Hl1 Port

NurotNurot Join Date: 2003-12-04 Member: 23932Members, Constellation
edited August 2004 in Off-Topic
<div class="IPBDescription">oooooo</div> Compare old and new, wow... 'nuff said
<img src='http://www.hl2fallout.com/screenshots/albums/album01/HL1Source_Ithy.jpg' border='0' alt='user posted image' />
<img src='http://hl2fallout.com/pics/news/full/HL1_Ithy.jpg' border='0' alt='user posted image' />
«13

Comments

  • BeastBeast Armonkyi Join Date: 2003-04-21 Member: 15731Members, Constellation
    edited August 2004
    Where is this from? o_O? - As in.. is there a HL1 being made in source or something? o.O?
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Any larger pics available?
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    More resolutions needed.
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    edited August 2004
    old and new? looks like new and new to me.

    e/ there you go.
  • NurotNurot Join Date: 2003-12-04 Member: 23932Members, Constellation
    edited August 2004
    oh and its at hlplanet, and didnt realize they were that small so there you go they're BIGGER <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> *edit* and to above fix for new and new <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Dorian_GrayDorian_Gray Join Date: 2004-02-15 Member: 26581Members, Constellation
    Theres a 1920x1440 (or close) version of the source one at PHL, but its 400k, so I wont post it here <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    edited August 2004
    To answer *what* this is:

    All official HL1 Valve-owned content will be ported to and re-released on Source. It will be accessible by anyone who owns HL2.

    That includes:
    HL1
    Op4
    CS
    DOD
    TFC
    and I imagine Ricochet, but nobody cares. ^^

    Sad that I've yet to hear any mention of Blue Shift... I quite enjoyed it!
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--QuoteBegin-coil+Aug 27 2004, 05:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Aug 27 2004, 05:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> To answer *what* this is:

    All official HL1 Valve-owned content will be ported to and re-released on Source. It will be accessible by anyone who owns HL2.

    That includes:
    HL1
    Op4
    CS
    DOD
    TFC
    and I imagine Ricochet, but nobody cares. ^^

    Sad that I've yet to hear any mention of Blue Shift... I quite enjoyed it! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ricochet would pwn in Source. Mmm, Tron Glow.
  • docchimpydocchimpy Join Date: 2003-07-19 Member: 18266Members
    <!--QuoteBegin-coil+Aug 27 2004, 03:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Aug 27 2004, 03:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> To answer *what* this is:

    All official HL1 Valve-owned content will be ported to and re-released on Source. It will be accessible by anyone who owns HL2.

    That includes:
    HL1
    Op4
    CS
    DOD
    TFC
    and I imagine Ricochet, but nobody cares. ^^

    Sad that I've yet to hear any mention of Blue Shift... I quite enjoyed it! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I playricochet all the time. Deathmatch only, though. Round based stuff blows.
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    quick, Flayra, sell NS to valve! </desperate>
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    I see a red X and a red X... AMAZING!
  • Nil_IQNil_IQ Join Date: 2003-04-15 Member: 15520Members
    <!--QuoteBegin-BobTheJanitor+Aug 27 2004, 03:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ Aug 27 2004, 03:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I see a red X and a red X... AMAZING! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Bask in it's warm glowing warming glow.
  • DY357LXDY357LX Playing since day 1. Still can&#39;t Comm. England Join Date: 2002-10-27 Member: 1651Members, Constellation
    edited August 2004
    /me launches Half-Life and find the original area.

    EDIT: The one in the first post wasn't working for me
    and when it did work it was kinda small. So here's my pic.
    MOD's are welcome to remove it if it's un-needed.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    hl1 mapping is soo bland <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • BeastBeast Armonkyi Join Date: 2003-04-21 Member: 15731Members, Constellation
    What about Death Match Classic? Is that getting ported? XD
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    Yeah im pretty sure DMC will be ported to source, but I hope NS gets ported too.
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    edited August 2004
    Franky the picture of the HL1 to Source port looks like crap. Just a fancy bit of water with the overall same looking textures. :x

    (The HL2 water also looks overdone, and very unrealistic.)

    Nothing amazing yet.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    I hate to say it but I agree with perdition =/

    It looks nicer than the old but... well... the water in the still piccy looks totally crud. It might look amazing in motion but in the land of screenies it looks totally poop ^^;
    They really need to redo the maps though and add details because the old boxy designs just don't suit the new engine whatsoever =s
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    There is way too many reflections there... I can see WTH is going on <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    But I know HL2 will pwn none the less <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    I hope somebody makes a high res texture/material pack + high res models for hl1... and high res sounds would be icing on the cake.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    im sure if they dont improve it much there will be a dedicated mod team out there redoing hl 1
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    HL2's water sucks terribly in screenshots, moving its just jaw dropping.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    woah... just noticed the main thing bugging me (other than wondering what that thing in the water is supposed to be in either shot ^^; ). The source one is way too bright. Look at the old one and it's kinda moody in a dimly lit kinda way. The source one looks like it has an open roof or something with a ton of sunlight irradiating the room o.O
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-DOOManiac+Aug 27 2004, 11:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Aug 27 2004, 11:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I hope somebody makes a high res texture/material pack + high res models for hl1... and high res sounds would be icing on the cake. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You <i>know</i> it's going to happen.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    <!--QuoteBegin-Tequila+Aug 27 2004, 04:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Aug 27 2004, 04:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DOOManiac+Aug 27 2004, 11:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Aug 27 2004, 11:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I hope somebody makes a high res texture/material pack + high res models for hl1... and high res sounds would be icing on the cake. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You <i>know</i> it's going to happen. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It never did w/ Quake 1 or 2. Not completely anyway. Projects got started but they never finished. :/
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-DOOManiac+Aug 27 2004, 11:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Aug 27 2004, 11:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Tequila+Aug 27 2004, 04:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Aug 27 2004, 04:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DOOManiac+Aug 27 2004, 11:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Aug 27 2004, 11:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I hope somebody makes a high res texture/material pack + high res models for hl1... and high res sounds would be icing on the cake. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You <i>know</i> it's going to happen. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It never did w/ Quake 1 or 2. Not completely anyway. Projects got started but they never finished. :/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I guess it depends on how much pull HL2 has. Many people won't be too fussed with remaking the original when they can create their own tour de force.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    hmm...


    Maybe after the Nightwatch folk get done w/ it they can do a texture/model pack using their stuffs :D
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    I'd be happy if people just converted some of the existing HL1 high-poly/res models to HL:S. There is alot of em out there.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    I have no idea what you guys are talking about. This screenshot looks great to me, and their doing exactly what I want: PORTING IT.

    Why put more in?
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    Because Facelift > Porting

    I mean hey, if you go "omg graphics mean nothing" then there's no reason to play it on Source anyway. :P
Sign In or Register to comment.