Cs:source Beta

QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
<div class="IPBDescription">Threadness! Share your impressions</div> Basically, because I didn't want to load the other thread about preload of HL2, I thought we could talk about our impressions of CS:Source right here.

My first impression, before the game even started, was a bit mixed. The game launched, but the background was a black and purplish pink. I really didn't understand, and then tried the video stress test. It didn't work.

Then, I exited out and saw: I could run CS:S WITHOUT it being fully updated, being it was at 87% in Monitor. So while I get to look at the beautiful background, I didn't like the fact that it didn't let me know its full ready.

After that, I really liked the interface- many things are VERY well done, and overall, it all just feels very smooth, though, I'd like some help texts on a lot of things, being I don't know what they are, or what part they mainly affect.

As to gameplay: Game is still finishing up loading(94%), but here's to hoping.
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Comments

  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    Yeah I had purple-background-itis, and then it took 19 tries to get the video stress test working (it kept crashing over and over). Also, the console command is buried I found. Its hidden under advanced commands in the keyboard section.

    As for the game itself, its pretty nice. I get 50-150 FPS, depending on effects. Water/glass really causes slowdown however. The stress test reported an average of 58.4 FPS (meh its not bad).

    I noticed that max ammo is controlled by cvars <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Hence the 500+ ammo for the deagle in my screenies.

    And said screenies:
    <img src='http://www.doriangray.ca/images/css/css1.jpg' border='0' alt='user posted image' />
    <img src='http://www.doriangray.ca/images/css/css2.jpg' border='0' alt='user posted image' />
    <img src='http://www.doriangray.ca/images/css/css3.jpg' border='0' alt='user posted image' />

    There are some problems though. First of all, the physics are odd. You bounce off of stuff. I walk into a cinder block and bounce back 3 feet. And there's STILL no bob on the rifle scopes. You can still jump-snipe as well.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    The pushback was intentional. Make your own server and you'll notice

    cl_pushbackforce or something like that. I always thought it simulated kicking or something.
  • BadKarmaBadKarma The Advanced Literature monsters burned my house and gave me a 7 Join Date: 2002-11-12 Member: 8260Members
    Why do they always have left handed rifles?
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    Is the last picture a scout?
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    ..left handed rifles? And yes pjof.
  • SizerSizer Join Date: 2003-10-08 Member: 21531Members
    edited August 2004
    I've seen it in action personally~ not that impressed. Though dust looks like a plausible arab town, the textures don't impress, and the geometry was blockier than you'd see from still shots. The glow effects don't seem to be true DX9, seeing as how it looks like sprites clipping into the ceiling. Some people raved about the new smoke effects, but come on people, this could have been done in HL1 by increasing the amount of grey on your screen. In fact, that's exactly what the effect is. No bumpmapping from what I can tell~ surfaces look totally flat. The biggest improvements are in the player and weapon model textures, though the animations aren't so hot.

    It's the same Hacker-Strike we've grown to love or hate.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Sizer+Aug 18 2004, 08:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sizer @ Aug 18 2004, 08:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've seen it in action personally~ not that impressed. Though dust looks like a plausible arab town, the textures don't impress, and the geometry was blockier than you'd see from still shots. The glow effects don't seem to be true DX9, seeing as how it looks like sprites clipping into the ceiling. No bumpmapping from what I can tell~ surfaces look totally flat. The biggest improvements are in the player and weapon model textures, though the animations aren't so hot.

    It's the same Hacker-Strike we've grown to love or hate. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You sure everything is enabled for you? Bump mapping is very nice on mine.

    And just because I gotta ask: Does anyone have a server we could play on, that isn't constantly full? I can't find any D:
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    They reused the weapon animations on purpose.

    Though I was wondering what kind of effect they're using on the main hall floors? The one with the shiny tiles.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-JediYoshi+Aug 18 2004, 08:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JediYoshi @ Aug 18 2004, 08:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> They reused the weapon animations on purpose.

    Though I was wondering what kind of effect they're using on the main hall floors? The one with the shiny tiles. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Thats bump mapping, regular, I believe. I could be wrong though.

    I must ask- how do you enable the console? Do we have to go back to the old way of putting -console in the comm line?
  • SizerSizer Join Date: 2003-10-08 Member: 21531Members
    <!--QuoteBegin-Quaunaut+Aug 18 2004, 10:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Aug 18 2004, 10:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Sizer+Aug 18 2004, 08:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sizer @ Aug 18 2004, 08:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've seen it in action personally~ not that impressed.  Though dust looks like a plausible arab town, the textures don't impress, and the geometry was blockier than you'd see from still shots.  The glow effects don't seem to be true DX9, seeing as how it looks like sprites clipping into the ceiling.  No bumpmapping from what I can tell~ surfaces look totally flat.  The biggest improvements are in the player and weapon model textures, though the animations aren't so hot. 

    It's the same Hacker-Strike we've grown to love or hate. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You sure everything is enabled for you? Bump mapping is very nice on mine.

    And just because I gotta ask: Does anyone have a server we could play on, that isn't constantly full? I can't find any D: <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Are there any pics of bump mapped textures? My cousin is running the game with:

    2.3 ghz XP athlon
    1.5 gig ram
    NV 5200FX (this is DX9 capable)

    That's the machine I watched it on.
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    Make a shortcut to HL2.exe that looks like this.

    "C:\whereveryouputCS:Source\.h2exe" -steam -game cstrike -console

    It should work...
  • SpetsnazSpetsnaz Join Date: 2003-12-26 Member: 24761Members, Constellation
    Mine just keeps constantly crashing with this error....
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    Activating the console, you have to do through options, I think in the keyboard tab in advanced.

    I don't think a pic of the bumpmapping would justify how it looks, it just makes more sense in real time.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Spetsnaz+Aug 18 2004, 08:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spetsnaz @ Aug 18 2004, 08:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Mine just keeps constantly crashing with this error.... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    After my first working game, I get the exact same thing.

    AND I can't run my own server.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Keep in mind, people, that Gabe specifically said that HL2 (and, therefore, I must assume CSS as well) would <b>default to DX8.1 on NVidia FX-series cards</b>. In Valve's opinion, the NVidia cards simply couldn't present DX9 graphics at an acceptable framerate (one comparable to ATI's 9k series).

    I'm not sure what's required to enable DX9 effects, but that may be the issue people are running into if graphics don't look quite up to snuff.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    The GFFX series do not use full DX9, as they cannot do actual PS2.0 effects... they internally backport to PS1.4. If a GeForce is detected, it shifts to a DX8.1 hybrid mode, handing it PS1.4 shaders natively to eliminate the 'backport' slowdown slightly.

    You aren't going to see full beauty (in HL2 or CS:S, if enabled in the latter) with less than a GeForce 6XXX or ATi 9500. Same thing with Doom3, actually. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • SpetsnazSpetsnaz Join Date: 2003-12-26 Member: 24761Members, Constellation
    thanks coil, you've given me more info on the subject all night than valve have in 3 weeks.

    Im off to bed its nearly 5am!
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    Even though I use a Radeon, I still switch back to dx8 with

    -dxlevel 80

    It made my shadows work, for some odd reason, and all the other effect still work fine.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    UNABLE TO SET MODE ERROR YAY
  • BadKarmaBadKarma The Advanced Literature monsters burned my house and gave me a 7 Join Date: 2002-11-12 Member: 8260Members
    <!--QuoteBegin-JediYoshi+Aug 18 2004, 10:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JediYoshi @ Aug 18 2004, 10:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ..left handed rifles? And yes pjof. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The bolt is configured for a lefty.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    edited August 2004
    Open Start select Run and type "regedit" find HKEY_CURRENT_USER\Software\Valve\Source and then change name of "source" to for example "s" klick on your hl2.exe

    the reason for this error is due to forced refresh rates

    if it doen't work cwag i've found a few more methods.

    BadKarma: Maybe they still go with the modeling them as if it was held with the left hand, then a command is used to switch back to right.
  • BadKarmaBadKarma The Advanced Literature monsters burned my house and gave me a 7 Join Date: 2002-11-12 Member: 8260Members
    <!--QuoteBegin-JediYoshi+Aug 18 2004, 10:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JediYoshi @ Aug 18 2004, 10:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> BadKarma: Maybe they still go with the modeling them as if it was held with the left hand, then a command is used to switch back to right. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ah.
  • MulletMullet Join Date: 2003-04-28 Member: 15910Members, Constellation
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    I launch it, it shows the background, then it exists. Don't even get an error message. :/

    Hope HL2 doesn't have this many problems...
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Mullet+Aug 18 2004, 08:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mullet @ Aug 18 2004, 08:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> gg valve <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    More like gg beta.

    I myself am a bit dissappointed in the amount of lag that there is.

    I've managed to get past all of my renderer troubles.

    And frankly, I wish VALVe wouldn't make our choice on if we GeForce FX users want to use the DX 9 stuff or not. Its OUR choice to run at 3 fps if we want to- give it to us.
  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    Wallhack?

    I can't connect to a remote server - It just exits out to the desktop when everything's done loading and it's ready to go in-game. :X

    However, I could start a LAN, and while it's prettier than HL, I think it's obvious why it's still a beta.

    Is it just me, or do all physics things freeze for a second after you shoot them?
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    Just you Crono <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    Anywho, even though anybody else on a server can't see it unless they have it themselves, here's a tutorial on spray making <a href='http://www.raiden.se/spraytut/' target='_blank'>http://www.raiden.se/spraytut/</a>

    <img src='http://img28.exs.cx/img28/1137/jbspray.jpg' border='0' alt='user posted image' />

    One of my favorite sprays I've seen someone else make, I've also noticed in his preview pic I just deagled a poor fellow <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • MulletMullet Join Date: 2003-04-28 Member: 15910Members, Constellation
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    edited August 2004
    Cry h4x and let slip the nubs of CS.

    I managed to join the 36th server I tried, and the lag was pretty horrible. Probably due to the massive load on steam. Also, the scoreboard doesn't work with high player numbers...

    And yeah, its still blocky and the textures aren't that great, but then again this is CS. If NS ever goes source, both those things can be fixed easily (compare current NS and CS maps for example. NS maps > CS maps by a LONG shot).

    Edit: Typos
  • POOP_AkiraPOOP_Akira Join Date: 2003-11-23 Member: 23468Members
    Bah, I used to get that glitch all the time in NS and CS.
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