[mwip] Look What I Got Around To Animating

BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
<div class="IPBDescription">USX Module 44-637</div> It's still in need of a skin, and i urge anyone who would like to practice skinning to try it. As well anyone who can skin well please do, i cannot do this task as i can animate and model.

<a href='http://www.bai.elixant.com/hmg.zip' target='_blank'>http://www.bai.elixant.com/hmg.zip</a>, mdl file. and yes it's ready for ingame use. except skin obviously.
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Comments

  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    edited July 2004
    <img src='http://www.bai.elixant.com/usx_hmg1.jpg' border='0' alt='user posted image' /> if you dont want to look at it in hlmv
  • DimebagDimebag Join Date: 2003-08-07 Member: 19176Members
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Cool model... How many polys?
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
  • farcryfarcry Join Date: 2003-06-22 Member: 17614Members
    looks good - but your arm position is all wrong, pretend you were holding it and you will see what i mean <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    edited July 2004
    I liked the model in the past. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> Good to see that there are still some nice HMGs WIP. Hope this will get a nice skin. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    /edit: just one thing I noticed... the arm position (reload animation) is quite... uh... uncomfortable?
    hmg.jpg 28.8K
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    hes double jointed
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    leave my positioning alone. it was hard to get it to look realistic in animating, sorry i sliped up.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    since no one seems to ever want to skin my stuff, and i need to learn how to better: here's what i have so far
  • CMF_FatalCMF_Fatal Join Date: 2003-12-27 Member: 24792Members
    post teh mesh <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    *shakes head*, mesh is always available on the model, download and extract yourself, m'kay? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->

    and here's fixxed reload ani's, position good enough for you?! i hope so because i had to through alotta trouble extending that arm, which was the reason for having it be off screen in the first place, you'd see the end of the arm... anyway yeah
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Ooo skins looking good

    I still need to actualy learn how to use photoshop, i cant ever make a good metal texture :/
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    clouds + noise + splatter brush is what i use
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    hmm i tried noise, it just looks like texture strechage to meh :/
  • CMF_FatalCMF_Fatal Join Date: 2003-12-27 Member: 24792Members
    <a href='http://st.gaming-interactive.com/' target='_blank'>http://st.gaming-interactive.com/</a>

    basically metal = clouds , sponge on 0,0, 1 settings. then go to brightness contrast and turn both down til its metal <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-DR_FUZZY+Jul 2 2004, 03:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Jul 2 2004, 03:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hmm i tried noise, it just looks like texture strechage to meh :/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    noise, monochromatic, and at like 2, then splatter brush it, and then gaussian blur. that's what i do, roughly
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-CMF_FATAL+Jul 2 2004, 03:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CMF_FATAL @ Jul 2 2004, 03:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <a href='http://st.gaming-interactive.com/' target='_blank'>http://st.gaming-interactive.com/</a>

    basically metal = clouds , sponge on 0,0, 1 settings. then go to brightness contrast and turn both down til its metal <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i never have to do anything to the contrast :-\
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    You could at least fix the seam on the arm...
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    thx fatal that helped bunchies <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-frostymoose+Jul 2 2004, 04:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (frostymoose @ Jul 2 2004, 04:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You could at least fix the seam on the arm... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    you could not be so nit picky. You'll see it for less then half a second, you wont notice it you'll just notice the arm being there.
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    it's called polish. if you know something is wrong, why don't you fix it? it makes no sense.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    edited July 2004
    because it's a mundane detail!! <b>mundane</b> I say!! You wont notice it but in that screen shot, jebus christ
  • CMF_FatalCMF_Fatal Join Date: 2003-12-27 Member: 24792Members
    <!--QuoteBegin-BAshh+Jul 2 2004, 03:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Jul 2 2004, 03:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> *shakes head*, mesh is always available on the model, download and extract yourself, m'kay? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->

    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    :o lol, oops. guess i missed that part <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> will do, ill see what can with this pile of secks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-CMF_FATAL+Jul 2 2004, 05:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CMF_FATAL @ Jul 2 2004, 05:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-BAshh+Jul 2 2004, 03:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Jul 2 2004, 03:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> *shakes head*, mesh is always available on the model, download and extract yourself, m'kay? :o

    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    :o lol, oops. guess i missed that part :o will do, ill see what can with this pile of secks : D <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> alrighty, i'm still finishing my skin, and if i like yours i'll release as well, as an alternative. (mine is turning out better than i expected

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> gl though
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    i think it's a bit tiring to skin, but i'm doing what i can. here's what i have so far, i know it's not much more then before but i'm taking my time.

    sorry if the pic is a bit big
    <img src='http://www.bai.elixant.com/body_preview.jpg' border='0' alt='user posted image' />
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-BAshh+Jul 2 2004, 10:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Jul 2 2004, 10:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> *shakes head*, mesh is always available on the model, download and extract yourself, m'kay? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->

    and here's fixxed reload ani's, position good enough for you?! i hope so because i had to through alotta trouble extending that arm, which was the reason for having it be off screen in the first place, you'd see the end of the arm... anyway yeah <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    better but still a bit bent <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    for the skin: good to see that you made progress in skinning. looks a lot better than your old skin. Might turn out quite nice when you're done. Looking forward to it, so keep up your work on that HMG. Looks promising so far <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • TofumasterTofumaster Join Date: 2004-04-10 Member: 27829Members
    It's good work, the roughed up, scratchy look is well done.

    But beveled and embosses tsa logo - bad
  • CMF_FatalCMF_Fatal Join Date: 2003-12-27 Member: 24792Members
    edited July 2004
    holy crap, thawt looks extremely good! kkep it up! i love the green color.hmm, i should be able to do alittle better than my p90 skin with allitle more room to work on. ill try at my classic black i guess tho. bout all i can do. btw, 2 tone = win <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • CMF_FatalCMF_Fatal Join Date: 2003-12-27 Member: 24792Members
    sorry for double, but i awnted to show you what im doing with this. ive always done black, on everything. sooo, im trying something new. everyone is creaming over camo these days soo...

    <img src='http://www.clan-cmf.com/forums/uploads/post-36-1088878717.jpg' border='0' alt='user posted image' />
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    Camo != Goodbye, details...

    This looks horrible! Some palces are blured, some have too harsh contrast between normal and camo skin, and then there is that un-camoed part ontop of it which brings "Mind the gap!" to my mind <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • CMF_FatalCMF_Fatal Join Date: 2003-12-27 Member: 24792Members
    edited July 2004
    yeah, i need to redo it completely. the reason its blurred is cuz i tried bashhs gaussian blur idea and accidently put some the details on the same layer it kinda messed it. and the gap is cuz skinmeshs confuse me easliy 0.o just showing what kinda idea iu was going for...

    edit scratch that..its blurred cuz my dodge brush got reset back to "hard"...
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