i'm not too big a fan of console RPGs, but one thing I did like about the FF series -- the cinematics in FF8. i used to think Blizzard had the best in game movies, until I saw what squaresoft came up with. even the first few movies in the game were extraordinarily good, and the Sorcerous Assassination arc was gold. my only problem w/ the game is due to a pet-peeve of mine, dialogue. SquareSoft should have hired a professional writer to translate the scripts, even I could've done a better job then what they have. eventually, i got so frustrated with the clique and pathetically boring plot that I ditched the game.
another thing that bugs me about the FF series are the random battles. just the concept alone should bugs me, nevermind that nearly every RPG ever made has them. chrono trigger proved (very very successfully) that console RPGs don't need random battles to be successful, so why are they always used? mmm. food for thought.
<!--QuoteBegin-camO.o+Jul 24 2004, 06:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (camO.o @ Jul 24 2004, 06:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i'm not too big a fan of console RPGs, but one thing I did like about the FF series -- the cinematics in FF8. i used to think Blizzard had the best in game movies, until I saw what squaresoft came up with. even the first few movies in the game were extraordinarily good, and the Sorcerous Assassination arc was gold. my only problem w/ the game is due to a pet-peeve of mine, dialogue. SquareSoft should have hired a professional writer to translate the scripts, even I could've done a better job then what they have. eventually, i got so frustrated with the clique and pathetically boring plot that I ditched the game.
another thing that bugs me about the FF series are the random battles. just the concept alone should bugs me, nevermind that nearly every RPG ever made has them. chrono trigger proved (very very successfully) that console RPGs don't need random battles to be successful, so why are they always used? mmm. food for thought. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Have you ever seen Final Fantasy X movies? They are very nicely done.
about the random battles: maybe 1000 of 1.000.000 fans dont like the random system, but i dont see any big problems with the random system. i like it how it is now and no need to change anything.
<!--QuoteBegin-.OrganoX.+Jul 23 2004, 12:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (.OrganoX. @ Jul 23 2004, 12:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Seph Kimara+Jul 23 2004, 11:38 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Seph Kimara @ Jul 23 2004, 11:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> On a sidenote, I'm playing FFVII again. Up to Gongaga (disc 1) D: <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> nice :] how long took it to come to Gongaga from the beginning? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Around 4 or so hours to get to Gongaga. I dunno why, but it seems MUCH easier now than I remember. about 12 hours in (by the game timer, but you'd need to exclude all the time I spent just standing around while I did other stuff), level 45, just fought the Schitzo boss in gaea's cliff, and my main party has almost all of their limit breaks already. Madness. I remember the first playthrough, most of them didn't even have their 2nd level 3 limit break by the END of disc 2.
hehe, what's why all should play FF7 agian. must easier and better to play the game more then just once, but of course not directly after. i like FF7 more and more and that is why i just play FF7 more then other FF games.
<!--QuoteBegin-camO.o+Jul 23 2004, 11:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (camO.o @ Jul 23 2004, 11:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i'm not too big a fan of console RPGs, but one thing I did like about the FF series -- the cinematics in FF8. i used to think Blizzard had the best in game movies, until I saw what squaresoft came up with. even the first few movies in the game were extraordinarily good, and the Sorcerous Assassination arc was gold. my only problem w/ the game is due to a pet-peeve of mine, dialogue. SquareSoft should have hired a professional writer to translate the scripts, even I could've done a better job then what they have. eventually, i got so frustrated with the clique and pathetically boring plot that I ditched the game. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Oh yeah, the dialogue is so incredibly rough at times its just not funny. The plots while pretty simplistic and mindless aren't half as bad as the lack of depth their characters appear to have due to the "Oh, I see a monkey. Lets rest here."-style dialogues. I won't even go into FF8, the combat is just way too tedious there.
Shrug, I enjoyed it though back in the day when I was just about 12, and FF7 just came out <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin-OrganoX+Aug 11 2004, 05:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OrganoX @ Aug 11 2004, 05:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Found new pictures from FF7:AC
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> New trailer? LINKOR!
Oh yeah, people keep talking about the story. I have a question, what is this StarScar Syndrome? Was it talked about in FF7? Because I replayed it, and never saw anything like that.
<b>StarScar Syndrome</b>:<i> Is a kind of a disease or something who effect the whole wide world, specially the children. And they dont know why it came from or how they can make a cure for it. But they think the disease are from the meteor from the game. That's why Cloud and his team gets a new role and trying to make the disease disappear.</i>
New ff11 preview video. <a href='http://square.radix.accelia.net/copen.asx' target='_blank'>Click</a> also <a href='http://www.playonline.com/ff11us/index.shtml' target='_blank'>click</a> (You might care if you play ff11) Also new expansion video.
I havent played any new FF games only a old sprite one. And i have only seen 2-3 eps of something FF. It was some dude loading up a big arse gun. It looked kinda stupid, the monster just stoped its rampage to stare at the dude loading his gun, then when he fires the monster moves an inch or so just to get gibbed. But most pics that i've seen from FF have been beutiful.
Also for anyone that plays ff11 and anyone that cares <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Chains of Promathia, the second FINAL FANTASY XI expansion pack, is almost here!
The following version update changes are scheduled to coincide with the commencement of services for Chains of Promathia. A great percentage of these new quests, missions, items, and other updates are related to the contents of the expansion pack.
- A new storyline will begin with the addition of Chains of Promathia to the mission menu. - Many new areas related to the Chains of Promathia expansion pack will be opened to players. In a similar fashion to battlefields, level restrictions will be imposed in several of these areas. - Four entirely new regions, as well as new areas in existing regions, will be added. It will be possible to perform searches within these new regions and areas. - Many new monsters will appear in the newly added areas. For further details please read the Chains of Promathia page found in the Compendium. - New pieces of equipment that manifest special abilities depending on their use will be introduced. - New escort quests will be added. It will now be possible to cancel escort quests after they have been accepted. - Skillchain elements and magic burst effects will be added to avatar blood pact abilities. Also, the accuracy and damage of low-level blood pact abilities will be increased. - It will be possible to check a pet's TP using the command <pettp> - The MP cost for the white magic spell Dia II will be reduced. - The MP cost for the black magic spells Bio and Bio II will be reduced. The effect of these spells will now be dependent on the Dark magic skill. - The skillchain element for the dagger weapon skill Evisceration will be changed. - The recast time for the paladin job ability Cover will be decreased from 5 minutes to 3 minutes. - The level required for paladins to learn Raise will be reduced from 75 to 50. - The area effect of Etude bard songs will become restricted to a single target. - The casting time for the bard song Goddess's Hymnus will be decreased. - The dragoon weapon skill Wheeling Thrust will be enhanced. - Several throwing weapons will become usable by dragoons. - The effect of the ninjutsu Utsusemi will be completely removed by area attacks. - The range of parameters adjustable by the Merit Point system partially introduced in the previous version update will be expanded. An exclusive menu for adjusting the settings of this system will be available only when inside one's Mog House. - Several system-related adjustments will be made to Ballista. - A new activity called "clamming" will become available on the beaches of a certain area. - Several key items have been added to the list of items available by trading guild points. These key items will make it possible to perform special types of synthesis. - Players who have reached the craftsman level in a particular synthesis skill will be able to revoke their title, making it possible to raise another skill to this level without penalites. - It will become possible to log into PlayOnline and go directly to the FINAL FANTASY XI main page by inserting the Chains of Promathia expansion pack disc (PlayStation 2 version), or by double-clicking the FINAL FANTASY XI shortcut (Windows version). Also, a new text command will make it possible to completely log out of FINAL FANTASY XI and PlayOnline, and exit the PlayOnline Viewer. This command will shut off the power (PlayStation 2 version), or return you to the desktop (Windows version).
Many other updates are in the final stages of testing. Further details will be announced along with the introduction of the Chains of Promathia version update. A preliminary version update is scheduled to take place in the beginning of September, before the release of the Chains of Promathia content. Dates for maintenance will be announced as soon as they are decided. The preliminary version update will not contain changes that immediately affect gameplay.
In order to activate the contents of the Chains of Promathia expansion pack, it is necessary to complete the Expanded Services registration process from FINAL FANTASY XI's Content ID page using the registration code that coes with the North American expansion pack or the European All-in-One pack. Registering the expansion pack contents does not incur any additional FINAL FANTASY XI user fees.
This version update is timed to coincide with the official release of the Windows version in European territories, and the commencement of worldwide service for Japan, North America, and Europe. It is predicted that with the eight-hour time zone difference between these three areas, the influx of new players will not substantially affect the maximum number of players online simultaneously in each world.
An unexplored world awaits you in Chains of Promathia. We hope you meet new friends and enjoy the adventure, as you uncover the secret history of Vana'diel.
Best regards, The FINAL FANTASY XI Team<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Woot! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> I thought this thread was dead. Anyways
<b>Dr.Suredeath</b> Yeah i think it is Zack on the picture but i dont think he will be a part of FF7:AC much, maybe only in some of Cloud's memories.
<b>Petco</b> Sorry to say it but i hate FF11. I dont see any FF spirit in and its MMORPG, juck. btw, what lvl are on?
damn, beat me to it. Yuffie looks very cute in the scan, much hotter then tifa even ^^. adventchildren.net is down at the moment (bandwidth exceeded), probably because of that enormous shonen jump scan. take a look at the screen with the city square in it, that's a very detailed looking sculpture of when Meteor hit the planet, proof that the animation in AC is going to own. looking forward to its release B<.
<!--QuoteBegin-Zig+Jul 19 2004, 02:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zig @ Jul 19 2004, 02:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i thoroughly enjoyed FF8. the card system was great.
FF6 was meh, because (unfortunately for me, i suppose) i'd played and finished Tales of Phantasia before it..
and that game is just... well.. you know, if you've played it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> you FINISHED that, good god, im still stuck at that stupid elf forest with all the status changing guys.
6 was indeed a very great game, i still play it, even today! 7 was very good, used to own it and still know a addict. 8's card game was the coolest but i found the game was too long, very good "more hotdogs anyone <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->" 9 looked like everyone was a little kid, cept maybe stiner who was a fruit anyway, but the little black mage, the best.
the dialogue from FF8 made grown men cry. well, that applies pretty much to all the FF games. i sort of bit my tongue and kept telling myself that the game was translated, and made it through most of the game (i stopped somewhere on disc 3). however, the cinematics from FF8 has to be some of the greatest square's ever made.
<!--QuoteBegin-camO.o+Aug 28 2004, 01:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (camO.o @ Aug 28 2004, 01:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the dialogue from FF8 made grown men cry. well, that applies pretty much to all the FF games. i sort of bit my tongue and kept telling myself that the game was translated, and made it through most of the game (i stopped somewhere on disc 3). however, the cinematics from FF8 has to be some of the greatest square's ever made. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Couldn't agree more. I actually liked 8 but regardless, the cinematics were <b>hot</b>. And the sorceress assassination part...wow.
FF5 still gets my vote for "most awesomest" with FF6 in a close second. FF5 was released in FF anthogies, and there's also several translated ROMs floating around.
<!--QuoteBegin-Wither+Aug 28 2004, 08:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wither @ Aug 28 2004, 08:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-camO.o+Aug 28 2004, 01:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (camO.o @ Aug 28 2004, 01:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the dialogue from FF8 made grown men cry. well, that applies pretty much to all the FF games. i sort of bit my tongue and kept telling myself that the game was translated, and made it through most of the game (i stopped somewhere on disc 3). however, the cinematics from FF8 has to be some of the greatest square's ever made. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Couldn't agree more. I actually liked 8 but regardless, the cinematics were <b>hot</b>. And the sorceress assassination part...wow. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> 8 played horribly, and set a new standard for bad dialogue even amongst the FF series. It was mediocre at best :/
<!--QuoteBegin-SaltzBad+Aug 28 2004, 07:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SaltzBad @ Aug 28 2004, 07:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Wither+Aug 28 2004, 08:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wither @ Aug 28 2004, 08:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-camO.o+Aug 28 2004, 01:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (camO.o @ Aug 28 2004, 01:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the dialogue from FF8 made grown men cry. well, that applies pretty much to all the FF games. i sort of bit my tongue and kept telling myself that the game was translated, and made it through most of the game (i stopped somewhere on disc 3). however, the cinematics from FF8 has to be some of the greatest square's ever made. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Couldn't agree more. I actually liked 8 but regardless, the cinematics were <b>hot</b>. And the sorceress assassination part...wow. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> 8 played horribly, and set a new standard for bad dialogue even amongst the FF series. It was mediocre at best :/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I still liked it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
There was a pretty good storyline if you looked past some of the..more retarded aspects.
<b>FF12 news, here is some info about the different races in the game</b>:
<i>Seeq</i> - They are looking like pigs but they are very good soldiers. <img src='http://www.ffuniverse.nu/news/img/20040905224023_01.jpg' border='0' alt='user posted image' />
<i>Moogle</i> - Moogle have been in many FF games before, and now, for some reason, the cute moogle's are mechanic's. Many FF fans are very disappointed about thier jobs, new look and body. <img src='http://www.ffuniverse.nu/news/img/20040905224023_02.jpg' border='0' alt='user posted image' />
<i>Bangaa</i> - Bangaa are derive from reptiles. They can live about dubbel time longer as a normal human. They run very fast but they are not clever at all. <img src='http://www.ffuniverse.nu/news/img/20040905224023_03.jpg' border='0' alt='user posted image' />
<i>Viera</i> - They are from the forests and they are very tall and thin. They can live about 3 times longer then a normal human. They have very powerful eyes and ears, they can hear sounds from 1 mile distance. Some of them like humans and often married with humans. But they are not popular. <img src='http://www.ffuniverse.nu/news/img/20040905224023_04.jpg' border='0' alt='user posted image' />
<i>Hume</i> - Very likely human race, but not exactly. <img src='http://www.ffuniverse.nu/news/img/20040905224023_05.jpg' border='0' alt='user posted image' />
<b>Also, I found 2 new pictures of FF7:AC</b>: <img src='http://www.ffuniverse.nu/news/img/20040827151923_01.jpg' border='0' alt='user posted image' />
<!--QuoteBegin-Redford+Aug 28 2004, 04:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Redford @ Aug 28 2004, 04:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> FF5 still gets my vote for "most awesomest" with FF6 in a close second. FF5 was released in FF anthogies, and there's also several translated ROMs floating around. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> FF5 was so awesome.
I like the race Viera, my favorite <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <img src='http://w3.ffuniverse.nu/img/ff12/ff12_56.jpg' border='0' alt='user posted image' />
i really don't like FF12's character designs. i enjoy realistic characters every once in a while, but really, it'd be nice to see a return to classic anime style chars for once.
Moogles are now rabbits that walk around on two feet? <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> At least they'll always be cute and chubby in FFXI.
Comments
another thing that bugs me about the FF series are the random battles. just the concept alone should bugs me, nevermind that nearly every RPG ever made has them. chrono trigger proved (very very successfully) that console RPGs don't need random battles to be successful, so why are they always used? mmm. food for thought.
another thing that bugs me about the FF series are the random battles. just the concept alone should bugs me, nevermind that nearly every RPG ever made has them. chrono trigger proved (very very successfully) that console RPGs don't need random battles to be successful, so why are they always used? mmm. food for thought. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Have you ever seen Final Fantasy X movies?
They are very nicely done.
about the random battles:
maybe 1000 of 1.000.000 fans dont like the random system, but i dont see any big problems with the random system. i like it how it is now and no need to change anything.
nice :]
how long took it to come to Gongaga from the beginning? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Around 4 or so hours to get to Gongaga. I dunno why, but it seems MUCH easier now than I remember. about 12 hours in (by the game timer, but you'd need to exclude all the time I spent just standing around while I did other stuff), level 45, just fought the Schitzo boss in gaea's cliff, and my main party has almost all of their limit breaks already. Madness. I remember the first playthrough, most of them didn't even have their 2nd level 3 limit break by the END of disc 2.
i like FF7 more and more and that is why i just play FF7 more then other FF games.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Oh yeah, the dialogue is so incredibly rough at times its just not funny. The plots while pretty simplistic and mindless aren't half as bad as the lack of depth their characters appear to have due to the "Oh, I see a monkey. Lets rest here."-style dialogues. I won't even go into FF8, the combat is just way too tedious there.
Shrug, I enjoyed it though back in the day when I was just about 12, and FF7 just came out <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<img src='http://www.ffuniverse.nu/news/img/20040808103333_04.jpg' border='0' alt='user posted image' />
<img src='http://www.ffuniverse.nu/news/img/20040808103333_06.jpg' border='0' alt='user posted image' />
<img src='http://www.ffuniverse.nu/news/img/20040808103333_07.jpg' border='0' alt='user posted image' />
<img src='http://www.ffuniverse.nu/news/img/20040808103333_08.jpg' border='0' alt='user posted image' />
<img src='http://www.ffuniverse.nu/news/img/20040808103333_05.jpg' border='0' alt='user posted image' />
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
New trailer? LINKOR!
Oh yeah, people keep talking about the story. I have a question, what is this StarScar Syndrome? Was it talked about in FF7? Because I replayed it, and never saw anything like that.
<b>StarScar Syndrome</b>:<i>
Is a kind of a disease or something who effect the whole wide world, specially the children. And they dont know why it came from or how they can make a cure for it. But they think the disease are from the meteor from the game. That's why Cloud and his team gets a new role and trying to make the disease disappear.</i>
(You might care if you play ff11) Also new expansion video.
from FF7ac.net
A bit old, but might as well post it.
EDIT: Woooot Zack
It was some dude loading up a big arse gun. It looked kinda stupid, the monster just stoped its rampage to stare at the dude loading his gun, then when he fires the monster moves an inch or so just to get gibbed. But most pics that i've seen from FF have been beutiful.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Chains of Promathia, the second FINAL FANTASY XI expansion pack, is almost here!
The following version update changes are scheduled to coincide with the commencement of services for Chains of Promathia. A great percentage of these new quests, missions, items, and other updates are related to the contents of the expansion pack.
- A new storyline will begin with the addition of Chains of Promathia to the mission menu.
- Many new areas related to the Chains of Promathia expansion pack will be opened to players. In a similar fashion to battlefields, level restrictions will be imposed in several of these areas.
- Four entirely new regions, as well as new areas in existing regions, will be added. It will be possible to perform searches within these new regions and areas.
- Many new monsters will appear in the newly added areas. For further details please read the Chains of Promathia page found in the Compendium.
- New pieces of equipment that manifest special abilities depending on their use will be introduced.
- New escort quests will be added. It will now be possible to cancel escort quests after they have been accepted.
- Skillchain elements and magic burst effects will be added to avatar blood pact abilities. Also, the accuracy and damage of low-level blood pact abilities will be increased.
- It will be possible to check a pet's TP using the command <pettp>
- The MP cost for the white magic spell Dia II will be reduced.
- The MP cost for the black magic spells Bio and Bio II will be reduced. The effect of these spells will now be dependent on the Dark magic skill.
- The skillchain element for the dagger weapon skill Evisceration will be changed.
- The recast time for the paladin job ability Cover will be decreased from 5 minutes to 3 minutes.
- The level required for paladins to learn Raise will be reduced from 75 to 50.
- The area effect of Etude bard songs will become restricted to a single target.
- The casting time for the bard song Goddess's Hymnus will be decreased.
- The dragoon weapon skill Wheeling Thrust will be enhanced.
- Several throwing weapons will become usable by dragoons.
- The effect of the ninjutsu Utsusemi will be completely removed by area attacks.
- The range of parameters adjustable by the Merit Point system partially introduced in the previous version update will be expanded. An exclusive menu for adjusting the settings of this system will be available only when inside one's Mog House.
- Several system-related adjustments will be made to Ballista.
- A new activity called "clamming" will become available on the beaches of a certain area.
- Several key items have been added to the list of items available by trading guild points. These key items will make it possible to perform special types of synthesis.
- Players who have reached the craftsman level in a particular synthesis skill will be able to revoke their title, making it possible to raise another skill to this level without penalites.
- It will become possible to log into PlayOnline and go directly to the FINAL FANTASY XI main page by inserting the Chains of Promathia expansion pack disc (PlayStation 2 version), or by double-clicking the FINAL FANTASY XI shortcut (Windows version). Also, a new text command will make it possible to completely log out of FINAL FANTASY XI and PlayOnline, and exit the PlayOnline Viewer. This command will shut off the power (PlayStation 2 version), or return you to the desktop (Windows version).
Many other updates are in the final stages of testing. Further details will be announced along with the introduction of the Chains of Promathia version update. A preliminary version update is scheduled to take place in the beginning of September, before the release of the Chains of Promathia content.
Dates for maintenance will be announced as soon as they are decided. The preliminary version update will not contain changes that immediately affect gameplay.
In order to activate the contents of the Chains of Promathia expansion pack, it is necessary to complete the Expanded Services registration process from FINAL FANTASY XI's Content ID page using the registration code that coes with the North American expansion pack or the European All-in-One pack. Registering the expansion pack contents does not incur any additional FINAL FANTASY XI user fees.
This version update is timed to coincide with the official release of the Windows version in European territories, and the commencement of worldwide service for Japan, North America, and Europe.
It is predicted that with the eight-hour time zone difference between these three areas, the influx of new players will not substantially affect the maximum number of players online simultaneously in each world.
An unexplored world awaits you in Chains of Promathia. We hope you meet new friends and enjoy the adventure, as you uncover the secret history of Vana'diel.
Best regards,
The FINAL FANTASY XI Team<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I thought this thread was dead.
Anyways
<b>Dr.Suredeath</b>
Yeah i think it is Zack on the picture but i dont think he will be a part of FF7:AC much, maybe only in some of Cloud's memories.
<b>Petco</b>
Sorry to say it but i hate FF11.
I dont see any FF spirit in and its MMORPG, juck.
btw, what lvl are on?
FF6 was meh, because (unfortunately for me, i suppose) i'd played and finished Tales of Phantasia before it..
and that game is just... well.. you know, if you've played it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
you FINISHED that, good god, im still stuck at that stupid elf forest with all the status changing guys.
6 was indeed a very great game, i still play it, even today!
7 was very good, used to own it and still know a addict.
8's card game was the coolest but i found the game was too long, very good "more hotdogs anyone <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->"
9 looked like everyone was a little kid, cept maybe stiner who was a fruit anyway, but the little black mage, the best.
Couldn't agree more. I actually liked 8 but regardless, the cinematics were <b>hot</b>. And the sorceress assassination part...wow.
Couldn't agree more. I actually liked 8 but regardless, the cinematics were <b>hot</b>. And the sorceress assassination part...wow. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
8 played horribly, and set a new standard for bad dialogue even amongst the FF series. It was mediocre at best :/
Couldn't agree more. I actually liked 8 but regardless, the cinematics were <b>hot</b>. And the sorceress assassination part...wow. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
8 played horribly, and set a new standard for bad dialogue even amongst the FF series. It was mediocre at best :/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I still liked it <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
There was a pretty good storyline if you looked past some of the..more retarded aspects.
The release of FF7:AC - 2004/10/17 (USA)
<i>Seeq</i> - They are looking like pigs but they are very good soldiers.
<img src='http://www.ffuniverse.nu/news/img/20040905224023_01.jpg' border='0' alt='user posted image' />
<i>Moogle</i> - Moogle have been in many FF games before, and now, for some reason, the cute moogle's are mechanic's. Many FF fans are very disappointed about thier jobs, new look and body.
<img src='http://www.ffuniverse.nu/news/img/20040905224023_02.jpg' border='0' alt='user posted image' />
<i>Bangaa</i> - Bangaa are derive from reptiles. They can live about dubbel time longer as a normal human. They run very fast but they are not clever at all.
<img src='http://www.ffuniverse.nu/news/img/20040905224023_03.jpg' border='0' alt='user posted image' />
<i>Viera</i> - They are from the forests and they are very tall and thin. They can live about 3 times longer then a normal human. They have very powerful eyes and ears, they can hear sounds from 1 mile distance. Some of them like humans and often married with humans. But they are not popular.
<img src='http://www.ffuniverse.nu/news/img/20040905224023_04.jpg' border='0' alt='user posted image' />
<i>Hume</i> - Very likely human race, but not exactly.
<img src='http://www.ffuniverse.nu/news/img/20040905224023_05.jpg' border='0' alt='user posted image' />
<b>Also, I found 2 new pictures of FF7:AC</b>:
<img src='http://www.ffuniverse.nu/news/img/20040827151923_01.jpg' border='0' alt='user posted image' />
<img src='http://www.ffuniverse.nu/news/img/20040827151923_02.jpg' border='0' alt='user posted image' />
FF5 was so awesome.
GILGAMESH(!!!!!)
<img src='http://w3.ffuniverse.nu/img/ff12/ff12_56.jpg' border='0' alt='user posted image' />
and Fran's bunny ears. UGH.