3.0 for equaly skilled players its impossible. With shotgun and 2\2 upgrades i mostly win vs normal fades, but i can't remember last time a single marine killed my fade...it only happened once. The guy (Synthetic vision?) was real good with hmg (aim bot could'nt have been any better), and i was at one hive with regen and he was 3\3.
Against myself, i guess my fade would win most of the time...but i'm not really normal fade, hehe.
any decent fade with a bit of caring for his team would realise that risking is a waste of 50 res and perhaps a lost game, and would retreat lmg/pistol la marine = 0 res fade with no upgrades = 50 res a shotgun doesn't justify the risk either, as its cheap aswell there's a reason fades are expensive and regular marines aren't, and it's because fades are simply better. just as well as an expert skulk can kill a totaly newbie HA/3/3/hmg marine (he can! :-/), a marine can kill a fade, but the pure strengths of their equipment/class contradict it
Uh no that's one of the problems... an expert skulk cannot kill a 3/3 upgraded HA (or even a 0/0 upgraded HA). A lerk cant even come close to killing a HA and they cost 30 res... yet 2 shotguns can very very easily kill a 50 res fade if the fade isnt super careful.
<!--QuoteBegin-e.Nadagast+Jun 10 2004, 02:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (e.Nadagast @ Jun 10 2004, 02:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A lerk cant even come close to killing a HA and they cost 30 res... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> alot of HA's shooting at fades,skulks coming out of hive
lerk umbras ground,lands next to HA,bites about 7 times,flies awaay,do it a few times,hope you get someone with low armour
<!--QuoteBegin-Jared101+Jun 10 2004, 05:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jared101 @ Jun 10 2004, 05:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-e.Nadagast+Jun 10 2004, 02:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (e.Nadagast @ Jun 10 2004, 02:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A lerk cant even come close to killing a HA and they cost 30 res... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> alot of HA's shooting at fades,skulks coming out of hive
lerk umbras ground,lands next to HA,bites about 7 times,flies awaay,do it a few times,hope you get someone with low armour
ive done it more than a few times <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> 7 times? My friend, you're dead before 3 if the rine has good enough aim and a big gun, no matter how "good" of a lerk you are.
Yeah seriously... unless you're playing against total newbies who hit 2% of their bullets... you're going to die as Lerk before you kill a HA. Even if he just has an LMG. Marines get more res AND their res is worth more. Who would you take to win, 3 LA/Shotties or a Lerk?
The thing there is, they SHOULDNT be able to 1v1 a fade. unless the fade doesnt use blink and or is nubbish 10 res should NOT be able to defeat something that cost 50 AND has more health... sounds familiar though, like something that cost 15 res with a few extra shots of a free automatic weapon killing something costing 75 res...hmmm.... seems kinda unfair right?
right... a JP/HMG can EASILY solo an Onos... thats 30 res vs 75. Put the Onos up against 2 JP/HMGs, 60 vs 75 res, and the 2 JP/HMGs would cut him down so fast.
<!--QuoteBegin-e.Nadagast+Jun 9 2004, 11:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (e.Nadagast @ Jun 9 2004, 11:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Uh no that's one of the problems... an expert skulk cannot kill a 3/3 upgraded HA (or even a 0/0 upgraded HA). A lerk cant even come close to killing a HA and they cost 30 res... yet 2 shotguns can very very easily kill a 50 res fade if the fade isnt super careful. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> You're not taking into consideration the other costs that a marine team has to spend. A skulk can, in theory, save straight for fade, spend 50 res and then two more res for an upgrade and be quite effective on the field. A marine with a shotgun with no meds? Ineffective. A marine with no upgrades? Ineffective.
If the marine team did really poorly against skulks, they can still reasonably expect 1/1 versus fades. I'd say the cost for two shotgun marines is
After reading couple pages, I got the impression there isnt any in-depth answer made yet. Killing a fade is trickiest thing there actually is. Its fastest thing alive and hits like a ton of bricks. Combat and classic fade are both separate life forms from my opinion, so we have to always draw line there.
First thing I saw in this game was a fade. Or four of them, all spitting acid on me like a maniac. That was when acid rocket was hive 2 ability. Those were pretty unkillable in that state. But I were supposed to talk about killing recent fade. In combat, its never a big deal - killing a fade, that is. Every newbie knows how to blink in front of marine and swipe him to death, and then run berserk until someone loads a packet of slugs into your face. I call those berserk "fight till the last drop o' blood"-fades simply "combat fade". Its not a big deal to die when you can spawn back in couple seconds. So combat fades can be killed pretty easily, just load your shotgun and look deep into incoming fades eye', you can instantly tell if its a rookie or not (its a rookie if you can make anything out of eyes). Never show a fear infront of enemy, they can smell it!
So, just loading 5 bullets from high level shotgun is enough, fade dies pretty fast after all. Classic fade runs away instantly after two controlled blasts, it sees when the fight is lost. But combat fade (aka. berserk "fight till the last drop o' blood"-fade) doesnt want to lose his pride. "Running away from single marine. Bah! Newbies do that, I, never!" Too bad the single marine has been dodging like maniac and already loaded three bullets in - the high and mighty combat fade is coughing blood now (I just love that sound after point-blank shot).
Classic fade, on the other hand, is much more careful. Im talking about decent one now. They run away as soon as things start to warm up and most of the damage by ambushing.
So the conclusion here is: Combat fades can be killed ten times in a game, but half-decend classic fade never falls against a single marine (a shotgun or without). Either it runs away until marine runs out of ammo - or lands a succesful ambush and marine is killed. Heroes die first.
Comments
I was fade today and get nailed in my hive. I just egged and was on half hp cause of that rine. I had carapace and celerity.
I won. The comm medpackspammed as hell.
Why I won? My grounds, that hive and those few DCs near it got me alive so much that i could take down a HA lvl3 armor lvl3weapon HMG. serious ppl, think when engaging.
Is this a bug but while playing 2.0 i was trying to get to my squad then i ran into this 100 hp fade i had a shotty with 1 bullet left (sheet) it probably thinked easy kill blinked then swiped and i just hit crouch and i completely missed me.
I just shot him once then pistoled the last bits out of him.
<!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> comm: Nice work man. didnt even have to medspam you.
A. he had low hp
B. he could not aim
C. you could
D. pistol does good dmg
pure class.
it's memories like these that keep me playing ns... <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo-->
hey.. whats that look. i was joking yes.. serious.. hey.. don't walk away.... hey
It happens.
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->?? Not if the marine is an expert too... especially if the aliens only have 1 hive. Lots of clans don't even get a proto, they just use LA/Weapon to win. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Well, if its really a 1v1, most of the cards are in the hand of the Fade. The Shotgunner can hope a) for medspam b) a lucky evasion, knockback or simply a non-reg swipe or c) backup (in which case we've circumvented the question of this thread). Him being an expert will only mean he'll maybe shoot and evade better, and put himself at less risk - which means he's not alone anyway <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->?? Not if the marine is an expert too... especially if the aliens only have 1 hive. Lots of clans don't even get a proto, they just use LA/Weapon to win. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Well, if its really a 1v1, most of the cards are in the hand of the Fade. The Shotgunner can hope a) for medspam b) a lucky evasion, knockback or simply a non-reg swipe or c) backup (in which case we've circumvented the question of this thread). Him being an expert will only mean he'll maybe shoot and evade better, and put himself at less risk - which means he's not alone anyway <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Well the fade won't be able to kill the shotgunner in one go... He'd either die or have to go back to the hive to heal. lvl 3 shotty hurts a lot and lvl 3 armor = 4 swipes.
That's why you have to take out the kharaa as fast as possible or you may lose the game to a handful of fades.
That's why you have to take out the kharaa as fast as possible or you may lose the game to a handful of fades. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The trick to killing fades is to force them into your turf. A fortified siege outpost near a hive will definately bring the fades, now you just need to land a few shots in him and block his exit
And lf you didn't have lv2lmg you always with fade.........
Of course you were most likely going to die anyways so the extra damage can't hurt just incase he runs into your buddies. The real question is ... why weren't you with your buddies?
I find the best way to kill fades is by running to block their exits asap. I've killed lots of fades just by being in the right place at the right time before.
I think the reason why shotguns are good against bad fades is because of armour. People don't realise that when they get to 0 armour they are basically dead to a shotty.
using terrain definitely helps!
And you can use crowd and jump to kill fade and onos too...... <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
I believe so.
Against myself, i guess my fade would win most of the time...but i'm not really normal fade, hehe.
lmg/pistol la marine = 0 res
fade with no upgrades = 50 res
a shotgun doesn't justify the risk either, as its cheap aswell
there's a reason fades are expensive and regular marines aren't, and it's because fades are simply better.
just as well as an expert skulk can kill a totaly newbie HA/3/3/hmg marine (he can! :-/), a marine can kill a fade, but the pure strengths of their equipment/class contradict it
alot of HA's shooting at fades,skulks coming out of hive
lerk umbras ground,lands next to HA,bites about 7 times,flies awaay,do it a few times,hope you get someone with low armour
ive done it more than a few times
alot of HA's shooting at fades,skulks coming out of hive
lerk umbras ground,lands next to HA,bites about 7 times,flies awaay,do it a few times,hope you get someone with low armour
ive done it more than a few times <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
7 times? My friend, you're dead before 3 if the rine has good enough aim and a big gun, no matter how "good" of a lerk you are.
You're not taking into consideration the other costs that a marine team has to spend. A skulk can, in theory, save straight for fade, spend 50 res and then two more res for an upgrade and be quite effective on the field. A marine with a shotgun with no meds? Ineffective. A marine with no upgrades? Ineffective.
If the marine team did really poorly against skulks, they can still reasonably expect 1/1 versus fades. I'd say the cost for two shotgun marines is
<span style='color:blue'>10 (armory) + 25 (arms lab) + 40 (1/1 ups) + 20 (2 shotguns) + 10 (random meds) = 105 res.</span>
If you want to divide the "communal" costs by the number of marines (assuming we're scrimming) that becomes
<span style='color:blue'>2 (armory) + 5 (arms) + 8 (ups) + 20 (sg) + 10 (meds) = <i>45 res</i>.</span>
A fairly even match, dont you think? Especially considering the maneuverability of the fade compared to those marines.
<span style='font-size:8pt;line-height:100%'>(edited for clarity)</span>
Killing a fade is trickiest thing there actually is. Its fastest thing alive and hits like a ton of bricks. Combat and classic fade are both separate life forms from my opinion, so we have to always draw line there.
First thing I saw in this game was a fade. Or four of them, all spitting acid on me like a maniac. That was when acid rocket was hive 2 ability.
Those were pretty unkillable in that state. But I were supposed to talk about killing recent fade.
In combat, its never a big deal - killing a fade, that is. Every newbie knows how to blink in front of marine and swipe him to death, and then run berserk until someone loads a packet of slugs into your face. I call those berserk "fight till the last drop o' blood"-fades simply "combat fade". Its not a big deal to die when you can spawn back in couple seconds.
So combat fades can be killed pretty easily, just load your shotgun and look deep into incoming fades eye', you can instantly tell if its a rookie or not (its a rookie if you can make anything out of eyes). Never show a fear infront of enemy, they can smell it!
So, just loading 5 bullets from high level shotgun is enough, fade dies pretty fast after all. Classic fade runs away instantly after two controlled blasts, it sees when the fight is lost.
But combat fade (aka. berserk "fight till the last drop o' blood"-fade) doesnt want to lose his pride. "Running away from single marine. Bah! Newbies do that, I, never!" Too bad the single marine has been dodging like maniac and already loaded three bullets in - the high and mighty combat fade is coughing blood now (I just love that sound after point-blank shot).
Classic fade, on the other hand, is much more careful. Im talking about decent one now. They run away as soon as things start to warm up and most of the damage by ambushing.
So the conclusion here is: Combat fades can be killed ten times in a game, but half-decend classic fade never falls against a single marine (a shotgun or without). Either it runs away until marine runs out of ammo - or lands a succesful ambush and marine is killed.
Heroes die first.