<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I just thought of something...remember when they unchained lifeforms?
Fade and Onos got nerfed.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The lifeforms did not get nerfed because of unchaining them from the hives. They got nerfed the first time because they simply were too powerfull in 1.xx.
Those days, second hive meant death to the marines because of acidspamming fade onslought. Plain and simple. About the onos...well we dont need to debate 1.xx onos.
The second big nerf was the fixing of certain hitbox issues, that severely changed the amout of damadge certain lifeforms would take when fired upon. Mainly the onos, which died in seconds after this release due to the new large hitbox. To balance it out, the armour and health values got increased dramatically which led to new balance issues with the new combat mode.
The third nerfstick strike came along after the introduction of combat where these lifeforms simply got ridicoulously overpowered due to constant respawn.
It simply was the (in my eyes quite fatal) descidion to balance both combat and classic wiht the same values. An impossible task imho.
The creatures then got beefed up again by the introduction of the new armour deflection depending on the number of active hives.
Its a matter of balancing right now. it will never be perfect for everybody but you can try.
SewlekThe programmer previously known as SchimmelJoin Date: 2003-05-13Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
unchaining chambers is a simple and logical solution for the DMS syndrom.
It would be more difficult to revamp D-upgrades to make the other chambers more viable. Nice suggestion is to take regeneration away and put in a natural-regeneration for any lifeform (not my idea, but a good one)
I've played on some unchained servers and I like it very much. Granted, the admin needs to tweak the resource costs for the chambers a bit to make it balance right, but once that's accomplished this feature adds a lot of variety. I hope to see it in unmodded NS someday.
I had this grrrrrrrrRRRRRREAT game today. It was clear that everyone knew their roles, without saying anything. Despite my ping of 130 which I'm not used to, it was greatly playable. Aliens put up a total of <b>6</b> hives in that game, almost always having one building or near done when another went down. Stickman told me that would be pretty amazing even for a clan match.
The server had unchained, and increased chamber costs. Never had such an awesome game before. (By the way, aliens won)
if anyone remembers anything, unchaining evolutions led to the onos being usless, and fade being the problem it is right now, does anyone really want ns to change that much just so u can own marines in a pub?
btw... heres an example : aliens get 3 sc across the map , and get their skulks focus, marines spend more money and time countering it, but now aliens have dc and the map, and the fades pick regen/cara , now mariens are down res and have to counter fades. now the fades are attacking the marines as the gorges go along getting the hives, now the fades have celerity/focus and the marines have a bigger problem. then somebody onoses and using celerity and carapace clears away the marines.
yes aliens with focus and sc take the map pretty fast as marines scramble to get armor and mt and scan around. (marines might have gotten mt in the start, which still leaves 1 hit kills, or armor, which still leaves the cloaked aliens)
yes fades with with their dc can easily kill marines that dont have the res to get shotguns (fades at 2-5 minutes in, yes i think thats fast enough)
and finnaly the onos with his choice of any 2 upgrades at 2 hives, rines cant afford jp or even ha or even hmg.
in a match 3 gorges get rt, then sc. 1 saves for fade. 1 saves for hive. and one gets rt then saves for the dc. the gorges now can go anywhere they want because the skulks own the rines
<!--QuoteBegin-Hashinshin+Sep 8 2004, 03:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hashinshin @ Sep 8 2004, 03:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->if anyone remembers anything, unchaining evolutions led to the onos being usless, and fade being the problem it is right now, does anyone really want ns to change that much just so u can own marines in a pub?
btw... heres an example : aliens get 3 sc across the map , and get their skulks focus, marines spend more money and time countering it, but now aliens have dc and the map, and the fades pick regen/cara , now mariens are down res and have to counter fades. now the fades are attacking the marines as the gorges go along getting the hives, now the fades have celerity/focus and the marines have a bigger problem. then somebody onoses and using celerity and carapace clears away the marines.
yes aliens with focus and sc take the map pretty fast as marines scramble to get armor and mt and scan around. (marines might have gotten mt in the start, which still leaves 1 hit kills, or armor, which still leaves the cloaked aliens)
yes fades with with their dc can easily kill marines that dont have the res to get shotguns (fades at 2-5 minutes in, yes i think thats fast enough)
and finnaly the onos with his choice of any 2 upgrades at 2 hives, rines cant afford jp or even ha or even hmg.
in a match 3 gorges get rt, then sc. 1 saves for fade. 1 saves for hive. and one gets rt then saves for the dc. the gorges now can go anywhere they want because the skulks own the rines<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> And that's the way it should be. If a team can work together that well, the match should be theirs - unless the marines work together and use combined firepower to kill the RTs and stop fades.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Should chambers be unchained from hive requirements? Yes. [ 645 ] [75.53%] No. [ 165 ] [19.32%] I don't care. [ 44 ] [5.15%] Total Votes: 854 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Well... I think that is pretty clear as to what the people wnat now isn't it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
How many of those votes are from double accounts? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Also I might point out that the vote count for this post is less than half the community of people that play NS online according to steam.
If you check the detail stats at roughly 8pm-10pm GMT on <a href='http://www.steampowered.com/status/game_stats.html' target='_blank'>http://www.steampowered.com/status/game_stats.html</a> you'll probaly find about 2,000 or so players on playing the game. So far that vote is 860 people which in my mind is not inclusive of all the players on NS.
I would like to see such a key change in NS more widely publisied making a voting page and make sure whoever votes can only vote once (via IP logging or using some kind of Cookie or script)
So long as you make an appeal to server admins to advertise this vote then I do believe a great majority of the NS community will be represented and even then hopefully a large majority will show up rather than this 42% or so.
<!--QuoteBegin-Taaketa+Sep 9 2004, 04:22 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Taaketa @ Sep 9 2004, 04:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How many of those votes are from double accounts? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Also I might point out that the vote count for this post is less than half the community of people that play NS online according to steam.
If you check the detail stats at roughly 8pm-10pm GMT on <a href='http://www.steampowered.com/status/game_stats.html' target='_blank'>http://www.steampowered.com/status/game_stats.html</a> you'll probaly find about 2,000 or so players on playing the game. So far that vote is 860 people which in my mind is not inclusive of all the players on NS.
I would like to see such a key change in NS more widely publisied making a voting page and make sure whoever votes can only vote once (via IP logging or using some kind of Cookie or script)
So long as you make an appeal to server admins to advertise this vote then I do believe a great majority of the NS community will be represented and even then hopefully a large majority will show up rather than this 42% or so. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I dont think that people who would vote no are any less capable of finding this poll than those who would vote yes. A sample of a population does not have to include everyone just to be representative. A lot of world leaders get elected by a much smaller percentage of the people they would lead.
<!--QuoteBegin-YolkFolk+Sep 9 2004, 08:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (YolkFolk @ Sep 9 2004, 08:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Taaketa+Sep 9 2004, 04:22 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Taaketa @ Sep 9 2004, 04:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How many of those votes are from double accounts? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Also I might point out that the vote count for this post is less than half the community of people that play NS online according to steam.
If you check the detail stats at roughly 8pm-10pm GMT on <a href='http://www.steampowered.com/status/game_stats.html' target='_blank'>http://www.steampowered.com/status/game_stats.html</a> you'll probaly find about 2,000 or so players on playing the game. So far that vote is 860 people which in my mind is not inclusive of all the players on NS.
I would like to see such a key change in NS more widely publisied making a voting page and make sure whoever votes can only vote once (via IP logging or using some kind of Cookie or script)
So long as you make an appeal to server admins to advertise this vote then I do believe a great majority of the NS community will be represented and even then hopefully a large majority will show up rather than this 42% or so. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I dont think that people who would vote no are any less capable of finding this poll than those who would vote yes. A sample of a population does not have to include everyone just to be representative. A lot of world leaders get elected by a much smaller percentage of the people they would lead. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I am not saying that there would be more people voting no... I am however saying that, that vote is not a conclusive representation of the community and your arguement about look at world leaders who get elected on a less vote.... Guess what happens.. things get screwed up. *cough* Bush *Cough*
There is no way to ask the whole population of any place or any thing, any question, anyway. All polls of all kinds are just representative of the majority. If only four guys vote, well tough, you should have gone and voted. Oh you didn't know the vote was there? Guess you weren't informed well enough.
<!--QuoteBegin-Align+Sep 9 2004, 10:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Align @ Sep 9 2004, 10:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There is no way to ask the whole population of any place or any thing, any question, anyway. All polls of all kinds are just representative of the majority. If only four guys vote, well tough, you should have gone and voted. Oh you didn't know the vote was there? Guess you weren't informed well enough. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> If your gonna rant in cohenerantly I'll end with just this.
This Poll should <b>AT LEAST</b> be on the front of the NS web news page.
A small sample size is no way has to be non-representative.
Nielsen ratings (what every TV station uses to judge who's watching what) uses a sample size of ~5000 to represent all 250 million Americans. Our poll currently has 1/5 of that. I'd say that's representative enough.
But I agree, put it on the front page. If nothing else, the fact that the devs are seriously considering anything that came from these forums should count as news. =)
What? I'm not ranting... In any case. Someone, I think it was Forlorn, claimed that Flayra didn't like the unchained chambers idea - meaning it won't go in. Which kinda sucks, seeing how the games I play on the unchained server are at least twice as good as those on chained servers.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->In any case. Someone, I think it was Forlorn, claimed that Flayra didn't like the unchained chambers idea - meaning it won't go in. Which kinda sucks, seeing how the games I play on the unchained server are at least twice as good as those on chained servers. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Can someone could point me to a thread with Flayra saying that? So far, to the best of my knowledge, Flayra hasn't commented on the subject and the only thing that sounds similar is that interview back in May or so where he was asked about unchaining evolutions from chambers.
<!--QuoteBegin-Ryo-Ohki+Sep 11 2004, 03:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ryo-Ohki @ Sep 11 2004, 03:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->In any case. Someone, I think it was Forlorn, claimed that Flayra didn't like the unchained chambers idea - meaning it won't go in. Which kinda sucks, seeing how the games I play on the unchained server are at least twice as good as those on chained servers. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Can someone could point me to a thread with Flayra saying that? So far, to the best of my knowledge, Flayra hasn't commented on the subject and the only thing that sounds similar is that interview back in May or so where he was asked about unchaining evolutions from chambers. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo--> Beep beep ! Lack of public information detected ! Need more Public Relations ! Calling Zunni in emergency... <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->
these boards have something like 30000 members, a vote from 1000 isnt defining. PLEASE DO NOT UNCHAIN THE CHAMBERS FOR THE LOVE OF ALL THINGS NATURAL SELECTIVE. if the chambers get unchained, i can guarentee that myself and many others will stop playing.
<!--QuoteBegin-Radagast+Sep 11 2004, 09:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Radagast @ Sep 11 2004, 09:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> these boards have something like 30000 members, a vote from 1000 isnt defining. PLEASE DO NOT UNCHAIN THE CHAMBERS FOR THE LOVE OF ALL THINGS NATURAL SELECTIVE. if the chambers get unchained, i can guarentee that myself and many others will stop playing. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Dude, no one cares if you stop playing.
Flayra isn't going to unchain the chambers anyhow because it would require too much extra balance testing, even though the strategic possibilities it opens up are huge.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I expect it was in one of the private forums. You could PM forlorn though <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It still raises the question of how exactly Forlorn found this out. Last I checked he was still a plain old member like us. Do you have a quote for us Forlorn?
On the question of balance though, the stats that have been posted havn't indicated wild unbalance. In fact, they show that NS is far *more* balanced with unchained chambers. Plus the overwhelming response from those who have played on unchained servers is positive. If nothing else, it makes the game much more fun.
<!--QuoteBegin-Forlorn+Sep 11 2004, 03:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Sep 11 2004, 03:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Flayra isn't going to unchain the chambers anyhow because it would require too much extra balance testing, even though the strategic possibilities it opens up are huge.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Would it be that hard to balance ? Unchained games with competent comms have about 50/50 chances of winning for both teams.
Here's what you added to make it easier to balance :
<!--QuoteBegin-Forlorn @ Jun 29 2004+ 09:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Jun 29 2004 @ 09:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How to make unchained chambers perfectly fair:
Linked Chambers (chambers next to a hive in the upper left courner) cost 10, unlinked cost 15.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
With that tweak , it will take next to nothing to make NS games perfectly balanced.
Currently , NS isn't balanced at all , worst marine bias since 1.04. More importantly , it's not as fun to play (at least as a cannon fodder skulk)
Beta 5 is out , the devs are mostly done with bug fixing. Now NS needs a radical improvement.
Never had the opportunity to try an unchained server. Id like to try one..
Could someone tell a few unchained servers when an European like me could get to play on, ie. not US West coas servers, or NZ ones <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
<!--QuoteBegin-Dragon_Mech+Sep 11 2004, 01:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dragon_Mech @ Sep 11 2004, 01:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Radagast+Sep 11 2004, 08:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Radagast @ Sep 11 2004, 08:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> these boards have something like 30000 members <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Uhhh... try 17,000 not 30,000. =/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> And maybe 1-2k of them are actually active.
Quite frankly I don't see the balance concerns. Sure it would need balancing, but its not that huge of a change. As has been stated many times by the people that actually take the time to play the plugin and not just talk out of their ****, it dosn't unbalance the game, adds a wide range of tactical diverstity to the game, and more importantly adds FUN to the alien game.
Sure there are some small tweaks that would be needed, but nothing major. It works, plain and simple. Unfortunatly, luddites will be luddites.
This would, in fact, require extra testing. Namely, as MagiTek mentioned, trying to take down the building or the already-up second hive vs. aliens with D upgrades that are teleporting in with MCs is going to be more than a little difficult. That's one of the levers ns balance turns around right now: choosing between higher in-combat effectiveness and delayed response time for a threat to the new hive, or increased mobility vs. lessened in-combat effectiveness. If the aliens don't have to make that choice, a way will have to be found to buff the marines.
I don't think anybody seriously believes unchained chambers can just be turned on and poof everything will be fine... Myself, I will keep on playing on the Asylum server, regardless of b6 unchaining or not. Those guys are great.
Comments
Fade and Onos got nerfed.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The lifeforms did not get nerfed because of unchaining them from the hives.
They got nerfed the first time because they simply were too powerfull in 1.xx.
Those days, second hive meant death to the marines because of acidspamming fade onslought. Plain and simple. About the onos...well we dont need to debate 1.xx onos.
The second big nerf was the fixing of certain hitbox issues, that severely changed the amout of damadge certain lifeforms would take when fired upon.
Mainly the onos, which died in seconds after this release due to the new large hitbox. To balance it out, the armour and health values got increased dramatically which led to new balance issues with the new combat mode.
The third nerfstick strike came along after the introduction of combat where these lifeforms simply got ridicoulously overpowered due to constant respawn.
It simply was the (in my eyes quite fatal) descidion to balance both combat and classic wiht the same values. An impossible task imho.
The creatures then got beefed up again by the introduction of the new armour deflection depending on the number of active hives.
Its a matter of balancing right now. it will never be perfect for everybody but you can try.
It would be more difficult to revamp D-upgrades to make the other chambers more viable. Nice suggestion is to take regeneration away and put in a natural-regeneration for any lifeform (not my idea, but a good one)
It was clear that everyone knew their roles, without saying anything. Despite my ping of 130 which I'm not used to, it was greatly playable.
Aliens put up a total of <b>6</b> hives in that game, almost always having one building or near done when another went down. Stickman told me that would be pretty amazing even for a clan match.
The server had unchained, and increased chamber costs. Never had such an awesome game before.
(By the way, aliens won)
btw... heres an example : aliens get 3 sc across the map , and get their skulks focus, marines spend more money and time countering it, but now aliens have dc and the map, and the fades pick regen/cara , now mariens are down res and have to counter fades. now the fades are attacking the marines as the gorges go along getting the hives, now the fades have celerity/focus and the marines have a bigger problem. then somebody onoses and using celerity and carapace clears away the marines.
yes aliens with focus and sc take the map pretty fast as marines scramble to get armor and mt and scan around. (marines might have gotten mt in the start, which still leaves 1 hit kills, or armor, which still leaves the cloaked aliens)
yes fades with with their dc can easily kill marines that dont have the res to get shotguns (fades at 2-5 minutes in, yes i think thats fast enough)
and finnaly the onos with his choice of any 2 upgrades at 2 hives, rines cant afford jp or even ha or even hmg.
in a match 3 gorges get rt, then sc. 1 saves for fade. 1 saves for hive. and one gets rt then saves for the dc. the gorges now can go anywhere they want because the skulks own the rines
btw... heres an example : aliens get 3 sc across the map , and get their skulks focus, marines spend more money and time countering it, but now aliens have dc and the map, and the fades pick regen/cara , now mariens are down res and have to counter fades. now the fades are attacking the marines as the gorges go along getting the hives, now the fades have celerity/focus and the marines have a bigger problem. then somebody onoses and using celerity and carapace clears away the marines.
yes aliens with focus and sc take the map pretty fast as marines scramble to get armor and mt and scan around. (marines might have gotten mt in the start, which still leaves 1 hit kills, or armor, which still leaves the cloaked aliens)
yes fades with with their dc can easily kill marines that dont have the res to get shotguns (fades at 2-5 minutes in, yes i think thats fast enough)
and finnaly the onos with his choice of any 2 upgrades at 2 hives, rines cant afford jp or even ha or even hmg.
in a match 3 gorges get rt, then sc. 1 saves for fade. 1 saves for hive. and one gets rt then saves for the dc. the gorges now can go anywhere they want because the skulks own the rines<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
And that's the way it should be. If a team can work together that well, the match should be theirs - unless the marines work together and use combined firepower to kill the RTs and stop fades.
Yes. [ 645 ] [75.53%]
No. [ 165 ] [19.32%]
I don't care. [ 44 ] [5.15%]
Total Votes: 854 <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Well... I think that is pretty clear as to what the people wnat now isn't it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
should be 600 + on NO ^^
Also I might point out that the vote count for this post is less than half the community of people that play NS online according to steam.
If you check the detail stats at roughly 8pm-10pm GMT on <a href='http://www.steampowered.com/status/game_stats.html' target='_blank'>http://www.steampowered.com/status/game_stats.html</a> you'll probaly find about 2,000 or so players on playing the game. So far that vote is 860 people which in my mind is not inclusive of all the players on NS.
I would like to see such a key change in NS more widely publisied making a voting page and make sure whoever votes can only vote once (via IP logging or using some kind of Cookie or script)
So long as you make an appeal to server admins to advertise this vote then I do believe a great majority of the NS community will be represented and even then hopefully a large majority will show up rather than this 42% or so.
Also I might point out that the vote count for this post is less than half the community of people that play NS online according to steam.
If you check the detail stats at roughly 8pm-10pm GMT on <a href='http://www.steampowered.com/status/game_stats.html' target='_blank'>http://www.steampowered.com/status/game_stats.html</a> you'll probaly find about 2,000 or so players on playing the game. So far that vote is 860 people which in my mind is not inclusive of all the players on NS.
I would like to see such a key change in NS more widely publisied making a voting page and make sure whoever votes can only vote once (via IP logging or using some kind of Cookie or script)
So long as you make an appeal to server admins to advertise this vote then I do believe a great majority of the NS community will be represented and even then hopefully a large majority will show up rather than this 42% or so. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I dont think that people who would vote no are any less capable of finding this poll than those who would vote yes. A sample of a population does not have to include everyone just to be representative. A lot of world leaders get elected by a much smaller percentage of the people they would lead.
Also I might point out that the vote count for this post is less than half the community of people that play NS online according to steam.
If you check the detail stats at roughly 8pm-10pm GMT on <a href='http://www.steampowered.com/status/game_stats.html' target='_blank'>http://www.steampowered.com/status/game_stats.html</a> you'll probaly find about 2,000 or so players on playing the game. So far that vote is 860 people which in my mind is not inclusive of all the players on NS.
I would like to see such a key change in NS more widely publisied making a voting page and make sure whoever votes can only vote once (via IP logging or using some kind of Cookie or script)
So long as you make an appeal to server admins to advertise this vote then I do believe a great majority of the NS community will be represented and even then hopefully a large majority will show up rather than this 42% or so. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I dont think that people who would vote no are any less capable of finding this poll than those who would vote yes. A sample of a population does not have to include everyone just to be representative. A lot of world leaders get elected by a much smaller percentage of the people they would lead. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I am not saying that there would be more people voting no... I am however saying that, that vote is not a conclusive representation of the community and your arguement about look at world leaders who get elected on a less vote.... Guess what happens.. things get screwed up. *cough* Bush *Cough*
All polls of all kinds are just representative of the majority. If only four guys vote, well tough, you should have gone and voted. Oh you didn't know the vote was there? Guess you weren't informed well enough.
All polls of all kinds are just representative of the majority. If only four guys vote, well tough, you should have gone and voted. Oh you didn't know the vote was there? Guess you weren't informed well enough. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
If your gonna rant in cohenerantly I'll end with just this.
This Poll should <b>AT LEAST</b> be on the front of the NS web news page.
Nielsen ratings (what every TV station uses to judge who's watching what) uses a sample size of ~5000 to represent all 250 million Americans. Our poll currently has 1/5 of that. I'd say that's representative enough.
But I agree, put it on the front page. If nothing else, the fact that the devs are seriously considering anything that came from these forums should count as news. =)
In any case. Someone, I think it was Forlorn, claimed that Flayra didn't like the unchained chambers idea - meaning it won't go in. Which kinda sucks, seeing how the games I play on the unchained server are at least twice as good as those on chained servers.
Can someone could point me to a thread with Flayra saying that? So far, to the best of my knowledge, Flayra hasn't commented on the subject and the only thing that sounds similar is that interview back in May or so where he was asked about unchaining evolutions from chambers.
Can someone could point me to a thread with Flayra saying that? So far, to the best of my knowledge, Flayra hasn't commented on the subject and the only thing that sounds similar is that interview back in May or so where he was asked about unchaining evolutions from chambers. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo--> Beep beep ! Lack of public information detected ! Need more Public Relations ! Calling Zunni in emergency... <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->
if the chambers get unchained, i can guarentee that myself and many others will stop playing.
if the chambers get unchained, i can guarentee that myself and many others will stop playing. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Dude, no one cares if you stop playing.
Flayra isn't going to unchain the chambers anyhow because it would require too much extra balance testing, even though the strategic possibilities it opens up are huge.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It still raises the question of how exactly Forlorn found this out. Last I checked he was still a plain old member like us. Do you have a quote for us Forlorn?
On the question of balance though, the stats that have been posted havn't indicated wild unbalance. In fact, they show that NS is far *more* balanced with unchained chambers. Plus the overwhelming response from those who have played on unchained servers is positive. If nothing else, it makes the game much more fun.
Would it be that hard to balance ? Unchained games with competent comms have about 50/50 chances of winning for both teams.
Here's what you added to make it easier to balance :
<!--QuoteBegin-Forlorn @ Jun 29 2004+ 09:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Jun 29 2004 @ 09:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
How to make unchained chambers perfectly fair:
Linked Chambers (chambers next to a hive in the upper left courner) cost 10, unlinked cost 15.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
With that tweak , it will take next to nothing to make NS games perfectly balanced.
Currently , NS isn't balanced at all , worst marine bias since 1.04. More importantly , it's not as fun to play (at least as a cannon fodder skulk)
Beta 5 is out , the devs are mostly done with bug fixing. Now NS needs a radical improvement.
*edit* woops , Ryo beat me to it.
e.g.
mp_unchainchamber 1/0
(it might have been suggested some where else but i didn't want to read all 25 pages)
Could someone tell a few unchained servers when an European like me could get to play on, ie. not US West coas servers, or NZ ones <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Uhhh... try 17,000 not 30,000. =/
Uhhh... try 17,000 not 30,000. =/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
And maybe 1-2k of them are actually active.
Quite frankly I don't see the balance concerns. Sure it would need balancing, but its not that huge of a change. As has been stated many times by the people that actually take the time to play the plugin and not just talk out of their ****, it dosn't unbalance the game, adds a wide range of tactical diverstity to the game, and more importantly adds FUN to the alien game.
Sure there are some small tweaks that would be needed, but nothing major. It works, plain and simple. Unfortunatly, luddites will be luddites.
Myself, I will keep on playing on the Asylum server, regardless of b6 unchaining or not. Those guys are great.