The Flame-thrower

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Comments

  • napinapi Join Date: 2003-03-01 Member: 14172Members, Constellation
    i'll be interested to see how much of an impact it has on FPS
  • PetcoPetco Join Date: 2003-07-27 Member: 18478Members, Constellation
    Maybe later or something on some new ns on hl2 or something. They make this new alien race that is really strong against guns, weak against flames, a welder, and grenades.
  • ahhoahho Join Date: 2003-02-22 Member: 13854Members
    i didn't read the whole post
    but who said flame thrower have to be given to the marines, give t to the aliens and burn the marines
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    we don't need a flame thrower, period. that's it. We do NOT need one at all. it's cool for movies like aliens, but NS doesn't need it and shouldn't have it.
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    If we do have it then it needs to be volumetric so that it becomes a vent cleaner, otherwise people will just use it to spawn camp. consider this... fire flames onto wide open area = very little damage (according to the damage levels set by Flayra of course), if its fired into a vent then the damage levels multiply up and the flame thrower does lots of damage, therefore making it a very effective vent cleaner (it also needs to go a long way in vents <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->)
  • Commander_JAGCommander_JAG Join Date: 2002-11-05 Member: 6956Members
    I agree with frosty. The flame thrower isnt need for anything. I dare anyone to name one thing a flamethrower can do that the current marines cant. Also I think aliens dont need a flame thrower they have enough weapons that have splash damage as it is.
  • 999Hydralisk999Hydralisk Join Date: 2004-04-13 Member: 27907Members
    Too make the flame thrower a good vent cleaner but not overpower it is to make it like HA or a JP as in you wear the fuel tanks as a backpack and cannot equip teh HA or JP with it.
  • ThiefThief Ownage Join Date: 2003-08-09 Member: 19214Members, Constellation
    I like the idea of getting rid of the GL for the flame thrower, then it might actually require skill.
  • QuietstormQuietstorm Join Date: 2004-02-18 Member: 26670Members, Constellation
    Flame Throwers would be a waste of time and effort on behalf of the NS team. As previously noted, Flame Throwers are cool in the movies...but in NS it would be lame.

    On a side note. My clan was talking about a fire breathing Onos...
    Onos + Fire Breathing = Dragos!
  • PetcoPetco Join Date: 2003-07-27 Member: 18478Members, Constellation
    edited June 2004
    Unless they make some kind of (In ns in hl2 maybe) little alien bugs that some type of alien can spawn (Maybe a gorge with babblers) (Or Onos with little helpers coming out of mouth), then the flame thrower has some role. And maybe fades and lerks are onoses are barely affected by flame.
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    Alright, heres what I think IF IF IF IF they put in a flame thrower it should either A- be given to the onos as a third hive thing or B- replace the GL

    and I thought of a good counter for aliens that'll make lerk better, the lerks umbra is "Gas" right , so when the umbra is sprayed at the marines flaming everything BAM it lights on fire and burns so the marine allso gets engulfed in the flame!!!!

    it'd make umbra better, lerk cooler, and give aliens that counter to prevent the whole rine team from going FT happy
  • A_PajanderA_Pajander Join Date: 2002-12-31 Member: 11695Members, Reinforced - Shadow
    <!--QuoteBegin-Avenger-X+Jun 25 2004, 01:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Avenger-X @ Jun 25 2004, 01:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->and I thought of a good counter for aliens that'll make lerk better, the lerks umbra is "Gas" right  , so when the umbra is sprayed at the marines flaming everything BAM it lights on fire and burns so the marine allso gets engulfed in the flame!!!!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Or make it so, that spore is the exploding gas and umbra is a substance that "eats" out oxygen from the air, thus preventing the flamethrower from lighting up. :-)

    Heh, would make the FT quite useless...
  • fURiOUS_gEOrGEfURiOUS_gEOrGE Join Date: 2004-04-29 Member: 28319Members
    flame thrower is not necessary. the current guns that the marines have right now fit every role thats needed. a flame thrower would just be redundant
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    If the marines get flamethrower, change spores to be volumetric, too.
  • napinapi Join Date: 2003-03-01 Member: 14172Members, Constellation
    i don't think people should adopt the attitude of "it isn't needed"...

    Elec ndoes and Tfac's isn't needed, shotguns and HMG's aren't needed, onos and fades aren't needed... the game could still be played with standard LMG + pistol marines vs skulks and gorges

    why isn't it? because it would be boring.

    there would be no variety, no "wow" factor that so many people have come to love in NS - this game has a huge variety of strategies and styles of play.

    it would have it's palce as said -either for a high level alien move (ie onos tier 3) or as a replacement for the GL (again, the realism approach to it is sensible - wouldn't use grenades in a spaceship... flamethrowers maybe)

    personally? i'd like to see the flame thrower replacing acid rocket - it would fit perfectly being sprayed out that little arm on the side, and then charge just needs adressing and it's done.

    I also like the idea of it being used instead of HA / JP ... a third proto tech so to speak - I dunno - loads of ideas with this one... bear in mind there is still no guarantee that it will be implemented - it might not be worth Flay & Co. hacking up all the code when I imagine HL2 would allow you to do it far easier.... (if NS even gets ported? who knows)
  • EvenFlowEvenFlow Join Date: 2002-12-18 Member: 11046Members
    I agree that it isn't needed, grenades are here for vent clearing, yes they are kinda useless at the moment but they could just be beefed. I'd also hate to see the carnage when marines move out in groups with ff on and a skulk comes running through the middle of the squad.
  • OrganoXOrganoX Join Date: 2004-03-21 Member: 27473Members
    When the marines have flame-thrower, they ask - "When do the marine have nucle missile's".
    i think it is just fine, right now how it is.
    i really think the marines are more powerful then aliens.
    the aliens are good with few people playing on the server, otherwise the marines are clear-up the server if they are 10 vs 10 on the server and good commander. but it is just my opinion. that's all.
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    <!--QuoteBegin-Dragon_Mech+Jun 24 2004, 05:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dragon_Mech @ Jun 24 2004, 05:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Avenger-X+Jun 24 2004, 10:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Avenger-X @ Jun 24 2004, 10:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> *leans over and tell Dragon mech* psst.. " every gun has a reload time on it"

    its not like the FT wouldn't have one to probly reloading canasters of fuel or something <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    And your point is...? How does that make it so difficult to smoke a marine out of a vent? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    welder anyone? shotgun has "separate" reload times. sigh
  • spinviperspinviper Join Date: 2003-05-08 Member: 16151Members
    How can the aliens become fire breathing?
  • VampMasterVampMaster Join Date: 2003-03-16 Member: 14585Members
    with some strange genetic mutation.

    I also have to agree that I have trouble picturing a flame thrower in the game that is actually useful and balanced.
  • rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
    i think adding something like TFC's napalm grenade would be alright, throw one into the vent, the fire spreads, and burns for a while. Or throw a couple in a tight corridor do cover a choke point...
    something like that, not overly powerful like a flamethrower, but still a volumetric fiery vent cleaner


    :o
  • kill4thrillskill4thrills Join Date: 2004-06-24 Member: 29506Members, Constellation
    if a flamethrower is going to be implemented, it should <span style='color:red'>replace </span>the nade launcher. marines don't need both, as the nades do a great job of clearing vents as it is. the ft will be a better fit to the marines vs aliens universe, and i'm not such a great fan of explosives being set off inside pressurized space ships and installations
  • napinapi Join Date: 2003-03-01 Member: 14172Members, Constellation
    <!--QuoteBegin-.OrganoX.+Jun 25 2004, 10:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (.OrganoX. @ Jun 25 2004, 10:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> "When do the marine have nucle missile's".
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    They used to... but it got removed cause it was unbalanced and it didn't fit the style of NS

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->the marines are clear-up the server if they are 10 vs 10 on the server and good commander<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    the game is meant for 6v6...



    and people gotta stop assuming the Flame thrower is for marines... it might be for aliens aswell?! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    <!--QuoteBegin-NolSinkler+Jun 25 2004, 02:18 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NolSinkler @ Jun 25 2004, 02:18 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If the marines get flamethrower, change spores to be volumetric, too. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Heh, NolSinkler's back.

    I agree, make spores volumetric so they can spread down narrow hallways, around corners, etc.
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    <!--QuoteBegin-snaga+Jun 25 2004, 01:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (snaga @ Jun 25 2004, 01:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Avenger-X+Jun 25 2004, 01:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Avenger-X @ Jun 25 2004, 01:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->and I thought of a good counter for aliens that'll make lerk better, the lerks umbra is "Gas" right  , so when the umbra is sprayed at the marines flaming everything BAM it lights on fire and burns so the marine allso gets engulfed in the flame!!!!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Or make it so, that spore is the exploding gas and umbra is a substance that "eats" out oxygen from the air, thus preventing the flamethrower from lighting up. :-)

    Heh, would make the FT quite useless... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    well how bout the lerk is changed so its abillities go as fallowed

    1 bite
    2 spike
    3 spore
    4 umbra

    that way only at two hives would the lerk be able to turn the FT agaisnt the marines and only at three hives would he be able to nearly render the FT obsolete, I think it'd be fair
  • TastyTasty Join Date: 2003-08-05 Member: 18988Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->QUOTE (Avenger-X @ Jun 25 2004, 01:23 AM)
    and I thought of a good counter for aliens that'll make lerk better, the lerks umbra is "Gas" right  , so when the umbra is sprayed at the marines flaming everything BAM it lights on fire and burns so the marine allso gets engulfed in the flame!!!!
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Yeah, and if the Lerk could spray the flame thrower straight down it could hover without flapping!
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    <!--QuoteBegin-Tasty+Jun 25 2004, 02:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tasty @ Jun 25 2004, 02:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah, and if the Lerk could spray the flame thrower straight down it could hover without flapping!
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    whats wrong with that idea at all? what do you propose mr smarty pants? that we just don't HAVE A COUNTER for a FT if the marines get one? that we just let the aliens crash and burn and don't care?

    I'm just bringing ideas to the table and if you don't like them then think up better ideas
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    I think the better question would be what role the flamethrower - if it is being implemented - should occupy. As shanks said, if we stripped NS down to the necessities, we'd have a different game.
    I can, for example, easily imagine the flamer as a sort of 'aggressive defense' weapon with the main purpose of weakening high-level aliens by sustained 'burning' damage to make their hit&run strategies less predominant.
    Once such a role has been found and turned out to be valuable for the game, balance and the rest can be adjusted.
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    <!--QuoteBegin-Nemesis Zero+Jun 25 2004, 03:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Jun 25 2004, 03:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think the better question would be what role the flamethrower - if it is being implemented - should occupy. As shanks said, if we stripped NS down to the necessities, we'd have a different game.
    I can, for example, easily imagine the flamer as a sort of 'aggressive defense' weapon with the main purpose of weakening high-level aliens by sustained 'burning' damage to make their hit&run strategies less predominant.
    Once such a role has been found and turned out to be valuable for the game, balance and the rest can be adjusted. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yeah, that'd be a good role for the FT, then instead of having marines turtle away there base with huge turrut farms they could just hold of key choke points with a FT, I like that. good thinking
  • InsomniaInsomnia Join Date: 2003-06-10 Member: 17179Members
    I always assumed that flamethrower would be the counter to umbra, by igniting umbra gas, so that it harmed aliens instead of protecting them. and to push skulks and lerks out of vents. However, that doenst seem to be a problem ne more since umbra was nerfed and you now have handgrenades to push things out of vents. so yeah. But i still want it because it'll be cool.
This discussion has been closed.