Maybe later or something on some new ns on hl2 or something. They make this new alien race that is really strong against guns, weak against flames, a welder, and grenades.
we don't need a flame thrower, period. that's it. We do NOT need one at all. it's cool for movies like aliens, but NS doesn't need it and shouldn't have it.
If we do have it then it needs to be volumetric so that it becomes a vent cleaner, otherwise people will just use it to spawn camp. consider this... fire flames onto wide open area = very little damage (according to the damage levels set by Flayra of course), if its fired into a vent then the damage levels multiply up and the flame thrower does lots of damage, therefore making it a very effective vent cleaner (it also needs to go a long way in vents <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->)
I agree with frosty. The flame thrower isnt need for anything. I dare anyone to name one thing a flamethrower can do that the current marines cant. Also I think aliens dont need a flame thrower they have enough weapons that have splash damage as it is.
Too make the flame thrower a good vent cleaner but not overpower it is to make it like HA or a JP as in you wear the fuel tanks as a backpack and cannot equip teh HA or JP with it.
Flame Throwers would be a waste of time and effort on behalf of the NS team. As previously noted, Flame Throwers are cool in the movies...but in NS it would be lame.
On a side note. My clan was talking about a fire breathing Onos... Onos + Fire Breathing = Dragos!
Unless they make some kind of (In ns in hl2 maybe) little alien bugs that some type of alien can spawn (Maybe a gorge with babblers) (Or Onos with little helpers coming out of mouth), then the flame thrower has some role. And maybe fades and lerks are onoses are barely affected by flame.
Alright, heres what I think IF IF IF IF they put in a flame thrower it should either A- be given to the onos as a third hive thing or B- replace the GL
and I thought of a good counter for aliens that'll make lerk better, the lerks umbra is "Gas" right , so when the umbra is sprayed at the marines flaming everything BAM it lights on fire and burns so the marine allso gets engulfed in the flame!!!!
it'd make umbra better, lerk cooler, and give aliens that counter to prevent the whole rine team from going FT happy
<!--QuoteBegin-Avenger-X+Jun 25 2004, 01:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Avenger-X @ Jun 25 2004, 01:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->and I thought of a good counter for aliens that'll make lerk better, the lerks umbra is "Gas" right , so when the umbra is sprayed at the marines flaming everything BAM it lights on fire and burns so the marine allso gets engulfed in the flame!!!!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Or make it so, that spore is the exploding gas and umbra is a substance that "eats" out oxygen from the air, thus preventing the flamethrower from lighting up. :-)
i don't think people should adopt the attitude of "it isn't needed"...
Elec ndoes and Tfac's isn't needed, shotguns and HMG's aren't needed, onos and fades aren't needed... the game could still be played with standard LMG + pistol marines vs skulks and gorges
why isn't it? because it would be boring.
there would be no variety, no "wow" factor that so many people have come to love in NS - this game has a huge variety of strategies and styles of play.
it would have it's palce as said -either for a high level alien move (ie onos tier 3) or as a replacement for the GL (again, the realism approach to it is sensible - wouldn't use grenades in a spaceship... flamethrowers maybe)
personally? i'd like to see the flame thrower replacing acid rocket - it would fit perfectly being sprayed out that little arm on the side, and then charge just needs adressing and it's done.
I also like the idea of it being used instead of HA / JP ... a third proto tech so to speak - I dunno - loads of ideas with this one... bear in mind there is still no guarantee that it will be implemented - it might not be worth Flay & Co. hacking up all the code when I imagine HL2 would allow you to do it far easier.... (if NS even gets ported? who knows)
I agree that it isn't needed, grenades are here for vent clearing, yes they are kinda useless at the moment but they could just be beefed. I'd also hate to see the carnage when marines move out in groups with ff on and a skulk comes running through the middle of the squad.
When the marines have flame-thrower, they ask - "When do the marine have nucle missile's". i think it is just fine, right now how it is. i really think the marines are more powerful then aliens. the aliens are good with few people playing on the server, otherwise the marines are clear-up the server if they are 10 vs 10 on the server and good commander. but it is just my opinion. that's all.
<!--QuoteBegin-Dragon_Mech+Jun 24 2004, 05:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dragon_Mech @ Jun 24 2004, 05:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Avenger-X+Jun 24 2004, 10:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Avenger-X @ Jun 24 2004, 10:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> *leans over and tell Dragon mech* psst.. " every gun has a reload time on it"
its not like the FT wouldn't have one to probly reloading canasters of fuel or something <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> And your point is...? How does that make it so difficult to smoke a marine out of a vent? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> welder anyone? shotgun has "separate" reload times. sigh
i think adding something like TFC's napalm grenade would be alright, throw one into the vent, the fire spreads, and burns for a while. Or throw a couple in a tight corridor do cover a choke point... something like that, not overly powerful like a flamethrower, but still a volumetric fiery vent cleaner
if a flamethrower is going to be implemented, it should <span style='color:red'>replace </span>the nade launcher. marines don't need both, as the nades do a great job of clearing vents as it is. the ft will be a better fit to the marines vs aliens universe, and i'm not such a great fan of explosives being set off inside pressurized space ships and installations
<!--QuoteBegin-.OrganoX.+Jun 25 2004, 10:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (.OrganoX. @ Jun 25 2004, 10:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> "When do the marine have nucle missile's". <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> They used to... but it got removed cause it was unbalanced and it didn't fit the style of NS
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->the marines are clear-up the server if they are 10 vs 10 on the server and good commander<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
the game is meant for 6v6...
and people gotta stop assuming the Flame thrower is for marines... it might be for aliens aswell?! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteBegin-snaga+Jun 25 2004, 01:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (snaga @ Jun 25 2004, 01:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Avenger-X+Jun 25 2004, 01:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Avenger-X @ Jun 25 2004, 01:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->and I thought of a good counter for aliens that'll make lerk better, the lerks umbra is "Gas" right , so when the umbra is sprayed at the marines flaming everything BAM it lights on fire and burns so the marine allso gets engulfed in the flame!!!!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Or make it so, that spore is the exploding gas and umbra is a substance that "eats" out oxygen from the air, thus preventing the flamethrower from lighting up. :-)
Heh, would make the FT quite useless... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> well how bout the lerk is changed so its abillities go as fallowed
1 bite 2 spike 3 spore 4 umbra
that way only at two hives would the lerk be able to turn the FT agaisnt the marines and only at three hives would he be able to nearly render the FT obsolete, I think it'd be fair
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->QUOTE (Avenger-X @ Jun 25 2004, 01:23 AM) and I thought of a good counter for aliens that'll make lerk better, the lerks umbra is "Gas" right , so when the umbra is sprayed at the marines flaming everything BAM it lights on fire and burns so the marine allso gets engulfed in the flame!!!! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Yeah, and if the Lerk could spray the flame thrower straight down it could hover without flapping! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-Tasty+Jun 25 2004, 02:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tasty @ Jun 25 2004, 02:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah, and if the Lerk could spray the flame thrower straight down it could hover without flapping! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> whats wrong with that idea at all? what do you propose mr smarty pants? that we just don't HAVE A COUNTER for a FT if the marines get one? that we just let the aliens crash and burn and don't care?
I'm just bringing ideas to the table and if you don't like them then think up better ideas
I think the better question would be what role the flamethrower - if it is being implemented - should occupy. As shanks said, if we stripped NS down to the necessities, we'd have a different game. I can, for example, easily imagine the flamer as a sort of 'aggressive defense' weapon with the main purpose of weakening high-level aliens by sustained 'burning' damage to make their hit&run strategies less predominant. Once such a role has been found and turned out to be valuable for the game, balance and the rest can be adjusted.
<!--QuoteBegin-Nemesis Zero+Jun 25 2004, 03:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Jun 25 2004, 03:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think the better question would be what role the flamethrower - if it is being implemented - should occupy. As shanks said, if we stripped NS down to the necessities, we'd have a different game. I can, for example, easily imagine the flamer as a sort of 'aggressive defense' weapon with the main purpose of weakening high-level aliens by sustained 'burning' damage to make their hit&run strategies less predominant. Once such a role has been found and turned out to be valuable for the game, balance and the rest can be adjusted. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> yeah, that'd be a good role for the FT, then instead of having marines turtle away there base with huge turrut farms they could just hold of key choke points with a FT, I like that. good thinking
I always assumed that flamethrower would be the counter to umbra, by igniting umbra gas, so that it harmed aliens instead of protecting them. and to push skulks and lerks out of vents. However, that doenst seem to be a problem ne more since umbra was nerfed and you now have handgrenades to push things out of vents. so yeah. But i still want it because it'll be cool.
Comments
but who said flame thrower have to be given to the marines, give t to the aliens and burn the marines
On a side note. My clan was talking about a fire breathing Onos...
Onos + Fire Breathing = Dragos!
and I thought of a good counter for aliens that'll make lerk better, the lerks umbra is "Gas" right , so when the umbra is sprayed at the marines flaming everything BAM it lights on fire and burns so the marine allso gets engulfed in the flame!!!!
it'd make umbra better, lerk cooler, and give aliens that counter to prevent the whole rine team from going FT happy
Or make it so, that spore is the exploding gas and umbra is a substance that "eats" out oxygen from the air, thus preventing the flamethrower from lighting up. :-)
Heh, would make the FT quite useless...
Elec ndoes and Tfac's isn't needed, shotguns and HMG's aren't needed, onos and fades aren't needed... the game could still be played with standard LMG + pistol marines vs skulks and gorges
why isn't it? because it would be boring.
there would be no variety, no "wow" factor that so many people have come to love in NS - this game has a huge variety of strategies and styles of play.
it would have it's palce as said -either for a high level alien move (ie onos tier 3) or as a replacement for the GL (again, the realism approach to it is sensible - wouldn't use grenades in a spaceship... flamethrowers maybe)
personally? i'd like to see the flame thrower replacing acid rocket - it would fit perfectly being sprayed out that little arm on the side, and then charge just needs adressing and it's done.
I also like the idea of it being used instead of HA / JP ... a third proto tech so to speak - I dunno - loads of ideas with this one... bear in mind there is still no guarantee that it will be implemented - it might not be worth Flay & Co. hacking up all the code when I imagine HL2 would allow you to do it far easier.... (if NS even gets ported? who knows)
i think it is just fine, right now how it is.
i really think the marines are more powerful then aliens.
the aliens are good with few people playing on the server, otherwise the marines are clear-up the server if they are 10 vs 10 on the server and good commander. but it is just my opinion. that's all.
its not like the FT wouldn't have one to probly reloading canasters of fuel or something <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
And your point is...? How does that make it so difficult to smoke a marine out of a vent? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
welder anyone? shotgun has "separate" reload times. sigh
I also have to agree that I have trouble picturing a flame thrower in the game that is actually useful and balanced.
something like that, not overly powerful like a flamethrower, but still a volumetric fiery vent cleaner
:o
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
They used to... but it got removed cause it was unbalanced and it didn't fit the style of NS
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->the marines are clear-up the server if they are 10 vs 10 on the server and good commander<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
the game is meant for 6v6...
and people gotta stop assuming the Flame thrower is for marines... it might be for aliens aswell?! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Heh, NolSinkler's back.
I agree, make spores volumetric so they can spread down narrow hallways, around corners, etc.
Or make it so, that spore is the exploding gas and umbra is a substance that "eats" out oxygen from the air, thus preventing the flamethrower from lighting up. :-)
Heh, would make the FT quite useless... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
well how bout the lerk is changed so its abillities go as fallowed
1 bite
2 spike
3 spore
4 umbra
that way only at two hives would the lerk be able to turn the FT agaisnt the marines and only at three hives would he be able to nearly render the FT obsolete, I think it'd be fair
and I thought of a good counter for aliens that'll make lerk better, the lerks umbra is "Gas" right , so when the umbra is sprayed at the marines flaming everything BAM it lights on fire and burns so the marine allso gets engulfed in the flame!!!!
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Yeah, and if the Lerk could spray the flame thrower straight down it could hover without flapping!
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
whats wrong with that idea at all? what do you propose mr smarty pants? that we just don't HAVE A COUNTER for a FT if the marines get one? that we just let the aliens crash and burn and don't care?
I'm just bringing ideas to the table and if you don't like them then think up better ideas
I can, for example, easily imagine the flamer as a sort of 'aggressive defense' weapon with the main purpose of weakening high-level aliens by sustained 'burning' damage to make their hit&run strategies less predominant.
Once such a role has been found and turned out to be valuable for the game, balance and the rest can be adjusted.
I can, for example, easily imagine the flamer as a sort of 'aggressive defense' weapon with the main purpose of weakening high-level aliens by sustained 'burning' damage to make their hit&run strategies less predominant.
Once such a role has been found and turned out to be valuable for the game, balance and the rest can be adjusted. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
yeah, that'd be a good role for the FT, then instead of having marines turtle away there base with huge turrut farms they could just hold of key choke points with a FT, I like that. good thinking