hmm.. try making it not as deep a curve... that does look fugly
Try to make it a parabolic arch... erm... like a SPHERE more than an OVAL <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> my trouble area
<!--QuoteBegin-carioca+Oct 26 2004, 11:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (carioca @ Oct 26 2004, 11:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> i resize with the hand to half of the original now each heagon are 256 units large. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Great!
carioca you still dont want to spend some time of thinking about, what the players would like, which setting would make sense, anything that points out. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
The alpha centaury star systen are the first colony beyond the home sun systen. This amc provide steel to weapon industry in the alpha complex colonies. The kaharra is so much close of the colony cities. TSA send the elite marines to clean up the amc to freddon the colonies from a deep war. The amc have 1 biodome sphere to provide food and 2 for the entreintament for the workers. The basic spaceport to provide fast loading steel to the spaceships to feed the military weapon industry. small trucks carry the steel to the cargo elevators to rise up the steel containers and the special magnetic fie of the roof of the loadbay of the ship catch the barrel then the ship close the below doors and run away to the cities weapon industry.the metalurgy shape the hot steel from the refnary where the ore will receive from the iron mine. the air systen are the best quality recycling all the air in 8 hour and the surface shafts drain the planet atmosphere and clean up and pressure to pump the water from the deep subriver to cooling the generator and the refinary-metalurgy syten or be clean up to be use in the washrooms and cafeteria. the suply cache hold the basic tools and the food storage. the rest rooms are the better to recover any tired ppl to prossigue to next travel back home and are the week bedroom for the workers.
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> in the holiday colony foundation the amc are empty except the maintance workers when the chief of amc call the marines because some infestation surge in the generator room and the great number of the workers disseapear... the behind view surge claws cuting the body very quikle coming from nowhere and a loose of power decrease the light and cut the transmission..
<!--QuoteBegin-Olmy+Oct 1 2004, 03:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Olmy @ Oct 1 2004, 03:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [edit] why is jezpuh not suspended yet? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Also, someone lock this, no one should be able to get away with posting two pictures of the 'lights flickering' - i mean, we just don't need to know. Painfully obvious spamming, if he needs help hes got plenty of offers
on a different note, some of this map is looking good, and thats a decent over view. Nice one
Also, someone lock this, no one should be able to get away with posting two pictures of the 'lights flickering' - i mean, we just don't need to know. Painfully obvious spamming, if he needs help hes got plenty of offers
on a different note, some of this map is looking good, and thats a decent over view. Nice one <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Why did you quote that?
<!--QuoteBegin-Tobold+Oct 27 2004, 12:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tobold @ Oct 27 2004, 12:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Olmy+Oct 1 2004, 03:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Olmy @ Oct 1 2004, 03:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [edit] why is jezpuh not suspended yet? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> there are just people around that A: arent able to say ANYTHING nice in a thread or B: not even talk about the topic.
anyways: I like the way carioca is experimenting with the vertex manipulation tool <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> now all he need to ge is the "spark". architecture is quite fancy. but I have my doubts that this wont cause any problems when compiling. carioca: WHY (in other words: <span style='font-size:14pt;line-height:100%'><span style='color:red'>WHY???</span></span>) do you show us hammershots? the compiler is your friend...
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> almost finishing the dome =D
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> my trouble area i resolve in a beautifull corner
Seriously, do not post every single screenshot of a little detail you changed. It's useless and you're wasting the forums bandwith. Also, stop posting vhe screenshots, get some compiled stuff.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> this is compile man look the r_speeds upper number =D and have a nice sky basic in the background so only way to be see in compile playing map =D
Map rooms are great but they are alll empty, that makes map really boring. Make those rooms to big cargo storages and fill them with boxes what makes a sort of a labyrynth thing. The story would be: Kharaa got into to some colonys cargo storage. One version how they got there, is that they got there by cargo, or someone sent it there intentionally. The great cargo bay also means that you should reduce that alien-greenish web thingi texture. But I can see, that the map is on earth or something, at least from the rocks and blue sky with beautiful clouds.
Tip for mapmakers: Think before, what was the use of the map before kharaa attack, then you can design a good map.
There are tons of NS maps, but most of them is useless crap.
<!--QuoteBegin-JezPuh+Oct 27 2004, 03:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JezPuh @ Oct 27 2004, 03:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Seriously, do not post every single screenshot of a little detail you changed. It's useless and you're wasting the forums bandwith. Also, stop posting vhe screenshots, get some compiled stuff. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Carioca this is compile man look the r_speeds upper number =D and have a nice sky basic in the background so only way to be see in compile playing map =D<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
ouch, jezpuh. you just got freaking OWNED man... yes, he HAS been doing compiled shots (or else you'd see the pretty blue SKY texture, and not the actuall BACKGROUND...
JezPuh, think before you post... that's a lesson I learned the hard way... from you of all people <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
@ carioca- JezPuh does have a good point tho. While this IS a nifty thing yer doing, don't post EVERY little detail you change, it will **** a lot of people off.
Also, try editing the existing hexagons to make the glass embedded in the fram (aka, make the glass thinner than the frame) so it looks more realistic... if you CAN do that with such odd shapes <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> the large glass is for hold the strong winds on alpha centaury colony. if i make thin they will broke and the glass isnt glass are a hightech material to protect from cold and dry planet.
<!--QuoteBegin-carioca+Oct 27 2004, 07:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (carioca @ Oct 27 2004, 07:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> the large glass is for hold the strong winds on alpha centaury colony. if i make thin they will broke and the glass isnt glass are a hightech material to protect from cold and dry planet. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> eh, not really
a mere 1/4 inch of a current material (known as Lexan) is capable of stopping a .257 revolver shot from point blank <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
carioca, if you let me have the new, updated .rmf, I'll see if I can adjust the glass and the re-inforcement beams to look more realistic <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
After all... the glass would either be on the OUTSIDE of the beams (or else it'd be blown OFF of em) or embeded in em <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> the dome
i like to havesomegarden textures like that in the <a href='http://www.edenproject.com/3478_143.htm' target='_blank'>eden garden</a> and <a href='http://www.edenproject.com/3478_145.htm' target='_blank'>garden flower</a>
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> i need texture grass flowers wheat maize crops a terrain red like mars to outdoor area and a nice sky cloud like venus yellow carbon atmosphere.
Have a look at some Counter-Strike WADs. If I remember correctly there are some that have grass and flowerbed textures...
carioca, those domes are too big to fit in with the rest of your layout. Maybe you should just keep one of the domes and have it as the ready room, so you start on the surface of the planet and when you enter the game you're further undeground. I'm thinking that the r_speeds for the domes could be too great for good gameplay so maybe you should just have one as the RR.
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> the r_speeds are less than 500 in the high areas in normal areas are in 280, and look my wip wheat texture
Comments
Try to make it a parabolic arch... erm... like a SPHERE more than an OVAL <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
If you can... I'll admit, that's gonna be tough
Great!
Now....What are you going to <i>DO</i> with it?
The alpha centaury star systen are the first colony beyond the home sun systen. This amc provide steel to weapon industry in the alpha complex colonies. The kaharra is so much close of the colony cities.
TSA send the elite marines to clean up the amc to freddon the colonies from a deep war.
The amc have 1 biodome sphere to provide food and 2 for the entreintament for the workers. The basic spaceport to provide fast loading steel to the spaceships to feed the military weapon industry. small trucks carry the steel to the cargo elevators to rise up the steel containers and the special magnetic fie of the roof of the loadbay of the ship catch the barrel then the ship close the below doors and run away to the cities weapon industry.the metalurgy shape the hot steel from the refnary where the ore will receive from the iron mine. the air systen are the best quality recycling all the air in 8 hour and the surface shafts drain the planet atmosphere and clean up and pressure to pump the water from the deep subriver to cooling the generator and the refinary-metalurgy syten or be clean up to be use in the washrooms and cafeteria. the suply cache hold the basic tools and the food storage. the rest rooms are the better to recover any tired ppl to prossigue to next travel back home and are the week bedroom for the workers.
the behind view surge claws cuting the body very quikle coming from nowhere and a loose of power decrease the light and cut the transmission..
Also, someone lock this, no one should be able to get away with posting two pictures of the 'lights flickering' - i mean, we just don't need to know.
Painfully obvious spamming, if he needs help hes got plenty of offers
on a different note, some of this map is looking good, and thats a decent over view. Nice one
Also, someone lock this, no one should be able to get away with posting two pictures of the 'lights flickering' - i mean, we just don't need to know.
Painfully obvious spamming, if he needs help hes got plenty of offers
on a different note, some of this map is looking good, and thats a decent over view. Nice one <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Why did you quote that?
there are just people around that A: arent able to say ANYTHING nice in a thread or B: not even talk about the topic.
anyways: I like the way carioca is experimenting with the vertex manipulation tool <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> now all he need to ge is the "spark". architecture is quite fancy. but I have my doubts that this wont cause any problems when compiling. carioca: WHY (in other words: <span style='font-size:14pt;line-height:100%'><span style='color:red'>WHY???</span></span>) do you show us hammershots? the compiler is your friend...
The great cargo bay also means that you should reduce that alien-greenish web thingi texture.
But I can see, that the map is on earth or something, at least from the rocks and blue sky with beautiful clouds.
Tip for mapmakers: Think before, what was the use of the map before kharaa attack, then you can design a good map.
There are tons of NS maps, but most of them is useless crap.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Carioca
this is compile man look the r_speeds upper number =D and have a nice sky basic in the background so only way to be see in compile playing map =D<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
ouch, jezpuh. you just got freaking OWNED man... yes, he HAS been doing compiled shots (or else you'd see the pretty blue SKY texture, and not the actuall BACKGROUND...
JezPuh, think before you post... that's a lesson I learned the hard way... from you of all people <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
@ carioca- JezPuh does have a good point tho. While this IS a nifty thing yer doing, don't post EVERY little detail you change, it will **** a lot of people off.
Also, try editing the existing hexagons to make the glass embedded in the fram (aka, make the glass thinner than the frame) so it looks more realistic... if you CAN do that with such odd shapes <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
eh, not really
a mere 1/4 inch of a current material (known as Lexan) is capable of stopping a .257 revolver shot from point blank <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Also, it's Alpha Centurai <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
After all... the glass would either be on the OUTSIDE of the beams (or else it'd be blown OFF of em) or embeded in em <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
right now I can't concentrate... my stomache is killing me
g'night all
<a href='http://www.edenproject.com/3478_145.htm' target='_blank'>garden flower</a>
carioca, those domes are too big to fit in with the rest of your layout. Maybe you should just keep one of the domes and have it as the ready room, so you start on the surface of the planet and when you enter the game you're further undeground. I'm thinking that the r_speeds for the domes could be too great for good gameplay so maybe you should just have one as the RR.