<!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> thanks chrono for rendering it for me
Wow this model looks great the animations are great it gives u that feeling that it is a Heavy Machine Gun and I really like the skin besides it looking very long it is great model. I think I will use this one for awhile.
awesome job Bashh cant wait for the full release <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Most often joint angles are completely wrong, but there is also a lot of clipping, mistakes in arm's/hand's speed or simply the opening/closing of the hands. Anexample is the shoot animation: The angle that the arm uses to rotate is completely unreasonable compared to the way the arm is pushed back. The draw animation features horrible clipping, an uncomfortable wrist-joint angle and arm "jumping" between positions (=not smooth). The reload animation contains everything of the above. The magazin moves when not being touched, or moves at wrong speeds compared to how a magazin should react (eg. when it is dropped it makes some kind of "swimming" animation). The angle of the hand/thumb is hoorible throughout the whole animation, the fingers clip through the gun, the arm is moved with unnatural speeds at some points... I suggest redoing all of the animations <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
well it still is a WIP <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> I planned on redoing the draw animation. Thankfully i saved a copy of the gun with the reload animation with the keyframes where they should be, so i can tweek that, i'm not going to redo it, because it's too much of a hassle. I'm sorry about the bit of clipping it does, i noticed myself. Shoot animation should be easy to redo.
Good to see people work on things that need work <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I'm looking forward for an updated version <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
did the red <span style='color:red'>Unofficial Release</span> not catch your eye good enugh <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I agree with Obst. Looking good so far, but the animations need a bit more work.
Also looking forward to the final release. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I agree with Obst. Looking good so far, but the animations need a bit more work.
Also looking forward to the final release. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I agree with CaptainPanaka who intern agrees with Obst.
I too would love to say "using" when completed! <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo--> <Love that icon!
Looks cool, reminds me of a PKM MG. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
Makes an awesome hmg even awesomer <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Shoot animations is nice now, except for the hammer. It should reach it's most back point way earlier, it moves too slow at the moment... The reload... is better. But still, the hand, when pulling the releaser, makes a kinda swimming motion, not sticking to the releaser. The mag, when being dropped, should overall drop faster and accelerate a bit. The "swimming" effect when releasing is gone, but there is still one when it is inserted back in, making the mag move too much up. Another thing disturbing me is the scene when he claps his hand on the receiver. The movement of the arm could not be achieved by a human being without being mutated <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> I suggest moving his hand UNDER the upper grip of the releaser, then pushing it down. Like this the arm can come from a more natural position and you can get rid of that ugly upper-arm-fake <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteBegin-Obst & Gemuese+Jul 9 2004, 02:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Obst & Gemuese @ Jul 9 2004, 02:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Shoot animations is nice now, except for the hammer. It should reach it's most back point way earlier, it moves too slow at the moment... The reload... is better. But still, the hand, when pulling the releaser, makes a kinda swimming motion, not sticking to the releaser. The mag, when being dropped, should overall drop faster and accelerate a bit. The "swimming" effect when releasing is gone, but there is still one when it is inserted back in, making the mag move too much up. Another thing disturbing me is the scene when he claps his hand on the receiver. The movement of the arm could not be achieved by a human being without being mutated <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> I suggest moving his hand UNDER the upper grip of the releaser, then pushing it down. Like this the arm can come from a more natural position and you can get rid of that ugly upper-arm-fake <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> the swimming effect as you call it when inserting the mag is there because you would not be able to just fling it in all in one fell swoop... he gets close, makes sure its where it should be, then locks it in place. As well the first "swimming" effect is because of a slight pause, where as the releaser when down is fully locked, needs more strength to pull past locked position, then there's the unlocked, where you just need a slight pull to unload the mag, and yada yada yada. It may seem odd, but i think it makes it realistic to the design.
The shooting... meh. it looks fine ingame, lets just say it has great compensation
yeah i would like to get rid of, or at least make it less visible, the ugly fake upper arm. i'll try and fix that part.
I guessed that you were aiming to achieve this on the insert, but still the speed at which the mag is moving doesn't seem realistically to me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Bah, perhaps I'm just over-sensible on aniamtions because I animate myself <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> If it pleases the public it's ok <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin-Obst & Gemuese+Jul 9 2004, 02:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Obst & Gemuese @ Jul 9 2004, 02:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I guessed that you were aiming to achieve this on the insert, but still the speed at which the mag is moving doesn't seem realistically to me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Bah, perhaps I'm just over-sensible on aniamtions because I animate myself <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> If it pleases the public it's ok <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> no no its ok, anything to better my animations. I tweeeked the reload, reuploaded, so please redownload and see if you like XD i tell you right now i do like having the hand slide underneath the release's handle.
Yeah, much better. Now fix up the arm's rotation during this process and perhaps tweak the fingers' positions and your ready to go (after adding idle anims <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
<!--QuoteBegin-Obst & Gemuese+Jul 9 2004, 02:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Obst & Gemuese @ Jul 9 2004, 02:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah, much better. Now fix up the arm's rotation during this process and perhaps tweak the fingers' positions and your ready to go (after adding idle anims <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> it's rotation, on which axis? i mean, rotate forward to back or up and down? and no idle animations. i dont know how to make them look realistic. tweek fingers, yes clippage sucks <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> (just noticed a few seconds ago)
When he moves his and under the grip you can notice the armor plate being terribly deformed. If you can fix this and any unnatural speeds you should be OK.
Comments
<span style='color:red'>Unofficial Release</span>
<a href='http://www.bai.elixant.com/v_hmg.zip' target='_blank'>USX Machine Gun Module 44-637</a>
Light armour only, my clip only. Look for [mrel] topic later for full download.
Most often joint angles are completely wrong, but there is also a lot of clipping, mistakes in arm's/hand's speed or simply the opening/closing of the hands.
Anexample is the shoot animation: The angle that the arm uses to rotate is completely unreasonable compared to the way the arm is pushed back.
The draw animation features horrible clipping, an uncomfortable wrist-joint angle and arm "jumping" between positions (=not smooth).
The reload animation contains everything of the above. The magazin moves when not being touched, or moves at wrong speeds compared to how a magazin should react (eg. when it is dropped it makes some kind of "swimming" animation). The angle of the hand/thumb is hoorible throughout the whole animation, the fingers clip through the gun, the arm is moved with unnatural speeds at some points...
I suggest redoing all of the animations <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
I'm looking forward for an updated version <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
btw gonna work on ani's in a bit. might take me longer then usual its 1am right now
<!--QuoteBegin-al gorge+Jul 8 2004, 08:58 PM --></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (al gorge @ Jul 8 2004, 08:58 PM )</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->NSArmslab Mirror great job <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
<!--QuoteBegin-al gorge+Jul 8 2004, 08:58 PM --></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (al gorge @ Jul 8 2004, 08:58 PM )</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->NSArmslab Mirror great job <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
GG people with mirriorege!
did the red <span style='color:red'>Unofficial Release</span> not catch your eye good enugh <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
All I have to say is....
I TALK TO THE GUY THAT MADE THIS, ENVY, ENVY I AM FULL OF IT,
-Dan
Like the Rine screwin with barrel or top load/unload thing
Also looking forward to the final release. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Also looking forward to the final release. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I agree with CaptainPanaka who intern agrees with Obst.
I too would love to say "using" when completed!
<!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo--> <Love that icon!
<a href='http://www.bai.elixant.com/v_hmg.zip' target='_blank'>ZING!</a>
<!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
The reload... is better. But still, the hand, when pulling the releaser, makes a kinda swimming motion, not sticking to the releaser.
The mag, when being dropped, should overall drop faster and accelerate a bit.
The "swimming" effect when releasing is gone, but there is still one when it is inserted back in, making the mag move too much up.
Another thing disturbing me is the scene when he claps his hand on the receiver. The movement of the arm could not be achieved by a human being without being mutated <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I suggest moving his hand UNDER the upper grip of the releaser, then pushing it down. Like this the arm can come from a more natural position and you can get rid of that ugly upper-arm-fake <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
The reload... is better. But still, the hand, when pulling the releaser, makes a kinda swimming motion, not sticking to the releaser.
The mag, when being dropped, should overall drop faster and accelerate a bit.
The "swimming" effect when releasing is gone, but there is still one when it is inserted back in, making the mag move too much up.
Another thing disturbing me is the scene when he claps his hand on the receiver. The movement of the arm could not be achieved by a human being without being mutated <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I suggest moving his hand UNDER the upper grip of the releaser, then pushing it down. Like this the arm can come from a more natural position and you can get rid of that ugly upper-arm-fake <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
the swimming effect as you call it when inserting the mag is there because you would not be able to just fling it in all in one fell swoop... he gets close, makes sure its where it should be, then locks it in place.
As well the first "swimming" effect is because of a slight pause, where as the releaser when down is fully locked, needs more strength to pull past locked position, then there's the unlocked, where you just need a slight pull to unload the mag, and yada yada yada. It may seem odd, but i think it makes it realistic to the design.
The shooting... meh. it looks fine ingame, lets just say it has great compensation
yeah i would like to get rid of, or at least make it less visible, the ugly fake upper arm. i'll try and fix that part.
Bah, perhaps I'm just over-sensible on aniamtions because I animate myself <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
If it pleases the public it's ok <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Bah, perhaps I'm just over-sensible on aniamtions because I animate myself <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
If it pleases the public it's ok <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
no no its ok, anything to better my animations. I tweeeked the reload, reuploaded, so please redownload and see if you like XD i tell you right now i do like having the hand slide underneath the release's handle.
it's rotation, on which axis? i mean, rotate forward to back or up and down? and no idle animations. i dont know how to make them look realistic. tweek fingers, yes clippage sucks <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> (just noticed a few seconds ago)