Malicious Banned Scripts

1246

Comments

  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    edited September 2004
    tbh I think my point stands that this thread is <i>Full of crap</i>™
  • dav1dav1 Join Date: 2003-04-02 Member: 15144Members
    I get pistol whipped less now, which is a good thing.
    That pistol script that let u fire on release was very tight.
  • UzguzUzguz Join Date: 2003-06-05 Member: 17016Members, Constellation
    <!--QuoteBegin--dav+Sep 5 2004, 10:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-dav @ Sep 5 2004, 10:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I get pistol whipped less now, which is a good thing.
    That pistol script that let u fire on release was very tight. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    So tight, in fact, that it was... less useful than the mousewheel.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    nah you gotta use the mousewheel to spam mines when cheats are on. If you spam enough you can walkaround and it appear like you have your pov at a 90degree angle to the vertical axis <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • SnidelySnidely Join Date: 2003-02-04 Member: 13098Members
    <!--QuoteBegin-Uzguz+Sep 5 2004, 06:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Uzguz @ Sep 5 2004, 06:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-UKchaos+Sep 5 2004, 09:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UKchaos @ Sep 5 2004, 09:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> See you complain about people ignorance of scripting, but dont you see thats half the problem.

    Like bunnyhopping, the fact that you have to go and research these things is a problem. These little advantages and config tweaking should be able to be found by reading the manual and by experimenting within the game and the game menu. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Actually, since scripts don't bestow any kind of advantage, one doesn't need to research them, unless they either <b>want</b> to use them, or <b>want</b> to whinge about them. Mr Random NSPlayer is in no way disadvantaged by choosing to ignore scripting completely. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    They may not bestow any advantage, but scripts certainly make life a lot less frustrating.

    The easiest way to stop people accusing others of scripting is incorporate the best ones into the game. Imagine an NS where you could easily set up different .cfgs via the menu screens, which you could tell to execute whenever you became that lifeform/marine; where you don't need to look for a script to properly scroll through weapons on the mousewheel. Where bunnyhopping is less archaic (I think Seph links to Forlorn's ideas on that subject). Where you can go to the controls screen and set a bind for joining teams.

    Wouldn't that be just great?

    In short, devs, <i>please</i> don't just slap on a var to stop scripts and leave it there. Incorporate the most practical ones into the game.
  • kavasakavasa Join Date: 2003-01-05 Member: 11889Members, Constellation
    If by "pistolwhipped" you mean "killed by rapid pistol fire while perched somewhere," that's embarassing because it should be. I'd think most people could click that fast as long as they're not trying to track a fast-moving target. I certainly can. It's the in-combat third skulk kill where pistol scripts are really the deciding factor. Which is why they're used by a lot of clanners - one guy dying or living can on rare occasions decide a match - but really don't have much effect on public ns.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    edited September 2004
    <!--QuoteBegin-UKchaos+Sep 5 2004, 06:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (UKchaos @ Sep 5 2004, 06:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> See you complain about people ignorance of scripting, but dont you see thats half the problem.

    Like bunnyhopping, the fact that you have to go and research these things is a problem. These little advantages and config tweaking should be able to be found by reading the manual and by experimenting within the game and the game menu. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    And we've just allevated this problem my moving this to the windows and hardware level, making it more expensive or complicated to learn?

    That makes a ton of sense, compared to making a 3jump standard issue (just rename standard jump "Lerkflap" or something, theres no other need for it). Ineffective measures just isn't the way to go - have you ever considered how much of a pain in the bee-hind the transition from pubstar to clanner is going to be now? Its going to be like introducing them to a different game that they know only as "cheating".

    Hey, didn't we have way too many clanners anyway? Like once a week the most active clans get 6, damn those bastards <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    Edit :
    As for pistolscripting, thats even easier than triplejump to get around on scriptblock servers. Just bind 2 mousekeys to +attack. And if thats still too clumsy to you, use a macro editor to spam 2 keys you've bound to +attack for you (2 keys because with the macro editors I've found so far some trickery is needed to not "jam" it up like a bad script, but I'm sure within weeks people will have gotten alot better at this stuff).

    Edit 2 :
    Just found the Intellipoint software option to doubeclick on any mousekey by default. Works too I suppose.
  • dav1dav1 Join Date: 2003-04-02 Member: 15144Members
    edited September 2004
    <!--QuoteBegin-Uzguz+Sep 5 2004, 07:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Uzguz @ Sep 5 2004, 07:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--dav+Sep 5 2004, 10:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-dav @ Sep 5 2004, 10:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I get pistol whipped less now, which is a good thing.
    That pistol script that let u fire on release was very tight. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    So tight, in fact, that it was... less useful than the mousewheel. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Matter of opinion i guess.
    I find it hard to use mwheel to shoot and aim, but i can bhop with it... so meh i darno.

    And if you can fire with mouse1 without any scripts or mwheel and hit max ROF... u hav turbo fingers and should get that **** checked.

    99% of fast pistolers I've seen and played with, have either scripted it or mwheeling
  • Joe2Joe2 Join Date: 2004-09-03 Member: 31268Members
    The problem on the pistol is not the script, but the the value of the pistol's ROF
  • UzguzUzguz Join Date: 2003-06-05 Member: 17016Members, Constellation
    <!--QuoteBegin-kavasa+Sep 5 2004, 10:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kavasa @ Sep 5 2004, 10:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If by "pistolwhipped" you mean "killed by rapid pistol fire while perched somewhere," that's embarassing because it should be. I'd think most people could click that fast as long as they're not trying to track a fast-moving target. I certainly can. It's the in-combat third skulk kill where pistol scripts are really the deciding factor. Which is why they're used by a lot of clanners - one guy dying or living can on rare occasions decide a match - but really don't have much effect on public ns. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Then again, said individuals could just as easily have used the mousewheel to the same or greater effect. Or, as SaltzBad pointed out, a macro or hardware option.
  • Travis_DaneTravis_Dane Join Date: 2003-04-06 Member: 15249Members
    You know, since just about everybody is under the impression certain people are against scripting because of the certain advantage it gives (wich may or may not be true, not relevant at this point, although _special is going to be nasty). I'll remind you that some people are simply against scripting because of it's atmosphere ruining potential. You could see it as moral, it's just not 'fun' fiddling with the game, to your advantage (or convience). I secenrely support playing the game like it is supposed to be played, now ofcourse there's no primiary directive in this, but limiting the customization of the game to the configuration menu pretty much sums it up. Now ofcourse this is all very subjective, as are alot of opinions based around this game, and that's part of the problem. Since it involves opinions, you can't just stick your head in the sand and remove the blocking variable alltogether, simply because you don't concur with someone else's opinion. Also, incase you might be wondering if this would split the community in half, I don't think it's that much of an issue, mostly because there is no obvious solution. Removing the variable and <u>forcing</u> the community together is not going to help anyone, as the grudges and opinions remain, and admins will continue to run an anti-scripting policies, with or without the aid of the blocking variable.

    I'm pretty sure Voogry has similar motivations for running his (anti-)scripting policy. Leaving _special in was indeed pretty unfortunate, but it will most likely be fixed for B6. Flaming Voogru on the other hand, is not going to help anyone, and will just make you seem selfish for pushing your scripting-opinion in other people's faces.

    I've been playing NS since 1.0, both public and in compitition, and I remain scriptless. My personal opinion isn't really subject to discussion, it's merely a point for alot of people in this thread to think about.
  • UzguzUzguz Join Date: 2003-06-05 Member: 17016Members, Constellation
    So you are on the fence, and yet acknowledge that there is a problem. Interesting...

    Please do not claim that those who support the removal of mp_blockscripts are "burying their heads in the sand". What, exactly, are we failing to acknowledge (since that is basically the implication of the phrase)? The pro-scripting argument is to say that there is no reason to block scripts. Perhaps you think that's a very "general" stance to take, but the fact remains that every anti-scripting argument has thus far been defeated.

    Besides which, do you actually have a solution? Or are you basically yelling at those who claim that of themselves? If the latter is the case, then go away; this is a serious discussion, and I honestly don't know what you think you're achieving by saying that it should "just end", unless you're simply trying to annoy everyone.

    And don't say that your opinion "isn't a subject for discussion". You are presenting a stance that you assert to be correct; since this is a discussion of that nature, it is everyone's right to comment on your opinion. If that fact displeases you, then you shouldn't have posted here in the first place.
  • SiniStar1SiniStar1 Join Date: 2003-11-11 Member: 22608Members
    edited September 2004
    Re RSI in my right hand makes it very hard for me to bhop with mousewheel, working with computers every day in IT is very tiresome, then to come home and be forced to use a mousewheel every (less than) 1 second is outrageous. I am dedicated to my clan but something like "forcing" me to bhop with mwheel is just not right, it draws me even closer to quitting the one game I really like (and am actually good at)

    The decentjump and spacebar helps me overcome this problem.
  • gophergopher Join Date: 2003-08-01 Member: 18657Members, Constellation
    <!--QuoteBegin-Firewater+Sep 5 2004, 09:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Firewater @ Sep 5 2004, 09:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thats a great question.

    Also, maybe _special was put back in to force more servers to use blockscripts?

    Also, I wonder what excuses the server ops who run blockscripts will use when they and their admins continue to get owned. Scripts don't make a player, blaming someone for using them and overrating them leads to poor players (which I'd say covers almost all of the people who say scripting is cheating, with exceptions).

    Excuses are so much fun to read <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It has already been stated in the other "scripter" thread that has been locked:

    mp_blockscripts blocks 1) two commands bound directly to one key (i.e "jointeamone; exec marine.cfg") and 2) it blocks aliases with repeating commands (i.e alias join_marine" "jointeamone; exec marine.cfg" will work, alias 3jumps "+jump; wait; -jump" won't).

    Regarding your other question: They won't be owned that much anymore, since a lot of good people won't join their server aynmore. Some to "protest" the blockscript, some because they want to play the way they like to.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    why crap like this doesnt get locked is beyond me <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • Travis_DaneTravis_Dane Join Date: 2003-04-06 Member: 15249Members
    <!--QuoteBegin-Uzguz+Sep 5 2004, 02:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Uzguz @ Sep 5 2004, 02:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Please do not claim that those who support the removal of mp_blockscripts are "burying their heads in the sand". What, exactly, are we failing to acknowledge (since that is basically the implication of the phrase)? The pro-scripting argument is to say that there is no reason to block scripts. Perhaps you think that's a very "general" stance to take, but the fact remains that every anti-scripting argument has thus far been defeated.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Haven't I just pointed out another argument, wich just so happens to be my own, about scripting? The arguments made previously by other people don't at all match up with my own, so I don't see how that has to do with anything.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Besides which, do you actually have a solution? Or are you basically yelling at those who claim that of themselves? If the latter is the case, then go away; this is a serious discussion, and I honestly don't know what you think you're achieving by saying that it should "just end", unless you're simply trying to annoy everyone.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I din't say I have a solution, and frankly, that's hardly a requirement to post in a dicussion. I made a clear point, wich was completely overlooked in this (and most other) threads. If i'm annoying anyone, it certainly wasn't the intention. You on the other hand, are being particularly personal and arrogant, wich doesn't help this discussion at all.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And don't say that your opinion "isn't a subject for discussion". You are presenting a stance that you assert to be correct; since this is a discussion of that nature, it is everyone's right to comment on your opinion. If that fact displeases you, then you shouldn't have posted here in the first place.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I indeed say my personal opinion isn't subject to discussion, my post on the other hand, is. The reason why I said this, is because alot of people here are doing their utter best to try and 'convert' people to the 'scripting side', wich makes things rather personal. I have no problem for you to point out flaws in my post, but leave my own opinion for me to make please.
  • gophergopher Join Date: 2003-08-01 Member: 18657Members, Constellation
    <!--QuoteBegin-ZiGGY^+Sep 5 2004, 03:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZiGGY^ @ Sep 5 2004, 03:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> why crap like this doesnt get locked is beyond me <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It certainly will if you continue to spam this thread :/
  • UzguzUzguz Join Date: 2003-06-05 Member: 17016Members, Constellation
    <!--QuoteBegin-Travis Dane+Sep 6 2004, 12:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Travis Dane @ Sep 6 2004, 12:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Uzguz+Sep 5 2004, 02:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Uzguz @ Sep 5 2004, 02:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    Please do not claim that those who support the removal of mp_blockscripts are "burying their heads in the sand". What, exactly, are we failing to acknowledge (since that is basically the implication of the phrase)? The pro-scripting argument is to say that there is no reason to block scripts. Perhaps you think that's a very "general" stance to take, but the fact remains that every anti-scripting argument has thus far been defeated.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Haven't I just pointed out another argument, wich just so happens to be my own, about scripting? The arguments made previously by other people don't at all match up with my own, so I don't see how that has to do with anything.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Besides which, do you actually have a solution? Or are you basically yelling at those who claim that of themselves? If the latter is the case, then go away; this is a serious discussion, and I honestly don't know what you think you're achieving by saying that it should "just end", unless you're simply trying to annoy everyone.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I din't say I have a solution, and frankly, that's hardly a requirement to post in a dicussion. I made a clear point, wich was completely overlooked in this (and most other) threads. If i'm annoying anyone, it certainly wasn't the intention. You on the other hand, are being particularly personal and arrogant, wich doesn't help this discussion at all.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And don't say that your opinion "isn't a subject for discussion". You are presenting a stance that you assert to be correct; since this is a discussion of that nature, it is everyone's right to comment on your opinion. If that fact displeases you, then you shouldn't have posted here in the first place.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I indeed say my personal opinion isn't subject to discussion, my post on the other hand, is. The reason why I said this, is because alot of people here are doing their utter best to try and 'convert' people to the 'scripting side', wich makes things rather personal. I have no problem for you to point out flaws in my post, but leave my own opinion for me to make please. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You really need to be more careful.

    1) Unfortunately, your other argument - to do with "atmosphere" and suchlike, claiming that somehow using scripts detracts from the fun of the game without causing any symptoms that accomplish this - doesn't pertain to this discussion, so I disregarded it. It's all very well and good that you might hold that against scripting, but it has nothing to do with the issue of scripts being blocked. I'm trying to keep this thread on topic.

    2) Normally, I don't require people to have solutions when they participate in discussions. However, you're attacking the solution presented by my side of the argument with no basis whatsoever. Surely, if you think it's that bad, then at least you'd know why. The fact that you don't seem to tends to make your comments against it rather pointless, and since that is cluttering the discussion, then yes, it is annoying, whether you intend for it to be or not. And flaming me isn't exactly constructive, so be careful to avoid hypocrisy.

    3) There's not much point participating in a discussion it you're going to be stubborn without grounds. It's one thing to enter a discussion and end up not changing your opinion because you win; it's another entirely to say that your opinion isn't going to change no matter what, especially when you support the losing side (as, having reviewed your original post, you do seem to). To be honest, I'm not really sure that you are familiar with the nature of this discussion.

    And I can see why some people want this thread to be locked. I don't want that myself, but I must admit that this thread is in decline.
  • titaniumtitanium Join Date: 2003-10-31 Member: 22166Members
    edited September 2004
    i don't use a single script for anything and i still think mp_blockscripts is retarded, and that the readdition of _special when blockscripts is disabled is <b>incomprehensibly idiotic</b>

    i really don't know what the person who put it in was thinking, because not only does this force servers to use blockscripts, but it destroys competitive play since cal said they will not be enforcing blockscripts and that means _special will be available in matches. hooray for 10 shot pistol scripts and 530 speed bunnyhoppers!!!

    edit: i'd also like to add that not being able to bind a single command (not a script, not an alias, just a command like 'jump') to my mousewheel is terrible. why can't i set up my keys the way i want? telling me "you can't bind x to y!!! you have to bind it to z!!!" is absolutely despicable. i don't care if you think "it isn't fair". it's ridiculous. next you're going to say "OK GUYS YOU CAN'T BIND ANYTHING TO THE SPACEBAR SEE BECAUSE IT'S REALLY BIG AND LONG SO IT'S EASIER TO PRESS THAN THE OTHER KEYS AND THAT ISN'T FAIR"

    pretty cool
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    <!--QuoteBegin-Uzguz+Sep 5 2004, 03:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Uzguz @ Sep 5 2004, 03:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1) Unfortunately, your other argument - to do with "atmosphere" and suchlike, claiming that somehow using scripts detracts from the fun of the game without causing any symptoms that accomplish this - doesn't pertain to this discussion, so I disregarded it. It's all very well and good that you might hold that against scripting, but it has nothing to do with the issue of scripts being blocked. I'm trying to keep this thread on topic.

    2) Normally, I don't require people to have solutions when they participate in discussions. However, you're attacking the solution presented by my side of the argument with no basis whatsoever. Surely, if you think it's that bad, then at least you'd know why. The fact that you don't seem to tends to make your comments against it rather pointless, and since that is cluttering the discussion, then yes, it is annoying, whether you intend for it to be or not. And flaming me isn't exactly constructive, so be careful to avoid hypocrisy.

    3) There's not much point participating in a discussion it you're going to be stubborn without grounds. It's one thing to enter a discussion and end up not changing your opinion because you win; it's another entirely to say that your opinion isn't going to change no matter what, especially when you support the losing side (as, having reviewed your original post, you do seem to). To be honest, I'm not really sure that you are familiar with the nature of this discussion.

    And I can see why some people want this thread to be locked. I don't want that myself, but I must admit that this thread is in decline. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    1). Block scripts is an option, atmosphere is an opinion, this is why blockscripts IS an option and not merely 100% active.

    2). Your solution is flawed, your argument for it non-existent. Because you want it to work doesnt mean it does work.

    3). I agree with the first half of this, you are completely unreasonable why you even bother to post is beyond my guess and Im pretty sure beyond most peoples guesses. I assume your method of proof reading is "hey there aint enough crap on this reply yet spamspamgarbagespam"

    Also I fail to see how there is any "taking sides" in this rather limited but poly-stanced 'argument' of conjecture and irrelevence.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    <!--QuoteBegin-pinkeye+Sep 5 2004, 04:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (pinkeye @ Sep 5 2004, 04:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->_special isnt really all that big of a deal in my opinion...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    For testing purposes, I just wrote a looping _special script that 'zigzags' to gain speed. It worked. It allowed me to run 38% faster than normal just by holding a key, with the only downside being that I couldn't strafe at the same time.
  • acer_r2acer_r2 Join Date: 2004-06-04 Member: 29099Members
    <!--QuoteBegin-Hobojoe+Sep 4 2004, 01:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hobojoe @ Sep 4 2004, 01:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> blockscripts is what happens when the dev team cannot fix gameplay alterting exploits,

    they decided to kill off everything instead of actally , oh i don't know, fixing bugs. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    <!--QuoteBegin-Snidely+Sep 5 2004, 06:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Snidely @ Sep 5 2004, 06:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The easiest way to stop people accusing others of scripting is incorporate the best ones into the game. Imagine an NS where you could easily set up different .cfgs via the menu screens, which you could tell to execute whenever you became that lifeform/marine; where you don't need to look for a script to properly scroll through weapons on the mousewheel. Where bunnyhopping is less archaic (I think Seph links to Forlorn's ideas on that subject). Where you can go to the controls screen and set a bind for joining teams.

    Wouldn't that be just great?

    In short, devs, <i>please</i> don't just slap on a var to stop scripts and leave it there. Incorporate the most practical ones into the game.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Somebody give this man a cookie.

    That's always been my biggest argument against scripting. They're not part of the game, they're part of the meta-game. When you have to go outside the game in order to be able to play the game to its potential, there's a problem.


    <rant>
    Of course, this is also why I'd like bhop removed completely.. it's a non-natural movement that takes advantage of a fault in the half-life code. A person who's brand new and sat down at the game has no indication that such a thing even exists, and no reason to assume that it might. ("Hey.. if jump sideways and then twist in the air and jump sideways again, I can go forward faster than if I were to just run forward.." What kind of sense does that make?)

    In my mind, the definition of a good game is where you could sit two groups of people down, with no experience, and given enough time, they'd be able to achieve the full potential of the game, without ever having to leave it. What are the odds that, without going through game code or reading various boards, that any completely new group of people would *ever* discover bunnyhopping?
    </rant>
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    Bunnyhopping may not be an intentional feature in HL, but it is now widely accepted . And in NS bhop has been improved (speed set back to 170% instead of 100%) and left in the game intentionally.
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    <!--QuoteBegin-obuh+Sep 5 2004, 11:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (obuh @ Sep 5 2004, 11:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bunnyhopping may not be an intentional feature in HL, but it is now widely accepted . And in NS bhop has been improved (speed set back to 170% instead of 100%) and left in the game intentionally. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Aware of all that. You'll note I don't discuss whether bhop is effective or not at all. That's not the point and doesn't change my feelings on the issue.
    Of course, that's why I called it a rant.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    The only thing blockscript does is forcing people who have been playing the game for a long time to start using mousewheel instead of pistol and bhopscripts.

    It wont make bad players good, just good players worse. Remove it, please.
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    edited September 2004
    <!--QuoteBegin-Kwil+Sep 5 2004, 12:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kwil @ Sep 5 2004, 12:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    That's always been my biggest argument against scripting. They're not part of the game, they're part of the meta-game. When you have to go outside the game in order to be able to play the game to its potential, there's a problem.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    This is, in my humble opinion, the reason scripting is seen as "bad".

    Make scrispt accessible and easy to utilise, and you will see an <i>enormous</i> drop in the number of complaints/arguments against scripting.

    One of the main reasons people see scripting as bad is because you have to write code outside the game. A lot of people are likening it to writing client-hooks and suchlike. If scripting was accessible in-game then it would not be anywhere near as much a problem as it is now.

    It doesn't help that it takes hours upon hours learning to script.

    I say: Add an in-game script editor in the options menu that allows you to write and edit .cfg files, and has an in-built library of all commands, what they do and how to use them, aswell as several tutorials on scripting.


    I think that would remove 50-70% of the arguments and/or complaints about scripting.
  • AlkillerAlkiller Join Date: 2004-05-23 Member: 28847Members
    <!--QuoteBegin-a civilian+Sep 5 2004, 12:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (a civilian @ Sep 5 2004, 12:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-pinkeye+Sep 5 2004, 04:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (pinkeye @ Sep 5 2004, 04:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->_special isnt really all that big of a deal in my opinion...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    For testing purposes, I just wrote a looping _special script that 'zigzags' to gain speed. It worked. It allowed me to run 38% faster than normal just by holding a key, with the only downside being that I couldn't strafe at the same time. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You could go faster by looking downward as a skulk <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    I'll agree it's annoying to go out of game to script. But as well, imagine a new player to NS. I think he's more worried about the elephant thing that's running at him rather then how to make a 3jump script.

    Plus, there are plenty of guides on the internet. There are two channels, #NSLearn and #NSGuides, there's a website ( www.nslearn.org ) and there is a manual (which is in someones sig that posted here, but I don't know the link <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> )

    The _special command on servers with mp_blockscripts set to 0, without a doubt, sucks the big one. Intentional or not.

    Overall, if the NS Player wants to script, he'll find out how. It's really easy to. Either that or he'll become someone who hates all scripts.

    And according to someone's earlier post on how scripts work (Only one command bound to a key, and no repeating commands in an alias), wouldn't that be really really easy to work around?
  • The_IRSThe_IRS Join Date: 2003-11-30 Member: 23798Members
    All you people saying it's unfair that skulks can bhop, and that they really can't. IT'S A FREAKING GAME! The aliens can do anything the devs want them to do. Stop bitching because valve put scripting into the game, so therefore it IS part of the game.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-coris+Sep 5 2004, 02:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coris @ Sep 5 2004, 02:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The only thing blockscript does is forcing people who have been playing the game for a long time to start using mousewheel instead of pistol and bhopscripts.

    It wont make bad players good, just good players worse. Remove it, please. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ok, pistol scripts are the one thing that bugs me with the scripts allowed in B4, 3 jump scripts essentially just make a keyboard key a mousewheel, so I could really care less, but click/release pistol scripts make unloading the pisol twice as leasurely as it is for your average non-scripter, which I do have an issue with since that simply isn't the way the game is meant to be played. There honestly is no other script that isn't increadibly easily replicated with absolutely no scripts at all, and a little bit of skill, I would know, I don't script at all.

    Leap bite scripts are compleatly useless, there is absolutly no advantage over a good lastinv. every other script does nothing besides reassiging keys and creating multiple conditions from single keystrokes (IE: having FPS display as well as stats while tab is pressed)

    It doesn't make good players worse, it just puts eveyone on the same level from a cofig standpoint. Not only that but it is entirely up to the admins decision. I don't think it neccisarily needs to be removed. What does need to be removed is the _special command from all forms of the game, Blockscript 0 or Blockscript 1.
This discussion has been closed.