<!--QuoteBegin-SaltzBad+Sep 4 2004, 07:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SaltzBad @ Sep 4 2004, 07:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> @Esuna: Why in the world would you have a leapbite? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Way to not understand scripting, Saltzbad.
a_civilianLikes seeing numbersJoin Date: 2003-01-08Member: 12041Members, NS1 Playtester, Playtest Lead
<!--QuoteBegin-gopher+Sep 4 2004, 09:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (gopher @ Sep 4 2004, 09:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I think it's funny that the only reason we are stuck with this crappy server var is that voogru sucks at ns :/<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Sadly, I have to agree.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->(just left a combat game were skulk was using some combo leap/bite really fast and pretty much slaugtered the marine team)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Anyone with a decent key configuration can do that without a script.
Scripts of any variety are not required to play NS, ive never used them at all (not even bhop) you can do everything easily enough without them, i urge people out there to learn to bhop with the mwheel because its not hard after a bit of practice, if your having any difficulties contact me on #NSLearn & i will be happy to teach you.
<!--QuoteBegin-CaM+Sep 5 2004, 03:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaM @ Sep 5 2004, 03:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Scripts of any variety are not required to play NS, ive never used them at all (not even bhop) you can do everything easily enough without them, i urge people out there to learn to bhop with the mwheel because its not hard after a bit of practice, if your having any difficulties contact me on #NSLearn & i will be happy to teach you.
-ciao <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Please explain the difference between using a 3jump script or the mousewheel to bunnyhop. Both help you to time your jumps.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Scripts of any variety are not required to play NS, ive never used them at all (not even bhop) you can do everything easily enough without them, i urge people out there to learn to bhop with the mwheel because its not hard after a bit of practice, if your having any difficulties contact me on #NSLearn & i will be happy to teach you. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Of course it's not hard using the mousewheel, it's MUCH easier, it's just awkward because it's close to your fire button. Why is using the mousewheel somehow less 'exploitative'?
<!--QuoteBegin-CaM+Sep 4 2004, 09:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaM @ Sep 4 2004, 09:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Scripts of any variety are not required to play NS, ive never used them at all (not even bhop) you can do everything easily enough without them, i urge people out there to learn to bhop with the mwheel because its not hard after a bit of practice, if your having any difficulties contact me on #NSLearn & i will be happy to teach you.
-ciao <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I Bhop with a timed jump key, so <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> to you.
Only problem is I can't find a way to hold duck and hammer my jump key properly, so I can only really Bhop with the gorge and fade, which nearly defy's the point. But wall strafeing and strafe jumping is good enough for skulking 99% of the time, expecially with leap or celerity. Anyways, what are we complaining about here? the addition of the wait comand to the blockscripts, or something else?
Personally I think the blockscript comand should fit within CAL's allowed limits but if it is really a problem for the anti scripters maby make a third tier that just bannes the alias command. God knows, I'd still be able to play... But I bet alot of server admins who use it, would be surprized to suddenly lose a whole bunch of thier regulars...
The only alias that I don't want to part with is : bind mwheelup "+attack; wait" bind mwheeldown "+attack; wait"
I have a decrepit old boomslang and it's not really a rapid fire mouse so it's pretty much the mousewheel or nothing and nothing sucks.
[edit] I also find it amusing that pubs **** about mp_blockscripts and leave consistency alone and it's the other way with the leagues. I play with default models and sounds because I believe that that is the way the game is supposed to be played. Are you willing to give up your custom stuff?
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Why is using the mousewheel somehow less 'exploitative'? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Good work, you just figured out why the rest of us are laughing. Also it isn't awkward, you use your middle finger to roll, index to fire.
You can also leapbite all over the place without scripts or even lastinv. It's much easier just to rebind your buttons so bite is bound to q and leap is bound to e, with fastswitch 1.
So what's the problem?
Ask them. They're the ones being totally irrational about it.
Added note, server admins don't need regulars, or even other players. Server admins tend to be the kind of people who would be just as happy being the only player on the server, because THEY R IN CHARGE U DONT LIKE IT BANT. Unless things have changedHAAHAHAHHAA sorry I had to say it lol. Good server admins are out of sight 95% of the time.
Looking forward to playing you guys on Sunday, cheers.
<!--QuoteBegin-esuna+Sep 4 2004, 09:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Sep 4 2004, 09:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-SaltzBad+Sep 4 2004, 07:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SaltzBad @ Sep 4 2004, 07:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> @Esuna: Why in the world would you have a leapbite? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Way to not understand scripting, Saltzbad. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> It switches to Leap then Bite, thats for sure (once per push), from a brief look at it. What would you like to call it?
I am using my F1-F8 keys to execute config scripts for every lifeform i play. In particular its binds like:
bind mouse2 +action3
where
alias +action3 "slot3;+attack" alias -action3 "-attack;lastinv"
This example is a skulk leaping with right mouse button.
After todays patch aliases and/or scripts like these are blocked. But i dont really see a reason why everything involving execution of scripts and creating of aliases is to be considered as CHEATING and thus be blocked.
So let me say this clearly: If this wont get removed or removable per variable, i will drop NS after 2 years of playing. The freedom to create your own binds and commands (while not cheating) is what makes this game different from others. But if this suddenly changes now, i will look for something else. Because i dont want to rebind my keys everytime i switch from marine to alien, or from skulk to fade. Thank you. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
I am using my F1-F8 keys to execute config scripts for every lifeform i play. In particular its binds like:
bind mouse2 +action3
where
alias +action3 "slot3;+attack" alias -action3 "-attack;lastinv"
This example is a skulk leaping with right mouse button.
After todays patch aliases and/or scripts like these are blocked. But i dont really see a reason why everything involving execution of scripts and creating of aliases is to be considered as CHEATING and thus be blocked.
So let me say this clearly: If this wont get removed or removable per variable, i will drop NS after 2 years of playing. The freedom to create your own binds and commands (while not cheating) is what makes this game different from others. But if this suddenly changes now, i will look for something else. Because i dont want to rebind my keys everytime i switch from marine to alien, or from skulk to fade. Thank you. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> So the actual alias command is blocked?
Even as someone who doesn't script at all that seems increadibly excessive as I can think of hunderds of legitamate uses for the alias commands and very very few illigitimate uses that don't include more abuseable commands like +wait...
Wow, I join a game and I can't jump, join a team, attack, walk slow and much more because I use scripts to make my life easier so a a person who shall remain namless *cough*voogru*cough* can be better as NS.
I would recommend that you and everyone else who uses non malicious scripts like that save a backup of you current config file, and rework it so you can at least play in the meantime. I'm under the impression from a little reading here that there is enough bugs in the new beta ATM that we will probably be seing a quick patch in the next little while, and if I'm wrong, at least you don't get screwed over and lose your scripts permanently over a bad game build.
Its an svar, if it bothers people that much don't play on servers which have it enabled. Here is a nice little filter you can add to your filters.txt if you use All Seeing Eye to make it easier for you all to find servers which allow or disallow the use of scripts depending on which side of the fence you reside (personally I like the middle of the fence myself, much better view and I get invited to twice as many parties). <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1--> Half-Life Steam\Natural Selection\Block Scripts\On Group: HLSNSSCR Mutex: HLSNSSCR 1 if mp_blockscripts != "1" remove
<!--QuoteBegin-Swift Idiot+Sep 4 2004, 09:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swift Idiot @ Sep 4 2004, 09:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You can also leapbite all over the place without scripts or even lastinv. It's much easier just to rebind your buttons so bite is bound to q and leap is bound to e, with fastswitch 1. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Hi, I use the exact same configuration except leap on q and bite on e <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> Same thing for fading. Get accused of scripting all the time, not that "scripting" is anything bad.
Also can I please get an answer as to why _special was put back in other than to fuel the blockscripts crusade.
@Malibu: currently having blockscript disabled means that _special commands once again work, in other words people who are on the middle of the fence going into script allowed servers are likely to get pulped, as nearly anything is possible to do with scripts with _special enabled (infinate jumpspam, pistol scripts, RF bitegun scripts, pretty much anything malicious that you can think of that doesn't volate some hardcoded rule of the game.)
<!--QuoteBegin-Hobojoe+Sep 4 2004, 11:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hobojoe @ Sep 4 2004, 11:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Swiftspear+Sep 4 2004, 11:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Sep 4 2004, 11:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> @Malibu: currently having blockscript disabled means that _special commands once again work, in other words people who are on the middle of the fence going into script allowed servers are likely to get pulped, as nearly anything is possible to do with scripts with _special enabled (infinate jumpspam, pistol scripts, RF bitegun scripts, pretty much anything malicious that you can think of that doesn't volate some hardcoded rule of the game.) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> you can probably thank a specific person on the ns dev team for that <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yes, I know, blame voog for everything. All I know is that this kind of a change is just the thing that could distroy the NS clan scene once and for all, thus I have to give the dev team the benifit of the doubt and assume that it was not an intentional change that risks distroying the game, but most likely a momentary lack in judgement that will hopefully be corrected ASAP. Someone PM Zunni, he would most likely help out with the issue right away if he understood what was going on...
<!--QuoteBegin-Seph Kimara+Sep 4 2004, 10:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Seph Kimara @ Sep 4 2004, 10:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's a weapon toggle. Switches between bite and leap upon press. Like lastinv, only clientside and highly specific. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Right, you just push the key and click together and you have a functional leap bite. Its as much a "leapbite" script as any push-and-release method or what have you, to be quite honest. The fact that those are nothing more than really clumsy lastinv realy only illustrates how hilarious this whole discussion is.
WHAT EVER YOU SCRIPTERS DO, <u>WE CAN STILL BEAT YOU</u>.... DIDN'T THINK ABOUT THAT DID YA <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-SaltzBad+Sep 5 2004, 01:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SaltzBad @ Sep 5 2004, 01:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Seph Kimara+Sep 4 2004, 10:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Seph Kimara @ Sep 4 2004, 10:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's a weapon toggle. Switches between bite and leap upon press. Like lastinv, only clientside and highly specific. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Right, you just push the key and click together and you have a functional leap bite. Its as much a "leapbite" script as any push-and-release method or what have you, to be quite honest. The fact that those are nothing more than really clumsy lastinv realy only illustrates how hilarious this whole discussion is. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> exept last inv is calculated server side, so there is a delay based on your ping before it reacts. Just so it is crystal clear, the current MP_blockscripts disables all client side lastinv commands too, so players are more or less forced to use the bugged up crappy version. There is absolutly nothing in any way wrong with a client side last inv, as all it does is fix a HL bug that shouldn't be there anyways, but has not been fixed in NS to date as it is not a particularly high priorty bug.
<!--QuoteBegin-Swiftspear+Sep 5 2004, 12:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Sep 5 2004, 12:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-SaltzBad+Sep 5 2004, 01:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SaltzBad @ Sep 5 2004, 01:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Seph Kimara+Sep 4 2004, 10:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Seph Kimara @ Sep 4 2004, 10:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's a weapon toggle. Switches between bite and leap upon press. Like lastinv, only clientside and highly specific. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Right, you just push the key and click together and you have a functional leap bite. Its as much a "leapbite" script as any push-and-release method or what have you, to be quite honest. The fact that those are nothing more than really clumsy lastinv realy only illustrates how hilarious this whole discussion is. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> exept last inv is calculated server side, so there is a delay based on your ping before it reacts. Just so it is crystal clear, the current MP_blockscripts disables all client side lastinv commands too, so players are more or less forced to use the bugged up crappy version. There is absolutly nothing in any way wrong with a client side last inv, as all it does is fix a HL bug that shouldn't be there anyways, but has not been fixed in NS to date as it is not a particularly high priorty bug. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> that's not true.. i was using the "client-side" lastinv script on a blockscripts server earlier....
It's true, client-side lastinv scripts aren't actually blocked, even though they're technically intended to be.
And I've already PMed Zunni. You can read the message I sent <a href='http://www.unknownworlds.com/forums/index.php?showtopic=79723&view=findpost&p=1222542' target='_blank'>here</a>.
Nice to know, I was under the impression that everything containing the 'alias' tag in scripts was blocked, which would indeed block lastinv scripts. I don't wonder if it wasn't just the wait commands they blocked after all. Anyways the big deal is the allowance of _special to non blocked servers, which really needs to be fixed ASAP.
[edit] oh, and Uzguz, great PM! Way to take the inititive and do what we were all too lazy to do ourselfs <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Comments
Why in the world would you have a leapbite? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Way to not understand scripting, Saltzbad.
Sadly, I have to agree.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->(just left a combat game were skulk was using some combo leap/bite really fast and pretty much slaugtered the marine team)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Anyone with a decent key configuration can do that without a script.
alias "+hop" "alias _special specialhop; +moveup; +attack2;"
alias "-hop" "alias _special; -moveup; -attack2;"
alias specialpist "-attack2; wait; +attack; wait; -attack; +attack2;"
alias "+pist" "alias _special specialpist; +attack2;"
alias "-pist" "alias _special; -attack2;"<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
<span style='font-size:30pt;line-height:100%'><b>OH MY</b></span>
-ciao <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->
alias plususe "+use; bind q minususe"
alias minususe "-use; bind q plususe"
bind q plususe
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
Oh noes! More evil scripts, I should be bant from life!!
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
-ciao <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Please explain the difference between using a 3jump script or the mousewheel to bunnyhop. Both help you to time your jumps.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Of course it's not hard using the mousewheel, it's MUCH easier, it's just awkward because it's close to your fire button. Why is using the mousewheel somehow less 'exploitative'?
-ciao <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I Bhop with a timed jump key, so <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> to you.
Only problem is I can't find a way to hold duck and hammer my jump key properly, so I can only really Bhop with the gorge and fade, which nearly defy's the point. But wall strafeing and strafe jumping is good enough for skulking 99% of the time, expecially with leap or celerity. Anyways, what are we complaining about here? the addition of the wait comand to the blockscripts, or something else?
Personally I think the blockscript comand should fit within CAL's allowed limits but if it is really a problem for the anti scripters maby make a third tier that just bannes the alias command. God knows, I'd still be able to play... But I bet alot of server admins who use it, would be surprized to suddenly lose a whole bunch of thier regulars...
bind mwheelup "+attack; wait"
bind mwheeldown "+attack; wait"
I have a decrepit old boomslang and it's not really a rapid fire mouse so it's pretty much the mousewheel or nothing and nothing sucks.
[edit] I also find it amusing that pubs **** about mp_blockscripts and leave consistency alone and it's the other way with the leagues. I play with default models and sounds because I believe that that is the way the game is supposed to be played. Are you willing to give up your custom stuff?
Good work, you just figured out why the rest of us are laughing. Also it isn't awkward, you use your middle finger to roll, index to fire.
You can also leapbite all over the place without scripts or even lastinv. It's much easier just to rebind your buttons so bite is bound to q and leap is bound to e, with fastswitch 1.
So what's the problem?
Ask them. They're the ones being totally irrational about it.
Added note, server admins don't need regulars, or even other players. Server admins tend to be the kind of people who would be just as happy being the only player on the server, because THEY R IN CHARGE U DONT LIKE IT BANT. Unless things have changedHAAHAHAHHAA sorry I had to say it lol. Good server admins are out of sight 95% of the time.
Looking forward to playing you guys on Sunday, cheers.
Why in the world would you have a leapbite? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Way to not understand scripting, Saltzbad. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It switches to Leap then Bite, thats for sure (once per push), from a brief look at it. What would you like to call it?
The control options menu should have script when you download the game...well nice, fun for all scripts.
I am using my F1-F8 keys to execute config scripts for every lifeform i play. In particular its binds like:
bind mouse2 +action3
where
alias +action3 "slot3;+attack"
alias -action3 "-attack;lastinv"
This example is a skulk leaping with right mouse button.
After todays patch aliases and/or scripts like these are blocked. But i dont really see a reason why everything involving execution of scripts and creating of aliases is to be considered as CHEATING and thus be blocked.
So let me say this clearly: If this wont get removed or removable per variable, i will drop NS after 2 years of playing. The freedom to create your own binds and commands (while not cheating) is what makes this game different from others. But if this suddenly changes now, i will look for something else. Because i dont want to rebind my keys everytime i switch from marine to alien, or from skulk to fade. Thank you. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
I am using my F1-F8 keys to execute config scripts for every lifeform i play. In particular its binds like:
bind mouse2 +action3
where
alias +action3 "slot3;+attack"
alias -action3 "-attack;lastinv"
This example is a skulk leaping with right mouse button.
After todays patch aliases and/or scripts like these are blocked. But i dont really see a reason why everything involving execution of scripts and creating of aliases is to be considered as CHEATING and thus be blocked.
So let me say this clearly: If this wont get removed or removable per variable, i will drop NS after 2 years of playing. The freedom to create your own binds and commands (while not cheating) is what makes this game different from others. But if this suddenly changes now, i will look for something else. Because i dont want to rebind my keys everytime i switch from marine to alien, or from skulk to fade. Thank you. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
So the actual alias command is blocked?
Even as someone who doesn't script at all that seems increadibly excessive as I can think of hunderds of legitamate uses for the alias commands and very very few illigitimate uses that don't include more abuseable commands like +wait...
GG voogru
Its an svar, if it bothers people that much don't play on servers which have it enabled. Here is a nice little filter you can add to your filters.txt if you use All Seeing Eye to make it easier for you all to find servers which allow or disallow the use of scripts depending on which side of the fence you reside (personally I like the middle of the fence myself, much better view and I get invited to twice as many parties).
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
Half-Life Steam\Natural Selection\Block Scripts\On
Group: HLSNSSCR
Mutex: HLSNSSCR
1 if mp_blockscripts != "1" remove
Half-Life Steam\Natural Selection\Block Scripts\Off
Group: HLSNSSCR
Mutex: HLSNSSCR
1 if mp_blockscripts != "0" remove
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
Enjoy.
Hi, I use the exact same configuration except leap on q and bite on e <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> Same thing for fading. Get accused of scripting all the time, not that "scripting" is anything bad.
Also can I please get an answer as to why _special was put back in other than to fuel the blockscripts crusade.
you can probably thank a specific person on the ns dev team for that <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yes, I know, blame voog for everything. All I know is that this kind of a change is just the thing that could distroy the NS clan scene once and for all, thus I have to give the dev team the benifit of the doubt and assume that it was not an intentional change that risks distroying the game, but most likely a momentary lack in judgement that will hopefully be corrected ASAP. Someone PM Zunni, he would most likely help out with the issue right away if he understood what was going on...
Right, you just push the key and click together and you have a functional leap bite. Its as much a "leapbite" script as any push-and-release method or what have you, to be quite honest. The fact that those are nothing more than really clumsy lastinv realy only illustrates how hilarious this whole discussion is.
Right, you just push the key and click together and you have a functional leap bite. Its as much a "leapbite" script as any push-and-release method or what have you, to be quite honest. The fact that those are nothing more than really clumsy lastinv realy only illustrates how hilarious this whole discussion is. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
exept last inv is calculated server side, so there is a delay based on your ping before it reacts. Just so it is crystal clear, the current MP_blockscripts disables all client side lastinv commands too, so players are more or less forced to use the bugged up crappy version. There is absolutly nothing in any way wrong with a client side last inv, as all it does is fix a HL bug that shouldn't be there anyways, but has not been fixed in NS to date as it is not a particularly high priorty bug.
Right, you just push the key and click together and you have a functional leap bite. Its as much a "leapbite" script as any push-and-release method or what have you, to be quite honest. The fact that those are nothing more than really clumsy lastinv realy only illustrates how hilarious this whole discussion is. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
exept last inv is calculated server side, so there is a delay based on your ping before it reacts. Just so it is crystal clear, the current MP_blockscripts disables all client side lastinv commands too, so players are more or less forced to use the bugged up crappy version. There is absolutly nothing in any way wrong with a client side last inv, as all it does is fix a HL bug that shouldn't be there anyways, but has not been fixed in NS to date as it is not a particularly high priorty bug. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
that's not true.. i was using the "client-side" lastinv script on a blockscripts server earlier....
And I've already PMed Zunni. You can read the message I sent <a href='http://www.unknownworlds.com/forums/index.php?showtopic=79723&view=findpost&p=1222542' target='_blank'>here</a>.
[edit] oh, and Uzguz, great PM! Way to take the inititive and do what we were all too lazy to do ourselfs <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->