Do You Approve Of Comm Chair Blocking?

jammnojammno Join Date: 2004-01-31 Member: 25832Members
<div class="IPBDescription">AKA Alamo walling.</div> Do you approve of the tactic of building comm chairs to block the path of a rampaging onos?

Or a more vile tactic, let the Onos run in your base and then as he's retreating block him off with a Comm chair. He can't leave the room and is forced to die or redemption.

I for one, don't approve on the current way to block onos. I think that if the building was just placed it should take just a few attacks to knock it down for the Onos to escape.

Near end game, Comm chairs alone will cut the effectiveness of an Onos very low. The marines hide behidn their wall and attack with HMG's while welding the chair back to full health. The onos couldn't do a thing to stop the train.

Some servers ban for this technique. What are your oppinions on comm chair blocking?
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Comments

  • dhakbardhakbar Join Date: 2004-08-01 Member: 30305Members
    I don't approve of this tactic, but it's hilarious to see it happen to someone else.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    Every time I remember blocking a blinking fade with a comm chair in the middle of a huge corridor (thus causing his untimely demise), it brings a tear to my eye.

    I don't agree with banning a creative and practical use of marine structures.
  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
    I'm all for it in clan games but in pubs it just gets silly
  • MamboKingMamboKing Join Date: 2004-03-06 Member: 27169Members
    More annoying on ocs.
  • jammnojammno Join Date: 2004-01-31 Member: 25832Members
    <!--QuoteBegin-MamboKing+Aug 20 2004, 08:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MamboKing @ Aug 20 2004, 08:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> More annoying on ocs. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I used to think this, but as my three OC's were shooting a comm chair and marine came at me to kill me (I was gorge) then the OC's stopped attacking the comm chair and attacked and killed the marine. It was strange.

    The marine didn't cross the path of the comm chair so it's not like he was in the way.

    When the marine died the OC's went back to shooting at the comm chair.
  • SoberanaSoberana Join Date: 2003-06-25 Member: 17695Members
    Servers dont let me do it <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • WyzcrakWyzcrak Pot Pie Aficionado Join Date: 2002-12-04 Member: 10447Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue
    We're having a related discussion in the forums at Tactical Gamer: <a href='http://forums.tacticalgamer.com/showthread.php?t=8102' target='_blank'>cc blocking</a>
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    See when it was OCs blocking IPs, it was an exploit and there was much complaining. Valid complaining, because while its an excellent strat its just NOT WHAT CHAMBERS ARE FOR.


    Likewise, CCs really shouldn't be used for blocking. Unfortunately because CCs HAVE to be able to be placed anywhere without restriction, it makes it impossible to regulate their use.

    From a gameplay viewpoint its just bad taste. From a background standpoint its pretty senseless as to why the TSA would throw away some pricey technology instead of something disposable like a tfac.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    I think its ok, esp. in clangames. TFs > fades if done right D:
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    If this was supposed to be a viable strategy, the devs would stick a 15 res wall into the game where you could place in any hallway, effectively blocking lifeforms from getting in, or perhaps more importantly, getting out.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Suggestion would be to make any unbuilt structure something you can walk through.

    Granted it means marine spawn could still be lamed up with marines speed building, but it'd also be easier to rush them before they finish.
  • AlmightyNuAlmightyNu Join Date: 2004-06-27 Member: 29572Members
    Or we could lower the damage needed to destroy unbuilt cc's and other structures to very low levels (i include rts because of that strategy of dropping unbuilt ones in the alien area to block gorges).

    So that way... sure you can spend the res to block with a cc, but one onos hit (or two fade hits) and its down anyway, so, you just bought half a second for 30 res... whee.
  • degamer106degamer106 Join Date: 2004-05-09 Member: 28550Banned
    i think cc blocking is a good strat and requires timing to pull off. so leave it be!!
  • TheAdjTheAdj He demanded a cool forum title of some type. Join Date: 2004-05-03 Member: 28436Members, NS1 Playtester, Constellation
    Dropping buildings and building them to actively act as a wall is a worthless waste of resources to me. Marines can't get over commchairs, while most aliens can (even an onos). Most aliens just panic and can't make it over in time. To me creating a wall is pretty ingenious, but in most cases a waste of resources.

    HOWEVER, I believe dropping a structure in the path of a retreating/incoming alien is an excellent tactic that few perfect. That awesome cc block right in front of a fade blinking out of the room with 150 hp usually results in both aliens crying foul and marines calling you a kickass commander. To me, it requires excellent timing and excellent communication on part of the commander for this to work. It uses resources, and also prevents marines from following in most cases. I don't normally agree with actually building structures with the idea of blocking off entrances/exits however. Dynamic (Read: Temporary) blockage is acceptable to me.

    Note that this is a seperate issue from the way in which OCs currently fire at marine structures instead of marines first. This is a bug if memory serves. This seems to concern only the blockage of aliens themselves with marine structures.
  • WyzcrakWyzcrak Pot Pie Aficionado Join Date: 2002-12-04 Member: 10447Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue
    When the dev team designed the ability to drop certain unbuilt structures anywhere on the map, did they intend as a primary use of that freedom one player's power to instantly change the terrain of the battlefield in order to trap fleeing aliens? Was the unbuilt structure designed to be used as a tool in battle?

    Jumping skulks have been around as long as COMM chairs have been, but <i>bunnyhopping</i> skulks, an oversight which was included, and in no way designed in the game's first release, were <b>left in the game</b> because the game's designer(s) later decided this freedom helped gameplay more than it hurt.

    Is this too an oversight? Is it the case that buildings were designed with the intention that they be built? Is it the case that the unbuilt buildings' ability to trap fleeing aliens was not considered in the design of the buildings and their incorporation into the game's design? If that's the case, will this oversight also be left in the game because it helps gameplay more than it hurts? Or will the dev team decide, just as some argue(d) that bunnyhopping is an exploit of the skulk's physics, that dropping unbuilt structures with the sole intention of trapping fleeing aliens is an exploit of the structures' physics?
  • billcatbillcat Join Date: 2002-11-02 Member: 4903Members, Constellation
    edited August 2004
    I simply implemented the cc blocker part of carlings mod:
    <a href='http://www.modns.org/forums/index.php?showtopic=600' target='_blank'>http://www.modns.org/forums/index.php?showtopic=600</a>

    This let me limit the amt of unbuilt ccs. This lets the marines build all the CCs they need, provided they build each one before dropping another, letting them relocate all they need as long as they are building before dropping another.

    This has stopped cc blocking on my server. Fixed, done.
  • AlmightyNuAlmightyNu Join Date: 2004-06-27 Member: 29572Members
    edited August 2004
    <!--QuoteBegin-billcat+Aug 20 2004, 06:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (billcat @ Aug 20 2004, 06:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I simply implemented the cc blocker part of carlings mod:
    <a href='http://www.modns.org/forums/index.php?showtopic=600' target='_blank'>http://www.modns.org/forums/index.php?showtopic=600</a>

    This let me limit the amt of unbuilt ccs. This lets the marines build all the CCs they need, provided they build each one before dropping another, letting them relocate all they need as long as they are building before dropping another.

    This has stopped cc blocking on my server. Fixed, done. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Smart, makes sense to me. I shall suggest this on servers i know where they are looking to stop this very thing.

    [[edit]]and also, to everyone who talks about cc blocking as being a good strat for fleeing higher lifeforms; try marine blocking. It actually works and everyone agrees it is a good move. A marine laying down their life to halt the onos in its tracks long enough for it to get brought down is a great and noble act.
  • WyzcrakWyzcrak Pot Pie Aficionado Join Date: 2002-12-04 Member: 10447Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue
    <!--QuoteBegin-billcat+Aug 20 2004, 06:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (billcat @ Aug 20 2004, 06:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I simply implemented the cc blocker part of carlings mod<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    There's something to be said for discussing the merits of a tactic before discussing how to prevent someone from doing it, but thank you for the suggestion.

    If I understand this solution correctly, it doesn't prevent a commander, sitting in the original command chair, from instantly dropping an unbuilt structure with the sole intention of trapping a fleeing alien, unless there's already another of that type structure sitting somewhere on the map? I don't see that as a viable solution alone, as unbuilt TFs (dropped with the intention of them being built) are a rarity during NS games, and most of the trappings I've seen involved the dropping of only a single command chair.
  • DantemssDantemss Join Date: 2003-12-13 Member: 24305Members
    edited August 2004
    Hey, it's Natural Selection. Jump over the CC, I know you can, onos. Just have to crouch. Not sure since which version, but the onos can jump over the CC if it does a running crouch jump. Be careful with ramps, though. For other lifeforms it's just pathetic. And it's not really worthy to trap the poor gorgy.
  • Bait_BoyBait_Boy Join Date: 2004-05-14 Member: 28672Members
    I only like it if its appropiate, Ie at a T junction the aliens have a WOL, but the rines dont have nade launchers and they are gonna need the health and armor, so the comm lays down a cc, the rines run by while the cc takes fire, cc dies, marines arent hurt, its all cool
    but if it spamming a hallway that deserves a kick or a temp ban
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    CC blocking should equal a ban IMO.
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    <!--QuoteBegin-Dantemss+Aug 20 2004, 09:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dantemss @ Aug 20 2004, 09:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hey, it's Natural Selection. Jump over the CC, I know you can, onos. Just have to crouch. Not sure since which version, but the onos can jump over the CC if it does a running crouch jump. Be careful with ramps, though. For other lifeforms it's just pathetic. And it's not really worthy to trap the poor gorgy. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    CC blocking isn't meant to block, only hinder. Any onos can get past a chair by crouch jumping, but its the 2 seconds it stops you for that is deadly.

    <!--QuoteBegin-Baitboy+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Baitboy)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I only like it if its appropiate, Ie at a T junction the aliens have a WOL, but the rines dont have nade launchers and they are gonna need the health and armor, so the comm lays down a cc, the rines run by while the cc takes fire, cc dies, marines arent hurt, its all cool but if it spamming a hallway that deserves a kick or a temp ban
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Oh, so its okay when its convinient for the marines? Some poor gorge spent res and time to build up that wall of lame, how is it fair that a comm can spend 20 bucks to put down a chair and have it nullify the effectiveness of the wall of lame THEN recycle it to get some of the cash back?
  • Bait_BoyBait_Boy Join Date: 2004-05-14 Member: 28672Members
    <!--QuoteBegin-Lito+Aug 20 2004, 11:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lito @ Aug 20 2004, 11:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->

    <!--QuoteBegin-Baitboy+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Baitboy)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I only like it if its appropiate, Ie at a T junction the aliens have a WOL, but the rines dont have nade launchers and they are gonna need the health and armor, so the comm lays down a cc, the rines run by while the cc takes fire, cc dies, marines arent hurt, its all cool but if it spamming a hallway that deserves a kick or a temp ban
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Oh, so its okay when its convinient for the marines? Some poor gorge spent res and time to build up that wall of lame, how is it fair that a comm can spend 20 bucks to put down a chair and have it nullify the effectiveness of the wall of lame THEN recycle it to get some of the cash back? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    pfft like any comm would actually spend 20 res to save this generation of marines, but I was stating a situation of chair blocking
    beside that fade around the corner is gonna get em <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    CC-blocking is G@Y and it sux. its for teams who dunno how to shoot/aim only. perhaps it should be made very weak (like 2 hit to blow it up) when its not-yet-finished
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    For any class except onos- Oh no a comm chair better have a reaction time beyond that of a crippled baby and go around


    For onos- kay I better jump
  • DantemssDantemss Join Date: 2003-12-13 Member: 24305Members
    edited August 2004
    <!--QuoteBegin-Bait-Boy+Aug 21 2004, 12:22 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bait-Boy @ Aug 21 2004, 12:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I only like it if its appropiate, Ie at a T junction the aliens have a WOL, but the rines dont have nade launchers and they are gonna need the health and armor, so the comm lays down a cc, the rines run by while the cc takes fire, cc dies, marines arent hurt, its all cool <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Not in beta 5 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    And while it's lame to block oni with the CC, what can be done? :/
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    If we dump comm chairs on our server, its a bannable offense the second time you do it. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • MistenTHMistenTH Join Date: 2003-01-01 Member: 11706Members, Constellation, Reinforced - Shadow
    If you plop a CC down at tanith's MS exits, there isn't enough height clearance for an onos to jump over. There probably are several places in all the NS maps that have similar problems.

    Lower starting HP for unbuilt structures would be better overall. It's currently 50% and goes up with building.
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    I say alls fair in love and war, if the rines have the res to use that tactic then let them use it.

    course I don't think sporing threw closed vents is unfair either
  • SiliconSilicon Join Date: 2003-02-18 Member: 13683Members
    the same people who approve of this so called, sorry excuse for a "tactic" are probably the same people who probably stack marines/only play marines, otherwise you wouldn't mind it being done to you, now would you?
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