Hl1 Port

2

Comments

  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-Quaunaut+Aug 28 2004, 12:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Aug 28 2004, 12:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have no idea what you guys are talking about. This screenshot looks great to me, and their doing exactly what I want: PORTING IT.

    Why put more in? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I don't expect more from Valve for the HL1 port, I'm satisfied by it and they have enough on their plate, but it'd be nice if later some talented souls brought the art content up to HL2 standards.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    Why put more in? Have you played Resident Evil on the gamecube compared with the PSX one? =P

    ~huggles doomy for saying it first~
  • HybridclawHybridclaw Join Date: 2003-11-03 Member: 22271Members
    <!--QuoteBegin-Wheeee+Aug 27 2004, 03:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wheeee @ Aug 27 2004, 03:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->quick, Flayra, sell NS to valve! </desperate><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    someone will port ns to valve......
    it doesn't even have to be flayra

    i'll do it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <span style='color:purple'> <span style='font-size:8pt;line-height:100%'>all you have to do is teach me how to do it</span></span>
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-DOOManiac+Aug 27 2004, 04:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Aug 27 2004, 04:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Because Facelift > Porting

    I mean hey, if you go "omg graphics mean nothing" then there's no reason to play it on Source anyway. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well, I have a honest question here: Are you going to play HL1 on Source? Probably not.

    I *MAY*, but thats only if I want to do it straight, from beginning on HL1 to end of HL2 all at one time(which I may be doing during winter break if its out by then).

    BTW, if you want a sign of what the architecture should be like in HL2, go look at the new nightwatch screens. I just about crapped my pants. So...very....real!
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    to me, it doesn't look so good. The only thing that is truly better is the water effects. The texturing is even more varied in the HL1 shot than the HL2 shot <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    I'm sure it looks better in other places, though.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    <!--QuoteBegin-DOOManiac+Aug 27 2004, 10:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Aug 27 2004, 10:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Tequila+Aug 27 2004, 04:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Aug 27 2004, 04:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DOOManiac+Aug 27 2004, 11:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Aug 27 2004, 11:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I hope somebody makes a high res texture/material pack + high res models for hl1... and high res sounds would be icing on the cake. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You <i>know</i> it's going to happen. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It never did w/ Quake 1 or 2. Not completely anyway. Projects got started but they never finished. :/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    tenebrae?
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-Geminosity+Aug 28 2004, 12:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geminosity @ Aug 28 2004, 12:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why put more in? Have you played Resident Evil on the gamecube compared with the PSX one? =P

    ~huggles doomy for saying it first~ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    A very accurate analogy. I just couldn't go back to the original after playing the sense-assault that is the GC Remake.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    <!--QuoteBegin-Hybridclaw+Aug 27 2004, 04:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hybridclaw @ Aug 27 2004, 04:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Wheeee+Aug 27 2004, 03:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wheeee @ Aug 27 2004, 03:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->quick, Flayra, sell NS to valve! </desperate><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    someone will port ns to valve......
    it doesn't even have to be flayra <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, it does have to be Flayra.

    What's the point of playing HL1 again for better lighting/water effects? Unless they changed it so everything has Ragdoll Physics and they put the Manipulator on the Tram in the begining, it wouldn't be worth it.
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    <!--QuoteBegin-Liku+Aug 27 2004, 03:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Liku @ Aug 27 2004, 03:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Hybridclaw+Aug 27 2004, 04:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hybridclaw @ Aug 27 2004, 04:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Wheeee+Aug 27 2004, 03:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wheeee @ Aug 27 2004, 03:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->quick, Flayra, sell NS to valve! </desperate><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    someone will port ns to valve......
    it doesn't even have to be flayra <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yeah, it does have to be Flayra.

    What's the point of playing HL1 again for better lighting/water effects? Unless they changed it so everything has Ragdoll Physics and they put the Manipulator on the Tram in the begining, it wouldn't be worth it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Then why are people playing CS: Source?
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    <!--QuoteBegin-Tequila+Aug 27 2004, 06:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Aug 27 2004, 06:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Geminosity+Aug 28 2004, 12:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geminosity @ Aug 28 2004, 12:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why put more in?  Have you played Resident Evil on the gamecube compared with the PSX one? =P

    ~huggles doomy for saying it first~ <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    A very accurate analogy. I just couldn't go back to the original after playing the sense-assault that is the GC Remake. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This isn't exactly a "remake"...it's half-life 1 media ported to a new engine. You want a pretty new game with great new features? Wait for half-life 2.

    The only reason that it doesn't look much better is because it's the same exact thing with new lighting methods and new shaders and all that jazz - no new media or architecture.

    That said, the only reason tenebrae looks good is that it's so bloody dark and shadowy that you can't SEE the garbage-ey quake architecture <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • omadonomadon Join Date: 2004-08-27 Member: 30954Members
    The water in the new shot doesn't look too great, reminds me of an old oil painting, everything is just sort of smeared togther. However, the edges of some of the walls look finer, and the textures appear a bit more realistic.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    <!--QuoteBegin-Windelkron+Aug 27 2004, 05:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Windelkron @ Aug 27 2004, 05:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DOOManiac+Aug 27 2004, 10:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Aug 27 2004, 10:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Tequila+Aug 27 2004, 04:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Aug 27 2004, 04:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-DOOManiac+Aug 27 2004, 11:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Aug 27 2004, 11:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I hope somebody makes a high res texture/material pack + high res models for hl1... and high res sounds would be icing on the cake. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You <i>know</i> it's going to happen. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It never did w/ Quake 1 or 2. Not completely anyway. Projects got started but they never finished. :/ <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    tenebrae? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    A terrific engine change for sure, though it never really got to good speeds (last time I heard anything anyway). And they didn't remake any content. They did include a high-res texture pack some other guys did that had high-res level textures, but that pack was for Episode 1 only. The other 3/4 of the game as well as the models weren't touched.
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    one thing that has bothered me about all these water shots is that they never show still water - it's all messed up as if a motorboat just sped through. I can understand the shots that have the fishy-monster-thing in them (i cant remember their name), but there are ones of water in caves, with standing water, and that's just ridiculous.
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    It would be nice if they could hire some flunkies to redo the textures at a higher resoluition. I'm sure a lot of those were probably shaped from larger source photographs. It would be a lot of work, but I think that would be the primary change needed to make halflife 1 look comparable to 2. Afterall, labs really are pretty square and bland. They are not pixellated however.
  • illuminexilluminex Join Date: 2004-03-13 Member: 27317Members, Constellation
    edited August 2004
    Wow...this thread has the dumbest comments I've ever read concerning water.

    Not all water is pretty. The water is supposed to look like crap <b>BECAUSE THAT"S THE WAY IT LOOKS IN HL1!!!!! IT'S NOT WATER, IT'S A WATER/SLUDGE MIX!</b>

    Sorry mods, I had to get that out. It's apparant that people didn't actually play HL1 and are thus talking right out of their rear ends. GG self censorship.
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    o_O

    i was merely pointing out the fact that i haven't seen a single shot of water with a still surface (you know, water is supposed to be flat as a mirror when it's not disturbed)...
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    I don't get what the big deal is. The screens look exactly the same except for the water and the rusted texture on the wall, but HL2's water doesn't look that good in a screenshot and the HL2 rusted texture looks terrible because they took the same texture and copied it over and over.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    <!--QuoteBegin-pjofsky+Aug 27 2004, 07:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (pjofsky @ Aug 27 2004, 07:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Liku+Aug 27 2004, 03:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Liku @ Aug 27 2004, 03:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Hybridclaw+Aug 27 2004, 04:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hybridclaw @ Aug 27 2004, 04:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Wheeee+Aug 27 2004, 03:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wheeee @ Aug 27 2004, 03:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->quick, Flayra, sell NS to valve! </desperate><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    someone will port ns to valve......
    it doesn't even have to be flayra <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yeah, it does have to be Flayra.

    What's the point of playing HL1 again for better lighting/water effects? Unless they changed it so everything has Ragdoll Physics and they put the Manipulator on the Tram in the begining, it wouldn't be worth it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Then why are people playing CS: Source? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Because grapics -do- mean something (OMG GASP)

    Theres absolutly no major difference between any of these games if they are ported directally. Only the physics and the graphics, and that hardly impacts the game besides eye candy. And thats what the people want.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    And there's nothing wrong with that.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    edited August 2004
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->That includes:
    HL1
    Op4
    CS
    DOD
    TFC
    and I imagine Ricochet, but nobody cares. ^^<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    ...DMC!!!!!111...
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    <!--QuoteBegin-DOOManiac+Aug 28 2004, 08:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Aug 28 2004, 08:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I hope somebody makes a high res texture/material pack + high res models for hl1... and high res sounds would be icing on the cake. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    *cough* *cough* <a href='http://www.hl-improvement.com/' target='_blank'>*cough*</a> *choke*
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    How interesting, it seems HL2 doesn't support randomly tiling textures.
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    If only they were remaking these games with a complete redesign rather than simple implementation of special effects; the opening of Opposing Force (which I believe was slightly better than HL1) would be positively cinematic, and the outdoor environments would actually look like outdoor environments. Remember that part where you have to charge the Black Ops with the other two soldiers running through the water outside? That would be simply awesome if OpFor was redesigned for the Source engine.
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    <!--QuoteBegin-Wheeee+Aug 27 2004, 07:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wheeee @ Aug 27 2004, 07:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> o_O

    i was merely pointing out the fact that i haven't seen a single shot of water with a still surface (you know, water is supposed to be flat as a mirror when it's not disturbed)... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Maybe thats because all the water we've seen is being disturbed.

    Water doesn't stand still when theres THREE FREAKING GIANT MONSTERS IN IT.

    God, why has it become so popular to bash Half Life and Source?
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    edited August 2004
    Because source is nothing revolutionary and everyone is cracking it up to be, that's why. (and the water sucks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->)
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    <!--QuoteBegin-Mantrid+Aug 28 2004, 12:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mantrid @ Aug 28 2004, 12:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Maybe thats because all the water we've seen is being disturbed.

    Water doesn't stand still when theres THREE FREAKING GIANT MONSTERS IN IT.

    God, why has it become so popular to bash Half Life and Source? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I didn't see any monsters in the cavern shot?
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    <!--QuoteBegin-Perdition Flamethrower+Aug 27 2004, 09:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Perdition Flamethrower @ Aug 27 2004, 09:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Because source is nothing revolutionary and everyone is cracking it to be, that's why. (and the water sucks <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Have you actually seen the water from Source? Have you walked around in it? Have you observed all the reflections and refractions, and the effects it produces if shot, stepped in, or blown up?

    No?

    I have. So, you go do that, then complain about it.


    And about Source being revolutionary, IT IS. It trumps just about everything with the exception of insanely large areas (in which the Cry engine wins), bump mapping (in which, from what I've seen, the Doom 3 engine wins) and dynamic shadows (in which the Doom 3 engine, or even the engine used for Thief III wins).

    However, in terms of radiant lighting, physics, WATER, et cetera, Source wins.
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    edited August 2004
    <!--QuoteBegin-Wheeee+Aug 27 2004, 09:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wheeee @ Aug 27 2004, 09:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Mantrid+Aug 28 2004, 12:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mantrid @ Aug 28 2004, 12:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Maybe thats because all the water we've seen is being disturbed.

    Water doesn't stand still when theres THREE FREAKING GIANT MONSTERS IN IT.

    God, why has it become so popular to bash Half Life and Source? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I didn't see any monsters in the cavern shot? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    MSPaint for the win.
  • WheeeeWheeee Join Date: 2003-02-18 Member: 13713Members, Reinforced - Shadow
    that's not a cavern shot. that's a big pool in a big open room shot. I was referring to one of the shots posted in either the CS:S beta thread, or the HL2 vs Doom3 thread.
  • MantridMantrid Lockpick Join Date: 2003-12-07 Member: 24109Members
    edited August 2004
    <!--QuoteBegin-Wheeee+Aug 27 2004, 09:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wheeee @ Aug 27 2004, 09:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> that's not a cavern shot. that's a big pool in a big open room shot. I was referring to one of the shots posted in either the CS:S beta thread, or the HL2 vs Doom3 thread. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I apologize for not reading your mind an immediatly knowing the exact picture you were thinking of.

    Edit: What picture do you mean? Link to it.
Sign In or Register to comment.