Hl1 Port
<div class="IPBDescription">oooooo</div> Compare old and new, wow... 'nuff said
<img src='http://www.hl2fallout.com/screenshots/albums/album01/HL1Source_Ithy.jpg' border='0' alt='user posted image' />
<img src='http://hl2fallout.com/pics/news/full/HL1_Ithy.jpg' border='0' alt='user posted image' />
<img src='http://www.hl2fallout.com/screenshots/albums/album01/HL1Source_Ithy.jpg' border='0' alt='user posted image' />
<img src='http://hl2fallout.com/pics/news/full/HL1_Ithy.jpg' border='0' alt='user posted image' />
Comments
e/ there you go.
All official HL1 Valve-owned content will be ported to and re-released on Source. It will be accessible by anyone who owns HL2.
That includes:
HL1
Op4
CS
DOD
TFC
and I imagine Ricochet, but nobody cares. ^^
Sad that I've yet to hear any mention of Blue Shift... I quite enjoyed it!
All official HL1 Valve-owned content will be ported to and re-released on Source. It will be accessible by anyone who owns HL2.
That includes:
HL1
Op4
CS
DOD
TFC
and I imagine Ricochet, but nobody cares. ^^
Sad that I've yet to hear any mention of Blue Shift... I quite enjoyed it! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Ricochet would pwn in Source. Mmm, Tron Glow.
All official HL1 Valve-owned content will be ported to and re-released on Source. It will be accessible by anyone who owns HL2.
That includes:
HL1
Op4
CS
DOD
TFC
and I imagine Ricochet, but nobody cares. ^^
Sad that I've yet to hear any mention of Blue Shift... I quite enjoyed it! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I playricochet all the time. Deathmatch only, though. Round based stuff blows.
Bask in it's warm glowing warming glow.
EDIT: The one in the first post wasn't working for me
and when it did work it was kinda small. So here's my pic.
MOD's are welcome to remove it if it's un-needed.
(The HL2 water also looks overdone, and very unrealistic.)
Nothing amazing yet.
It looks nicer than the old but... well... the water in the still piccy looks totally crud. It might look amazing in motion but in the land of screenies it looks totally poop ^^;
They really need to redo the maps though and add details because the old boxy designs just don't suit the new engine whatsoever =s
But I know HL2 will pwn none the less <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
You <i>know</i> it's going to happen.
You <i>know</i> it's going to happen. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It never did w/ Quake 1 or 2. Not completely anyway. Projects got started but they never finished. :/
You <i>know</i> it's going to happen. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It never did w/ Quake 1 or 2. Not completely anyway. Projects got started but they never finished. :/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I guess it depends on how much pull HL2 has. Many people won't be too fussed with remaking the original when they can create their own tour de force.
Maybe after the Nightwatch folk get done w/ it they can do a texture/model pack using their stuffs :D
Why put more in?
I mean hey, if you go "omg graphics mean nothing" then there's no reason to play it on Source anyway. :P