<!--QuoteBegin-BlaqWolf+Aug 25 2004, 09:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlaqWolf @ Aug 25 2004, 09:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i think it's a blast. the beta plays just like the original, only with all the sweet effects. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Eh... that's what I thought. Wasn't a big fan of Counter-Strike, myself.
<!--QuoteBegin-Rat12321+Aug 25 2004, 09:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rat12321 @ Aug 25 2004, 09:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i think it's a blast. the beta plays just like the original, only with all the sweet effects.
i really like the animations too. very fluid. but i'm having problems...
i play it in a lan with sv_cheats on, and when i go to third person my guy gets messed up. he doesn't have a gun in his hands and he runs funny, like the animation is trying to play but doesnt... also, if i jump off a building, i can see the view model hands (the ones you see in first person) directly under me... it's kinda creepy...
anyone else run into this and know how to fix it? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> no, thats the way it is
edit: at least thats the way it is for me <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The animation sometimes magically fixes itself. At one time the animaiton was screwy, but when I planted the bomb, it was suddenly fine.
The "no holding gun" and "levitating hands" thing, I think, cannot be solved.
However, I'll bet there's a cvar somewhere that lets you move the camera's base point from the center of the body to the head of the player. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> That would make Third-person truly playable.
<!--QuoteBegin-MedHead+Aug 25 2004, 09:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MedHead @ Aug 25 2004, 09:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-BlaqWolf+Aug 25 2004, 09:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlaqWolf @ Aug 25 2004, 09:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i think it's a blast. the beta plays just like the original, only with all the sweet effects. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Eh... that's what I thought. Wasn't a big fan of Counter-Strike, myself. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I can't stand regular CS, yet I keep finding myself having a blast in CS:S. Dunno if its cause I'm an eye candy **** or what, but its pretty fun. And for some odd reason, the majority of people on the servers actually use teamwork. Its wierd.
<!--QuoteBegin-DOOManiac+Aug 26 2004, 12:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Aug 26 2004, 12:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-MedHead+Aug 25 2004, 09:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MedHead @ Aug 25 2004, 09:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-BlaqWolf+Aug 25 2004, 09:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlaqWolf @ Aug 25 2004, 09:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i think it's a blast. the beta plays just like the original, only with all the sweet effects. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Eh... that's what I thought. Wasn't a big fan of Counter-Strike, myself. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I can't stand regular CS, yet I keep finding myself having a blast in CS:S. Dunno if its cause I'm an eye candy **** or what, but its pretty fun. And for some odd reason, the majority of people on the servers actually use teamwork. Its wierd. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> that settles it. We need NS: Souce.
Yup. Maybe thats what the BUS is.. Flayra is secretly working on NSS to sell seperatly as a stand alone install. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
But back on topic... CSS would be a lot of fun if, like I said, we all had our own personal server with the password.. lots of teamwork.
<!--QuoteBegin-DOOManiac+Aug 26 2004, 12:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Aug 26 2004, 12:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-MedHead+Aug 25 2004, 09:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MedHead @ Aug 25 2004, 09:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-BlaqWolf+Aug 25 2004, 09:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlaqWolf @ Aug 25 2004, 09:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i think it's a blast. the beta plays just like the original, only with all the sweet effects. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Eh... that's what I thought. Wasn't a big fan of Counter-Strike, myself. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I can't stand regular CS, yet I keep finding myself having a blast in CS:S. Dunno if its cause I'm an eye candy **** or what, but its pretty fun. And for some odd reason, the majority of people on the servers actually use teamwork. Its wierd. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> There's probably more teamwork because everyone who has cs:s has to already have purchased cs:cz and this means most likely, like the rest of us, that they actually have some real cs experience under their belts. This means we get to actually have some real games before this new cs gets flooded with noobs in a month or 2.
Can someone go on a screenshot rampage and post us some more screenies, maybe one of each (or most) weapons instead of the M4, AK, Deagle, etc...? A short little video in an AVI format or something (I've got no clue how to run demos.. and AVI would be easier if someone could do it) would be cool too.
EDIT:: And please, please post a picture of entry and exit wounds, I almost wet my pants when I heard that was in source before just because its so darn cool.
<!--QuoteBegin-Ha.ze+Aug 26 2004, 03:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ha.ze @ Aug 26 2004, 03:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> EDIT:: And please, please post a picture of entry and exit wounds, I almost wet my pants when I heard that was in source before just because its so darn cool. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Unless thats only on the super-high visual settings, I don't think that exists.
<!--QuoteBegin-Mantrid+Aug 26 2004, 09:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mantrid @ Aug 26 2004, 09:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Ha.ze+Aug 26 2004, 03:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ha.ze @ Aug 26 2004, 03:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> EDIT:: And please, please post a picture of entry and exit wounds, I almost wet my pants when I heard that was in source before just because its so darn cool. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Unless thats only on the super-high visual settings, I don't think that exists. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yeah, since in CS it takes like 20 shots with some guns to the chest if you're wearing kevlar, entry/exit wounds would look pretty bad.
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
<!--QuoteBegin-TychoCelchuuu+Aug 26 2004, 05:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TychoCelchuuu @ Aug 26 2004, 05:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Mantrid+Aug 26 2004, 09:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mantrid @ Aug 26 2004, 09:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Ha.ze+Aug 26 2004, 03:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ha.ze @ Aug 26 2004, 03:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> EDIT:: And please, please post a picture of entry and exit wounds, I almost wet my pants when I heard that was in source before just because its so darn cool. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Unless thats only on the super-high visual settings, I don't think that exists. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Yeah, since in CS it takes like 20 shots with some guns to the chest if you're wearing kevlar, entry/exit wounds would look pretty bad. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> And its not like that in real life? I'm sorry, but most pistols/smgs will not go through kevlar unless it hits the same spot twice.
LikuI, am the Somberlain.Join Date: 2003-01-10Member: 12128Members
<!--QuoteBegin-Quaunaut+Aug 26 2004, 05:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Aug 26 2004, 05:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And its not like that in real life? I'm sorry, but most pistols/smgs will not go through kevlar unless it hits the same spot twice. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yeah, but the arms/legs/head are uncovered.
<!--QuoteBegin-Ha.ze+Aug 27 2004, 01:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ha.ze @ Aug 27 2004, 01:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> So any screenies? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> i got a fun one <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
this is what happens when you set phys_pushsomethingorother to 99...
actually, it's hilarious playing a serious game where a shotgun will blast you across a map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
More Screenies! <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
I'd love to see a video of that and it just follows the player that gets shot across the map with the rag doll physics. If you can shoot rag dolls in the air, maybe you could play shotgun volly ball with a body...
I'd love to see a video of that and it just follows the player that gets shot across the map with the rag doll physics. If you can shoot rag dolls in the air, maybe you could play shotgun volly ball with a body... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> i haven't tried shooting bodies in the air... altho me and my bros have volleyed that engine block around a few times. that was entertaining. i'll get more screenies of blasting things around tomorrow... it's too late right now
<!--QuoteBegin-pjofsky+Aug 26 2004, 10:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (pjofsky @ Aug 26 2004, 10:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How come sv_gravity does not affect objects in the world? For instance, when I grenade a barrel with sv_gravity set to 1, it moves regularly. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I thought sv_gravity only effected player's ability to jump, not projectile motion... Progectile motion was governed by a different variable.
<!--QuoteBegin-Swiftspear+Aug 26 2004, 07:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Aug 26 2004, 07:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-pjofsky+Aug 26 2004, 10:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (pjofsky @ Aug 26 2004, 10:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How come sv_gravity does not affect objects in the world? For instance, when I grenade a barrel with sv_gravity set to 1, it moves regularly. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I thought sv_gravity only effected player's ability to jump, not projectile motion... Progectile motion was governed by a different variable. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> What is that option?
<!--QuoteBegin-pjofsky+Aug 27 2004, 03:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (pjofsky @ Aug 27 2004, 03:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Swiftspear+Aug 26 2004, 07:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Aug 26 2004, 07:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-pjofsky+Aug 26 2004, 10:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (pjofsky @ Aug 26 2004, 10:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How come sv_gravity does not affect objects in the world? For instance, when I grenade a barrel with sv_gravity set to 1, it moves regularly. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I thought sv_gravity only effected player's ability to jump, not projectile motion... Progectile motion was governed by a different variable. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> What is that option? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> i entered phys_pushscale 99 (default is one) to make em fly like that.
if some one can find out how to make em fly in slo-mo, i'll be a happy man
<!--QuoteBegin-pjofsky+Aug 26 2004, 07:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (pjofsky @ Aug 26 2004, 07:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How come sv_gravity does not affect objects in the world? For instance, when I grenade a barrel with sv_gravity set to 1, it moves regularly. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I think you have to change the map for the change to take affect for objects.
douchebagatronCustom member titleJoin Date: 2003-12-20Member: 24581Members, Constellation, Reinforced - Shadow
<!--QuoteBegin-Mantrid+Aug 26 2004, 10:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mantrid @ Aug 26 2004, 10:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-pjofsky+Aug 26 2004, 07:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (pjofsky @ Aug 26 2004, 07:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How come sv_gravity does not affect objects in the world? For instance, when I grenade a barrel with sv_gravity set to 1, it moves regularly. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I think you have to change the map for the change to take affect for objects. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> yes i believe that was mentioned earlier on this thread. you have to restart the map for it to take effect.
Oh, and impulse 102 spawns a head gib. Just in case you care. Get on a server with sv_cheats 1, bind a key to "impulse 102", turn on noclip, and spam heads and shields.
Oh god. Oh, my, <b>GOD.</b> I think I wet myself after playing CSS. The perfect words to describe it would be:
<b>439 Screenshots.</b>
I took <b>four hundred and thirty nine <i>screenshots</i></b> in about an hours playing, just because of how damn cool the game is! The physics and graphics of the game is absolutly amazing. At one point I seriously felt like I was watching a trailer of Half-Life two as myself and two other team mates rushed down a hall into a hail of gunfire, the first one falling to his knees as he gets capped in the head while we push through the CT defense.
Another absolutly awe inspiring part was at the middle section by the dome. Our entire team was in a shoot out with the entire CT team, and someone threw a grenade near the edge of the dome, and it exploded. Now, thats nothing special as I continued to fire, but then a couple seconds later <i>bits of debree, broken shards of glass and cans, rained down in front of be from the previous explosion.</i>
Yet another point in the game, although it had nothing specific to do with the engine, was still pretty cool (I'm going to post a screenshot of it after this post). It was myself and Blade left against the entire CT team. He retreated out of the middle area where we lost the firefight, and stuck back by the underpass, waiting for the CTs to pop out as he took cover by a wall. Myself, I was a bit more daring, and settled by a large gathering of bricks closer to the middle section. No sooner had we set up and reassured ourselves via voice comm, a flashbang hit up against the gates on the opposite side of the middle dome, tumbling onto the sandy ground as I yelled "FLASH!!" into my mic and ducked behind the bricks. As soon as the scream of the flash echoed through the air, I whiped out my MP5, and rose to the top of the bricks with my SMG blaring. I cut down two CTs as they rushed out of the dome and quickly drew my deagle, spotting and shooting another two, then ducking down to reload my pistol as I shouted to Blade to open up on the endless stream of do gooders comming out of the middle. He shot down two as I popped back up into a hail of gun fire and died. Blade died soon after. Two men took out six of the CT team while the entire group was there. I was praised like a hero, and blade was like my side kick. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
I've got to post some screenshots on here, so hold on. Heres one of me popping up by said bricks into a hail of gunfire, meeting my death. Most of the bodies are blocked by the bricks .. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> Blade was right behind me set up by a wall that overlooks the underpass.
Comments
Eh... that's what I thought. Wasn't a big fan of Counter-Strike, myself.
i think it's a blast. the beta plays just like the original, only with all the sweet effects.
i really like the animations too. very fluid. but i'm having problems...
i play it in a lan with sv_cheats on, and when i go to third person my guy gets messed up. he doesn't have a gun in his hands and he runs funny, like the animation is trying to play but doesnt... also, if i jump off a building, i can see the view model hands (the ones you see in first person) directly under me... it's kinda creepy...
anyone else run into this and know how to fix it? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
no, thats the way it is
edit: at least thats the way it is for me <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The animation sometimes magically fixes itself. At one time the animaiton was screwy, but when I planted the bomb, it was suddenly fine.
The "no holding gun" and "levitating hands" thing, I think, cannot be solved.
However, I'll bet there's a cvar somewhere that lets you move the camera's base point from the center of the body to the head of the player. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> That would make Third-person truly playable.
Eh... that's what I thought. Wasn't a big fan of Counter-Strike, myself. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I can't stand regular CS, yet I keep finding myself having a blast in CS:S. Dunno if its cause I'm an eye candy **** or what, but its pretty fun. And for some odd reason, the majority of people on the servers actually use teamwork. Its wierd.
Eh... that's what I thought. Wasn't a big fan of Counter-Strike, myself. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I can't stand regular CS, yet I keep finding myself having a blast in CS:S. Dunno if its cause I'm an eye candy **** or what, but its pretty fun. And for some odd reason, the majority of people on the servers actually use teamwork. Its wierd. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
that settles it. We need NS: Souce.
But back on topic... CSS would be a lot of fun if, like I said, we all had our own personal server with the password.. lots of teamwork.
Eh... that's what I thought. Wasn't a big fan of Counter-Strike, myself. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I can't stand regular CS, yet I keep finding myself having a blast in CS:S. Dunno if its cause I'm an eye candy **** or what, but its pretty fun. And for some odd reason, the majority of people on the servers actually use teamwork. Its wierd. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
There's probably more teamwork because everyone who has cs:s has to already have purchased cs:cz and this means most likely, like the rest of us, that they actually have some real cs experience under their belts. This means we get to actually have some real games before this new cs gets flooded with noobs in a month or 2.
EDIT:: And please, please post a picture of entry and exit wounds, I almost wet my pants when I heard that was in source before just because its so darn cool.
Unless thats only on the super-high visual settings, I don't think that exists.
Unless thats only on the super-high visual settings, I don't think that exists. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yeah, since in CS it takes like 20 shots with some guns to the chest if you're wearing kevlar, entry/exit wounds would look pretty bad.
Unless thats only on the super-high visual settings, I don't think that exists. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Yeah, since in CS it takes like 20 shots with some guns to the chest if you're wearing kevlar, entry/exit wounds would look pretty bad. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
And its not like that in real life? I'm sorry, but most pistols/smgs will not go through kevlar unless it hits the same spot twice.
Yeah, but the arms/legs/head are uncovered.
i got a fun one <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
this is what happens when you set phys_pushsomethingorother to 99...
actually, it's hilarious playing a serious game where a shotgun will blast you across a map <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
I'd love to see a video of that and it just follows the player that gets shot across the map with the rag doll physics. If you can shoot rag dolls in the air, maybe you could play shotgun volly ball with a body...
I'd love to see a video of that and it just follows the player that gets shot across the map with the rag doll physics. If you can shoot rag dolls in the air, maybe you could play shotgun volly ball with a body... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
i haven't tried shooting bodies in the air... altho me and my bros have volleyed that engine block around a few times. that was entertaining. i'll get more screenies of blasting things around tomorrow... it's too late right now
I thought sv_gravity only effected player's ability to jump, not projectile motion... Progectile motion was governed by a different variable.
I thought sv_gravity only effected player's ability to jump, not projectile motion... Progectile motion was governed by a different variable. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
What is that option?
I thought sv_gravity only effected player's ability to jump, not projectile motion... Progectile motion was governed by a different variable. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
What is that option? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
i entered phys_pushscale 99 (default is one) to make em fly like that.
if some one can find out how to make em fly in slo-mo, i'll be a happy man
...
O_o
...
I think you have to change the map for the change to take affect for objects.
I think you have to change the map for the change to take affect for objects. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
yes i believe that was mentioned earlier on this thread. you have to restart the map for it to take effect.
<b>439 Screenshots.</b>
I took <b>four hundred and thirty nine <i>screenshots</i></b> in about an hours playing, just because of how damn cool the game is! The physics and graphics of the game is absolutly amazing. At one point I seriously felt like I was watching a trailer of Half-Life two as myself and two other team mates rushed down a hall into a hail of gunfire, the first one falling to his knees as he gets capped in the head while we push through the CT defense.
Another absolutly awe inspiring part was at the middle section by the dome. Our entire team was in a shoot out with the entire CT team, and someone threw a grenade near the edge of the dome, and it exploded. Now, thats nothing special as I continued to fire, but then a couple seconds later <i>bits of debree, broken shards of glass and cans, rained down in front of be from the previous explosion.</i>
Yet another point in the game, although it had nothing specific to do with the engine, was still pretty cool (I'm going to post a screenshot of it after this post). It was myself and Blade left against the entire CT team. He retreated out of the middle area where we lost the firefight, and stuck back by the underpass, waiting for the CTs to pop out as he took cover by a wall. Myself, I was a bit more daring, and settled by a large gathering of bricks closer to the middle section. No sooner had we set up and reassured ourselves via voice comm, a flashbang hit up against the gates on the opposite side of the middle dome, tumbling onto the sandy ground as I yelled "FLASH!!" into my mic and ducked behind the bricks. As soon as the scream of the flash echoed through the air, I whiped out my MP5, and rose to the top of the bricks with my SMG blaring. I cut down two CTs as they rushed out of the dome and quickly drew my deagle, spotting and shooting another two, then ducking down to reload my pistol as I shouted to Blade to open up on the endless stream of do gooders comming out of the middle. He shot down two as I popped back up into a hail of gun fire and died. Blade died soon after. Two men took out six of the CT team while the entire group was there. I was praised like a hero, and blade was like my side kick. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
I've got to post some screenshots on here, so hold on. Heres one of me popping up by said bricks into a hail of gunfire, meeting my death. Most of the bodies are blocked by the bricks .. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> Blade was right behind me set up by a wall that overlooks the underpass.