i like to pretend being scared and retreating... skulks follow me, then as the right moment comes, i nail them.
but you're right, in classic it's very unlikely that a marine solos a fade OF THE SAME TECH LEVEL. woo, so you jpsg'd a hive 1 fade, big deal. lets do the math again.
aliens: hive: 40+10 dc's: 30+10 mc's:30+10 fade:50+2+2 =184 res
The problem I tend to find is 2 fold. Note that this will only be referring to Classic, not ombat.
Like others have said, the Fade has to place himself in a position where he can be killed. Good Fades rarely, if ever, do that; instead they strike quickly and rapidly where you are weak. Late game, Fades will die faster and more often because the marine side as a whole is much stronger thanks to universal upgrades. Early game is when a good Fade is very, very hard to take down, and unfortantly that's when they can do the most damage. I've seen uber-fades go through whole teams of marines in the early game with barely a scratch. These are good, skilled marines who use teamwork backed up by a good com, but the simple fact is that a good Fade player is so fluid and fast that a force of 6 marines is nibbled away one at a time by a target they can barely see, let alone hit.
Which brings us to the second factor: even if you kill a Fade, he's likely to have enough res, thanks to RFK, to Fade again. So he's right back in the action, and because he struck early, the marine's game has been crippled. As a marine I do not fear the Onos; I fear the Fade, and with good reason. The alien side is underpowered right now except for Fades; if it weren't for Fades being the way they are, the aliens would never win a game.
So can marines win against Fades? Yes they can, because the marines still win a heap of the time. But there has not a single legitimate alien win I've seen in Beta 4 that did not occur because of Fades.
Fades are very weak when you can see them coming. To be a sucessful fade you really do need to attack with complete surprise. There are two ways to do this..from behind or so fast they cant react. The second works best if you constantly blink in and out of the room until you can blink swipe one. If a player with a high level shotgun knows your coming however you don't want to go near them. An example of this happened to me on mineshaft...i was looking at mt on the minimap, saw two dots incoming to sewer. I phase there, all we have is an electrified rt and the phase gate. I wait alone with my shotty for the fade and skulk. My first shot kills the skulk, im doding towards the rt, second shot hits the fade, fade starts to blink past me and away, third shot kills the fade. This was just holding the fire button shooting as fast as possible, the fight was over in a second, the fade didn't have a chance to come close and got shredded before it could escape...not that it hung around or didn't try. GG 10 res shotty.
Not really meep... if you're going to take into consideration the marine upgrades, then consider the 40 res used to drop DCs and the 50 res lost (almost always) when the aliens lose the two nodes they drop early game (compared to what, 8 or 9 marine nodes? easily). Plus take into account that it is mandatory that one person saves for the hive right off the bat or aliens will quickly be out tech'd and lose. Alien res nodes are so few compared to marines spamming res nodes everywhere...
I'd say in a typical alien game, the alien team spends about... 50 (2 nodes) + 104 (2 fades) + 50 (hive) + 40 (DCs) + 32 (lerk) res. That's 276 res total. The game is then decided. If the aliens get the 2nd hive up, they have a 90% chance of winning, if they don't they have a 90% chance of losing. Also note that aliens start with 150 out of the 276 res. Marines on the other hand, use about... 40 (2 IPs) + 45 (Adv Armory) + 35 (Obs + PG tech) + 60 (4 PGs) + 135 (Arms Lab/w3/a1) + 50 (5 shotties) + 60 (4 HMGs) + 180 (12 RTs) + 100 (50 meds) + 30 (30 ammo) + 30 (6 welders). That's 765 res, and that is a pretty conservative estimate... It doesn't even include MT. Also take into account that once marines have this it cannot be taken away by losing map control like hives can. Plus it's pretty easy for a marine team to do all this before the 2nd hive is up... So, from RTs/RFK, aliens gain ~126 res. From RTs/RFK marines gain 665 res. I'd guess that the marine team uses about 5-6 times more res than aliens, which makes since considering how many more nodes they can cap/recap/recap/recap/recap/recap/recap/recap/recap/recap. If an alien node goes down, OOPS, can't do anything about it. You'll just have to wait another minute for fades.
Owning a full team of marines is very easy when you rush to go fade, i could probably kill a full team of 7 marines with low or no ups if i surprise their base and they cant find a way to get shotguns. But vs a team of 3/3 HA, fade's really not that good anymore unless he gets umbra for a lerk. But a lonely HA is mostly easy.
I'm not sure about the majority of faders out there, but I have many times as a marine where that one really good fades comes at me. I dodge at the VERY LAST SECOND, when he thinks he got a swipe on me. Now, here is where it gets complicated, I start the begining of a circle strafe and keep firing, regardless of weapon. I have managed a complete circle on average with the fade with him not running, still not killed him either to a missed shot or two, a few pellets not hitting, or just too low of weapons. The fact of the matter is that with a lot of fades, they don't know when to leave, even against a lone sg. If you can manage a half circle, you may be able to kill them, but they do get smart and reverse direction or just blink away and try again or something. If you're really good, you can get about a quarter way through the circle and then when he's about to hit you again, go left just fast enough to miss being hit but fast enough to confuse them and repeat.
Yeah exacly Fr05t, its a great way to kill fades, and thats why i take celerity hehe I usually leave at 50 armor, so i rarely die if i don't get blocked by upgraded/equiped marines.
aonomusDedicated NS Mastermind (no need for school)Join Date: 2003-11-26Member: 23605Members, Constellation
Well today I won, a fade was trying to come and hit me from below in a vent, but he had to blink up at me and swipe.
Try and get the fade to have to blink up and use his momentum to carry himself to you, the physics and the timing need to be perfect rather than trying to get X amt of bullets in, you don't count bullets that hit rather than trying to unload furiously into a fade. The problem is that fades tend to blink in, swipe, and blink out being a total pain. You need to chase the fade and deal the damage otherwise it will just heal and kill you... i hate fades...
there is something everyone should have into consideration when trying to kill a fade; no matter if you are alone or moving in groups, all marines must try and shoot him in the stomach (if it could be called that way). The reason fot this is that people playing fade can actually crouch, but in the game, marines will se the fade as if it was standing, so if you try and hit him in the head and the player is actually crouching, you will miss all shoots and get killed in no time.
Try and use this tips when fighting fades! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
ok here's the deal... read my last post on first page, then remember this one quote...
<b>The fade has to come into view of the marines to kill the marines!</b>
a fade cannot kill u unless he gets in close, allowing marines to do some crazy **** like...
once in the corridor outside ref (1 with rt in it and a small lump in wall with darkened corner part to it) i camping in this shadowy chunk missing from wall with lvl 3 shotty... other rines heard fade blinking and quickly got into postion, but to no aveil... fade had focus and took out 2 outa 4 rines (excluding self)... comm tryed to medspam but when the fade takes away 240 (?) damage in one focus hit, then it becomes hard with only 100 health... so anyways, last marines are shocked, and are in disbelif... comm puts down phase by where rt is and they run bak to build... im still waiting in shadow... fade comes in and the hmg guy goes down with his pants down to his ankles... last shotty guy managed to survive hit cos of armour, but only had health left... (phase was up but as usual, rines hump armoury and dont even manage to unload half a clip usually...) i told the shotty guy (SuperSquiral99 <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->??) to wait just inches away from main corner bit and when fade comes, duck and jump outa way... fade comes bak with a vengence and shotty guy does this, fade misses and gets 2 shots from him, and as fade trys to blink away, i jump in way and unload as many shotty rounds into him as possible... fade dead cos he was slow at changing weapons (but still dam gud....)
point to this? #1 block em #2 dodge em #3 shoot em #4 celebrate with russian linesmen <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
(+ remember that a lvl 3 shotty does 220 damage each hit! that means a normal fade with regen litterally looses all his armour in 1 hit (half damage amount when its armour) and with that 500 health, 3 shots... so thats 4 shots from a shotty, but all u guys lack are a duck and jump key <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
One on One with a fade, yeah in most cases the marine can actually kill the fade. It is just the lack of consentration and timing that seems to get the marine.
If you have a shotty the key is to fire the moment he fade begins his blink to you, the moment the blink starts if you manage to hit the fade dead on...the battle is most likly yours. If you miss, it becomes it bit harder.
A missing begining shoot pretty much puts you in the situation where you need to pray for a fade that forgets to aim down when he slashes, because then you can duck right before they slash you and they will miss (at least this always seems to work for me). Jumping also helps if you time it right, a jump to the left or to the right can throw a fade off just long enough for you to put in a couple of bullets.
If you only have an lmg, start looking for a hole or something to duck into. Stand up in it and fire away with your lmg on the fade until he gets over to you, then swich to the pistol and unload your clip. If the fade panics like most fades, he will try to blink away giving you enough time to swich back to the lmg, reload it, and finish it off.
With an hmg, do a combination between the lmg stratgy and the shotty stragy and you will do fine.
With a gl, good luck timing your grenades is nearly impossible without alot of practice, you, in my option, have a better chance of knifing a fade than killing one with just a gl.
True, you do need at least a level 1 tech to use my advice, or have a really really really bad fade trying to kill you. If you have level 0 weaps and a good fade is chasing you, start looking for a place to hide, because you most likly aren't going to make it without a comm aiding you with ammo and meds.
Oh and tomekki if you have a shotty, you don't nesscarrily need a higher tech, just react faster than the player that is playing fade, and you can dodge about 50-70% of the attacks the fade makes at you and take whatever shots you can pull off.
One question, anyone have a good stratgy to kill fades when you are a HA/JP and you have a gl, welder, and a knife as your weapons? Because to me it seems impossible.
One question, anyone have a good stratgy to kill fades when you are a HA/JP and you have a gl, welder, and a knife as your weapons? Because to me it seems impossible. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
With jp is think luring the fade is some vent might work.... and thats gives fade slight advantage +/- ur flying skills.
For HA I can only think being in some corner crouched (quite many still fails to this trick, really!) and lob the grannies to that ugly face of manticoremutant.
You need good sense of the grannies fly for both and as always with 1 vs 1 luck! (luck is 90% better situation sense and coordination)
<!--QuoteBegin-^_^boy+Jun 20 2004, 11:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (^_^boy @ Jun 20 2004, 11:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> True, you do need at least a level 1 tech to use my advice, or have a really really really bad fade trying to kill you. If you have level 0 weaps and a good fade is chasing you, start looking for a place to hide, because you most likly aren't going to make it without a comm aiding you with ammo and meds.
Oh and tomekki if you have a shotty, you don't nesscarrily need a higher tech, just react faster than the player that is playing fade, and you can dodge about 50-70% of the attacks the fade makes at you and take whatever shots you can pull off.
One question, anyone have a good stratgy to kill fades when you are a HA/JP and you have a gl, welder, and a knife as your weapons? Because to me it seems impossible. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The simle resonse to that s that GLers shoud always have cover.
Wow this post got more reply's than i was expecting <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
theres always a chance a single marine can beat a fade. hell, theres a chance that a gorge can take down a ha....or a marine knifing an onos to death (although very unlikely, but hell it can happen). it all depends on whos playing and what the circumstances are.
is it LIKELY for an AVERAGE marine player to take on an AVERAGE fade one on one (given an AVERAGE encounter)?
As said before, marine vs. fade , its possible for a marine to kill the fade, but if you are playing with bots, and the surprise moment of a fade is none, then its easier for you to put a couple o shots in your mouth. If you are playing with...for an example RcBot, and you approach from behind of a fade, and manage to hit it for 2 or 3 times, then you should win, even if it comes after you. Jetpack is your friend, when u have one, try to lift off and land on higher surface, where it cant get u...bots are really that stupid, but if ur playing online, then the chances of your survival are 30% less than with bot, cause real players ARE better than bots...any baby could figure out that.. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> theres a chance that a gorge can take down a ha<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Yeah with webs
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->a marine knifing an onos to death<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->is it LIKELY for an AVERAGE marine player to take on an AVERAGE fade one on one<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Actually, the game is designed that fade will win most of the time unless marine is HA.
I would have to test me vs me to say. I think my fade would win on my marine with shotgun 80% of the time.
what about an onos with carapace? or redemption? or no upgrades at all? against a marine with full upgrades? with a shotgun? or hmg?
what if that onos is lagging out? or if the marine is?
my point is that it all depends on certain circumstances.
i mean, what if you wanted to compare a marine vs a fade right when 1.0 came out and (almost) everyone was a noob at ns?
again, it depends on the circumstances. just a generic "who would win, [any alien] against a marine" isnt specific enough because theres too many factors involved.
Most fades always kill me when I meet them all alone, I have no trouble to keep hitting them, and IF I have a shotty AND the fade is dumb/I'm not alone, I win.
the key to beating a fade is to jump out of the way at the last second
a fade will generally blink in and attack....make there attack fail...but again..the key to it is to jump at the very last second...all the while shooting <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
now if the fade has carapace good riddance to you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Well, 1v1 against a fade win is possible. I did get few 1on1 kills against a fade on combat. Dont know the fades levels but it had regen at least. I had lvl3 HMG and lvl2 armor. With lvl3 HMG the fade goes down real fast.
<!--QuoteBegin-Zaggy+Jun 28 2004, 08:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zaggy @ Jun 28 2004, 08:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Most fades always kill me when I meet them all alone, I have no trouble to keep hitting them, and IF I have a shotty AND the fade is dumb/I'm not alone, I win. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> if i meet a fade alone, and usually its the same guy who is awesome at fade, i just throw my guns at him and then try and knife. anyone else i would just shoot at and randomly jump around
1 v 1 i knifed a regen onos for 3 minutes because he kept trying to stomp and devour me, but i kept jumping his stomp and ran circles around him.
another time on ns_veil in dbl i played the "run around game" with an onos. he was at one end of the barrier and i was at the other end, and everytime he moved one way, i would move the other way and i just kept shooting running and jumping his stomp. eventually a lame fade came in and destroyed our fun
i can do it against a 1-2 hive regen fade with lvl 1 armor and lvl 1/2 weap. 4-5 clean shots (fade groan) and it should be dead
u shouldnt find ur self in this situation too often unless ur ramboing. just because u died 1v1 doesnt mean u didnt serve a purpose. remember, u always have teammates that can flank him or suprise him while he runs to heal
btw, u dont think u can avoid stomp by jumping.... and onoses should be able to regen faster than u can run around and knife unless theres someway u hit every knife
Comments
but you're right, in classic it's very unlikely that a marine solos a fade OF THE SAME TECH LEVEL. woo, so you jpsg'd a hive 1 fade, big deal. lets do the math again.
aliens:
hive: 40+10
dc's: 30+10
mc's:30+10
fade:50+2+2
=184 res
marines:
armslab: 25
armor2+weapons2: 20+20+30+30
armory: 10
adv. armory: 30
HMG: 15
=180 res
now, WHO will win? cele+cara+meta fade, or a lvl2 a/w hmg'er? my money is on the fade.
Like others have said, the Fade has to place himself in a position where he can be killed. Good Fades rarely, if ever, do that; instead they strike quickly and rapidly where you are weak. Late game, Fades will die faster and more often because the marine side as a whole is much stronger thanks to universal upgrades. Early game is when a good Fade is very, very hard to take down, and unfortantly that's when they can do the most damage. I've seen uber-fades go through whole teams of marines in the early game with barely a scratch. These are good, skilled marines who use teamwork backed up by a good com, but the simple fact is that a good Fade player is so fluid and fast that a force of 6 marines is nibbled away one at a time by a target they can barely see, let alone hit.
Which brings us to the second factor: even if you kill a Fade, he's likely to have enough res, thanks to RFK, to Fade again. So he's right back in the action, and because he struck early, the marine's game has been crippled. As a marine I do not fear the Onos; I fear the Fade, and with good reason. The alien side is underpowered right now except for Fades; if it weren't for Fades being the way they are, the aliens would never win a game.
So can marines win against Fades? Yes they can, because the marines still win a heap of the time. But there has not a single legitimate alien win I've seen in Beta 4 that did not occur because of Fades.
I'd say in a typical alien game, the alien team spends about... 50 (2 nodes) + 104 (2 fades) + 50 (hive) + 40 (DCs) + 32 (lerk) res. That's 276 res total. The game is then decided. If the aliens get the 2nd hive up, they have a 90% chance of winning, if they don't they have a 90% chance of losing. Also note that aliens start with 150 out of the 276 res. Marines on the other hand, use about... 40 (2 IPs) + 45 (Adv Armory) + 35 (Obs + PG tech) + 60 (4 PGs) + 135 (Arms Lab/w3/a1) + 50 (5 shotties) + 60 (4 HMGs) + 180 (12 RTs) + 100 (50 meds) + 30 (30 ammo) + 30 (6 welders). That's 765 res, and that is a pretty conservative estimate... It doesn't even include MT. Also take into account that once marines have this it cannot be taken away by losing map control like hives can. Plus it's pretty easy for a marine team to do all this before the 2nd hive is up... So, from RTs/RFK, aliens gain ~126 res. From RTs/RFK marines gain 665 res. I'd guess that the marine team uses about 5-6 times more res than aliens, which makes since considering how many more nodes they can cap/recap/recap/recap/recap/recap/recap/recap/recap/recap. If an alien node goes down, OOPS, can't do anything about it. You'll just have to wait another minute for fades.
I usually leave at 50 armor, so i rarely die if i don't get blocked by upgraded/equiped marines.
Try and get the fade to have to blink up and use his momentum to carry himself to you, the physics and the timing need to be perfect rather than trying to get X amt of bullets in, you don't count bullets that hit rather than trying to unload furiously into a fade. The problem is that fades tend to blink in, swipe, and blink out being a total pain. You need to chase the fade and deal the damage otherwise it will just heal and kill you... i hate fades...
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo-->
Try and use this tips when fighting fades! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
<b>The fade has to come into view of the marines to kill the marines!</b>
a fade cannot kill u unless he gets in close, allowing marines to do some crazy **** like...
once in the corridor outside ref (1 with rt in it and a small lump in wall with darkened corner part to it) i camping in this shadowy chunk missing from wall with lvl 3 shotty... other rines heard fade blinking and quickly got into postion, but to no aveil... fade had focus and took out 2 outa 4 rines (excluding self)... comm tryed to medspam but when the fade takes away 240 (?) damage in one focus hit, then it becomes hard with only 100 health... so anyways, last marines are shocked, and are in disbelif... comm puts down phase by where rt is and they run bak to build... im still waiting in shadow... fade comes in and the hmg guy goes down with his pants down to his ankles... last shotty guy managed to survive hit cos of armour, but only had health left... (phase was up but as usual, rines hump armoury and dont even manage to unload half a clip usually...) i told the shotty guy (SuperSquiral99 <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->??) to wait just inches away from main corner bit and when fade comes, duck and jump outa way... fade comes bak with a vengence and shotty guy does this, fade misses and gets 2 shots from him, and as fade trys to blink away, i jump in way and unload as many shotty rounds into him as possible... fade dead cos he was slow at changing weapons (but still dam gud....)
point to this? #1 block em
#2 dodge em
#3 shoot em
#4 celebrate with russian linesmen <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
(+ remember that a lvl 3 shotty does 220 damage each hit! that means a normal fade with regen litterally looses all his armour in 1 hit (half damage amount when its armour) and with that 500 health, 3 shots... so thats 4 shots from a shotty, but all u guys lack are a duck and jump key <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
If you have a shotty the key is to fire the moment he fade begins his blink to you, the moment the blink starts if you manage to hit the fade dead on...the battle is most likly yours. If you miss, it becomes it bit harder.
A missing begining shoot pretty much puts you in the situation where you need to pray for a fade that forgets to aim down when he slashes, because then you can duck right before they slash you and they will miss (at least this always seems to work for me). Jumping also helps if you time it right, a jump to the left or to the right can throw a fade off just long enough for you to put in a couple of bullets.
If you only have an lmg, start looking for a hole or something to duck into. Stand up in it and fire away with your lmg on the fade until he gets over to you, then swich to the pistol and unload your clip. If the fade panics like most fades, he will try to blink away giving you enough time to swich back to the lmg, reload it, and finish it off.
With an hmg, do a combination between the lmg stratgy and the shotty stragy and you will do fine.
With a gl, good luck timing your grenades is nearly impossible without alot of practice, you, in my option, have a better chance of knifing a fade than killing one with just a gl.
the point is, there is no universal "trick" that will guarantee you a win against a fade 100% of the time.
Oh and tomekki if you have a shotty, you don't nesscarrily need a higher tech, just react faster than the player that is playing fade, and you can dodge about 50-70% of the attacks the fade makes at you and take whatever shots you can pull off.
One question, anyone have a good stratgy to kill fades when you are a HA/JP and you have a gl, welder, and a knife as your weapons? Because to me it seems impossible.
One question, anyone have a good stratgy to kill fades when you are a HA/JP and you have a gl, welder, and a knife as your weapons? Because to me it seems impossible. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
With jp is think luring the fade is some vent might work.... and thats gives fade slight advantage +/- ur flying skills.
For HA I can only think being in some corner crouched (quite many still fails to this trick, really!) and lob the grannies to that ugly face of manticoremutant.
You need good sense of the grannies fly for both and as always with 1 vs 1 luck! (luck is 90% better situation sense and coordination)
Oh and tomekki if you have a shotty, you don't nesscarrily need a higher tech, just react faster than the player that is playing fade, and you can dodge about 50-70% of the attacks the fade makes at you and take whatever shots you can pull off.
One question, anyone have a good stratgy to kill fades when you are a HA/JP and you have a gl, welder, and a knife as your weapons? Because to me it seems impossible. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The simle resonse to that s that GLers shoud always have cover.
Thanks for the feedback
is it LIKELY for an AVERAGE marine player to take on an AVERAGE fade one on one (given an AVERAGE encounter)?
it depends on the circumstances.
Yeah with webs
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->a marine knifing an onos to death<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Actually regen goes faster <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->is it LIKELY for an AVERAGE marine player to take on an AVERAGE fade one on one<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Actually, the game is designed that fade will win most of the time unless marine is HA.
I would have to test me vs me to say. I think my fade would win on my marine with shotgun 80% of the time.
what about an onos with carapace? or redemption? or no upgrades at all? against a marine with full upgrades? with a shotgun? or hmg?
what if that onos is lagging out? or if the marine is?
my point is that it all depends on certain circumstances.
i mean, what if you wanted to compare a marine vs a fade right when 1.0 came out and (almost) everyone was a noob at ns?
again, it depends on the circumstances. just a generic "who would win, [any alien] against a marine" isnt specific enough because theres too many factors involved.
the key to beating a fade is to jump out of the way at the last second
a fade will generally blink in and attack....make there attack fail...but again..the key to it is to jump at the very last second...all the while shooting <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
now if the fade has carapace good riddance to you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
if i meet a fade alone, and usually its the same guy who is awesome at fade, i just throw my guns at him and then try and knife. anyone else i would just shoot at and randomly jump around
1 v 1 i knifed a regen onos for 3 minutes because he kept trying to stomp and devour me, but i kept jumping his stomp and ran circles around him.
another time on ns_veil in dbl i played the "run around game" with an onos. he was at one end of the barrier and i was at the other end, and everytime he moved one way, i would move the other way and i just kept shooting running and jumping his stomp. eventually a lame fade came in and destroyed our fun
u shouldnt find ur self in this situation too often unless ur ramboing. just because u died 1v1 doesnt mean u didnt serve a purpose. remember, u always have teammates that can flank him or suprise him while he runs to heal